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EBookClubs

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Book Gaming Apps Development  GDevelop

Download or read book Gaming Apps Development GDevelop written by AMC College and published by Advanced Micro Systems Sdn Bhd. This book was released on 2022-11-01 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: GDevelop uses an event system to make it easy for you to make games. But this system still uses sound, widely-used logic. The principles of programming that you will learn by using GDevelop can apply to almost any scenario. GDevelop teaches you to think like a programmer in an easy, intuitive way.

Book GDevelop Game Creation

    Book Details:
  • Author : Chak Tin Yu
  • Publisher :
  • Release : 2020-06-12
  • ISBN :
  • Pages : 66 pages

Download or read book GDevelop Game Creation written by Chak Tin Yu and published by . This book was released on 2020-06-12 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: GDevelop had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through it.Throughout this book we will simply refer to GDevelop as GD. As of the time of this writing the latest version is V5, which supports exporting to the Facebook Instant Game platform. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Book Getting Paid to Make Games and Apps

Download or read book Getting Paid to Make Games and Apps written by Kristina Lyn Heitkamp and published by The Rosen Publishing Group, Inc. This book was released on 2016-12-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers readers the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional.

Book HTML5 Game Engines

    Book Details:
  • Author : Dan Nagle
  • Publisher : CRC Press
  • Release : 2014-04-28
  • ISBN : 1466594012
  • Pages : 212 pages

Download or read book HTML5 Game Engines written by Dan Nagle and published by CRC Press. This book was released on 2014-04-28 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build and Distribute Your Game Using an HTML5 Game Engine As mobile hardware improves, HTML5 is gradually being used for gaming apps and a growing industry of game engines has begun to support it. HTML5 Game Engines: App Development and Distribution presents an introduction to development with HTML5 game engines as well as an in-depth look at popular engines. Along with downloadable example projects for each engine, the book provides techniques for packaging and distributing the final app to all the major platforms. Get Hands-On Guidance through Practical Techniques and Examples The book is divided into three parts. The first one covers the essentials of HTML5, discusses development strategies and techniques, and takes you through a basic pong game running in the browser with no dependencies. The second part implements four games using the Crafty, EaselJS, Impact, and Turbulenz game engines. In the third part, the author describes how several of these games are distributed on platforms, such as the Chrome Web Store, Apple iOS App Store, Google Play Store, and Facebook.

Book Game Dev 101  A Step by Step Guide to Building Your Own Gaming App

Download or read book Game Dev 101 A Step by Step Guide to Building Your Own Gaming App written by Fredric Cardin and published by DigitalSphere Creations. This book was released on with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on your game development journey with "Game Dev 101: A Step-by-Step Guide to Building Your Own Gaming App"! This comprehensive ebook is designed for aspiring game developers and enthusiasts who dream of creating their own gaming app but don't know where to start. Inside this guide, you will discover: Fundamentals of Game Development: Understand the basics of game design, programming, and the essential tools needed to create your first game. Step-by-Step Instructions: Follow detailed tutorials that take you from concept to a fully functional game app, with easy-to-follow examples and clear explanations. Hands-On Projects: Engage with practical projects that help you apply what you’ve learned and build your skills progressively. Industry Insights: Gain valuable insights from experienced game developers and learn best practices for game development and design. Resources and Tools: Access a curated list of resources, software, and tools that will support you in your game development journey. Whether you’re a beginner with no coding experience or someone looking to refine your game development skills, "Game Dev 101" is your ultimate guide to building your own gaming app. Start creating your dream game today and bring your creative visions to life! Get your copy now and begin your adventure in the exciting world of game development!

Book Professional HTML5 Mobile Game Development

Download or read book Professional HTML5 Mobile Game Development written by Pascal Rettig and published by John Wiley & Sons. This book was released on 2012-08-29 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create mobile game apps for the lucrative gaming market If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own. Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices Explains single-player and multi-player mobile game development Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation Reviews three popular open-source HTML5 game engines--crafty.js, easel.js, and enchant.js Covers simple physics as well as using an existing physics library The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market.

Book Pro Android Web Game Apps

Download or read book Pro Android Web Game Apps written by Juriy Bura and published by Apress. This book was released on 2012-12-03 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media. Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with core game app development concepts. You'll start with a blank HTML page, and by the end of the book, have the skills needed to create a multiplayer online game with rich graphics, sound, animation, and more—even if you have no previous games development or server-side experience.

Book HTML5 Game Development from the Ground Up with Construct 2

Download or read book HTML5 Game Development from the Ground Up with Construct 2 written by Roberto Dillon and published by CRC Press. This book was released on 2014-03-27 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

Book Make Your Own Game Apps   For Kids

Download or read book Make Your Own Game Apps For Kids written by Krishna Balwalli and published by CreateSpace. This book was released on 2013-05 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn artistic, programming, and software engineering skills while designing and creating your own game apps using Microsoft Windows and Android developer tools.

