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Book Games with a Purpose  GWAPS

Download or read book Games with a Purpose GWAPS written by Mathieu Lafourcade and published by John Wiley & Sons. This book was released on 2015-08-10 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human brains can be seen as knowledge processors in a distributed system. Each of them can achieve, conscious or not, a small part of a treatment too important to be done by one. These are also "hunter / gatherers" of knowledge. Provided that the number of contributors is large enough, the results are usually better quality than if they were the result of the activity of a single person, even if it is a domain expert. This type of activity is done via online games.

Book Games with a Purpose  GWAPS

Download or read book Games with a Purpose GWAPS written by Mathieu Lafourcade and published by John Wiley & Sons. This book was released on 2015-06-29 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human brains can be seen as knowledge processors in a distributed system. Each of them can achieve, conscious or not, a small part of a treatment too important to be done by one. These are also "hunter / gatherers" of knowledge. Provided that the number of contributors is large enough, the results are usually better quality than if they were the result of the activity of a single person, even if it is a domain expert. This type of activity is done via online games.

Book An Extreme Tagging System as a Game With a Purpose

Download or read book An Extreme Tagging System as a Game With a Purpose written by Dennis Hartrampf and published by GRIN Verlag. This book was released on 2012-09-27 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master's Thesis from the year 2012 in the subject Computer Science - Software, grade: 2,3, Free University of Berlin (Institut für Informatik), language: English, abstract: This thesis proposes a way to contribute to the data generation process for the Semantic Web. It picks up the idea of Extreme Tagging Systems (ETS), which are an extension to well-known Collaborative Tagging Systems (CTS) like Delicious and Flickr, where users can associate keywords (or "tags") with resources like websites or pictures. ETS allow for more flexibility because they let the users not only tag resources but also tags themselves and even let the users specify the relation between two tags. A concept for an ETS implementation as a game is developed. This game is primarily meant to be fun for the users, by this trying to motivate them to continue to use the system. But at the same time through the game the users do work and help to solve problems that cannot yet be automated - in this case problems of Extreme Tagging. Such games that are both fun and useful are called Games With a Purpose (GWAPs). The concept for an ETS as a GWAP is implemented as well as an ETS as a website. The work then compares both implementations in respect to user motivation (fun), efficiency and productivity. It shows that the implementation as game outperforms the website in all examined aspects. For example the evaluation reveals that a user of the website is expected to generate 33 tags during her lifetime use of the system whereas a player of the game is expected to generate 53 tags. This thesis also describes several points that could further increase the advance of the game and tries to encourage further research and work being done in this direction as it seems to be a promising approach.

Book Serious Games

    Book Details:
  • Author : Mads Haahr
  • Publisher : Springer Nature
  • Release : 2023-10-13
  • ISBN : 3031447514
  • Pages : 460 pages

Download or read book Serious Games written by Mads Haahr and published by Springer Nature. This book was released on 2023-10-13 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions. They are grouped into the following topics: technology and systems; theoretical and design aspects; health and wellbeing; extended realities; soft and social skills; academic skills; and posters and exhibits.

Book Handbook of Human Computation

Download or read book Handbook of Human Computation written by Pietro Michelucci and published by Springer Science & Business Media. This book was released on 2013-12-04 with total page 1051 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume addresses the emerging area of human computation, The chapters, written by leading international researchers, explore existing and future opportunities to combine the respective strengths of both humans and machines in order to create powerful problem-solving capabilities. The book bridges scientific communities, capturing and integrating the unique perspective and achievements of each. It coalesces contributions from industry and across related disciplines in order to motivate, define, and anticipate the future of this exciting new frontier in science and cultural evolution. Readers can expect to find valuable contributions covering Foundations; Application Domains; Techniques and Modalities; Infrastructure and Architecture; Algorithms; Participation; Analysis; Policy and Security and the Impact of Human Computation. Researchers and professionals will find the Handbook of Human Computation a valuable reference tool. The breadth of content also provides a thorough foundation for students of the field.

Book Games and Learning Alliance

Download or read book Games and Learning Alliance written by Pierpaolo Dondio and published by Springer Nature. This book was released on 2023-11-28 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters

Book Graph Based Representation and Reasoning

Download or read book Graph Based Representation and Reasoning written by Ollivier Haemmerlé and published by Springer. This book was released on 2016-06-10 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 22th International Conference on Conceptual Structures, ICCS 2016, held in Annecy, France, in July 2016. The 14 full papers and 5 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They are organized around the following topical sections: time representation; graphs and networks; formal concept analysis; ontologies and linked data.

Book Incentive Centric Semantic Web Application Engineering

Download or read book Incentive Centric Semantic Web Application Engineering written by Elena Simperl and published by Springer Nature. This book was released on 2022-06-01 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: While many Web 2.0-inspired approaches to semantic content authoring do acknowledge motivation and incentives as the main drivers of user involvement, the amount of useful human contributions actually available will always remain a scarce resource. Complementarily, there are aspects of semantic content authoring in which automatic techniques have proven to perform reliably, and the added value of human (and collective) intelligence is often a question of cost and timing. The challenge that this book attempts to tackle is how these two approaches (machine- and human-driven computation) could be combined in order to improve the cost-performance ratio of creating, managing, and meaningfully using semantic content. To do so, we need to first understand how theories and practices from social sciences and economics about user behavior and incentives could be applied to semantic content authoring. We will introduce a methodology to help software designers to embed incentives-minded functionalities into semantic applications, as well as best practices and guidelines. We will present several examples of such applications, addressing tasks such as ontology management, media annotation, and information extraction, which have been built with these considerations in mind. These examples illustrate key design issues of incentivized Semantic Web applications that might have a significant effect on the success and sustainable development of the applications: the suitability of the task and knowledge domain to the intended audience, and the mechanisms set up to ensure high-quality contributions, and extensive user involvement. Table of Contents: Semantic Data Management: A Human-driven Process / Fundamentals of Motivation and Incentives / Case Study: Motivating Employees to Annotate Content / Case Study: Building a Community of Practice Around Web Service Management and Annotation / Case Study: Games with a Purpose for Semantic Content Creation / Conclusions

Book Games and Learning Alliance

Download or read book Games and Learning Alliance written by Alessandro De Gloria and published by Springer. This book was released on 2014-10-25 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013. The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.

Book Sentic Computing

    Book Details:
  • Author : Erik Cambria
  • Publisher : Springer
  • Release : 2015-12-11
  • ISBN : 3319236547
  • Pages : 176 pages

Download or read book Sentic Computing written by Erik Cambria and published by Springer. This book was released on 2015-12-11 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents a knowledge-based approach to concept-level sentiment analysis at the crossroads between affective computing, information extraction, and common-sense computing, which exploits both computer and social sciences to better interpret and process information on the Web. Concept-level sentiment analysis goes beyond a mere word-level analysis of text in order to enable a more efficient passage from (unstructured) textual information to (structured) machine-processable data, in potentially any domain. Readers will discover the following key novelties, that make this approach so unique and avant-garde, being reviewed and discussed: • Sentic Computing's multi-disciplinary approach to sentiment analysis-evidenced by the concomitant use of AI, linguistics and psychology for knowledge representation and inference • Sentic Computing’s shift from syntax to semantics-enabled by the adoption of the bag-of-concepts model instead of simply counting word co-occurrence frequencies in text • Sentic Computing's shift from statistics to linguistics-implemented by allowing sentiments to flow from concept to concept based on the dependency relation between clauses This volume is the first in the Series Socio-Affective Computing edited by Dr Amir Hussain and Dr Erik Cambria and will be of interest to researchers in the fields of socially intelligent, affective and multimodal human-machine interaction and systems.

Book Intelligent Computing

Download or read book Intelligent Computing written by Kohei Arai and published by Springer Nature. This book was released on 2023-08-19 with total page 1492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of extremely well-articulated, insightful and unique state-ofthe-art papers presented at the Computing Conference which took place in London on June 22–23, 2023. A total of 539 papers were received out of which 193 were selected for presenting after double-blind peer-review. The book covers a wide range of scientific topics including IoT, Artificial Intelligence, Computing, Data Science, Networking, Data security and Privacy, etc. The conference was successful in reaping the advantages of both online and offline modes. The goal of this conference is to give a platform to researchers with fundamental contributions and to be a premier venue for academic and industry practitioners to share new ideas and development experiences. We hope that readers find this book interesting and valuable. We also expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject.

Book Web Engineering

    Book Details:
  • Author : Alessandro Bozzon
  • Publisher : Springer
  • Release : 2016-05-24
  • ISBN : 331938791X
  • Pages : 626 pages

Download or read book Web Engineering written by Alessandro Bozzon and published by Springer. This book was released on 2016-05-24 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 16th International Conference on Web Engineering, ICWE 2016, held in Lugano, Switzerland, in June 2016. The 19 full research papers, 13 short papers, 3 vision papers, 11 demonstrations, 5 posters, 6 PhD Symposium and 4 tutorials presented were carefully reviewed and selected from 120 submissions. The 16th edition of ICWE accepted contributions related to different research areas revolving around Web engineering, including: Web application modelling and engineering, Human computation and crowdsourcing, Web applications composition and mashups, SocialWeb applications, SemanticWeb, and, for the first time, also the Web of Things.

Book Sentiment Analysis in the Bio Medical Domain

Download or read book Sentiment Analysis in the Bio Medical Domain written by Ranjan Satapathy and published by Springer. This book was released on 2018-01-23 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: The abundance of text available in social media and health-related forums and blogs have recently attracted the interest of the public health community to use these sources for opinion mining. This book presents a lexicon-based approach to sentiment analysis in the bio-medical domain, i.e., WordNet for Medical Events (WME). This book gives an insight in handling unstructured textual data and converting it to structured machine-processable data in the bio-medical domain. The readers will discover the following key novelties: 1) development of a bio-medical lexicon: WME expansion and WME enrichment with additional features.; 2) ensemble of machine learning and computational creativity; 3) development of microtext analysis techniques to overcome the inconsistency in social communication. It will be of interest to researchers in the fields of socially-intelligent human-machine interaction and biomedical text mining

Book Semantic Keyword Based Search on Structured Data Sources

Download or read book Semantic Keyword Based Search on Structured Data Sources written by Andrea Calì and published by Springer. This book was released on 2017-02-13 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the Second COST Action IC1302 International KEYSTONE Conference on Semantic Keyword-Based Search on Structured Data Sources, IKC 2016, held in Cluj-Napoca, Romania, in September 2016. The 15 revised full papers and 2 invited papers are reviewed and selected from 18 initial submissions and cover the areas of keyword extraction, natural language searches, graph databases, information retrieval techniques for keyword search and document retrieval.

Book Computer Vision Systems

    Book Details:
  • Author : Dimitrios Tzovaras
  • Publisher : Springer Nature
  • Release : 2019-11-22
  • ISBN : 3030349950
  • Pages : 799 pages

Download or read book Computer Vision Systems written by Dimitrios Tzovaras and published by Springer Nature. This book was released on 2019-11-22 with total page 799 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Computer Vision Systems, ICVS 2019, held in Thessaloniki, Greece, in September 2019. The 72 papers presented were carefully reviewed and selected from 114 submissions. The papers are organized in the following topical sections; hardware accelerated and real time vision systems; robotic vision; vision systems applications; high-level and learning vision systems; cognitive vision systems; movement analytics and gesture recognition for human-machine collaboration in industry; cognitive and computer vision assisted systems for energy awareness and behavior analysis; and vision-enabled UAV and counter UAV technologies for surveillance and security of critical infrastructures.

Book The Oxford Handbook of Affective Computing

Download or read book The Oxford Handbook of Affective Computing written by Rafael A. Calvo and published by Oxford Library of Psychology. This book was released on 2015 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Oxford Handbook of Affective Computing is a definitive reference in the burgeoning field of affective computing (AC), a multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and other disciplines. AC research explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems involving affect at their core. The volume features 41 chapters and is divided into five sections: history and theory, detection, generation, methodologies, and applications. Section 1 begins with the making of AC and a historical review of the science of emotion. The following chapters discuss the theoretical underpinnings of AC from an interdisciplinary viewpoint. Section 2 examines affect detection or recognition, a commonly investigated area. Section 3 focuses on aspects of affect generation, including the synthesis of emotion and its expression via facial features, speech, postures, and gestures. Cultural issues are also discussed. Section 4 focuses on methodological issues in AC research, including data collection techniques, multimodal affect databases, formats for the representation of emotion, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues. Finally, Section 5 highlights applications of AC in such domains as formal and informal learning, games, robotics, virtual reality, autism research, health care, cyberpsychology, music, deception, reflective writing, and cyberpsychology. This compendium will prove suitable for use as a textbook and serve as a valuable resource for everyone with an interest in AC."--

Book New Challenges and Opportunities in Physics Education

Download or read book New Challenges and Opportunities in Physics Education written by Marilena Streit-Bianchi and published by Springer Nature. This book was released on 2023-12-01 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is invaluable for teachers and students in high school and junior college who struggle to understand the principles of modern physics and incorporate scientific methods in their lessons. It provides interactive and multidisciplinary approaches that will help prepare present and future generations to face the technological and social challenges they will face. Rather than using a unidirectional didactic approach, the authors - scientists, philosophers, communication experts, science historians and science education innovators - divide the book into two parts; the first part, “Communicating Contemporary Physics”, examines how new physics developments affect modern culture, while the second part, “Digital Challenges for Physics Learning”, covers physics education research using ICT, plus the experiences of classroom teachers and a range of ideas and projects to innovate physics and STEM teaching.