Download or read book Games from Childhood written by Michael O'Mara Books and published by Michael O'Mara. This book was released on 2017-04-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: You'll enjoy re-living your childhood as you test your logic and reasoning and enjoy playing these wonderful games. All the classics are here from battleships and hangman, to cut-out card games such as snap, dominoes and pairs, to the timeless board games Ludo and Snakes and Ladders, all presented in a gorgeous vintage style.
Download or read book Games We Used to Play written by Roger Kahn and published by Diversion Books. This book was released on 2012-10-28 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A fine anthology." —PUBLISHERS WEEKLY In these essays, written between 1954 and 1990, bestselling author Roger Kahn touches on locker-room controversies and politics, while inviting readers to share in the passion, grace, energy, and intense concentration involved in playing sports. Kahn pays warm tribute to his special heroes, Jackie Robinson, Roger Maris and Carl Furillo, along with those he particularly admired in the press box, John Lardner and Red Smith. Kahn also esteems football lineman Merlin Olsen, hockey goalie Glenn Hall, cager Kareem Abdul-Jabbar, outfielder Mickey Mantle, boxing promoter Don King, and last piece, "Story Without a Hero," about Pete Rose. Praise for Roger Kahn: "As a kid, I loved sports first and writing second, and loved everything Roger Kahn wrote. As an adult, I love writing first and sports second, and love Roger Kahn even more." —Pulitzer Prize winner, David Maraniss "He can epitomize a player with a single swing of the pen." —TIME magazine "Roger Kahn is the best baseball writer in the business." —Stephen Jay Gould, New York Review of Books "Kahn has the almost unfair gift of easy, graceful writing." —BOSTON HERALD
Download or read book Games We Used to Play Outside as Children written by Aluta Nite and published by Andrews UK Limited. This book was released on 2014-01-08 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contained in this book are 32 outdoor games and activities we were involved in as children growing up. We made apparatus we needed ourselves using all sorts of materials available around our homesteads.
Download or read book Games We Should Play in School written by Frank Aycox and published by Front Row Experience. This book was released on 1985 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.
Download or read book Australia Remember When written by Bob Byrne and published by UNSW Press. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Remember grabbing a copy of the late edition afternoon paper from the paper boy? Watching a Graham Kennedy skit on TV? Did you buy a 45rpm single or a 33rpm album at your local record shop? And play it on your record player? If you answered yes to any of these questions chances are you are part of the Baby Boomer generation. How time has flown! It all seems just like yesterday. Take a pleasantly sentimental trip down memory lane with Bob Brown as he shows us bits of Australia we've forgotten, identities and landmarks we loved and let him remind us that some of the best things about Australia haven't changed.
Download or read book Game Play written by Charles E. Schaefer and published by John Wiley & Sons. This book was released on 2004-03-29 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
Download or read book Seven Games A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Download or read book Last Stone Standing written by Maxwell Graham and published by Lulu.com. This book was released on 2012-03 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus of Christianity is Jesus Christ, yet for many he has been displaced by focusing on religious practices that were unknown to the early church. The question is - Why? If a time travelling first century Christian visited a church service today he would immediately recognize most of what we do. However, he would recognize it as part of the pagan world that he, as a Christian, had been called out of. He would probably turn tail and head for the exit while thanking Jesus that he no longer needed any of that. We, on the other hand, do connect all these things to our Christian experience in the twenty-first century. Where we have a problem is in seeing how they connect to the church of the first century. That is why this book is subtitled, 'Why Do We Do It The Way We Do?' Against a backdrop of world events, from the earliest days to the present, Last Stone Standing lays out how the church came into being and how many of the accepted practices of today became entrenched within it.
Download or read book What Will We Play Today written by Jean R. Feldman and published by Brilliant Publications. This book was released on 2000 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Will We Play Today? contains 100 games based on drama, movement and music. It is sure to become a popular resource for anyone working with young children. It is said that a good game 'grows' with the children, and many of the games in this book are likely to be requested by children over and over again. The book contains games to encourage children's physical, creative and language development. The activities include listening games such as Mi Gallinita, hoop games, singing games and movement games such as Jig Jog. The games in the book are deliberately non-competitive and there is a strong emphasis on the process of playing ratheer than on winning. The games in this book offer a challenging and highly enjoyable way of providing guided play experiences for young children.
Download or read book 101 Playground Games written by Thérèse Hoyle and published by Routledge. This book was released on 2021-06-06 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.
Download or read book 101 Video Games to Play Before You Grow Up written by Ben Bertoli and published by Walter Foster Jr.. This book was released on 2017-10 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.
Download or read book Lost in a Good Game written by Pete Etchells and published by Icon Books. This book was released on 2019-04-04 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.
Download or read book The Games We Play written by Alex Pattillo and published by iUniverse. This book was released on 2003-08 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three boys spend their childhood together experiencing life in very similar ways. After spending two decades apart, their paths meet up again. How different things are for each of them now, some of it predictable, some good, some bad. This story is about how personal choices affect the outcome of our lives. More importantly, this story is about how some things that happen in our lives are clearly not a result of our choice but the intervention of One who cares more about the choices we make than we do.
Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Download or read book Scummy Mummies written by Ellie Gibson and published by Hardie Grant Publishing. This book was released on 2017-03-09 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: ‘Honest, gutsy and laugh out loud... Do your pelvic floor exercises before reading as you may pee your pants’ – Kathy Lette A celebration of parenting failures, hilarious confessions, fish fingers and wine! This is a book for anyone who’s ever dealt with a poo in the pool, cleaned up a sick in the supermarket, or gone to an important meeting without realising there’s weetabix stuck to their bum. Because let’s be honest – no matter how much we love our kids, or how good we are at parenting, everyone’s a Scummy Mummy sometimes.
Download or read book Families at Play written by Sinem Siyahhan and published by MIT Press. This book was released on 2024-07-02 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.
Download or read book Go Out and Play written by KaBOOM! (Organization) and published by Candlewick Press. This book was released on 2012 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to more than seventy classic and contemporary playground games provides instructions for such favorites as kick the can, freeze tag, and sardines, in a volume that also includes tips for adults on how to encourage and facilitate outdoor play.