Book Mobile 3D Game Development

Download or read book Mobile 3D Game Development written by Carlos Morales and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is a good time to be a mobile game developer. Not only is there a large installed base of phones, but the development tools needed to develop for the platform are free. More than 350 million Java(TM) -enabled cell phones are in the hands of users throughout the world, making the Java Mobile platform the most disseminated video game capable platform on the planet. Until now, however, there has been limited technical information on how to develop these games, but with Mobile 3D Game Development: From Start to Market, you'll find everything you need to know. This hands-on, practical book teaches current game developers, 2D mobile developers, and new game developers how to develop your own commercial-quality 3D games for Java enabled mobile phones. Using Java(TM) ME and 3D API (M3G API), you'll work through the entire production process with an emphasis on the practical application of art production and programming techniques. The book guides you through the process of developing three complete games-- Space Busters, a multiplayer racer, and an FPS. For each game, all of the necessary steps needed to create a production-quality game are covered. And, within each chapter concepts are presented using a mixture of general theory with immediate application to the task of building the game. So if you want to get into the 3D game market, this is the resource that will get you started!

Book Game Development Essentials  Game Artificial Intelligence

Download or read book Game Development Essentials Game Artificial Intelligence written by John Ahlquist, Jr. and published by . This book was released on 2008 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by experts with years of gaming industry experience developing today’s most popular games, Game Development Essentials: Game Artificial Intelligence provides an engaging introduction to real world game artificial intelligence techniques. With a clear, step-by-step approach, the book begins by covering artificial intelligence techniques that are relevant to the work of today’s developers. This technical detail is then expanded through descriptions of how these techniques are actually used in games, as well as the specific issues that arise when using them. With a straightforward writing style, this book offers a guide to game artificial intelligence that is clear, relevant, and updated to reflect the most current technology and trends in the industry. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Book Libgdx Game Development by Example

Download or read book Libgdx Game Development by Example written by James Cook and published by Packt Publishing. This book was released on 2015-08-26 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create your very own game using the libGDX cross-platform frameworkAbout This Book• Learn the core features of libGDX to develop your own exciting games• Explore game development concepts through example projects• Target games for major app stores quickly and easily with libGDX's cross-platform functionalityWho This Book Is ForThis book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must.What You Will Learn• Create and configure a libGDX project to get started with making games• Get to grips with a simple game loop that will drive your games• Manage game assets to reduce code duplication and speed up development• Pack game assets together into single assets to increase your game's performance• Display textures on the screen and manipulate them with play input• Play various types of sounds that a game can generate• Design and modify a game user interface with libGDX's built-in tools• Develop a game that will run across various platformsIn DetailLibGDX is a cross-platform game development framework in Java that makes game programming easier and fun to do. It currently supports Windows, Linux, Mac OS X, Android, and HTML5.With a vast feature set on offer, there isn't a game that can't be made using libGDX. It allows you to write your code once and deploy it to multiple platforms without modification. With cross-platform delivery at its heart, a game can be made to target the major markets quickly and cost effectively.This book starts with a simple game through which the game update cycle is explained, including loading textures onto your screen, moving them around, and responding to input. From there you'll move on to more advanced concepts such as creating a formal game structure with a menu screen, adding a game screen and loading screen, sprite sheets, and animations. You'll explore how to introduce a font to optimize text, and with the help of a game that you'll create, you'll familiarise yourself with the 2D tile map API to create worlds that scroll as the characters move.In the final sample game of the book, you'll implement a basic version of an Angry Birds clone, which will allow you to use the physic library box2D that libGDX provides access to. An overview of exporting games to different platforms is then provided.Finally, you will discover how to integrate third-party services into games and take a sneak peak at the Social Media API to get a basic understanding of how it fits into the libGDX ecosystem.Style and approachWith this book you'll learn game development with libGDX through example game projects. You'll finish the book with a thorough understanding of libGDX game development, along with completed games that you'll have built yourself.

