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Book The Access Principle

    Book Details:
  • Author : John Willinsky
  • Publisher : Digital Libraries and Electron
  • Release : 2006
  • ISBN :
  • Pages : 320 pages

Download or read book The Access Principle written by John Willinsky and published by Digital Libraries and Electron. This book was released on 2006 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Questions about access to scholarship have always raged. The great libraries of the past stood as arguments for increasing access. John Willinsky describes the latest chapter in this ongoing story - online open access publishing by scholarly journals and makes a case for open access as a public good.

Book Gaming the Metrics

    Book Details:
  • Author : Mario Biagioli
  • Publisher : MIT Press
  • Release : 2020-01-28
  • ISBN : 0262356570
  • Pages : 307 pages

Download or read book Gaming the Metrics written by Mario Biagioli and published by MIT Press. This book was released on 2020-01-28 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the increasing reliance on metrics to evaluate scholarly publications has produced new forms of academic fraud and misconduct. The traditional academic imperative to “publish or perish” is increasingly coupled with the newer necessity of “impact or perish”—the requirement that a publication have “impact,” as measured by a variety of metrics, including citations, views, and downloads. Gaming the Metrics examines how the increasing reliance on metrics to evaluate scholarly publications has produced radically new forms of academic fraud and misconduct. The contributors show that the metrics-based “audit culture” has changed the ecology of research, fostering the gaming and manipulation of quantitative indicators, which lead to the invention of such novel forms of misconduct as citation rings and variously rigged peer reviews. The chapters, written by both scholars and those in the trenches of academic publication, provide a map of academic fraud and misconduct today. They consider such topics as the shortcomings of metrics, the gaming of impact factors, the emergence of so-called predatory journals, the “salami slicing” of scientific findings, the rigging of global university rankings, and the creation of new watchdogs and forensic practices.

Book Gaming Sexism

    Book Details:
  • Author : Amanda C. Cote
  • Publisher : NYU Press
  • Release : 2020-09-01
  • ISBN : 1479802204
  • Pages : 274 pages

Download or read book Gaming Sexism written by Amanda C. Cote and published by NYU Press. This book was released on 2020-09-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Book Works of Game

Download or read book Works of Game written by John Sharp and published by MIT Press. This book was released on 2015-03-06 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

Book Gaming Research   Review Journal

Download or read book Gaming Research Review Journal written by and published by . This book was released on 1999 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Computer Game Studies

Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

Book Game Based Learning

Download or read book Game Based Learning written by Patrick Felicia and published by Cambridge Scholars Publishing. This book was released on 2014-06-26 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, including games for health; formal education; poetry and games; science teaching through mobile games; relaxation with gaming devices; and accounting for disabilities with handheld devices. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer. Each chapter is written with practicality in mind in an effort to provide the reader with both a solid theoretical approach and background, coupled to some practical guidelines and suggestions that can be applied easily.

Book Legalized Casino Gaming in the United States

Download or read book Legalized Casino Gaming in the United States written by Cathy Hc Hsu and published by Routledge. This book was released on 2014-01-21 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the entire United States gaming market, Legalized Casino Gaming in the United States provides gaming researchers, policymakers, and hospitality students comprehensive overview of the history, development, legislation, and economic and social impacts of riverboat, land-based, and Native American casino gaming. Containing national and regional research about the industry, this book will provide students with a historical view on gaming and the hospitality industry, offer researchers data and current market status of the industry; and will give policymakers information about the advantages and disadvantages of a gaming industry in their community. Comprehensive and thorough, Legalized Casino Gaming in the United States is full of case studies, data, and surveys that provide you with credible information on community incomes, residents’attitudes about gaming, and gaming taxes in certain states. This fact-filled book will help you evaluate and learn about the pros and cons of the industry, including: reviewing changes in the gaming laws and regulations in particular regions and segments of the industry explaining laws and regulations by state for riverboat and other Native American land-based gaming examining negative and positive social impacts of gaming, including crime; quality of life; community services; availability of entertainment, recreation, and cultural activities; community attractiveness, such as reputation, appearance, cleanliness, and traffic; local resident attitudes; and pathological gaming explaining Nevada’s gaming regulatory system, including the roles of the Nevada Gaming Commission and Gaming Control Board, and discussing issues related to currency transactions, exclusion lists, work permits, customer disputes, and underage gambling discussing positive economic aspects of Native American gaming, such as tax benefits, in Connecticut, Wisconsin, Oregon, and Minnesota, and how the industry impacts surrounding communities Examining the industry from ethical, economic, and social standpoints, the contributors offer you several perspectives of a situation, not just one side of an issue, to help you make educated decisions or opinions about gaming. Bolstered with charts, graphs, tables, and future research recommendations, Legalized Casino Gaming in the United States offers you an in-depth and comprehensive look at the gaming industry, helping you weigh the positive and negative effects of one of the most popular areas of hospitality.

Book The Routledge International Handbook of Goffman Studies

Download or read book The Routledge International Handbook of Goffman Studies written by Michael Hviid Jacobsen and published by Taylor & Francis. This book was released on 2022-06-29 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the fertility and enigma of Erving Goffman’s sociological reasoning and its capacity to shed fresh light on the fundamental features of human sociality. Thematically arranged, it brings together the work of leading scholars of Goffman’s work to explore the concepts and themes that define Goffman’s analytical preoccupations, examining the ways these ideas have shaped significant fields of study and situating Goffman’s sociology in comparison to some eminent thinkers often linked with his name. Through a series of chapters informed by the same inventive and imaginative spirit characteristic of Goffman’s sociology, the book presents fresh perspectives on his contribution to the field and reveals the value of his thought for a variety of disciplines now increasingly aware of the importance of Goffman’s sociology to a range of social phenomena. A fresh perspective on the legacy of one of sociology’s most important figures, The Routledge International Handbook of Goffman Studies will appeal to scholars across the social sciences with interests in interactionist and micro-sociological perspectives.

Book International Journal of Gaming and Computer Mediated Simulations  Vol 4 ISS 1

Download or read book International Journal of Gaming and Computer Mediated Simulations Vol 4 ISS 1 written by Ferdig and published by IGI Publishing. This book was released on 2012-01-01 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Responsible Gambling

    Book Details:
  • Author : Howard J. Shaffer
  • Publisher : Oxford University Press
  • Release : 2019-09-02
  • ISBN : 0190074582
  • Pages : 504 pages

Download or read book Responsible Gambling written by Howard J. Shaffer and published by Oxford University Press. This book was released on 2019-09-02 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Responsible gambling" refers to a range of strategies, initiatives, and activities introduced by gambling regulators, policymakers, and industry operators to reduce gambling-related harms. There is an absence of agreement about the definition of responsible gambling among these parties, and stakeholders' experiences reflect varied and often conflicting positions about the development, implementation, and maintenance of existing responsible gambling programs. Complicating these issues further, there is little empirical evidence supporting the current crop of responsible gambling activities. Consequently, there is a pressing need to bring together key similarities and differences associated with disparate stakeholder groups. Responsible Gambling: Primary Stakeholder Perspectives will inform and better ground both current and future debates focused on the topic of responsible gambling and its intended outcomes. Chapters address responsible gambling from the perspective of five groups of complementary stakeholders: scientists/researchers; clinicians; gambling operators; public policy makers/regulators; and recovering gamblers. Contributors address responsible gambling through the lens of the Reno Model, an approach that emphasizes the importance of stakeholders working together and using evidence-based methods to reduce gambling-related harms. Building upon and expanding the Reno Model and addressing conflicts and ethical compromises so that these programs can achieve their intended objectives (reducing the worldwide rate of gambling-related harms), Responsible Gambling will be of value to scientists, clinicians, policy makers, regulators, and industry operators interested in responsible gambling strategies and activities.

Book Handbook of Research on Serious Games for Educational Applications

Download or read book Handbook of Research on Serious Games for Educational Applications written by Zheng, Robert and published by IGI Global. This book was released on 2016-08-01 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Book Wildlife Review

Download or read book Wildlife Review written by and published by . This book was released on 1954 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book International Journal of Gaming and Computer Mediated Simulations

Download or read book International Journal of Gaming and Computer Mediated Simulations written by Richard E. Ferdig and published by IGI Publishing. This book was released on 2011-06-01 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Research Methods  An Overview

Download or read book Game Research Methods An Overview written by Patri Lankoski and published by Lulu.com. This book was released on 2015 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.

Book Women  Girls  and Addiction

Download or read book Women Girls and Addiction written by Cynthia A. Briggs and published by Taylor & Francis. This book was released on 2009-06-19 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women, Girls, and Addiction is the first book on the efficacy of treatment approaches and interventions that are tailored to working with addicted women, and the first publication of any kind to provide a feminist approach to understanding the experience of addiction from the female perspective. Part I of the book provides an overview of feminist theory and addiction counseling, followed by an historical look at women and addiction (research, treatment, demographics). The three chapters in part two give an in-depth look at the biological, psychological, and social factors of the experience of addiction as unique in women. The final section of the book presents a series of chapters spanning the lifespan, which each feature age-specific special issues, treatment strategies, interventions, and commonly encountered topics in therapy with the population.

Book Colorado Game Research Review

Download or read book Colorado Game Research Review written by and published by . This book was released on 1964 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: