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Book Sears List of Subject Headings

Download or read book Sears List of Subject Headings written by Minnie Earl Sears and published by H. W. Wilson. This book was released on 1997 with total page 854 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a list of subject headings for use in smaller libraries.

Book Graphic Novels

Download or read book Graphic Novels written by Michael Pawuk and published by Bloomsbury Publishing USA. This book was released on 2017-05-30 with total page 1113 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.

Book Guts  A Graphic Novel

Download or read book Guts A Graphic Novel written by Raina Telgemeier and published by Scholastic Inc.. This book was released on 2019-09-17 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: A true story from Raina Telgemeier, the #1 New York Timesbestselling, multiple Eisner Award-winning author of Smile, Sisters, Drama, and Ghosts! Raina wakes up one night with a terrible upset stomach. Her mom has one, too, so it's probably just a bug. Raina eventually returns to school, where she's dealing with the usual highs and lows: friends, not-friends, and classmates who think the school year is just one long gross-out session. It soon becomes clear that Raina's tummy trouble isn't going away... and it coincides with her worries about food, school, and changing friendships. What's going on?Raina Telgemeier once again brings us a thoughtful, charming, and funny true story about growing up and gathering the courage to face -- and conquer -- her fears.

Book Graphic Novels Beyond the Basics

Download or read book Graphic Novels Beyond the Basics written by Martha Cornog and published by Bloomsbury Publishing USA. This book was released on 2009-08-25 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections. What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.

Book Comics  Graphic Novels  and Manga

Download or read book Comics Graphic Novels and Manga written by Randall Bonser and published by Rowman & Littlefield. This book was released on 2017-09-08 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interest in comic books, graphic novels, and manga has never been greater, and fans of these works continue to grow around the world. From American superheroes like Superman and Spiderman to Japanese manga like Dragon Ball, there is a rich world of graphic storytelling that appeals to a wide range of readers—from young children just beginning to read to adults of every age who are captivated by dynamic illustrations and complex characters. Once dismissed as “just” for children, comic books are now appreciated for their vibrant art and sophisticated storylines. In Comics, Graphic Novels, and Manga: The Ultimate Teen Guide, Randall Bonser explores the history, evolution, diversification, and impact of graphic storytelling. This book looks at the origins of illustrated stories and how they evolved over the decades. A celebration and exploration of the rapidly growing world of comics, this book discusses such topics as the history of graphic storytelling, from cave drawings to zombie comics the impact of American superhero comics on popular culture diversity in comics the tools comic book and graphic novel creators use to communicate easy starting points for readers new to comics Featuring reviews of more than 90 graphic novels and popular manga series, this book provides recommendations of what teens should consider reading next. The author also provides a short course on how teens can create and distribute their own comics. For those who either want to start reading comics but aren’t sure where to start, or as a gateway for the comics enthusiast to explore a different graphic novel genre, Comics, Graphic Novels, and Manga: The Ultimate Teen Guide provides a fun and fascinating introduction to these worlds.

Book The Power of Comics and Graphic Novels

Download or read book The Power of Comics and Graphic Novels written by Randy Duncan and published by Bloomsbury Publishing. This book was released on 2023-09-21 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: After the successful and innovative first two editions, now in a new, restructured 3rd edition, this remains the most authoritative introduction for studying comic books and graphic novels, covering their place in contemporary culture, the manifestations and techniques of the art form, the evolution of the medium and how to analyze and write about them. The new edition includes: - A completely reworked introduction explores the comics community in the US and globally, its history, and the role of different communities in advancing the medium and its study - Chapters reframed to get students thinking about themselves as consumers and makers of comics - Reorganized chapters on form help to unpack encapsulation, composition and layout - Completely new chapters on comics and how they can be used to report, document, and persuade, as well as a new Preface by Karen Green Illustrated throughout, with discussion questions and activities for every chapter and an extensive glossary of key terms, The Power of Comics and Graphic Novels also includes further updated resources available online including additional essays, weblinks and sample syllabi.

Book Indigenous Comics and Graphic Novels

Download or read book Indigenous Comics and Graphic Novels written by James J. Donahue and published by Univ. Press of Mississippi. This book was released on 2024-03-26 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, studios like Marvel and DC have seen enormous success transforming comics into major motion pictures. At the same time, bookstores such as Barnes & Noble in the US and Indigo in Canada have made more room for comic books and graphic novels on their shelves. Yet despite the sustained popular appeal and the heightened availability of these media, Indigenous artists continue to find their work given little attention by mainstream publishers, booksellers, production houses, and academics. Nevertheless, Indigenous artists are increasingly turning to graphic narratives, with publishers like Native Realities LLC and Highwater Press carving out ever more space for Indigenous creators. In Indigenous Comics and Graphic Novels: Studies in Genre, James J. Donahue aims to interrogate and unravel the disparities of representation in the fields of comics studies and comics publishing. Donahue documents and analyzes the works of several Indigenous artists, including Theo Tso, Todd Houseman, and Arigon Starr. Through topically arranged chapters, the author explores a wide array of content produced by Indigenous creators, from superhero and science fiction comics to graphic novels and experimental narratives. While noting the importance of examining how Indigenous works are analyzed, Donahue emphasizes that the creation of artistic and critical spaces for Indigenous comics and graphic novels should be an essential concern for the comics studies field.

Book Graphic Novels and Comics as World Literature

Download or read book Graphic Novels and Comics as World Literature written by James Hodapp and published by Bloomsbury Publishing USA. This book was released on 2022-04-07 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphic narratives are one of the world's great art forms, but graphic novels and comics from Europe and the United States dominate scholarly conversations about them. Building upon the little extant scholarship on graphic narratives from the Global South, this collection moves beyond a narrow Western approach to this quickly expanding field. By focusing on texts from the Middle East, Africa, Latin America, and Asia, these essays expand the study of graphic narratives to a global scale. Graphic Novels and Comics as World Literature is also interested in how these texts engage with, fit in with, or complicate notions of World Literature. The larger theoretical framework of World Literature is joined with the postcolonial, decolonial, Global South, and similar approaches that argue explicitly or implicitly for the viability of non-Western graphic narratives on their own terms. Ultimately, this collection explores the ways that the unique formal qualities of graphic narratives from the Global South intersect with issues facing the study of international literatures, such as translation, commodification, circulation, Orientalism, and many others.

Book Representation and Memory in Graphic Novels

Download or read book Representation and Memory in Graphic Novels written by Golnar Nabizadeh and published by Routledge. This book was released on 2019-04-16 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyses the relationship between comics and cultural memory. By focussing on a range of landmark comics from the twentieth and twenty-first centuries, the discussion draws attention to the ongoing role of visual culture in framing testimony, particularly in relation to underprivileged subjects such as migrants and refugees, individuals dealing with war and oppressive regimes and individuals living with particular health conditions. The discussion is influenced by literary and cultural debates on the intersections between ethics, testimony, trauma, and human rights, reflected in its three overarching questions: ‘How do comics usually complicate the production of cultural memory in local contents and global mediascapes?’, ‘How do comics engage with, and generate, new forms of testimonial address?’, and ‘How do the comics function as mnemonic structures?’ The author highlights that the power of comics is that they allow both creators and readers to visualise the fracturing power of violence and oppression – at the level of the individual, domestic, communal, national and international – in powerful and creative ways. Comics do not stand outside of literature, cinema, or any of the other arts, but rather enliven the reciprocal relationship between the verbal and the visual language that informs all of these media. As such, the discussion demonstrates how fields such as graphic medicine, graphic justice, and comics journalism contribute to existing theoretical and analytics debates, including critical visual theory, trauma and memory studies, by offering a broad ranging, yet cohesive, analysis of cultural memory and its representation in print and digital comics.

