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Book Generation Xbox

Download or read book Generation Xbox written by Jamie Russell and published by Yellow Ant Media Limited. This book was released on 2012 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hollywood is under attack from videogames. Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It's a story of disaster, triumph and Angelia Jolie in hot pants. Learn how Steven Spielberg's game-making dreams fell apart and why Silicon Valley pioneers wooed Stanley Kubrick. Discover the story behind the failed Halo movie, how videogame tech paved the way for Avatar, and what companies like Ubisoft and Valve are doing to take gaming to the next level. Based on more than 100 interviews with leading figures from videogames and Hollywood, Generation Xbox is the definitive history of an epic power struggle that has reshaped the entertainment landscape. Are you ready to play?

Book Opening the XBox

Download or read book Opening the XBox written by Dean Takahashi and published by Prima Lifestyles. This book was released on 2002 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?".

Book A History of Xbox

    Book Details:
  • Author : Christopher Bish
  • Publisher : Christopher Bish
  • Release : 2023-08-01
  • ISBN :
  • Pages : 23 pages

Download or read book A History of Xbox written by Christopher Bish and published by Christopher Bish. This book was released on 2023-08-01 with total page 23 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book takes readers on an enthralling ride, starting with the ambitious beginnings of the original Xbox, Microsoft's first foray into the gaming world. It traces the challenges, triumphs, and pivotal moments that shaped the console's evolution, including the competitive battle with established players and the revolutionary launch of Xbox Live, which redefined multiplayer gaming.

Book The Game Console 2 0

Download or read book The Game Console 2 0 written by Evan Amos and published by No Starch Press. This book was released on 2021-09-08 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Book Console Wars

Download or read book Console Wars written by Blake J. Harris and published by Harper Collins. This book was released on 2014-05-13 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now a documentary on CBS All Access. Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry. A best book of the year: NPR, Slate, Publishers Weekly, Goodreads

Book HWM

    HWM

    Book Details:
  • Author :
  • Publisher :
  • Release : 2005-05
  • ISBN :
  • Pages : 124 pages

Download or read book HWM written by and published by . This book was released on 2005-05 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Book Doing Recent History

    Book Details:
  • Author : Claire Bond Potter
  • Publisher : University of Georgia Press
  • Release : 2012-04-25
  • ISBN : 0820343714
  • Pages : 324 pages

Download or read book Doing Recent History written by Claire Bond Potter and published by University of Georgia Press. This book was released on 2012-04-25 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent history—the very phrase seems like an oxymoron. Yet historians have been writing accounts of the recent past since printed history acquired a modern audience, and in the last several years interest in recent topics has grown exponentially. With subjects as diverse as Walmart and disco, and personalities as disparate as Chavez and Schlafly, books about the history of our own time have become arguably the most exciting and talked-about part of the discipline. Despite this rich tradition and growing popularity, historians have engaged in little discussion about the specific methodological, political, and ethical issues related to writing about the recent past. The twelve essays in this collection explore the challenges of writing histories of recent events where visibility is inherently imperfect, hindsight and perspective are lacking, and historiography is underdeveloped. Those who write about events that have taken place since 1970 encounter exciting challenges that are both familiar and foreign to scholars of a more distant past, including suspicions that their research is not historical enough, negotiation with living witnesses who have a very strong stake in their own representation, and the task of working with new electronic sources. Contributors to this collection consider a wide range of these challenges. They question how sources like television and video games can be better utilized in historical research, explore the role and regulation of doing oral histories, consider the ethics of writing about living subjects, discuss how historians can best navigate questions of privacy and copyright law, and imagine the possibilities that new technologies offer for creating transnational and translingual research opportunities. Doing Recent History offers guidance and insight to any researcher considering tackling the not-so-distant past.

Book The Xbox 360 Uncloaked

    Book Details:
  • Author : Dean Takahashi
  • Publisher : Lulu.com
  • Release : 2006
  • ISBN : 9780977784219
  • Pages : 404 pages

Download or read book The Xbox 360 Uncloaked written by Dean Takahashi and published by Lulu.com. This book was released on 2006 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Xbox 360 Uncloaked" is the result of more than a hundred interviews, many at the highest levels of Microsoft, as well as countless months of independent investigative reporting. With unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi goes beyond the official story to reveal a true insider's look at the creation of the XBox 360 and Microsoft's multi-billion dollar gamble to become a leading force in the global video game industry. Sony, Nintendo, Electronic Arts, the entire Microsoft Xbox 360 team, and the industry's most celebrated game developers -- all of the major players are included in this captivating book.

Book Strategic Innovation

Download or read book Strategic Innovation written by Allan Afuah and published by Routledge. This book was released on 2009-04-01 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s fast-changing business environment, those firms that want to remain competitive must also be innovative. Innovation is not simply about developing new technologies into new products or services, but in many cases, finding new models for doing business in the face of change. It often entails changing the rules of the game. Strategic Innovation demonstrates to students how to create and appropriate value using new game strategies to gain competitive advantage. The book begins with a summary of the major strategic frameworks and showing the origins of strategic innovation. Next, Afuah gives a thorough examination of contemporary strategy from an innovation standpoint, including: how to develop strategy in the face of change a detailed framework for assessing the profitability potential of a strategy or product consideration of how both for-profit and non-profit organizations can benefit from new game strategies. With a wealth of quantitative examples of successful strategies, as well as descriptive cases, Strategic Innovation will complement courses in strategy, and technology and innovation.

Book Xbox Fan Book

    Book Details:
  • Author : Mark H. Walker
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2004
  • ISBN : 9780596008840
  • Pages : 134 pages

Download or read book Xbox Fan Book written by Mark H. Walker and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to optimize the Xbox, covering such topics as networking, enhancing graphics, accessories, and Xbox games.

Book Wireless Home Networking For Dummies

Download or read book Wireless Home Networking For Dummies written by Danny Briere and published by John Wiley & Sons. This book was released on 2006-04-05 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get hooked up without getting tangled up in cords, wires, cables or techno mumbo. With Wireless Home Networking For Dummies, you can go wireless without going mad. It shows you how to plan, install, secure, and use a wireless home network for PCs or Macs. See how easy it is to share your Internet connection, files, folders, printers, and other peripherals. Put your gaming console on your wireless network and play multiuser computer games—­even online. With lots of helpful diagrams, screen shots, and step-by-step instructions, this guide: Gives you the info you need to make wise wireless buying and connecting decisions Covers the latest security issues and hardware as well as today's wireless standards, including Wi-Fi/802.11 (a, b, g, e, and i), Bluetooth, UWB (Universal Wide Band), WiMAX, and ZigBee Tells you how to use an inexpensive networking kit to connect your gaming console to a broadband Internet connection and speed up your commands; that’s often a matter of virtual life and death Discusses alternatives to wireless networking, including Bluetooth, HPNA, and Home Plug Learn how to network your entertainment center for all kinds of options. Whether you have a $300 TV set or a $25,000 home theater system, you can wireless enable almost any type of A/V equipment. Then you can use your PC to store audio and video tracks for playback on your TV and through your stereo, stream movies from the Internet and play them on your big screen, load pictures from your digital camera on your PC and view them on the TV, and more. This book will show you how to make your home entertainment system much more entertaining, with: Info on plugging into wireless with wireless A/V adapters The latest on wireless media servers like the Sonos Music System The scoop on the ultimate home theater PC (HTPC) that plays CDs and DVDs, acts as a PVR (personal video recorder); lets you play video games on the big screen, and more Tips for buying wireless bridges, along with some specific products and their Web sites Find out about how to go wireless wherever you go, with info on public wireless hot spots and types of free and for-pay networks. Delve into the whole-home wireless revolution and see how you can add smart home devices to your network, connect to your car or your home security video monitors, use your cell phone as a remote control, and more. Wireless Home Networking For Dummies even gives you a look into the not-so-distant future and the wireless wonders in the works!

Book The Different Types Of Video Game Consoles That People Can Play Video Games On As A Heroic Character  The Best Type Of Video Game Console For People To Play Video Games On As A Heroic Character  The Benefits Of Playing Video Games As A Heroic Character On Video Game Consoles  The Challenges Of Playing Video Games As A Heroic Character On Video Game Consoles  Why Mobile Video Games Have Become More Popular Than Console Video Games  And Why Mobile Video Games Have Become More Popular Than PC Video Games

Download or read book The Different Types Of Video Game Consoles That People Can Play Video Games On As A Heroic Character The Best Type Of Video Game Console For People To Play Video Games On As A Heroic Character The Benefits Of Playing Video Games As A Heroic Character On Video Game Consoles The Challenges Of Playing Video Games As A Heroic Character On Video Game Consoles Why Mobile Video Games Have Become More Popular Than Console Video Games And Why Mobile Video Games Have Become More Popular Than PC Video Games written by Dr. Harrison Sachs and published by The Epic Books Of Dr. Harrison Sachs. This book was released on with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay sheds light on the different types of video game consoles that people can play video games on as a heroic character, demystifies the best type of video game console for people to play video games on as a heroic character, and reveals the benefits of playing video games as a heroic character on video game consoles.

Book THE CON50LE

    Book Details:
  • Author : Mike Diver
  • Publisher : White Owl
  • Release : 2024-03-30
  • ISBN : 1399040502
  • Pages : 194 pages

Download or read book THE CON50LE written by Mike Diver and published by White Owl. This book was released on 2024-03-30 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.

Book Encyclopedia of Video Games  2 volumes

Download or read book Encyclopedia of Video Games 2 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2012-08-16 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Book Aaron Marks  Complete Guide to Game Audio

Download or read book Aaron Marks Complete Guide to Game Audio written by Aaron Marks and published by CRC Press. This book was released on 2017-03-16 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Book The Gadget Show

Download or read book The Gadget Show written by and published by Random House. This book was released on 2014-03-20 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Channel 5’s The Gadget Show finally has its own Shiny New Book. Here, the presenters of the show bring you their complete guide to gadgets, punishing and pushing every conceivable type of technology to the limit – scouring the globe for the latest and most breath-taking new tech. Read all about the firsts, the worsts and the downright most ridiculous inventions in gadget history. Discover the best ever gadgets in our top ten lists, reviews and head-to-head gadget face-offs; find out all you want to know about Jason, Rachel, Polly and Jon and even learn how to make your own mobile phone charging trousers or leaf blowing hoverboard. Get your geek on with Polly’s top Techy Thrills, Jon’s G Ratings and revealing interviews with visionary inventors and celebrity gadget testers, and uncover the secrets behind the tech they really don’t want you to know about. This is the book The Gadget Show fans have been waiting for, complete with puzzles, quizzes and a look behind the scenes – what goes on in the studio and on the road, and what happens to all the gadgets after the show? A must have techfest for gadget fans everywhere.

Book Xbox One

    Book Details:
  • Author : Wayne Dixon
  • Publisher : Wayne Dixon
  • Release :
  • ISBN :
  • Pages : 63 pages

Download or read book Xbox One written by Wayne Dixon and published by Wayne Dixon. This book was released on with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're busy and you don't have the time to go and read every single article from the myriad of websites that have information about the Xbox One, then you should buy this guide to help walk you through all of the features, controversy, and issues revolving around the Xbox One. This book will take you back through the history of the Xbox, from the humble beginnings of the original Xbox, through the Xbox 360 and all of its various permutations, where you will end up at the Xbox One. While this guide does offer some analysis, it is primarily a factual and informational guide to the Xbox line. This in-depth look at Microsoft's latest gaming console, the Xbox One includes aspects like games, hardware specifications, how software is handled, Kinect and its functionality and even includes all of the new features. This book is being updated on a regular basis to include new information as it is unveiled. Purchase this book now and you will receive all of the updates for free. This version contains updates from Microsoft's E3 Presentation including price, availability date and more updates regarding used game policies. Version 1.5 (10/30/2013) has additional information about 3rd Party Headsets, Orientation issues with the Xbox One, Social sharing on Facebook and YouTube, some details about the processor in the Xbox One, additional information about Friends on Xbox Live, Friends on Xbox Live with Xbox One, Additional capabilities for the Kinect, racing wheels for the Xbox One, and a video demonstrating the Xbox One Dashboard.