Download or read book U S Geological Survey Bulletin written by and published by . This book was released on 1983 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book AAPG Annual Convention written by and published by . This book was released on 1999 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Issue for 2000 includes also the abstracts of papers presented, in a separately-paged section.
Download or read book Games and Learning Alliance written by Antonios Liapis and published by Springer Nature. This book was released on 2019-11-20 with total page 613 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.
Download or read book Making Smart Cities More Playable written by Anton Nijholt and published by Springer. This book was released on 2019-07-23 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
Download or read book Games and Play in the Creative Smart and Ecological City written by Dale Leorke and published by Routledge. This book was released on 2020-12-30 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760
Download or read book The English Riviera Paignton Brixham Torquay Through Time written by Anthony Poulton-Smith and published by Amberley Publishing Limited. This book was released on 2012-10-15 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating selection of photographs traces some of the many ways in which the English Riviera has changed and developed over the last century
Download or read book Digital Heritage Progress in Cultural Heritage Documentation Preservation and Protection written by Marinos Ioannides and published by Springer. This book was released on 2016-10-30 with total page 914 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.
Download or read book New Publications of the U S Geological Survey written by Geological Survey (U.S.) and published by . This book was released on 1995 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book New Publications of the Geological Survey written by Geological Survey (U.S.) and published by . This book was released on 1995 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Software Encyclopedia written by and published by . This book was released on 1988 with total page 1912 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Good Life written by Zoë Ryan and published by Princeton Architectural Press. This book was released on 2006-09-28 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Good Life: New Public Spaces For Recreation explores how architects, designers, landscape architects, end artists ore reinventing urban public spaces to meet the needs of 21st-century recreation. Chosen for their innovative solutions and high-quality designs, the seventy projects provide a cross-section of some of the most interesting new spaces for leisure around the world."--BOOK JACKET.
Download or read book Societal Geo innovation written by Arnold Bregt and published by Springer. This book was released on 2017-04-03 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the full research papers presented at the 20th AGILE Conference on Geographic Information Science, held in 2017 at Wageningen University & Research in Wageningen, the Netherlands. The selected contributions show trends in the domain of geographic information science directed to spatio-temporal perception and spatio-temporal analysis. For that reason the book is also of interest to professionals and researchers in fields outside geographic information science, in which the application of geoinformation could be instrumental in sparking societal innovation.
Download or read book Guide to USGS Publications written by and published by . This book was released on 1998 with total page 1660 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Geogames and Geoplay written by Ola Ahlqvist and published by Springer. This book was released on 2017-11-10 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.
Download or read book The Leading Edge written by and published by . This book was released on 2003 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Petroleum Abstracts written by and published by . This book was released on 1996 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Gaming Simulation and Innovations Challenges and Opportunities written by Upinder Dhar and published by Springer Nature. This book was released on 2022-07-26 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.