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EBookClubs

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Book Get Coding with Lego Wedo r

Download or read book Get Coding with Lego Wedo r written by Jenna Vale and published by Get Coding!. This book was released on 2023-07-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning to code can lead students to careers that are well-paid and in demand--and it can be fun! Lego WeDo(R) makes coding entertaining for elementary school-age students to learn. This engaging title explains how Lego WeDo kits and software allow aspiring coders and engineers to design and program their own creations. The text is carefully crafted to make the complex topics of coding more approachable. It also features engaging sidebars, visuals, captions, and graphic organizers. With the knowledge from this text, readers will be ready to use Lego WeDo to build valuable coding and STEM skills! *The LEGO name and products, including MINDSTORMS and WeDo, are trademarks of the LEGO Group, and their use in this book does not imply a recommendation or endorsement of this book by the Lego Group.

Book Coding with LEGO WeDo

Download or read book Coding with LEGO WeDo written by Amy Quinn and published by Cherry Lake. This book was released on 2017-08-01 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEGO WeDo enables students to build and program their own robots. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Book Understanding Coding with Lego WeDo

Download or read book Understanding Coding with Lego WeDo written by Patricia Harris, Ph.D. and published by The Rosen Publishing Group, Inc. This book was released on 2015-12-15 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Much like its older brother, Lego Mindstorms™, Lego WeDo™ kits offer young engineers the chance to design and program creations all by themselves. WeDo kits take the fun and technology of Mindstorms kits and make it simpler for novice coders and builders. WeDo software is easy to learn and a blast to use. At the same time, using WeDo can easily be integrated into STEM instruction. Accessible text and clear photographs help readers make sense of a potentially difficult topic. Eye-catching sidebars and a graphic organizer round out this exciting learning experience. The LEGO name and products, including MINDSTORMS and WeDo, are trademarks of the LEGO Group, and their use in this book does not imply a recommendation or endorsement of this title by the Lego Group.

Book Get Coding with Lego Mindstorms r

Download or read book Get Coding with Lego Mindstorms r written by Jenna Vale and published by Get Coding!. This book was released on 2023-07-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding is becoming increasingly valuable as our world continues to go digital. This stimulating title will help readers learn a fun way to jumpstart their coding abilities: Lego Mindstorms(R)! The Lego Mindstorms program allows kids to learn coding by programming a robot that has its own personality and traits. This book includes visuals and eye-catching photos, in addition to carefully crafted sidebars, captions, and graphic organizers that all explain features of Lego Mindstorms, such as its perceptive drag-and-drop system. This system not only helps kids build entertaining robots and remote controllers, but also learn lifelong STEM skills such as logic and problem-solving! *The LEGO name and products, including MINDSTORMS and WeDo, are trademarks of the LEGO Group, and their use in this book does not imply a recommendation or endorsement of this title by the Lego Group.

Book Understanding Coding with Lego Wedo

Download or read book Understanding Coding with Lego Wedo written by Patricia Harris and published by . This book was released on 2016-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Animate build code With Lego and Scratch

Download or read book Animate build code With Lego and Scratch written by Robin Frazier and published by Createspace Independent Publishing Platform. This book was released on 2016-03-15 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: TAKE A LOOK INSIDE!* Two Getting Started lessons in Scratch(c) to get yourself, and students familiar with basic functions of the Scratch software program * Instructions on how to write, download files to animate and code using Scratch(r)- a free resource, and find the LEGO(r) resources* Guided Lesson Plans -13 lessons using LEGO(r) WeDo Models* Student handout that has a flow sheet to walk them through the steps to animate, build, and code- permission to copy and laminate the sheets* Guidance for setting up classroom activities* Timeline suggested for age/grade specific skill building levels* STEM Vocabulary* Standards of Learning-NGSS-ISTE-ITEEA* Tips Tricks* Resources needed (have LEGO(r) WeDo around school)? Try using to incorporate learning animation and code with Scratch(c) in the classroom. Extend your grant funding with Scratch(r) free resource.

