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EBookClubs

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Book Michael Abrash s Graphics Programming Black Book

Download or read book Michael Abrash s Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Book VEE Pro  Practical Graphical Programming

Download or read book VEE Pro Practical Graphical Programming written by Robert B. Angus and published by Springer Science & Business Media. This book was released on 2005-12-05 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is written based upon VEE Pro Version 6.2. It contains eighteen lessons and six appendixes. The labs within the lessons introduce ActiveX support, MATLAB® functionality and display capabilities, and support for the new GPIB converters. VEE Pro Version 6.2 is backwards compatible to at least VEE version 5.01. The labs of all eighteen lessons included in this book have been verified, opened, and run in versions 5.01, 6.01, and 6.2. Programs that work in versions 6 will work similarly in versions 5. Previous editions of this book have been used successfully with three groups of students applying VEE to laboratory experiments, manufacturing systems, and process-control applications. VEE Pro is popular among technicians, technologists, and design engineers as well as with engineers and scientists. We have prepared this book with the former group in mind. For those of you who are interested in learning VEE Pro in greater depth than is presented in this book or are designing complex analysis and monitoring systems, there are four excellent books: • VEE Pro User’s Guide; Chapter 12 (Platform Specifics and Web Monitoring) • VEE Pro User’s Guide; Additional Lab Exercises (Appendix A) • VEE Pro Advanced Programming Techniques • Agilent IO Libraries Installation and Configuration Guide for Windows Recent improvements from Agilent can be accessed via the www.agilent.com Web site. The latest VEE Pro developments and on-line HELP are included as well.

Book LabVIEW Graphical Programming

Download or read book LabVIEW Graphical Programming written by Gary Johnson and published by McGraw Hill Professional. This book was released on 2006-07-17 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: LabVIEW is an award-winning programming language that allows engineers to create "virtual" instruments on their desktop. This new edition details the powerful features of LabVIEW 8.0. Written in a highly accessible and readable style, LabVIEW Graphical Programming illustrates basic LabVIEW programming techniques, building up to advanced programming concepts. New to this edition is study material for the CLAD and CLD exams.

Book Programming Graphical User Interfaces in R

Download or read book Programming Graphical User Interfaces in R written by Michael Lawrence and published by CRC Press. This book was released on 2018-12-14 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming Graphical User Interfaces with R introduces each of the major R packages for GUI programming: RGtk2, qtbase, Tcl/Tk, and gWidgets. With examples woven through the text as well as stand-alone demonstrations of simple yet reasonably complete applications, the book features topics especially relevant to statisticians who aim to provide a practical interface to functionality implemented in R. The book offers: A how-to guide for developing GUIs within R The fundamentals for users with limited knowledge of programming within R and other languages GUI design for specific functions or as learning tools The accompanying package, ProgGUIinR, includes the complete code for all examples as well as functions for browsing the examples from the respective chapters. Accessible to seasoned, novice, and occasional R users, this book shows that for many purposes, adding a graphical interface to one’s work is not terribly sophisticated or time consuming.

Book Java Programming Graphical User Interface  GUI

Download or read book Java Programming Graphical User Interface GUI written by Neos Thanh and published by Neos Thanh. This book was released on with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, I shall show you how to reuse the graphics classes provided in JDK to construct your own Graphical User Interface (GUI) applications. Writing your own graphics classes (and re-inventing the wheels) is mission impossible! These graphics classes, developed by expert programmers, are highly complex and involve many advanced design patterns. However, re-using them is not so difficult if you follow the API documentation, samples, and templates. I shall assume you have a good grasp of OOP, including inheritance and polymorphism; otherwise, read the earlier book. I will describe another important concept called nested class (or inner class) in this article. There are two sets of Java APIs for graphics programming: AWT (Abstract Windowing Toolkit) and Swing. AWT API was introduced in JDK 1.0. Most of the AWT components have become obsolete and should be replaced by newer Swing components. Swing API, a much more comprehensive set of graphics libraries that enhances the AWT, was introduced as part of Java Foundation Classes (JFC) after the release of JDK 1.1. JFC consists of Swing, Java2D, Accessibility, Internationalization, and Pluggable Look-and-Feel Support APIs. JFC has been integrated into core Java since JDK 1.2. Other than AWT/Swing Graphics APIs provided in JDK, others have also provided Graphics APIs that work with Java, such as Eclipse's Standard Widget Toolkit (SWT) (used in Eclipse), Google Web Toolkit (GWT) (used in Android), 3D Graphics API such as Java bindings for OpenGL (JOGL) and Java3D. What You Will Learn - Introduction - Programming GUI with AWT - AWT Event-Handling - Nested (Inner) Classes - Event Listener's Adapter Classes - Layout Managers and Panel - Swing - More on Swing's components - Pluggable Look and Feel - More on Layout Manager - More on Event-Handling - (Advanced) Observer Design Pattern - (Advanced) Composite Design Pattern - (Advanced) More on Nested Classes Who This Book Is For If you are a JAVA developer who wants to learn more about developing applications with Graphical and scaling them with industry-standard practices, this is the book for you.

Book Processing  second edition

Download or read book Processing second edition written by Casey Reas and published by MIT Press. This book was released on 2014-12-19 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

Book MATLAB Graphical Programming

Download or read book MATLAB Graphical Programming written by Cesar Lopez and published by Apress. This book was released on 2014-12-26 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: MATLAB enables you to work with its graphics capabilities in almost all areas of the experimental sciences and engineering. The commands that MATLAB implements in job related graphics are quite useful and are very efficient. MATLAB has functions for working with two-dimensional and three-dimensional graphics, statistical graphs, curves and surfaces in explicit, implicit, parametric and polar coordinates. It also works perfectly with twisted curves, surfaces, volumes and graphical interpolation. MATLAB Graphical Programming addresses all these issues by developing the following topics:This book is a reference designed to give you a simple syntax example of the commands and to graph it so that you can see the result for:

Book Computer Graphics Programming

Download or read book Computer Graphics Programming written by Günter Enderle and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: TO COMPUTER GRAPHICS BASED ONGKS Part I gives an introduction to basic concepts of computer graph ics and to the principles and concepts of GKS. The aims of this part are twofold: to provide the beginner with an overview of the terminology and concepts of computer graphics, based on GKS, and to give the computer graphics expert an introduc tion to the GKS standard. In the early chapters of this part, the main areas of computer graphics, the various classes of com puter graphics users, the interfaces of GKS and its underlying design concepts are discussed and important terms are defined. The later chapters give an informal introduction to the main concepts of GKS and their interrelationships: output, attributes, coordinate systems, transformations, input, segments, metafile, state lists, and error handling. This introduction to the GKS framework will prepare the ground for the detailed description of 2D GKS functions in Part III and the 3D extensions to GKS in Part IV. 1 WHAT IS COMPUTER GRAPHICS? 1. 1 Defmition of Computer Graphics The Data Processing Vocabulary of the International Organization for Stan dardization (ISO) [ISO 84] defines Computer Graphics as follows: "Methods and techniques for converting data to and from a graphic display via computer. " This definition refers to three basic components of any computer graphics system - namely "data", "computer", and "display".

Book LabVIEW Graphical Programming  Fifth Edition

Download or read book LabVIEW Graphical Programming Fifth Edition written by Richard Jennings and published by McGraw Hill Professional. This book was released on 2019-11-15 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: LabVIEW programming techniques, tips, and practices Learn to build effective LabVIEW programs using the detailed information contained in this thoroughly revised resource. This edition updates all content to align with the latest version and adds new chapters that clearly explain object-oriented programming methods, and programming in teams using the cloud. LabVIEW Graphical Programming, Fifth Edition begins with basics for beginners and quickly progresses to intermediate and advanced programming techniques. Written by a pair of LabVIEW experts, this hands-on guide shows how to work with data types, start building your own applications, handle I/O, and use the DAQmix library. You will also find out how to build applications that communicate with enterprise message brokers and with Amazon Web Services’ Internet of Things (IoT) message broker. Coverage includes: The origin and evolution of LabVIEW LabVIEW programming fundamentals Data acquisition Object-oriented programming in LabVIEW Frameworks, including the Delacor Queued Message Handler (DQMH®) and Actor Framework Unit testing Enterprise and IoT messaging Programming in teams using the cloud

Book Graphics Programming in C

Download or read book Graphics Programming in C written by Roger T. Stevens and published by . This book was released on 1990 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book LabVIEW for Everyone

    Book Details:
  • Author : Jeffrey Travis
  • Publisher : Prentice-Hall PTR
  • Release : 2007
  • ISBN : 9780131856721
  • Pages : 981 pages

Download or read book LabVIEW for Everyone written by Jeffrey Travis and published by Prentice-Hall PTR. This book was released on 2007 with total page 981 pages. Available in PDF, EPUB and Kindle. Book excerpt: For beginning and intermediate LabVIEW programmers, this introductory guide assumes no prior knowledge of LabVIEW. There are in-depth examples in every chapter, and all the answers and source code is provided on the accompanying CD-ROM.

Book Scientific Programming

    Book Details:
  • Author : Jorge Alberto Calvo
  • Publisher : Cambridge Scholars Publishing
  • Release : 2018-12-19
  • ISBN : 1527523845
  • Pages : 562 pages

Download or read book Scientific Programming written by Jorge Alberto Calvo and published by Cambridge Scholars Publishing. This book was released on 2018-12-19 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers an introduction to computer programming, numerical analysis, and other mathematical ideas that extend the basic topics learned in calculus. It illustrates how mathematicians and scientists write computer programs, covering the general building blocks of programming languages and a description of how these concepts fit together to allow computers to produce the results they do. Topics explored here include binary arithmetic, algorithms for rendering graphics, the smooth interpolation of discrete data, and the numerical approximation of non-elementary integrals. The book uses an open-source computer algebra system called Maxima. Using Maxima, first-time programmers can perform familiar tasks, such as graphing functions or solving equations, and learn the basic structures of programming before moving on to other popular programming languages. The epilogue provides some simple examples of how this process works in practice. The book will particularly appeal to students who have finished their calculus sequence.

Book LabVIEW Graphical Programming

Download or read book LabVIEW Graphical Programming written by Gary W. Johnson and published by McGraw Hill Professional. This book was released on 2006-08-07 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: LabVIEW is an award-winning programming language that allows engineers to create "virtual" instruments on their desktop. This new edition details the powerful features of LabVIEW 8.0. Written in a highly accessible and readable style, LabVIEW Graphical Programming illustrates basic LabVIEW programming techniques, building up to advanced programming concepts. New to this edition is study material for the CLAD and CLD exams.

Book An Artist s Guide to Programming

Download or read book An Artist s Guide to Programming written by Jim Parker and published by No Starch Press. This book was released on 2022-06-07 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.

Book A New Program for Graphic Design

Download or read book A New Program for Graphic Design written by David Reinfurt and published by Inventory Press. This book was released on 2019-09-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: A toolkit for visual literacy in the 21st century A New Program for Graphic Design is the first communication-design textbook expressly of and for the 21st century. Three courses--Typography, Gestalt and Interface--provide the foundation of this book. Through a series of in-depth historical case studies (from Benjamin Franklin to the Macintosh computer) and assignments that progressively build in complexity, A New Program for Graphic Design serves as a practical guide both for designers and for undergraduate students coming from a range of other disciplines. Synthesizing the pragmatic with the experimental, and drawing on the work of Max Bill, György Kepes, Bruno Munari and Stewart Brand (among many others), it builds upon mid- to late-20th-century pedagogical models to convey contemporary design principles in an understandable form for students of all levels--treating graphic design as a liberal art that informs the dissemination of knowledge across all disciplines. For those seeking to understand and shape our increasingly networked world of information, this guide to visual literacy is an indispensable tool. David Reinfurt (born 1971), a graphic designer, writer and educator, reestablished the Typography Studio at Princeton University and introduced the study of graphic design. Previously, he held positions at Columbia University Graduate School of Architecture, Planning and Preservation, Rhode Island School of Design and Yale University School of Art. As a cofounder of O-R-G inc. (2000), Dexter Sinister (2006) and the Serving Library (2012), Reinfurt has been involved in several studios that have reimagined graphic design, publishing and archiving in the 21st century. He was the lead designer for the New York City MTA Metrocard vending machine interface, still in use today. His work is included in the collections of the Walker Art Center, Whitney Museum of American Art, Cooper Hewitt National Design Museum and the Museum of Modern Art. He is the co-author of Muriel Cooper (MIT Press, 2017), a book about the pioneering designer.

Book SVG Programming

    Book Details:
  • Author : Kurt Cagle
  • Publisher : Apress
  • Release : 2008-01-01
  • ISBN : 1430208406
  • Pages : 606 pages

Download or read book SVG Programming written by Kurt Cagle and published by Apress. This book was released on 2008-01-01 with total page 606 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading expert Kurt Cagle gives a complete guide to the creation of powerful Scalable Vector Graphics (SVG). Intermingling SVG instruction with insightful discussion of key topics such as coordinate systems and attributes, transformations, animation, and image generation, readers are provided with a comprehensive guide to making the most of this exciting new Web standard. Cagle goes directly into the heart of SVG development after a brief introduction of the SVG standard. Readers are presented with an overview of SVG fundamentals and usage and given numerous examples as a practical introduction to language implementation. This material sets the stage for later chapters, which expand upon this basic material to introduce integral SVG concepts such as transformations, shapes, text manipulation, and the incorporation of images, gradients, patterns and masks. The final chapters demonstrate the true power of SVG, offering insight into animation, interactivity, filters, and automated graphic generation.

Book Learning Processing

    Book Details:
  • Author : Daniel Shiffman
  • Publisher : Newnes
  • Release : 2015-09-09
  • ISBN : 0123947928
  • Pages : 566 pages

Download or read book Learning Processing written by Daniel Shiffman and published by Newnes. This book was released on 2015-09-09 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve