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EBookClubs

Read Books & Download eBooks Full Online

Book Getting Started with Conitec s 3D Gamestudio Version 8

Download or read book Getting Started with Conitec s 3D Gamestudio Version 8 written by John Cook and published by . This book was released on 2012-03-29 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start creating your own 3D computer games! This book shows you how to use Conitec's 3D GameStudio software to create game levels and add textures, lights, players, and more to your games.

Book Getting Started with Conitec s 3D Gamestudio

Download or read book Getting Started with Conitec s 3D Gamestudio written by John Cook and published by CreateSpace. This book was released on 2010-02-09 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a visual tutorial with over 100 full color screen shots to teach you the basics of creating a 3D game with Conitec's 3D gamestudio software, Version 7. This book covers how to use 3D gamestudio's World Editor. Some of the topics include: learning key tools, creating rooms, adjoining rooms, learning about entities and primitives, adding players, and creating textures. This book is for beginners who are new to Conitec's 3D gamestudio software. Illustrations guide you through each lesson. Learn this popular game creation software and start developing 3D games.

Book Game Developer

Download or read book Game Developer written by and published by . This book was released on 1997 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Haptic and Audio Interaction Design

Download or read book Haptic and Audio Interaction Design written by Rolf Nordahl and published by Springer. This book was released on 2010-09-08 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation. This book constitutes the refereed proceedings of the 5th International Workshop on Haptic and Audio Interaction Design, HAID 2010 held in Copenhagen, Denmark, in September 2010. The 21 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on multimodal integration, tactile and sonic explorations, walking and navigation interfaces, prototype design and evaluation, and gestures and emotions.

Book Technologies for E Learning and Digital Entertainment

Download or read book Technologies for E Learning and Digital Entertainment written by Kin-chuen Hui and published by Springer. This book was released on 2007-07-17 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Book Annual Review of Cybertherapy and Telemedicine 2013

Download or read book Annual Review of Cybertherapy and Telemedicine 2013 written by B.K. Wiederhold and published by IOS Press. This book was released on 2013-07-23 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological advances have been responsible for many developments in the field of healthcare in recent years. One of the areas opened up by new technological possibilities is that of cybertherapy and telemedicine, which involves the use of computer and communications technology to provide improved health services that are sometimes qualitatively different from those provided in traditional in-person therapeutic experiences. This book, the Annual Review of Cybertherapy and Telemedicine (ARCTT), covers a wide variety of topics of interest to the mental health, neuroscience and rehabilitation communities, presented in a carefully structured sequence. The book is divided into seven main parts. Following an editorial, the section entitled White Paper discusses critical issues for the future of the field. This is followed by sections containing critical reviews, evaluation studies, original research and clinical observations. Work in Progress, the last section, includes papers describing future research work. The book will be of interest to both health professionals and patients, and to anyone else interested in the continued improvement of healthcare systems.

Book Dr  Dobb s Journal

Download or read book Dr Dobb s Journal written by and published by . This book was released on 2000-07 with total page 1080 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Pervasive Games

    Book Details:
  • Author : Markus Montola
  • Publisher : CRC Press
  • Release : 2009-06-12
  • ISBN : 0080889794
  • Pages : 337 pages

Download or read book Pervasive Games written by Markus Montola and published by CRC Press. This book was released on 2009-06-12 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.

Book Chris Crawford on Interactive Storytelling

Download or read book Chris Crawford on Interactive Storytelling written by Chris Crawford and published by New Riders. This book was released on 2012-12-12 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

Book Powered Upper Limb Prostheses

Download or read book Powered Upper Limb Prostheses written by Ashok Muzumdar and published by Springer. This book was released on 2012-12-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Powered Upper Limb Prostheses deals with the concept, implementation and clinical application of utilizing inherent electrical signals within normally innervated residual muscles under voluntary control of an upper limb amputee. This amplifies these signals by battery-powered electrical means to make a terminal device, the prosthetic hand, move to perform intended function. The reader is introduced to various facets of upper limb amputations and their clinical management in both children and adults. The authors from Canada, USA and Great Britain are well known practicioners, academics and researchers in the field. The book has over 130 illustrations and contains an extensive bibliography.

Book Transactions on Edutainment IX

Download or read book Transactions on Edutainment IX written by Zhigeng Pan and published by Springer. This book was released on 2013-03-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

Book Amazing 3 D Games Adventure Set

Download or read book Amazing 3 D Games Adventure Set written by Lary L. Myers and published by . This book was released on 1995 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/CD-ROM package offers a glimpse behind the scenes of 3-D games like DOOM and Wolfenstein. Game expert Lary Myers takes the reader through the mechanics needed to understand and create 3-D action or adventure games. Includes 3-D game engine with sample games on CD-ROM.

Book Adobe GoLive 5 0

    Book Details:
  • Author :
  • Publisher : Adobe Press
  • Release : 2000
  • ISBN : 9780201710175
  • Pages : 422 pages

Download or read book Adobe GoLive 5 0 written by and published by Adobe Press. This book was released on 2000 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to GoLive 5.0. This book helps readers learn the features of GoLive 5.0. It covers toolbars, palettes, site management tools, layout design, and more. It is useful to beginning to intermediate level course in Computer Graphics, Web Graphics, Graphic Design, Digital Imaging, or Visual Communications that uses Adobe software applications.

Book Annual Review of Cybertherapy and Telemedicine

Download or read book Annual Review of Cybertherapy and Telemedicine written by B. K. Wiederhold and published by IOS Press. This book was released on 2010 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers support and encouragement to all those interested in the development of cybertherapy systems. It provides evidence to build confidence in their effectiveness for detecting, monitoring and evaluating a number of important conditions and identifies and addresses the main barriers to their further development. It is divided into four main sections: critical reviews, evaluation studies, original research and clinical observations, tackling this complex subject by means of a clearly sequenced structure. --

Book Design Education

    Book Details:
  • Author : Philippa Lyon
  • Publisher : CRC Press
  • Release : 2016-04-15
  • ISBN : 1317152565
  • Pages : 226 pages

Download or read book Design Education written by Philippa Lyon and published by CRC Press. This book was released on 2016-04-15 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embracing the richness, complexity and possibilities of learning and teaching in design, Design Education takes the vantage point of the 'outsider' and explores what makes design so compulsively fascinating for those who teach and study it. Through more than 40 projects, from design students' use of archives and museum collections to the potential of specific technologies to enhance teaching and learning, from architecture and 3D design to fashion, Philippa Lyon explores aspects of learning and teaching in higher education design subjects. Taking an ethnographic approach and using data from interviews, discussions and observations, the book also examines issues such as the experience of design teacher-practitioners entering the world of learning and teaching research for the first time. Design Education encapsulates and analyzes the research findings facilitated by the UK-based Centre for Excellence in Teaching and Learning Through Design. It delves into many pedagogical terms and assumptions and guides the reader through them, examining the way relevant key concepts in design are articulated. It will be useful to teachers and students of design subjects, learning and interpretation staff in museums, pedagogical researchers, other centres for excellence in teaching and learning (particularly those which are art and design-related), independent design practitioners and managers of art and design provision in the public and private sector.

Book The Ultimate Guide to Video Game Writing and Design

Download or read book The Ultimate Guide to Video Game Writing and Design written by Flint Dille and published by Lone Eagle. This book was released on 2008-01-08 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.