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EBookClubs

Read Books & Download eBooks Full Online

Book Windows Graphics Programming

Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Book Graphics Programming with GDI

Download or read book Graphics Programming with GDI written by Mahesh Chand and published by Addison-Wesley Professional. This book was released on 2004 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: & All Windows programmers developing applications that deal with graphics, monitors, or printers need to use GDI+. & & There is little documentation available on GDI+. There are only two books on the market, and they are both introductory. & & The author uses real world examples and extensive sample code.

Book Graphics programming with GDI  and DirectX

Download or read book Graphics programming with GDI and DirectX written by Alex Polyakov and published by БХВ-Петербург. This book was released on 2005 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing a look ahead at some of the most promising innovations in graphics technologies, this guide covers the GDI+ graphical library, the .NET Framework platform, C#, and the DirectX library. Theoretical aspects of graphics, algorithms for solving common problems, and examples of their practical implementation are covered. The support of popular graphic file formats, such as BMP, GIF, TIFF, JPEG, EXI, PNG, ICO, WMF, and EMF, as well as bitmap redrawing with the application of the external alpha channel are discussed. Resizing, stretching, distorting, and rotating bitmaps are addressed in detail, as is gradient filling.

Book Windows Graphics Programming Win32 GDI and DirectDraw

Download or read book Windows Graphics Programming Win32 GDI and DirectDraw written by Feng Yuan and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book GDI  PROG CREA

    Book Details:
  • Author : Eric White
  • Publisher : Wrox Press
  • Release : 2002-06-27
  • ISBN :
  • Pages : 548 pages

Download or read book GDI PROG CREA written by Eric White and published by Wrox Press. This book was released on 2002-06-27 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you are using Windows Forms to build rich-client business applications or the ASP.NET framework to build powerful web applications or web services, the use of well-designed graphics will greatly enhance their usability, impact, and visual appeal. This book provides a comprehensive guide to the use of GDI+ in .NET applications and aims to provide developers with all the information they need to build effective custom controls.

Book Pro  NET 2 0 Graphics Programming

Download or read book Pro NET 2 0 Graphics Programming written by Eric White and published by Apress. This book was released on 2006-11-02 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Adheres closely to original style/approach that made this book a best-seller in its previous incarnation *Functions as a practical guide for a business audience *Case-study contains the fully working source code to a real commercial product

Book GDI  Programming in C  and VB  NET

Download or read book GDI Programming in C and VB NET written by Nick Symmonds and published by Apress. This book was released on 2002-07-02 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: GDI+ Programming in C# and VB .NET starts out with an explanation of GDI+ and how it relates to GDI. Nick Symmonds also includes a chapter on common ways to draw using VB6 and C++. The book then delves deep into the GDI+ namespaces and classes-basic drawing is discussed first with later chapters going deeper into more complex drawing. Paths, Gradients, Alpha Blends, Matrix operations, and transformations are all explained in understandable detail. Later chapters discuss working with bitmaps and other images, drawing, and printing. The final two chapters are devoted to useful projects that tie up the subject matter of the previous chapters in real world examples. Throughout GDI+ Programming in C# and VB .NET, the author not only explains the different namespaces and classes relating to GDI+, but he also takes time to talk about best practices concerning graphics programming. Woven throughout the book are numerous examples that tie together different aspects of programming in .NET, teaching programmers how to get the best possible speed and efficiency out of their code.

Book Graphics Programming in C

    Book Details:
  • Author : Mark Walmsley
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 1447109058
  • Pages : 253 pages

Download or read book Graphics Programming in C written by Mark Walmsley and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.

Book GDI  Programming in C  and VB  NET

Download or read book GDI Programming in C and VB NET written by Nick Symmonds and published by Apress. This book was released on 2008-01-01 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: GDI+ Programming in C# and VB .NET starts out with an explanation of GDI+ and how it relates to GDI. Nick Symmonds also includes a chapter on common ways to draw using VB6 and C++. The book then delves deep into the GDI+ namespaces and classes-basic drawing is discussed first with later chapters going deeper into more complex drawing. Paths, Gradients, Alpha Blends, Matrix operations, and transformations are all explained in understandable detail. Later chapters discuss working with bitmaps and other images, drawing, and printing. The final two chapters are devoted to useful projects that tie up the subject matter of the previous chapters in real world examples. Throughout GDI+ Programming in C# and VB .NET, the author not only explains the different namespaces and classes relating to GDI+, but he also takes time to talk about best practices concerning graphics programming. Woven throughout the book are numerous examples that tie together different aspects of programming in .NET, teaching programmers how to get the best possible speed and efficiency out of their code.

Book Practical WPF Graphics Programming

Download or read book Practical WPF Graphics Programming written by Jack Xu and published by Ji-Hai Xu. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Windows Presentation Foundation (WPF) is a next generation graphics platform that is part of .NET 3.0 and .NET 3.5. It allows you to build advanced user interfaces that incorporate documents, media, 2D and 3D graphics, animations, and web-like characteristics. "Practical WPF Graphics Programming" provides all the tools you need to develop professional graphics applications using WPF and C#. This book will be useful for WPF and C# programmers of all skill levels. It provides a complete and comprehensive explanation of the WPF graphics capability, and pays special attention to the details of code implementation. The book shows you how to create a variety of graphics ranging from simple 2D shapes to complex 3D surfaces and interactive 3D models. It includes over 120 code examples, which cover broad array of topics on WPF graphics programming. You will learn how to create a full range of 2D and 3D graphics applications and how to implement custom 3D geometries and shapes that can be reused in your WPF projects. Please visit the author's website for more information about this book at www.authors.unicadpublish.com/ jack_xu.

Book Practical C  Charts and Graphics  Second Edition

Download or read book Practical C Charts and Graphics Second Edition written by Jack Xu and published by UniCAD. This book was released on 2019-08-10 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Practical C# Charts and Graphics (Second Edition) - Advanced Chart and Graphics Programming for Real-World .NET Applications" provides all the tools you need to create professional C# chart and graphics applications for .NET developers. The book "Practical C# Charts and Graphics " is a perfect guide to learning all the basics for creating your advanced chart and graphics applications in C#. The book clearly explains practical chart and graphics methods and their underlying algorithms. The book contains: - Overview of GDI+ graphics capabilities and mathematical basics of computer charting and graphics - Step-by-step procedures to create a variety of 2D and 3D charts and graphics with complete ready-to-run C# code for each application. - Powerful 2D and 3D chart packages and user controls that can be directly used in your C# applications or can be easily modified to create your own sophisticated chart and graphics packages. - Detailed procedures to embed JavaScript charting library into your WIndows Forms applications. - Introductions to embed Gincker Graphics into your C# applications and demonstration how to use Gincker Graphics to create a variety charts and graphics without the need to write a single line of code.

Book Object Oriented Programming Under Windows NT and 95

Download or read book Object Oriented Programming Under Windows NT and 95 written by Stephen Morris and published by Digital Press. This book was released on 1999-02-02 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes fundamental object-oriented programming methods and explains how readers may apply them within the Windows 95 (and 98) and Windows NT environments using three leading programming tools - Microsoft Visual C++, Visual Basic, and Borland Delphi. Readers will understand how traditional object-oriented principles and techniques correspond to the characteristics of modern operating environments and how OOP approaches can help them more efficiently create genuinely user-friendly applications. The book describes from an object perspective many important Windows programming components and tasks, including: windows and dialog boxes, ActiveX and other controls, menus, event handling, graphics, file access, on-line help, and OLE (object linking and embedding).

Book Pro ASP NET 2 0 in VB 2005

Download or read book Pro ASP NET 2 0 in VB 2005 written by Laurence Moroney and published by Apress. This book was released on 2006-11-22 with total page 1265 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Completely up to date with the ASP.NET 2.0 technology and demonstrates the new best-practices and coding styles that it requires *Focuses on the needs of the developer and explains the technology in a way that is easy to apply to their development projects *Provides a comprehensive coverage of the whole of ASP.NET 2.0 (with VB .NET 2.0) to give the reader the best possible understanding of the whole subject area

Book Real Time 3D Rendering with DirectX and HLSL

Download or read book Real Time 3D Rendering with DirectX and HLSL written by Paul Varcholik and published by Addison-Wesley Professional. This book was released on 2014-05-03 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders. Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained. Coverage includes • The Direct3D API and graphics pipeline • A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library • Free and low-cost tools for authoring, debugging, and profiling shaders • Extensive treatment of HLSL shader authoring • Development of a C++ rendering engine • Cameras, 3D models, materials, and lighting • Post-processing effects • Device input, component-based architecture, and software services • Shadow mapping, depth maps, and projective texture mapping • Skeletal animation • Geometry and tessellation shaders • Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture

Book Practical WPF Charts and Graphics

Download or read book Practical WPF Charts and Graphics written by Jack Xu and published by Apress. This book was released on 2010-08-11 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating 2D and 3D charts is one of the most common uses of computer graphics. Such charts can have wide applications in representing mathematical, physical, and economic functions in your daily life. Whether you are an engineer, a quantitative analyst, a teacher, or a student, you will end up dealing with charting applications to some degree. Windows Presentation Foundation (WPF) is a next-generation graphics platform that enables you to build advanced user interfaces incorporating documents, media, 2D and 3D graphics, and animations. It is an ideal development tool that allows you to not only generate data, but also easily represent data graphically. Practical WPF Charts and Graphics provides all the tools you will need to develop professional chart and graphics applications in WPF and C#. This book will be useful for WPF and C# programmers of all skill levels, providing a complete and comprehensive explanation of WPF's graphics capability and the creation of various charts, and paying special attention to the details of code implementation.

Book Application Development Using Visual Basic and  NET

Download or read book Application Development Using Visual Basic and NET written by Robert J. Oberg and published by Prentice Hall Professional. This book was released on 2003 with total page 870 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to develop professional applications with VB and the .NET platform in a unique building block approach. This guide also presents the basic concepts of the .NET framework, which is the common language.

Book Essential Windows Presentation Foundation  WPF

Download or read book Essential Windows Presentation Foundation WPF written by Chris Anderson and published by Addison-Wesley Professional. This book was released on 2007-04-11 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows Presentation Foundation (WPF) replaces Microsoft’s diverse presentation technologies with a unified, state-of-the-art platform for building rich applications. WPF combines the best of Windows and the Web; fully integrates user interfaces, documents, and media; and leverages the full power of XML-based declarative programming. In Essential Windows Presentation Foundation, former WPF architect Chris Anderson systematically introduces this breakthrough platform, focusing on the concepts and techniques working developers need in order to build robust applications for real users. Drawing on his unique experience as an architect on the team, Anderson thoroughly illuminates the crucial new concepts underlying WPF and reveals how its APIs work together to offer developers unprecedented value. Through working sample code, you’ll discover how WPF draws on the Web’s simple models for markup and deployment, common frame for applications, and rich server connectivity, and on Windows’ rich client model, simple programming model, strong control over look-and-feel, and rich networking. Topics explored in depth include WPF components and architecture Key WPF design decisions–and why they matter XAML markup language Controls Layouts Visuals and media, including 2D, 3D, video, and animation Data integration Actions Styles WPF Base Services