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EBookClubs

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Book Get Set Go  Computing   Algorithms and Coding

Download or read book Get Set Go Computing Algorithms and Coding written by and published by . This book was released on 2018-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer and Coding  Ages 5 7

Download or read book Computer and Coding Ages 5 7 written by Tracy A. Gardner and published by . This book was released on 2018 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Get Set Go Computing  Learn to Code Cards

Download or read book Get Set Go Computing Learn to Code Cards written by Tech Age Kids and published by . This book was released on 2019-05-16 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Curious Moon

    Book Details:
  • Author : Rob Conery
  • Publisher :
  • Release : 2020-12-13
  • ISBN :
  • Pages : 386 pages

Download or read book A Curious Moon written by Rob Conery and published by . This book was released on 2020-12-13 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting an application is simple enough, whether you use migrations, a model-synchronizer or good old-fashioned hand-rolled SQL. A year from now, however, when your app has grown and you're trying to measure what's happened... the story can quickly change when data is overwhelming you and you need to make sense of what's been accumulating. Learning how PostgreSQL works is just one aspect of working with data. PostgreSQL is there to enable, enhance and extend what you do as a developer/DBA. And just like any tool in your toolbox, it can help you create crap, slice off some fingers, or help you be the superstar that you are.That's the perspective of A Curious Moon - data is the truth, data is your friend, data is your business. The tools you use (namely PostgreSQL) are simply there to safeguard your treasure and help you understand what it's telling you.But what does it mean to be "data-minded"? How do you even get started? These are good questions and ones I struggled with when outlining this book. I quickly realized that the only way you could truly understand the power and necessity of solid databsae design was to live the life of a new DBA... thrown into the fire like we all were at some point...Meet Dee Yan, our fictional intern at Red:4 Aerospace. She's just been handed the keys to a massive set of data, straight from Saturn, and she has to load it up, evaluate it and then analyze it for a critical project. She knows that PostgreSQL exists... but that's about it.Much more than a tutorial, this book has a narrative element to it a bit like The Martian, where you get to know Dee and the problems she faces as a new developer/DBA... and how she solves them.The truth is in the data...

Book Programming Quantum Computers

Download or read book Programming Quantum Computers written by Eric R. Johnston and published by O'Reilly Media. This book was released on 2019-07-03 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quantum computers are set to kick-start a second computing revolution in an exciting and intriguing way. Learning to program a Quantum Processing Unit (QPU) is not only fun and exciting, but it's a way to get your foot in the door. Like learning any kind of programming, the best way to proceed is by getting your hands dirty and diving into code. This practical book uses publicly available quantum computing engines, clever notation, and a programmer’s mindset to get you started. You'll be able to build up the intuition, skills, and tools needed to start writing quantum programs and solve problems that you care about.

Book An Introduction to the Analysis of Algorithms

Download or read book An Introduction to the Analysis of Algorithms written by Robert Sedgewick and published by Addison-Wesley. This book was released on 2013-01-18 with total page 735 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite growing interest, basic information on methods and models for mathematically analyzing algorithms has rarely been directly accessible to practitioners, researchers, or students. An Introduction to the Analysis of Algorithms, Second Edition, organizes and presents that knowledge, fully introducing primary techniques and results in the field. Robert Sedgewick and the late Philippe Flajolet have drawn from both classical mathematics and computer science, integrating discrete mathematics, elementary real analysis, combinatorics, algorithms, and data structures. They emphasize the mathematics needed to support scientific studies that can serve as the basis for predicting algorithm performance and for comparing different algorithms on the basis of performance. Techniques covered in the first half of the book include recurrences, generating functions, asymptotics, and analytic combinatorics. Structures studied in the second half of the book include permutations, trees, strings, tries, and mappings. Numerous examples are included throughout to illustrate applications to the analysis of algorithms that are playing a critical role in the evolution of our modern computational infrastructure. Improvements and additions in this new edition include Upgraded figures and code An all-new chapter introducing analytic combinatorics Simplified derivations via analytic combinatorics throughout The book’s thorough, self-contained coverage will help readers appreciate the field’s challenges, prepare them for advanced results—covered in their monograph Analytic Combinatorics and in Donald Knuth’s The Art of Computer Programming books—and provide the background they need to keep abreast of new research. "[Sedgewick and Flajolet] are not only worldwide leaders of the field, they also are masters of exposition. I am sure that every serious computer scientist will find this book rewarding in many ways." —From the Foreword by Donald E. Knuth

Book Automate This

Download or read book Automate This written by Christopher Steiner and published by Penguin. This book was released on 2012-08-30 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rousing story of the last gasp of human agency and how today’s best and brightest minds are endeavoring to put an end to it. It used to be that to diagnose an illness, interpret legal documents, analyze foreign policy, or write a newspaper article you needed a human being with specific skills—and maybe an advanced degree or two. These days, high-level tasks are increasingly being handled by algorithms that can do precise work not only with speed but also with nuance. These “bots” started with human programming and logic, but now their reach extends beyond what their creators ever expected. In this fascinating, frightening book, Christopher Steiner tells the story of how algorithms took over—and shows why the “bot revolution” is about to spill into every aspect of our lives, often silently, without our knowledge. The May 2010 “Flash Crash” exposed Wall Street’s reliance on trading bots to the tune of a 998-point market drop and $1 trillion in vanished market value. But that was just the beginning. In Automate This, we meet bots that are driving cars, penning haiku, and writing music mistaken for Bach’s. They listen in on our customer service calls and figure out what Iran would do in the event of a nuclear standoff. There are algorithms that can pick out the most cohesive crew of astronauts for a space mission or identify the next Jeremy Lin. Some can even ingest statistics from baseball games and spit out pitch-perfect sports journalism indistinguishable from that produced by humans. The interaction of man and machine can make our lives easier. But what will the world look like when algorithms control our hospitals, our roads, our culture, and our national security? What hap­pens to businesses when we automate judgment and eliminate human instinct? And what role will be left for doctors, lawyers, writers, truck drivers, and many others? Who knows—maybe there’s a bot learning to do your job this minute.

Book The Go Programming Language

Download or read book The Go Programming Language written by Alan A. A. Donovan and published by Addison-Wesley Professional. This book was released on 2015-11-16 with total page 1202 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Go Programming Language is the authoritative resource for any programmer who wants to learn Go. It shows how to write clear and idiomatic Go to solve real-world problems. The book does not assume prior knowledge of Go nor experience with any specific language, so you’ll find it accessible whether you’re most comfortable with JavaScript, Ruby, Python, Java, or C++. The first chapter is a tutorial on the basic concepts of Go, introduced through programs for file I/O and text processing, simple graphics, and web clients and servers. Early chapters cover the structural elements of Go programs: syntax, control flow, data types, and the organization of a program into packages, files, and functions. The examples illustrate many packages from the standard library and show how to create new ones of your own. Later chapters explain the package mechanism in more detail, and how to build, test, and maintain projects using the go tool. The chapters on methods and interfaces introduce Go’s unconventional approach to object-oriented programming, in which methods can be declared on any type and interfaces are implicitly satisfied. They explain the key principles of encapsulation, composition, and substitutability using realistic examples. Two chapters on concurrency present in-depth approaches to this increasingly important topic. The first, which covers the basic mechanisms of goroutines and channels, illustrates the style known as communicating sequential processes for which Go is renowned. The second covers more traditional aspects of concurrency with shared variables. These chapters provide a solid foundation for programmers encountering concurrency for the first time. The final two chapters explore lower-level features of Go. One covers the art of metaprogramming using reflection. The other shows how to use the unsafe package to step outside the type system for special situations, and how to use the cgo tool to create Go bindings for C libraries. The book features hundreds of interesting and practical examples of well-written Go code that cover the whole language, its most important packages, and a wide range of applications. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download from http://gopl.io/ and may be conveniently fetched, built, and installed using the go get command.

Book Algorithms Go

    Book Details:
  • Author : Yang Hu
  • Publisher :
  • Release : 2020-08-27
  • ISBN :
  • Pages : 232 pages

Download or read book Algorithms Go written by Yang Hu and published by . This book was released on 2020-08-27 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is rich in examples, with beautiful pictures and texts, and explains the data structure and algorithms in a way that is easy to understand. It is designed to help programmers better use the energy of algorithms in daily projects.1. Classic reference book in the field of algorithms: reflects the core knowledge system of algorithms2. Comprehensive content: Comprehensive discussion of sorting, linked list, search, hash, graph and tree algorithms and data structures, covering the algorithms commonly used by every programmer3. The new Golang implementation code, using a modular programming style, gives the actual code of the algorithm.Simple is the beginning of wisdom. From the essence of practice, this book to briefly explain the concept and vividly cultivate programming interest, you will learn it easy, fast and well

Book Kids Get Coding

    Book Details:
  • Author : Heather Lyons
  • Publisher : Hodder Children's Books
  • Release : 2016-03-24
  • ISBN : 9780750296038
  • Pages : 24 pages

Download or read book Kids Get Coding written by Heather Lyons and published by Hodder Children's Books. This book was released on 2016-03-24 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Algorithms and Bugs' are key components in the new computing curriculum. We look at how algorithms are used to give computers instructions, how they are set up, how they can be changed and adapted. We also look at how computers make decisions using IF statements and how we can predict outcomes. Lastly, where would we be without debugging! This simple way to work through your algorithms and catch the bugs, or problems, is a key skill for computer programmers - young and old!

Book Computer Engineering for Babies

Download or read book Computer Engineering for Babies written by Chase Roberts and published by . This book was released on 2021-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.

Book Algorithms and Bugs

    Book Details:
  • Author : Heather Lyons
  • Publisher : Wayland
  • Release : 2017-06-08
  • ISBN : 9780750297486
  • Pages : 24 pages

Download or read book Algorithms and Bugs written by Heather Lyons and published by Wayland. This book was released on 2017-06-08 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Algorithms and Bugs are key components in the new computing curriculum. We look at how algorithms are used to give computers instructions, how they are set up, how they can be changed and adapted. We also look at how computers make decisions using IF statements and how we can predict outcomes. Lastly, where would we be without debugging! This simple way to work through your algorithms and catch the bugs, or problems, is a key skill for computer programmers - young and old! Throughout the book there are practical activities to assist learning, and links to online activities where they can practise newly learned skills. Algorithms and Bugs supports the key stage 1 computing curriculum points: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions; create and debug simple programs. Kids Get Coding is a fantastic, hands on resource for anyone looking to get started with coding. The four titles cover key areas of the computing curriculum with simple text and fun activities. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is the Data Duck - a computer-programming mastermind here to help with hints and tips! The Kids Get Coding series is written by Heather Lyons and Elizabeth Tweedale of blue{shift} - a company dedicated to teaching children to become active creators of technology. Alex Westgate's bright illustrations bring wonder and fun to this exciting new topic.

Book Algorithms  The Building Blocks of Computer Programming

Download or read book Algorithms The Building Blocks of Computer Programming written by Daniel R. Faust and published by The Rosen Publishing Group, Inc. This book was released on 2018-07-15 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Algorithms might sound like a complicated tech term, but don't be intimidated, people actually use them every day. Using accessible language and full-color photographs, this book simplifies algorithms in an easy-to-understand way. Readers will be amazed to learn that an algorithm is just a set of steps for computers to follow to get things done. STEM topics from the Next Generation Science Standards are emphasized throughout the text. Sidebars featuring key terms help readers grow their tech vocabulary, and fact boxes provide additional opportunities to learn.

