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Book Gopu Books Collection 24

Download or read book Gopu Books Collection 24 written by V&S EDITORIAL and published by V&S Publishers. This book was released on 2015-06-01 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well-chosen stories give children good role models and increase their empathy for others. Simplistic moral precepts in simple language; each story comes with a caricature type illustration to retain interest of young readers. The moral at the end of the story summaries precisely what the child is supposed to learn! These stories educate children about a family, tradition, ethos, social mores or share cultural insight or a combination of all these. Thoughtful stories not only provide enjoyment, they also shape and influence lives of children.

Book GOPU BOOKS SANKLAN 24

    Book Details:
  • Author : EDITORIAL BOARD
  • Publisher : V&S Publishers
  • Release : 2015-06-01
  • ISBN : 9350575647
  • Pages : 10 pages

Download or read book GOPU BOOKS SANKLAN 24 written by EDITORIAL BOARD and published by V&S Publishers. This book was released on 2015-06-01 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: dgkuh % 1A1/2 rekpk 2A1/2 lezkV dh drZO;ijk;.krk 3A1/2 fldUnj dk vgadkj

Book GOPU BOOKS SANKLAN 17

    Book Details:
  • Author : EDITORIAL BOARD
  • Publisher : V&S Publishers
  • Release : 2015-06-01
  • ISBN : 9350575582
  • Pages : 10 pages

Download or read book GOPU BOOKS SANKLAN 17 written by EDITORIAL BOARD and published by V&S Publishers. This book was released on 2015-06-01 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: dgkuh % 1A1/2 NIij QkM+ ds 2A1/2 HkkX; vkSj iq#"e;kkFkZ 3A1/2 Qdhj dh pqIih

Book Programming Massively Parallel Processors

Download or read book Programming Massively Parallel Processors written by David B. Kirk and published by Newnes. This book was released on 2012-12-31 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming Massively Parallel Processors: A Hands-on Approach, Second Edition, teaches students how to program massively parallel processors. It offers a detailed discussion of various techniques for constructing parallel programs. Case studies are used to demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs. This guide shows both student and professional alike the basic concepts of parallel programming and GPU architecture. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in depth. This revised edition contains more parallel programming examples, commonly-used libraries such as Thrust, and explanations of the latest tools. It also provides new coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more; increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism; and two new case studies (on MRI reconstruction and molecular visualization) that explore the latest applications of CUDA and GPUs for scientific research and high-performance computing. This book should be a valuable resource for advanced students, software engineers, programmers, and hardware engineers. - New coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more - Increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism - Two new case studies (on MRI reconstruction and molecular visualization) explore the latest applications of CUDA and GPUs for scientific research and high-performance computing

Book Real Time Rendering

    Book Details:
  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release : 2019-01-18
  • ISBN : 1315362007
  • Pages : 1046 pages

Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Book Real Time 3D Rendering with DirectX and HLSL

Download or read book Real Time 3D Rendering with DirectX and HLSL written by Paul Varcholik and published by Addison-Wesley Professional. This book was released on 2014-05-03 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders. Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained. Coverage includes • The Direct3D API and graphics pipeline • A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library • Free and low-cost tools for authoring, debugging, and profiling shaders • Extensive treatment of HLSL shader authoring • Development of a C++ rendering engine • Cameras, 3D models, materials, and lighting • Post-processing effects • Device input, component-based architecture, and software services • Shadow mapping, depth maps, and projective texture mapping • Skeletal animation • Geometry and tessellation shaders • Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture

Book Computer Organization and Design RISC V Edition

Download or read book Computer Organization and Design RISC V Edition written by David A. Patterson and published by Morgan Kaufmann. This book was released on 2017-05-12 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. - Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems - Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud

Book The World of Nagaraj

Download or read book The World of Nagaraj written by R. K. Narayan and published by . This book was released on 2001 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grandly uninvolved in the bustle of Malgudi, Nagaraj enjoys a purposeless but orderly life of prayer, gossip and a little book-keeping at Coomar's Boeing Sari Centre. Fulfilment, however, eludes him. And even in his desultory determination to write his magnum opus, something always seems to prevent him getting started.Then crisis visits Nagaraj in the person of Tim, his tearaway young nephew, whose escapades not only serve to expose his weaknesses, but also to give him a hundred and one excuses for delay .

Book GPU Pro 2

    Book Details:
  • Author : Wolfgang Engel
  • Publisher : CRC Press
  • Release : 2016-04-19
  • ISBN : 1439865604
  • Pages : 500 pages

Download or read book GPU Pro 2 written by Wolfgang Engel and published by CRC Press. This book was released on 2016-04-19 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te

Book Gopi Diaries

    Book Details:
  • Author : Sudha Murty
  • Publisher : Harper Collins
  • Release : 2021-01-25
  • ISBN : 9390351979
  • Pages : 136 pages

Download or read book Gopi Diaries written by Sudha Murty and published by Harper Collins. This book was released on 2021-01-25 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Gopi, I can't believe a year has passed since I met you. You have brought me so much happiness!' In this second book in the bestselling Gopi Diaries series, Gopi is stronger, bigger, more confident than the little pup he was in the first book, but he is also cheekier and more mischievous! He faces new situations, new challenges, even new dog companions with endless energy and spirit. And then comes the day when he faces the biggest surprise of them all... Written in Sudha Murty's inimitable style, this simple story told from a dog's perspective shows us just why pets are so precious - for their love, devotion and boundless affection. This is a book for Sudha Murty's fans of all ages as Gopi paws himself yet again into the hearts of children and adults alike.

Book Christmas Wedding Belles

Download or read book Christmas Wedding Belles written by Nicola Cornick and published by Harlequin. This book was released on 2007-11-01 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Pirate's Kiss by Nicola Cornick Famous and feared pirate Daniel de Lancey is master and commander of the Defiance. Only one woman makes him want to swap danger for desire, sea for seduction.… And with one Christmas kiss, he will make Lucinda his bride! A Smuggler's Tale by Margaret McPhee Masquerading as a smuggler, society's handsome bad boy, Lord Jack Holberton, finds himself protecting young Miss Linden's honor, despite his reputation. But will this rake keep his twelfth-night promise and return to claim her as his own? The Sailor's Bride by Miranda Jarrett War-ravaged Lieutenant Lord James Richardson is about to put in to Naples after a victorious sea battle that has made him a hero but has left its mark on his soul. Young and innocent, Abigail Layton is just the woman to heal his hardened heart.…

Book Panchatantra   Bhaag 1

Download or read book Panchatantra Bhaag 1 written by TANVIR KHAN and published by V&S Publishers. This book was released on 2015-01-09 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt: Panchatantra is perhaps the oldest collection of Indian fables still gaining strength and moving ahead. It is believed to have written around 200BC by the great Hindu Scholar Pandit Vishnu Sharma. Panchatantra means "e;the five principles"e;. It is a "e;Nitishastra"e; which means book of wise conduct in life. Panchatantra consists of five books: 1. Mitra Bhedha (The loss of friends); 2. Mitra Laabha (Gaining friends); 3. Kakolukiyam (Crows and owls); 4. Labdhap-ranasam (Loss of gains); and 5. Aparikshitakarakam (Ill-considered actions). The simple stories of Panchatantra have stood the test of time in the modern age of materialism, stressful living and individualism, and aim to guide the young readers on how to attain success in life by understanding human nature.Key Features: Written in simple and lucid language Each story is supplemented by a moral Word meaning for vocabulary building Practice exercise given for better understanding Panchatantra is commonly available in an abridged form for children. It is an ideal book worth going through many times over. Honestly speaking, it is of far more practical importance for elders to read this book since it is they who always come in contact with people having good, doubtful or bad intensions and motives.A must read for students of all age groups. #v&spublishers

Book GPU Pro 5

    Book Details:
  • Author : Wolfgang Engel
  • Publisher : CRC Press
  • Release : 2014-05-20
  • ISBN : 1482208644
  • Pages : 524 pages

Download or read book GPU Pro 5 written by Wolfgang Engel and published by CRC Press. This book was released on 2014-05-20 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers render

Book The Gopi Diaries

Download or read book The Gopi Diaries written by Sudha Murty and published by Harper Collins. This book was released on 2020-03-29 with total page 77 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Gopi Diaries is a series of three books for children about a dog called Gopi. Told in Gopi's voice, the first book, Coming Home, begins with Gopi going to his new home, and tells the story of how he settles down with his loving, human family. How Gopi sees the world around him and what he thinks of the people in his life give the story a truly unique flavour. Written in Sudha Murty's inimitable style, these are books children and adults will treasure as the simple stories talk of basic values even when told from a dog's perspective.

Book GPU Zen 2

    Book Details:
  • Author : Wolfgang Engel
  • Publisher :
  • Release : 2019-04-21
  • ISBN : 9781797583143
  • Pages : 304 pages

Download or read book GPU Zen 2 written by Wolfgang Engel and published by . This book was released on 2019-04-21 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. Rendering (Patrick Cozzi)1. Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio2. Applying Vectorized Visibility on All frequency Direct Illumination by Ho Chun Leung, Tze Yui Ho, Zhenni Wang, Chi Sing Leung, Eric Wing Ming Wong3. Non-periodic Tiling of Noise-based Procedural Textures by Aleksandr Kirillov4. Rendering Surgery Simulation with Vulkan by Nicholas Milef, Di Qi, and Suvranu De5. Skinned Decals by Hawar DoghramachiEnvironmental Effects (Wolfgang Engel)1. Real-Time Fluid Simulation in Shadow of the Tomb Raider by Peter Sikachev, Martin Palko and Alexandre Chekroun2. Real-time Snow Deformation in Horizon Zero Dawn: The Frozen Wilds by Kevin ÖrtegrenShadows (Maurizio Vives)1. Soft Shadow Approximation for Dappled Light Sources by Mariano Merchante2. Parallax-Corrected Cached Shadow Maps by Pavlo Turchyn3D Engine Design (Wessam Bahnassi)1. Real-Time Layered Materials Compositing Using Spatial Clustering Encoding by Sergey Makeev2. Procedural Stochastic Textures by Tiling and Blending by Thomas Deliot and Eric Heitz3. A Ray Casting Technique for Baked Texture Generation by Alain Galvan and Jeff Russell4. Writing an efficient Vulkan renderer by Arseny Kapoulkine5. glTF - Runtime 3D Asset Delivery by Marco HutterRay Tracing (Anton Kaplanyan)1. Real-Time Ray-Traced One-Bounce Caustics by Holger Gruen2. Adaptive Anti-Aliasing using Conservative Rasterization and GPU Ray Tracing by Rahul Sathe, Holger Gruen, Adam Marrs, Josef Spjut, Morgan McGuire, Yury Uralsky

Book Harvesting the Biosphere

Download or read book Harvesting the Biosphere written by Vaclav Smil and published by MIT Press. This book was released on 2012-12-21 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: An interdisciplinary and quantitative account of human claims on the biosphere's stores of living matter, from prehistoric hunting to modern energy production. The biosphere—the Earth's thin layer of life—dates from nearly four billion years ago, when the first simple organisms appeared. Many species have exerted enormous influence on the biosphere's character and productivity, but none has transformed the Earth in so many ways and on such a scale as Homo sapiens. In Harvesting the Biosphere, Vaclav Smil offers an interdisciplinary and quantitative account of human claims on the biosphere's stores of living matter, from prehistory to the present day. Smil examines all harvests—from prehistoric man's hunting of megafauna to modern crop production—and all uses of harvested biomass, including energy, food, and raw materials. Without harvesting of the biomass, Smil points out, there would be no story of human evolution and advancing civilization; but at the same time, the increasing extent and intensity of present-day biomass harvests are changing the very foundations of civilization's well-being. In his detailed and comprehensive account, Smil presents the best possible quantifications of past and current global losses in order to assess the evolution and extent of biomass harvests. Drawing on the latest work in disciplines ranging from anthropology to environmental science, Smil offers a valuable long-term, planet-wide perspective on human-caused environmental change.

Book Hands On GPU Programming with Python and CUDA

Download or read book Hands On GPU Programming with Python and CUDA written by Dr. Brian Tuomanen and published by Packt Publishing Ltd. This book was released on 2018-11-27 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build real-world applications with Python 2.7, CUDA 9, and CUDA 10. We suggest the use of Python 2.7 over Python 3.x, since Python 2.7 has stable support across all the libraries we use in this book. Key FeaturesExpand your background in GPU programming—PyCUDA, scikit-cuda, and NsightEffectively use CUDA libraries such as cuBLAS, cuFFT, and cuSolverApply GPU programming to modern data science applicationsBook Description Hands-On GPU Programming with Python and CUDA hits the ground running: you’ll start by learning how to apply Amdahl’s Law, use a code profiler to identify bottlenecks in your Python code, and set up an appropriate GPU programming environment. You’ll then see how to “query” the GPU’s features and copy arrays of data to and from the GPU’s own memory. As you make your way through the book, you’ll launch code directly onto the GPU and write full blown GPU kernels and device functions in CUDA C. You’ll get to grips with profiling GPU code effectively and fully test and debug your code using Nsight IDE. Next, you’ll explore some of the more well-known NVIDIA libraries, such as cuFFT and cuBLAS. With a solid background in place, you will now apply your new-found knowledge to develop your very own GPU-based deep neural network from scratch. You’ll then explore advanced topics, such as warp shuffling, dynamic parallelism, and PTX assembly. In the final chapter, you’ll see some topics and applications related to GPU programming that you may wish to pursue, including AI, graphics, and blockchain. By the end of this book, you will be able to apply GPU programming to problems related to data science and high-performance computing. What you will learnLaunch GPU code directly from PythonWrite effective and efficient GPU kernels and device functionsUse libraries such as cuFFT, cuBLAS, and cuSolverDebug and profile your code with Nsight and Visual ProfilerApply GPU programming to datascience problemsBuild a GPU-based deep neuralnetwork from scratchExplore advanced GPU hardware features, such as warp shufflingWho this book is for Hands-On GPU Programming with Python and CUDA is for developers and data scientists who want to learn the basics of effective GPU programming to improve performance using Python code. You should have an understanding of first-year college or university-level engineering mathematics and physics, and have some experience with Python as well as in any C-based programming language such as C, C++, Go, or Java.