Book The Awesome Book of Bible Comics

Download or read book The Awesome Book of Bible Comics written by Sandy Silverthorne and published by Harvest House Publishers. This book was released on 2016-10-01 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your Favorite Bible Stories—as You've Never Seen Them Before! Bible stories can be seriously awesome! The Awesome Book of Bible Comics illustrates many of the most popular stories from the Bible—and that's a pretty sweet deal, because you do not want to miss out on how Noah escapes becoming fish food David goes head-to-head with a big bully and wins the world's strongest man brings down the house a baby boy becomes the world's biggest superstar overnight Jesus is sentenced to death—but brings the world new life These and several other stories about heroes (and sometimes villains) of the Bible are filled with action and fun to read. Jump in and see how God showed His love and faithfulness through each of these adventures.

Book Exploring Comics and Graphic Novels in the Classroom

Download or read book Exploring Comics and Graphic Novels in the Classroom written by DeHart, Jason D. and published by IGI Global. This book was released on 2022-08-19 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art can be used in education to assist in engagement, comprehension, and literacy. For years, comics and graphic novels have been written off as simple sources of entertainment. However, comics and graphic novels have tremendous value when utilized in the classroom as unique texts that can be approached philosophically and cognitively. Exploring Comics and Graphic Novels in the Classroom highlights voices from a number of disciplines in education, showcasing research and practice using both popular and lesser-known examples of comics across time in terms of publishing history and across geographic contexts. It explores comics from multiple viewpoints to share the efficacy of these texts in descriptive, narrative, and empirical ways. Covering topics such as intersectional identity representation, sequential visual art, and critical analysis, this premier reference source is a dynamic resource for educational administrators, teacher educators, preservice teachers, faculty of both K-12 and higher education, librarians, teaching artists, researchers, and academicians.

Book Graphic Novels as Philosophy

Download or read book Graphic Novels as Philosophy written by Jeff McLaughlin and published by Univ. Press of Mississippi. This book was released on 2017-08-18 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributions by Eric Bain-Selbo, Jeremy Barris, Maria Botero, Manuel “Mandel” Cabrera Jr., David J. Leichter, Ian MacRae, Jeff McLaughlin, Alfonso Muñoz-Corcuera, Corry Shores, and Jarkko Tuusvuori In a follow-up to Comics as Philosophy, international contributors address two questions: Which philosophical insights, concepts, and tools can shed light on the graphic novel? And how can the graphic novel cast light on the concerns of philosophy? Each contributor ponders a well-known graphic novel to illuminate ways in which philosophy can untangle particular combinations of image and written word for deeper understanding. Jeff McLaughlin collects a range of essays to examine notable graphic novels within the framework posited by these two questions. One essay discusses how a philosopher discovered that the panels in Jeff Lemire’s Essex County do not just replicate a philosophical argument, but they actually give evidence to an argument that could not have existed otherwise. Another essay reveals how Chris Ware’s manipulation of the medium demonstrates an important sense of time and experience. Still another describes why Maus tends to be more profound than later works that address the Holocaust because of, not in spite of, the fact that the characters are cartoon animals rather than human. Other works contemplated include Will Eisner’s A Contract with God, Alan Moore and David Lloyd’s V for Vendetta, Alison Bechdel’s Fun Home, and Joe Sacco’s Footnotes in Gaza. Mainly, each essay, contributor, graphic novelist, and artist is doing the same thing: trying to tell us how the world is—at least from their point of view.

Book Graphic Novels in High School and Middle School Classrooms

Download or read book Graphic Novels in High School and Middle School Classrooms written by William Boerman-Cornell and published by Rowman & Littlefield. This book was released on 2017-07-05 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate guide for using graphic novels in any middle school or high school classroom, this book considers how the graphic novel format can support critical thinking and help reach disciplinary goals in history, English language arts, science, math, fine arts, and other subjects. Using specific graphic novels as examples, this book considers how to help students read, question, and write about both fiction and non-fiction. Whether teachers are new to graphic novels or have been working with them for years, this book will help improve instruction. Chapters ell us how to teach with graphic novels, focusing on how disciplinary literacy can inform graphic novel instruction; how readers should consider text, image, and the intersection of the two when reading a graphic novel; and how graphic novels can encourage critical response and interdisciplinary instruction. Throughout the book, the authors illustrate important teaching concepts with examples from recent graphic novels. Appendices offer recommendations of graphic novels ideal for different disciplines. Teachers who are serious about using graphic novels effectively in the classroom will find this book invaluable.

Book Minecraft Volume 1  Graphic Novel

Download or read book Minecraft Volume 1 Graphic Novel written by Sfé R. Monster and published by Dark Horse Comics. This book was released on 2019-06-04 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first Graphic Novel in the world of Gaming Phenomenon Minecraft! Tyler is your everyday kid whose life is changed when his family has to move from the town he's always known. Thankfully, Tyler has a strong group of friends forever linked in the world of Minecraft! Tyler, along with his friends Evan, Candace, Tobi, and Grace have been going on countless adventures together across the expanses of the Overworld and are in need of a new challenge. They decide to go on the Ultimate Quest--to travel to the End and face off against the ender dragon!

Book The Runaway Princess

Download or read book The Runaway Princess written by Johan Troïanowski and published by Random House Graphic. This book was released on 2020-01-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This princess can't resist the lure of adventure, but her parents aren't quite on board in this fantastical graphic novel perfect for fans of Princess in Black and Phoebe and Her Unicorn! Robin? Robin? Robin?! Where are you? She couldn't have gone far. . . . Princesses don't run away to have their own adventures. Right? Princesses stay quietly and obediently at home. They would never want mermaids and swamps and pirates and getting kidnapped to be a part of their lives. Not this princess! Adventures await when Robin (bored of princess-ing all the time) embarks on the best adventure of her life--meeting friends along the way as she travels through the magical landscape of her country. But her parents aren't so pleased--and they're coming to find her and bring her back to the castle, no matter how she feels about it!

Book Boy vs  Shark

    Book Details:
  • Author : Paul Gilligan
  • Publisher : Tundra Books
  • Release : 2024-10-15
  • ISBN : 1774880458
  • Pages : 122 pages

Download or read book Boy vs Shark written by Paul Gilligan and published by Tundra Books. This book was released on 2024-10-15 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hilarious middle-grade graphic memoir about boyhood, toxic masculinity and a shark named Jaws. For fans of Guts and New Kid. In the summer of 1975, 10-year-old Paul Gilligan doesn't have a whole lot to worry about other than keeping his comic books untarnished, getting tennis balls off roofs and keeping up with the increasingly bold stunts of his best friend, David. And then Jaws comes to town. Suddenly everyone is obsessing over this movie about a shark ripping people to pieces. And if you haven't seen it, not only are you missing out, you're also kind of a wimp. Needless to say, Jaws leaves young Paul a cowering mess, and underlines the growing gap between him and David as well as the distance between where he stands and the world's expectations of a boy's "manliness." And when Jaws himself becomes a kind of macho Jiminy Cricket for Paul, what is a scared and overwhelmed boy to do?

Book Minecraft  Wither Without You Volume 2  Graphic Novel

Download or read book Minecraft Wither Without You Volume 2 Graphic Novel written by Kristen Gudsnuk and published by Dark Horse Comics. This book was released on 2021-05-25 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jump into the Overworld with part two of the Wither Without You adventure series from the world's best-selling videogame, Minecraft! After saving their mentor from the belly of a wither, twin monster hunters Cahira and Orion turn their sights on solving the mystery of their new friend's hostile mob lure curse. The team must seek out Senan's former sorcerer nemesis to find a cure for Atria's monster woes. But things aren't what they seem. Though the sorcerer's grand mansion and cat-fountain are alluring, there's a secret in her dungeons--mob grinders! And while navigating city life, the twins set off a chain of events which lead to a zombie apocalypse!! Can they save the town and its hapless villagers? Part two of three of the exciting new Minecraft story, Wither Without You!