Book Learn to Code by Solving Problems

Download or read book Learn to Code by Solving Problems written by Daniel Zingaro and published by No Starch Press. This book was released on 2021-06-29 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to Code by Solving Problems is a practical introduction to programming using Python. It uses coding-competition challenges to teach you the mechanics of coding and how to think like a savvy programmer. Computers are capable of solving almost any problem when given the right instructions. That’s where programming comes in. This beginner’s book will have you writing Python programs right away. You’ll solve interesting problems drawn from real coding competitions and build your programming skills as you go. Every chapter presents problems from coding challenge websites, where online judges test your solutions and provide targeted feedback. As you practice using core Python features, functions, and techniques, you’ll develop a clear understanding of data structures, algorithms, and other programming basics. Bonus exercises invite you to explore new concepts on your own, and multiple-choice questions encourage you to think about how each piece of code works. You’ll learn how to: Run Python code, work with strings, and use variables Write programs that make decisions Make code more efficient with while and for loops Use Python sets, lists, and dictionaries to organize, sort, and search data Design programs using functions and top-down design Create complete-search algorithms and use Big O notation to design more efficient code By the end of the book, you’ll not only be proficient in Python, but you’ll also understand how to think through problems and tackle them with code. Programming languages come and go, but this book gives you the lasting foundation you need to start thinking like a programmer.

Book The Art of Assembly Language  2nd Edition

Download or read book The Art of Assembly Language 2nd Edition written by Randall Hyde and published by No Starch Press. This book was released on 2010-03-01 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use. Since 1996, Randall Hyde's The Art of Assembly Language has provided a comprehensive, plain-English, and patient introduction to 32-bit x86 assembly for non-assembly programmers. Hyde's primary teaching tool, High Level Assembler (or HLA), incorporates many of the features found in high-level languages (like C, C++, and Java) to help you quickly grasp basic assembly concepts. HLA lets you write true low-level code while enjoying the benefits of high-level language programming. As you read The Art of Assembly Language, you'll learn the low-level theory fundamental to computer science and turn that understanding into real, functional code. You'll learn how to: –Edit, compile, and run HLA programs –Declare and use constants, scalar variables, pointers, arrays, structures, unions, and namespaces –Translate arithmetic expressions (integer and floating point) –Convert high-level control structures This much anticipated second edition of The Art of Assembly Language has been updated to reflect recent changes to HLA and to support Linux, Mac OS X, and FreeBSD. Whether you're new to programming or you have experience with high-level languages, The Art of Assembly Language, 2nd Edition is your essential guide to learning this complex, low-level language.

Book Computer Vision

    Book Details:
  • Author : E. R. Davies
  • Publisher : Academic Press
  • Release : 2017-11-15
  • ISBN : 012809575X
  • Pages : 900 pages

Download or read book Computer Vision written by E. R. Davies and published by Academic Press. This book was released on 2017-11-15 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Vision: Principles, Algorithms, Applications, Learning (previously entitled Computer and Machine Vision) clearly and systematically presents the basic methodology of computer vision, covering the essential elements of the theory while emphasizing algorithmic and practical design constraints. This fully revised fifth edition has brought in more of the concepts and applications of computer vision, making it a very comprehensive and up-to-date text suitable for undergraduate and graduate students, researchers and R&D engineers working in this vibrant subject. See an interview with the author explaining his approach to teaching and learning computer vision - http://scitechconnect.elsevier.com/computer-vision/ Three new chapters on Machine Learning emphasise the way the subject has been developing; Two chapters cover Basic Classification Concepts and Probabilistic Models; and the The third covers the principles of Deep Learning Networks and shows their impact on computer vision, reflected in a new chapter Face Detection and Recognition. A new chapter on Object Segmentation and Shape Models reflects the methodology of machine learning and gives practical demonstrations of its application. In-depth discussions have been included on geometric transformations, the EM algorithm, boosting, semantic segmentation, face frontalisation, RNNs and other key topics. Examples and applications—including the location of biscuits, foreign bodies, faces, eyes, road lanes, surveillance, vehicles and pedestrians—give the ‘ins and outs’ of developing real-world vision systems, showing the realities of practical implementation. Necessary mathematics and essential theory are made approachable by careful explanations and well-illustrated examples. The ‘recent developments’ sections included in each chapter aim to bring students and practitioners up to date with this fast-moving subject. Tailored programming examples—code, methods, illustrations, tasks, hints and solutions (mainly involving MATLAB and C++)

Book Programming Challenges

    Book Details:
  • Author : Steven S Skiena
  • Publisher : Springer Science & Business Media
  • Release : 2006-04-18
  • ISBN : 038722081X
  • Pages : 376 pages

Download or read book Programming Challenges written by Steven S Skiena and published by Springer Science & Business Media. This book was released on 2006-04-18 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.