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EBookClubs

Read Books & Download eBooks Full Online

Book Growth Games for the Creative Manager

Download or read book Growth Games for the Creative Manager written by Eugene Raudsepp and published by Perigee Trade. This book was released on 1987-01-01 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guide for business people on how to improve and expand creativity in the workplace, including the ability to solve problems, to respond to new challenges, and to improve productivity

Book Creative Growth Games

Download or read book Creative Growth Games written by Eugene Raudsepp and published by Perigee Trade. This book was released on 1980 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fifteen Activities to Discover and Develop Creativity

Download or read book Fifteen Activities to Discover and Develop Creativity written by and published by . This book was released on 1989 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: This INFO-LINE aims to give trainers ways to invite people to ... [stretch] their imaginations, perceptions, and possibilities.

Book Producing Games

    Book Details:
  • Author : D S. Cohen
  • Publisher : CRC Press
  • Release : 2012-09-10
  • ISBN : 1136138781
  • Pages : 305 pages

Download or read book Producing Games written by D S. Cohen and published by CRC Press. This book was released on 2012-09-10 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build a great team, how to plan a major game development project, and how to pull the development team toward the vision of a great game.

Book Directing Video Games

Download or read book Directing Video Games written by Brian Allgeier and published by Illusion Road. This book was released on 2017-05-06 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does a video game director actually do? What guiding principles do they follow while leading a team of game creators? Longtime Ratchet & Clank director, Brian Allgeier, boils down his decades of experience into 101 fully illustrated tips. Written for both aspiring and experienced creative leaders, this book covers the expansive and multi-faceted role of the director, from developing the initial vision to key methods on tackling design, story development, and production challenges. 5 essential qualities of a creative director: 1. Hold the Vision 2. Provide Structure 3. Keep a Creative Toolbox 4. Lead Effectively 5. Know Production For those who are curious about what it takes to be a video game director or want learn more about the art of creative collaboration, this book covers the basic principles for leading and inspiring a team to make great games. "Directing Video Games is a literal loot drop of knowledge, decades of experience concisely and expertly crafted into 101 densely packed tips. Even a page — with no exaggeration — can be transformative to a project’s success." —Brenda Romero, Award winning game designer "This book is one of a kind, and is essential reading for anyone who wants to lead the creation of a video game. It's full of great visuals and excellent advice, and belongs on every game director's bookshelf." —Richard Lemarchand, Associate Professor in the Interactive Media Division, USC "Born of expansive experience, this is a comprehensive book that both beginners and seasoned developers should keep at their side." —Michael John, Program Director of Games and Playable Media, UCSC "Brian has managed an incredible thing—to present a broadly complex, multi-faceted role in bite-sized, easy to digest nuggets of sage advice." —Marcus Smith, Creative Director of Resistance 3 and Sunset Overdrive

Book Making Great Games

    Book Details:
  • Author : Michael Thornton Wyman
  • Publisher : Taylor & Francis
  • Release : 2012-11-12
  • ISBN : 1136132376
  • Pages : 226 pages

Download or read book Making Great Games written by Michael Thornton Wyman and published by Taylor & Francis. This book was released on 2012-11-12 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

Book Team Development Games for Trainers

Download or read book Team Development Games for Trainers written by Roderick R. Stuart and published by Routledge. This book was released on 2017-07-05 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’re involved in designing or delivering interpersonal skills training you will know that there are two perennial problems. The first is finding material that matches your objectives. The second is finding material that will be unfamiliar to the participants. The 59 games in Roderick Stuart’s collection have not appeared in print before. Based on the author’s experience with a wide range of organizations and participants, they cover the entire gamut of skills associated with team development, including assertiveness, communication, creativity, decision making, influencing, listening, planning, problem solving and time management. Each game is presented in a standard format, with an indication of objectives, timing and group size, detailed step-by-step guidance for the trainer or team leader, and ready-to-copy masters for all participants’ material. An index of objectives makes it easy to select the most suitable items for your training needs and to compile complete workshops or more extensive programmes. In addition the author provides a four-stage model that relates learning to the requirements of the workplace, and a set of checklists for facilitating the learning process.

Book The Art of Darksiders II

Download or read book The Art of Darksiders II written by THQ and published by Udon Entertainment. This book was released on 2019-06-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Darksiders II collects the dark and dynamic artwork behind the second installment in the fan-favorite Darksiders video game series. Featuring the artwork of legendary comic artist Joe Madureira and the Vigil Games art team, the book collects full-color illustrations, character and environment designs, unused concepts, and more!

Book The Creative Brain

    Book Details:
  • Author : Ned Herrmann
  • Publisher : Ned Herrmann Group
  • Release : 1990
  • ISBN :
  • Pages : 490 pages

Download or read book The Creative Brain written by Ned Herrmann and published by Ned Herrmann Group. This book was released on 1990 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: ISBN 0944850022 LCCN 87072980.

Book Discovering and Developing Creativity

Download or read book Discovering and Developing Creativity written by and published by . This book was released on 1989 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Making Video Games

    Book Details:
  • Author : Tom Streissguth
  • Publisher : ABDO
  • Release : 2024-08-01
  • ISBN :
  • Pages : 115 pages

Download or read book Making Video Games written by Tom Streissguth and published by ABDO. This book was released on 2024-08-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a popular form of media, and today it is easier than ever for people to create their own. This title explores the history and future of gaming technology, as well as the equipment, skills, challenges, and marketing strategies involved in designing and releasing video games. It also looks at the differences between big-budget developers and independent developers. Features include a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2007-01
  • ISBN :
  • Pages : 96 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2007-01 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book The Feedback Game

    Book Details:
  • Author : Peter Gerrickens
  • Publisher : Gower Publishing Company, Limited
  • Release : 1999-12-31
  • ISBN : 9780566081996
  • Pages : 4 pages

Download or read book The Feedback Game written by Peter Gerrickens and published by Gower Publishing Company, Limited. This book was released on 1999-12-31 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Professional Ethics and Etiquette

Download or read book Professional Ethics and Etiquette written by Facts On File, Inc. and published by Infobase Publishing. This book was released on 2014-05-14 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing professional habits and manners is more important now than ever. Professional Ethics and Etiquette, Second Edition (the previous edition was titled Self-Development) helps students see how a professional is characterized not only by his or her technical skills, but also by the way in which he or she interacts with others. This book shows students how to determine different personality types (including their own) and how cultivating qualities such as fairness, attentiveness, modesty, and mutual respect in communication leads to productive and professional relationships

Book Creative Growth Games

Download or read book Creative Growth Games written by and published by . This book was released on 1977 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Cinematic Game Secrets for Creative Directors and Producers

Download or read book Cinematic Game Secrets for Creative Directors and Producers written by Rich Newman and published by Taylor & Francis. This book was released on 2013-07-18 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from TRUE GAME LEGENDS: Will Wright - Sims creator, Harvey Smith - Deus Ex-fame, and Warren Spector - founder of Origin Games...as they share their secrets on applying age-old cinematic film techniques to the greatest games of our time.

Book HC Paper 353 II House of Commons Culture  Media and Sport Committee  Harmful Content on the Internet and in Video Games  Volume II

Download or read book HC Paper 353 II House of Commons Culture Media and Sport Committee Harmful Content on the Internet and in Video Games Volume II written by Great Britain. Parliament. House of Commons. Culture, Media, and Sport Committee and published by The Stationery Office. This book was released on 2008 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: