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Book Graphics Interface 2004

Download or read book Graphics Interface 2004 written by Wolfgang Heidrich and published by A K Peters/CRC Press. This book was released on 2004-05-21 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. Graphics Interface is the Canadian annual conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly scheduled computer graphics and human-computer interaction conference; the first conference was held in 1969.

Book GRAPHICS INTERFACE 2004

Download or read book GRAPHICS INTERFACE 2004 written by and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics Interface 2014

Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.

Book Graphics Interface 2004

    Book Details:
  • Author : Stephen Mann
  • Publisher : A K Peters/CRC Press
  • Release : 2004-05-21
  • ISBN : 9781568812274
  • Pages : 300 pages

Download or read book Graphics Interface 2004 written by Stephen Mann and published by A K Peters/CRC Press. This book was released on 2004-05-21 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. Graphics Interface is the Canadian annual conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly scheduled computer graphics and human-computer interaction conference; the first conference was held in 1969.

Book GI  04 Proceedings of Graphics Interface 2004 Table of Contents

Download or read book GI 04 Proceedings of Graphics Interface 2004 Table of Contents written by and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The 2004 Graphics Interface conference

Download or read book The 2004 Graphics Interface conference written by and published by . This book was released on 2005 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics Interface 2005

    Book Details:
  • Author : Glenn E. Healey
  • Publisher : A K Peters/CRC Press
  • Release : 2005-05-10
  • ISBN : 9781568812656
  • Pages : 268 pages

Download or read book Graphics Interface 2005 written by Glenn E. Healey and published by A K Peters/CRC Press. This book was released on 2005-05-10 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface is the Canadian annual conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly-scheduled computer graphics and human-computer interaction conference. This volume contains the papers from Graphics Interface 2005, which took place May 9-11 in Victoria, British Columbia. Topics include: * Two Hands are Better than One * Interacting with Walls and Tables * Animation * Rendering * Shadows * Sensing Interaction * Privacy and Security * Geometric Modeling * Hand/Eye Interaction * Image-Based Editing and Image-Based Animation

Book Virtual Special Section on Graphics Interface

Download or read book Virtual Special Section on Graphics Interface written by Hao Zhang and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Comptes Rendus   Interface Graphique

Download or read book Comptes Rendus Interface Graphique written by and published by . This book was released on 2013 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book GPU Based Techniques for Global Illumination Effects

Download or read book GPU Based Techniques for Global Illumination Effects written by Laszlo Szirmay-Kalos and published by Springer Nature. This book was released on 2022-05-31 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

Book Numerical Solution of Partial Differential Equations on Parallel Computers

Download or read book Numerical Solution of Partial Differential Equations on Parallel Computers written by Are Magnus Bruaset and published by Springer Science & Business Media. This book was released on 2006-03-05 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the dawn of computing, the quest for a better understanding of Nature has been a driving force for technological development. Groundbreaking achievements by great scientists have paved the way from the abacus to the supercomputing power of today. When trying to replicate Nature in the computer’s silicon test tube, there is need for precise and computable process descriptions. The scienti?c ?elds of Ma- ematics and Physics provide a powerful vehicle for such descriptions in terms of Partial Differential Equations (PDEs). Formulated as such equations, physical laws can become subject to computational and analytical studies. In the computational setting, the equations can be discreti ed for ef?cient solution on a computer, leading to valuable tools for simulation of natural and man-made processes. Numerical so- tion of PDE-based mathematical models has been an important research topic over centuries, and will remain so for centuries to come. In the context of computer-based simulations, the quality of the computed results is directly connected to the model’s complexity and the number of data points used for the computations. Therefore, computational scientists tend to ?ll even the largest and most powerful computers they can get access to, either by increasing the si e of the data sets, or by introducing new model terms that make the simulations more realistic, or a combination of both. Today, many important simulation problems can not be solved by one single computer, but calls for parallel computing.

Book Computer Vision and Graphics

Download or read book Computer Vision and Graphics written by Leonard Bolc and published by Springer. This book was released on 2009-05-21 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2008, held in Warsaw, Poland, in November 2008. The 48 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on image processing, image quality assessment, geometrical models of objects and scenes, motion analysis, visual navigation and active vision, image and video coding, virtual reality and multimedia applications, biomedical applications, practical applications of pattern recognition, computer animation, visualization and graphical data presentation.

Book Dance Notations and Robot Motion

Download or read book Dance Notations and Robot Motion written by Jean-Paul Laumond and published by Springer. This book was released on 2015-11-24 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: How and why to write a movement? Who is the writer? Who is the reader? They may be choreographers working with dancers. They may be roboticists programming robots. They may be artists designing cartoons in computer animation. In all such fields the purpose is to express an intention about a dance, a specific motion or an action to perform, in terms of intelligible sequences of elementary movements, as a music score that would be devoted to motion representation. Unfortunately there is no universal language to write a motion. Motion languages live together in a Babel tower populated by biomechanists, dance notators, neuroscientists, computer scientists, choreographers, roboticists. Each community handles its own concepts and speaks its own language. The book accounts for this diversity. Its origin is a unique workshop held at LAAS-CNRS in Toulouse in 2014. Worldwide representatives of various communities met there. Their challenge was to reach a mutual understanding allowing a choreographer to access robotics concepts, or a computer scientist to understand the subtleties of dance notation. The liveliness of this multidisciplinary meeting is reflected by the book thank to the willingness of authors to share their own experiences with others.

Book Medicine Meets Virtual Reality 18

Download or read book Medicine Meets Virtual Reality 18 written by James D. Westwood and published by IOS Press. This book was released on 2011 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the debut of the Medicine Meets Virtual Reality (MMVR) conference in 1992, MMVR has served as a forum for researchers harnessing IT advances for the benefit of patient diagnosis and care, medical education and procedural training. At MMVR, virtual reality becomes a theatre for medicine, where multiple senses are engaged - sight, sound and touch - and language and image fuse. Precisely because this theatre is unreal, it is a valuable tool: the risks of experimentation and failure are gone, while the opportunity to understand remains. Improvement of this tool, through steady technological progress, is the purpose of MMVR. This book presents papers delivered at the MMVR18 / NextMed conference, held in Newport Beach, California, in February 2011, with contributions from international researchers whose work creates new devices and methods at the juncture of informatics and medicine. Subjects covered include simulation and learning, visualization and information-guided therapy, robotics and haptics, virtual reality and advanced ICT in Europe, validation of new surgical techniques, and many other applications of virtual-reality technology. As its name suggests, the NextMed conference looks forward to the expanding role that virtual reality can play in global healthcare. This overview of current technology will interest those who dedicate themselves to improving medicine through technology.

Book Understanding Virtual Reality

Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2003 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.

Book Smart Graphics

    Book Details:
  • Author : Marc Christie
  • Publisher : Springer
  • Release : 2014-08-22
  • ISBN : 3319116509
  • Pages : 191 pages

Download or read book Smart Graphics written by Marc Christie and published by Springer. This book was released on 2014-08-22 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections named: data visualization; sketching and multi-touch interaction; aesthetics and smart tools for artists; smart tools for 3D contents; and posters.

Book Computer Animation Complete

Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.