Book The LEGO MINDSTORMS Robot Inventor Activity Book

Download or read book The LEGO MINDSTORMS Robot Inventor Activity Book written by Daniele Benedettelli and published by No Starch Press. This book was released on 2021-09-21 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the LEGO Mindstorms Robot Inventor Kit through seven engaging projects. With its amazing assortment of bricks, motors, and smart sensors, the LEGO® MINDSTORMS® Robot Inventor set opens the door to a physical-meets-digital world. The LEGO MINDSTORMS Robot Inventor Activity Book expands that world into an entire universe of incredibly fun, uniquely interactive robotic creations! Using the Robot Inventor set and a device that can run the companion app, you’ll learn how to build bots beyond your imagination—from a magical monster that gobbles up paper and answers written questions, to a remote-controlled transformer car that you can drive, steer, and shape-shift into a walking humanoid robot at the press of a button. Author and MINDSTORMS master Daniele Benedettelli, a robotics expert, takes a project-based approach as he leads you through an increasingly sophisticated collection of his most captivating robot models, chapter by chapter. Each project features illustrated step-by-step building instructions, as well as detailed explanations on programming your robots through the MINDSTORMS App—no coding experience required. As you build and program an adorable pet turtle, an electric guitar that lets you shred out solos, a fully functional, whiz-bang pinball machine and more, you’ll discover dozens of cool building and programming techniques to apply to your own LEGO creations, from working with gears and motors, to smoothing out sensor measurement errors, storing data in variables and lists, and beyond. By the end of this book, you’ll have all the tools, talent and inspiration you need to invent your own LEGO MINDSTORMS robots.

Book Robotics Models Using LEGO WeDo 2 0

Download or read book Robotics Models Using LEGO WeDo 2 0 written by Diego Galvez-Aranda and published by Apress. This book was released on 2021-07-27 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build 12 robotics models using LEGO WeDo 2.0. This book features models created especially to introduce LEGO enthusiasts to hardware and software concepts while creating robots inspired by natural wildlife. You'll learn the basics behind different mechanisms and principals required to build walking robots. Simultaneously, make your model “come to life” by incorporating powerful yet simple programming techniques. For every model, go through all the phases to explore each robot’s functionality, solve problems using creativity, identify issues, and propose solutions. The authors's expertise working in education, mathematics, programming, electronic, and robotics came together to produce this book. The methodology used is designed to help you discover new knowledge, that has been used historically in science. It relies on observation, measurement, experimentation and formulation, analysis, and modification of hypotheses. All activities are carried out following the methodology created by the authors called 5 phases of educational robotics (5PER), which are: design, construction, programming, testing and, finally, documenting and sharing With Robotics Models Using LEGO WeDo 2.0 you’ll create solutions to specific, tangible problems while building fun and engaging LEGO models and learning to program them to accomplish basic tasks. What You'll Learn Create your own LEGO WeDo 2.0 inventions using the design principles in this book Understand the mechanics behind animal motions by developing robotic prototypes and how they interact with our environment through the use of sensors and actuators Solve problems by using an iconographic programming language for the implementation of algorithms Who This Book Is For LEGO enthusiasts and students who want to prototype solutions to challenges using mechanical and computer science engineering. Teachers and parents of younger LEGO enthusiasts will also find the book a helpful guide to introducing the world of robotics in a dynamic and fun way.

Book Understanding Coding with Lego Mindstorms

Download or read book Understanding Coding with Lego Mindstorms written by Patricia Harris, Ph.D. and published by The Rosen Publishing Group, Inc. This book was released on 2015-12-15 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first Lego Mindstorms™ sets were released in the early 1990s. Since then, Lego’s line of buildable, programmable robots has become a sensation with budding coders all over the world. More than just toy building blocks, Lego Mindstorms™ sets allow users to familiarize themselves with manipulating and customizing computer hardware and software. In this volume, readers will learn what it takes to be a Mindstorms builder and programmer! The manageable text is supported by clear photographs and a concluding graphic organizer. Young coders are sure to enjoy reading about Lego Mindstorms™ and learning how to make amazing computer-controlled robotic creations all by themselves. The LEGO name and products, including MINDSTORMS and WeDo, are trademarks of the LEGO Group, and their use in this book does not imply a recommendation or endorsement of this title by the Lego Group.

Book Winning With EV3

    Book Details:
  • Author : Lila R Alvarado
  • Publisher :
  • Release : 2019-06-13
  • ISBN : 9781073696239
  • Pages : 38 pages

Download or read book Winning With EV3 written by Lila R Alvarado and published by . This book was released on 2019-06-13 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches and describes the EV3 proportional gyro programming system with numerous screens shots of EV3 blocks and step by step instruction. EV3 is the Lego Mindstorm programming language used to program the Mindstorm robot. Proportional gyro programming is a type of programming that uses the gyro sensor as the main tool for moving the robot.

Book The LEGO MINDSTORMS EV3 Discovery Book

Download or read book The LEGO MINDSTORMS EV3 Discovery Book written by Laurens Valk and published by No Starch Press. This book was released on 2014-06-14 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEGO MINDSTORMS has changed the way we think about robotics by making it possible for anyone to build real, working robots. The latest MINDSTORMS set, EV3, is more powerful than ever, and The LEGO MINDSTORMS EV3 Discovery Book is the complete, beginner-friendly guide you need to get started. Begin with the basics as you build and program a simple robot to experiment with motors, sensors, and EV3 programming. Then you’ll move on to a series of increasingly sophisticated robots that will show you how to work with advanced programming techniques like data wires, variables, and custom-made programming blocks. You’ll also learn essential building techniques like how to use beams, gears, and connector blocks effectively in your own designs. Master the possibilities of the EV3 set as you build and program: –The EXPLOR3R, a wheeled vehicle that uses sensors to navigate around a room and follow lines –The FORMULA EV3 RACE CAR, a streamlined remote-controlled race car –ANTY, a six-legged walking creature that adapts its behavior to its surroundings –SK3TCHBOT, a robot that lets you play games on the EV3 screen –The SNATCH3R, a robotic arm that can autonomously find, grab, lift, and move the infrared beacon –LAVA R3X, a humanoid robot that walks and talks More than 150 building and programming challenges throughout encourage you to think creatively and apply what you’ve learned to invent your own robots. With The LEGO MINDSTORMS EV3 Discovery Book as your guide, you’ll be building your own out-of-this-world creations in no time! Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313)

Book Python for Kids  2nd Edition

Download or read book Python for Kids 2nd Edition written by Jason R. Briggs and published by No Starch Press. This book was released on 2022-11-15 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi

Book Research Anthology on Computational Thinking  Programming  and Robotics in the Classroom

Download or read book Research Anthology on Computational Thinking Programming and Robotics in the Classroom written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-07-16 with total page 969 pages. Available in PDF, EPUB and Kindle. Book excerpt: The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.

Book The LEGO BOOST Activity Book

Download or read book The LEGO BOOST Activity Book written by Daniele Benedettelli and published by No Starch Press. This book was released on 2018-11-27 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: At last, fans of the LEGO BOOST robot building kit have the learning resource they've been missing! Enter The LEGO BOOST Activity Book: a full-color guide that will help readers learn how to build and code LEGO creations that move, explore their environment, grab and lift objects, and more. The LEGO BOOST kit lets younger builders create fun, multifunctional robots by combining bricks with code, but it doesn't come with a manual. With the help of this complete guide to the LEGO BOOST set, you'll be on your way to building and programming BOOST robots in no time. You'll begin your exploration by building a basic rover robot called MARIO to help you learn the fundamentals of the BOOST programming environment. Next, you'll add features to your rover to control its movement and make it repeat actions and react to colors and sounds. Once you've learned some programming basics, you'll learn how to program your robot to do things like follow lines on the ground, scan its environment to decide where to go, and even play darts. As final projects, you'll create two complete robots: BrickPecker to help you organize your bricks and CYBOT, a robot that talks, shoots objects, and executes voice commands. As you advance through the book, optional lessons aim to deepen your understanding of basic robotics concepts. Brain BOOSter sections let you dig into the math and engineering behind your builds while a host of experiments seek to test your skills and encourage you to do more with your robots. With countless illustrations, extensive explanations, and a wealth of coding examples to guide you, The LEGO BOOST Activity Book is sure to take you from beginning builder to robotics whiz and give your robot-building brain that needed boost!

Book Teach Your Kids to Code

Download or read book Teach Your Kids to Code written by Bryson Payne and published by No Starch Press. This book was released on 2015-04-01 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Book Data Science in Education Using R

Download or read book Data Science in Education Using R written by Ryan A. Estrellado and published by Routledge. This book was released on 2020-10-26 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data Science in Education Using R is the go-to reference for learning data science in the education field. The book answers questions like: What does a data scientist in education do? How do I get started learning R, the popular open-source statistical programming language? And what does a data analysis project in education look like? If you’re just getting started with R in an education job, this is the book you’ll want with you. This book gets you started with R by teaching the building blocks of programming that you’ll use many times in your career. The book takes a "learn by doing" approach and offers eight analysis walkthroughs that show you a data analysis from start to finish, complete with code for you to practice with. The book finishes with how to get involved in the data science community and how to integrate data science in your education job. This book will be an essential resource for education professionals and researchers looking to increase their data analysis skills as part of their professional and academic development.

Book The Art of LEGO MINDSTORMS NXT G Programming

Download or read book The Art of LEGO MINDSTORMS NXT G Programming written by Terry Griffin and published by No Starch Press. This book was released on 2010 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of LEGO MINDSTORMS NXT-G Programmingteaches you how to create powerful programs using the LEGO MINDSTORMS NXT programming language, NXT-G. You'll learn how to program a basic robot to perform tasks such as line following, maze navigation, and object detection and how to combine programming elements (known as blocks) to create sophisticated programs. Author Terry Griffin covers essential functions like movement, sensors, and sound as well as more complex NXT-G features like synchronizing multiple operations. Because it's common for programs to not work quite right the first time they are run, a section of the book is dedicated to troubleshooting common problems including timing, sensor calibration, and proper debugging. Throughout the book, you'll learn best practices to help eliminate frustration when programming your robotic creations. This book is perfect for anyone with little to no previous programming experience who wants to master the art of NXT-G programming.