Book Learn JavaFX Game and App Development

Download or read book Learn JavaFX Game and App Development written by Almas Baimagambetov and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand real-world game development concepts using JavaFX game engine called FXGL. The core focus of the book is on developing a standalone game or application with FXGL. We will start with an overview of the book followed by requisite concepts from Java and JavaFX that will be used throughout this book. Next, we will learn about the FXGL game engine and its wide range of real-world game development techniques. In the following chapter, we learn about entity-component model used in FXGL to create a powerful abstraction of the game world. The next chapter builds on this, where we develop a platformer game using the physics engine and a popular external tool called Tiled. An important concept of games AI is covered in the following chapter. Visually complex features related to graphics and rendering as well as UI elements and animation system in FXGL will be discussed in the next chapter. The following chapter is dedicated to non-game applications that can be developed using FXGL. The last two chapters cover packaging and deployment of JavaFX and FXGL applications and discussion on future projects. The key take-away skill from this book is the ability to develop professional-level applications and games with FXGL. During the course of this book, you will have produced a range of cross-platform applications and games using FXGL, reinforcing the game development concepts covered throughout. What You Will Learn • Understand use of advanced Java and JavaFX concepts • Learn about real-world game development concepts in a general-purpose programming language • Master professional cross-platform, desktop and mobile, games using the FXGL game engine.

Book Introduction to Interactive Digital Media

Download or read book Introduction to Interactive Digital Media written by Julia V. Griffey and published by Routledge. This book was released on 2019-12-12 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.

Book Software Engineering for Embedded Systems

Download or read book Software Engineering for Embedded Systems written by Robert Oshana and published by Newnes. This book was released on 2013-04-01 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Expert Guide gives you the techniques and technologies in software engineering to optimally design and implement your embedded system. Written by experts with a solutions focus, this encyclopedic reference gives you an indispensable aid to tackling the day-to-day problems when using software engineering methods to develop your embedded systems. With this book you will learn: The principles of good architecture for an embedded system Design practices to help make your embedded project successful Details on principles that are often a part of embedded systems, including digital signal processing, safety-critical principles, and development processes Techniques for setting up a performance engineering strategy for your embedded system software How to develop user interfaces for embedded systems Strategies for testing and deploying your embedded system, and ensuring quality development processes Practical techniques for optimizing embedded software for performance, memory, and power Advanced guidelines for developing multicore software for embedded systems How to develop embedded software for networking, storage, and automotive segments How to manage the embedded development process Includes contributions from: Frank Schirrmeister, Shelly Gretlein, Bruce Douglass, Erich Styger, Gary Stringham, Jean Labrosse, Jim Trudeau, Mike Brogioli, Mark Pitchford, Catalin Dan Udma, Markus Levy, Pete Wilson, Whit Waldo, Inga Harris, Xinxin Yang, Srinivasa Addepalli, Andrew McKay, Mark Kraeling and Robert Oshana. Road map of key problems/issues and references to their solution in the text Review of core methods in the context of how to apply them Examples demonstrating timeless implementation details Short and to- the- point case studies show how key ideas can be implemented, the rationale for choices made, and design guidelines and trade-offs

Book Fluent Python

    Book Details:
  • Author : Luciano Ramalho
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2015-07-30
  • ISBN : 1491946253
  • Pages : 755 pages

Download or read book Fluent Python written by Luciano Ramalho and published by "O'Reilly Media, Inc.". This book was released on 2015-07-30 with total page 755 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python’s simplicity lets you become productive quickly, but this often means you aren’t using everything it has to offer. With this hands-on guide, you’ll learn how to write effective, idiomatic Python code by leveraging its best—and possibly most neglected—features. Author Luciano Ramalho takes you through Python’s core language features and libraries, and shows you how to make your code shorter, faster, and more readable at the same time. Many experienced programmers try to bend Python to fit patterns they learned from other languages, and never discover Python features outside of their experience. With this book, those Python programmers will thoroughly learn how to become proficient in Python 3. This book covers: Python data model: understand how special methods are the key to the consistent behavior of objects Data structures: take full advantage of built-in types, and understand the text vs bytes duality in the Unicode age Functions as objects: view Python functions as first-class objects, and understand how this affects popular design patterns Object-oriented idioms: build classes by learning about references, mutability, interfaces, operator overloading, and multiple inheritance Control flow: leverage context managers, generators, coroutines, and concurrency with the concurrent.futures and asyncio packages Metaprogramming: understand how properties, attribute descriptors, class decorators, and metaclasses work

Book The Economics of Tourism Destinations

Download or read book The Economics of Tourism Destinations written by Norbert Vanhove and published by Routledge. This book was released on 2011-01-03 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: The measurement of tourism is not an easy task. In the last decade there has been a growing interest in the tourism world in new methods to measure demand and supply of tourism. Fully revised and updated, The Economics of Tourism Destinations, Second Edition provides a succinct guide to the economic aspects of tourism for students and practitioners alike to decipher the methods of measurement of supply, demand, trends and impacts. This book emphasizes new aspects such as measurement of tourism (e.g. Tourism Satellite Account), supply trends, competition models, macro evaluation of tourism projects and events and the role of tourism in a development strategy. Each chapter combines theory and practice and international case studies are provided.