Download or read book Generative Art with JavaScript and SVG written by David Matthew and published by Springer Nature. This book was released on with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Generative Design written by Benedikt Gross and published by Chronicle Books. This book was released on 2018-11-13 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Generative design, once known only to insiders as a revolutionary method of creating artwork, models, and animations with programmed algorithms, has in recent years become a popular tool for designers. By using simple languages such as JavaScript in p5.js, artists and makers can create everything from interactive typography and textiles to 3D-printed furniture to complex and elegant infographics. This updated volume gives a jump-start on coding strategies, with step-by-step tutorials for creating visual experiments that explore the possibilities of color, form, typography, and images. Generative Design includes a gallery of all-new artwork from a range of international designers—fine art projects as well as commercial ones for Nike, Monotype, Dolby Laboratories, the musician Bjork, and others.
Download or read book Generative Art written by Matt Pearson and published by Simon and Schuster. This book was released on 2011-06-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ================================================= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals
Download or read book SVG Canvas WebGL written by Chong Lip Phang and published by Chong Lip Phang. This book was released on 2022-10-30 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: SVG and Canvas (2D or WebGL) represent the different ways to create graphics on a web application programmatically. Unlike Canvas, SVG is based solely on XML, a markup language like HTML. You do not need to use JavaScript to create an SVG image. On the other hand, Canvas, 2D or WebGL, is based on JavaScript. Games and maps have been developed with Canvas. While a canvas lacks many SVG features like object-level event-driven interactivity, a canvas provides per-pixel control of the graphic. SVG is faster when rendering large objects, but slower when rendering many objects. A canvas allows you to display the webcam capture, letting you take and save a photo with it. Covering every language construct, keyword, and function, this book attempts to provide a complete guide to web graphics based on these technologies. Have fun! source codes: https://drive.google.com/file/d/17IBN0IqqwSFSiBmqDx4g5tjuei78lPWj/view?usp=sharing
Download or read book Modeling Creativity written by Tom De Smedt and published by University Press Antwerp. This book was released on 2013-02-01 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modeling Creativity (doctoral thesis, 2013) explores how creativity can be represented using computational approaches. Our aim is to construct computer models that exhibit creativity in an artistic context, that is, that are capable of generating or evaluating an artwork (visual or linguistic), an interesting new idea, a subjective opinion. The research was conducted in 2008–2012 at the Computational Linguistics Research Group of the University of Antwerp. Modeling Creativity examines creativity in a number of different perspectives: from its origins in nature, which is essentially blind, to humans and machines, and from generating creative ideas to evaluating and learning their novelty and usefulness. We will use a hands-on approach with case studies and examples in the Python programming language.
Download or read book Make Your Own Algorithmic Art written by Tariq Rashid and published by . This book was released on 2018-03-31 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Gentle Introduction to Creative Coding with P5js. A fun step-by-step gentle introduction to creating digital art with computers, designed especially for: artists new to coding art, design and digital media students, technologists wanted to explore their creativity teachers and parents seeking more visual and exciting approaches to teaching computer science Starting from the very basics, we'll learn to: understand how computers create digital images code with a popular computer language designed for artists, called Processing, enabled for the web with p5js develop and appreciate algorithms, mathematical recipes, which can create surprisingly beautiful art easily share your code and art on the web, potentially reaching an audience of billions of internet users We'll discover and practice basic computer graphics techniques, explore simple algorithms that create interesting visual forms, and work through example projects to experience the process of developing algorithmic art from inspiration, through problem solving, to final refinement. By the end of the course, you will be coding confidently, appreciating the beauty of mathematics and wanting to explore more advanced ideas and methods.
Download or read book The Nature of Code written by Daniel Shiffman and published by No Starch Press. This book was released on 2024-09-03 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.
Download or read book Introduction to Visual Computing written by Aditi Majumder and published by CRC Press. This book was released on 2018-01-31 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.
Download or read book Interactive Data Visualization for the Web written by Scott Murray and published by "O'Reilly Media, Inc.". This book was released on 2013-03-11 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Scott Murray teaches you the fundamental concepts and methods of D3, a JavaScript library that lets you express data visually in a web browser
Download or read book Data Sketches written by Nadieh Bremer and published by CRC Press. This book was released on 2021-02-09 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Data Sketches, Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects, and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes – from the Olympics to Presidents & Royals and from Movies to Myths & Legends – each pair of visualizations explores different technologies and forms, blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate, behind-the-scenes account of all 24 projects and shares the authors’ personal notes and drafts every step of the way. The book features: Detailed information on data gathering, sketching, and coding data visualizations for the web, with screenshots of works-in-progress and reproductions from the authors’ notebooks Never-before-published technical write-ups, with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages, showcasing all 24 final data visualizations This book is perfect for anyone interested or working in data visualization and information design, and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling.
Download or read book Algorithms for Image Processing and Computer Vision written by Jim R. Parker and published by John Wiley & Sons. This book was released on 1997 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cookbook of the hottest new algorithms and cutting-edge techniques in image processing and computer vision This amazing book/CD package puts the power of all the hottest new image processing techniques and algorithms in your hands. Based on J. R. Parker's exhaustive survey of Internet newsgroups worldwide, Algorithms for Image Processing and Computer Vision answers the most frequently asked questions with practical solutions. Parker uses dozens of real-life examples taken from fields such as robotics, space exploration, forensic analysis, cartography, and medical diagnostics, to clearly describe the latest techniques for morphing, advanced edge detection, wavelets, texture classification, image restoration, symbol recognition, and genetic algorithms, to name just a few. And, best of all, he implements each method covered in C and provides all the source code on the CD. For the first time, you're rescued from the hours of mind-numbing mathematical calculations it would ordinarily take to program these state-of-the-art image processing capabilities into software. At last, nonmathematicians get all the shortcuts they need for sophisticated image recognition and processing applications. On the CD-ROM you'll find: * Complete code for examples in the book * A gallery of images illustrating the results of advanced techniques * A free GNU compiler that lets you run source code on any platform * A system for restoring damaged or blurred images * A genetic algorithms package
Download or read book Design and Analysis of Algorithm written by Anuj Bhardwaj and published by . This book was released on 2017-01-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an introduction to the field of algorithms, this textbook employs a comprehensive taxonomy of algorithm design techniques that is more powerful and intuitive than the traditional approach. It begins with a discussion of algorithm performance, and provides comprehensive coverage of such topics as red-black tree, graph algorithms and binary search and sort algorithms-along with techniques for optimization.
Download or read book Engineering Graphics with AutoCAD 2013 written by James D. Bethune and published by Prentice Hall. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engineering Graphics with AutoCAD 2013 teaches technical drawing using AutoCAD 2013 as its drawing instrument, complying with ANSI standards. Taking a step-by-step approach, it encourages you to work at your own pace and uses sample problems and illustrations to guide you through the powerful features of this drawing program. Nearly 150 exercise problems provide an opportunity to develop your creativity and problem-solving capabilities.
Download or read book Web Animation Using JavaScript written by Julian Shapiro and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers information on how to add animation in websites and apps that enrich a page with motion design while avoiding unnecessary flourishes, including leveraging JavaScript animation libraries like Velocity.js to streamline animation programming.
Download or read book Chaos and Awe written by Mark W. Scala and published by National Geographic Books. This book was released on 2018-02-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fifty paintings, reproduced in color, by an international array of contemporary artists, show the aptness and relevance of painting in an era of uncertainty. In an age of global instability, the threat of chaos looms. Or is the threat more spectral than real? The fear of chaos may simply be our response to living in a world controlled by powerful forces beyond our understanding. Chaos and Awe demonstrates the aptness and relevance of painting as a medium for expressing the uncertainty of our era. It presents more than fifty paintings, by an international array of contemporary artists, that induce sensations of disturbance, curiosity, and expansiveness—the new sublime, derived not from the unfathomable mystery of nature but from the hidden and often insidious forces of culture. Essays by art historians and “painters who write” offer context and illumination. Chaos and Awe, which accompanies a major exhibition at the Frist Art Museum in Nashville, shows that painting's capacity to represent the liminal space between the real and the virtual allows it to portray the shifting ground of today's social imaginary. With suggestions of fragmentation, instability, and murkiness, these paintings enclose what seems to be (as Simon Morley writes in his essay) “wholly unenclosable.” The paintings presented offer visions of interconnected forces invisibly shaping contemporary global experience; portray the intractability of veiled racial animus and the phantoms of the past that continue to haunt the present; suggest, through semi-abstract languages, long-term conflicts played out through nationalism and extremism; depict the conjunction of cultures not as flashpoints but in terms of cross-fertilization and a new hybridity; convey the role of digital technology in intertwining knowledge and doubt; express the elusive nature of perception through floating forms, liquid, gas, flame, and light; and cast instability and chaos as opportunities to expand our perceptions of the connectedness of knowledge, intuition, and spirituality. Painters Franz Ackermann, Ahmed Alsoudani, Ghada Amer, Korakrit Arunanondchai, Radcliffe Bailey, Ali Banisadr, Pedro Barbeito, Jeremy Blake, Matti Braun, Dean Byington, Hamlett Dobbins, Nogah Engler, Anoka Faruqee, Barnaby Furnas, Ellen Gallagher, Adrian Ghenie, Wayne Gonzales, Wade Guyton, Rokni Haerizadeh, Peter Halley, Eddy Kamuanga Ilunga, Rashid Johnson, Guillermo Kuitca, Heather Gwen Martin, Julie Mehretu, Jiha Moon, Wangechi Mutu, James Perrin, Neo Rauch, Matthew Ritchie, Rachel Rossin, Pat Steir, Barbara Takenaga, Dannielle Tegeder, Kazuki Umezawa, Charline von Heyl, Sarah Walker, Corinne Wasmuht, Sue Williams Contributors Media Farzin Media Farzin is a writer, editor, and educator. Her writings have appeared in Bidoun, Artforum, Afterimage, and Art-Agenda online. She is a faculty member at the School of Visual Arts and the Sotheby's Institute of Art, New York. Simon Morley is an artist and Professor at Dankook University in Korea. He is the author of Writing on the Wall: Word and Image in Modern Art and editor of The Sublime (MIT Press/Whitechapel Gallery). Matthew Ritchie's work is regularly exhibited worldwide and is in the collections of the Museum of Modern Art (New York), the San Francisco Museum of Modern Art, the Guggenheim, the Whitney Museum of American Art. He has written for Artforum, Flash Art, Art & Text, October, and the Contemporary Arts Journal. He lectures widely and is currently a Mentor Professor in the Graduate Visual Arts Program at Columbia University. Copublished with the Frist Art Museum, Nashville
Download or read book Interactive Data Visualization for the Web written by Scott Murray and published by "O'Reilly Media, Inc.". This book was released on 2017-08-03 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and publish your own interactive data visualization projects on the webâ??even if you have little or no experience with data visualization or web development. Itâ??s inspiring and fun with this friendly, accessible, and practical hands-on introduction. This fully updated and expanded second edition takes you through the fundamental concepts and methods of D3, the most powerful JavaScript library for expressing data visually in a web browser. Ideal for designers with no coding experience, reporters exploring data journalism, and anyone who wants to visualize and share data, this step-by-step guide will also help you expand your web programming skills by teaching you the basics of HTML, CSS, JavaScript, and SVG. Learn D3 4.xâ??the latest D3 versionâ??with downloadable code and over 140 examples Create bar charts, scatter plots, pie charts, stacked bar charts, and force-directed graphs Use smooth, animated transitions to show changes in your data Introduce interactivity to help users explore your data Create custom geographic maps with panning, zooming, labels, and tooltips Walk through the creation of a complete visualization project, from start to finish Explore inspiring case studies with nine accomplished designers talking about their D3-based projects
Download or read book Learn to Code Now written by Rik Lomas and published by . This book was released on 2017-04-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: