Download or read book Games of Command written by Linnea Sinclair and published by Bantam. This book was released on 2007-02-27 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: The universe isn’t what it used to be. With the new Alliance between the Triad and the United Coalition, Captain Tasha “Sass” Sebastian finds herself serving under her former nemesis, biocybe Admiral Branden Kel-Paten—and doing her best to hide a deadly past. But when an injured mercenary winds up in their ship’s sick bay—and in the hands of her best friend, Dr. Eden Fynn–Sass’s efforts may be wasted. Wanted rebel Jace Serafino has information that could expose all of Sass’s secrets, tear the fragile Alliance apart—and end Sass’s career if Kel-Paten discovers them. But the biocybe has something to hide as well, something once thought impossible for his kind to possess: feelings . . . for Sass. Soon it’s clear that their prisoner could bring down everything they once believed was worth dying for—and everything they now have to live for.
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Download or read book Rules of Game written by Andrew Gordon and published by Naval Institute Press. This book was released on 2013-02-21 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foreword by Admiral Sir John Woodward. When published in hardcover in 1997, this book was praised for providing an engrossing education not only in naval strategy and tactics but in Victorian social attitudes and the influence of character on history. In juxtaposing an operational with a cultural theme, the author comes closer than any historian yet to explaining what was behind the often described operations of this famous 1916 battle at Jutland. Although the British fleet was victorious over the Germans, the cost in ships and men was high, and debates have raged within British naval circles ever since about why the Royal Navy was unable to take advantage of the situation. In this book Andrew Gordon focuses on what he calls a fault-line between two incompatible styles of tactical leadership within the Royal Navy and different understandings of the rules of the games.
Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Download or read book Ender s Game written by Orson Scott Card and published by Tor Books. This book was released on 2017-10-17 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings
Download or read book Chains of Command written by Dale Brown and published by Trident E-Book Distribution Services. This book was released on 2024-07-16 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The best military adventure writer in the country today." —Clive Cussler "A superb storyteller." —W.E.B. Griffin Hardliners gain control of Russia and motion to retake Ukraine. After detonating an atomic device in Ukraine, the United States flies in a fleet of F-111 combat planes for support—including some of the first women to fly in combat, who have something to prove.
Download or read book Official Guide to Command and Conquer written by Lee Buchanan and published by Westwood Studios. This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following the original Command and Conquer book, this text covers all the units, structures, and game data. Every mission is presentedin walk-through format. It also includes battlefield maps to lead players to an easy victory.
Download or read book Chains of Command written by W. A. McCay and published by Simon and Schuster. This book was released on 1992 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: After discovering a group of human slaves on a forbidding planet, Captain Picard and his crew sympathize with the slaves' plight but cannot interfere in a brutal slave revolt. When the "owners" return to reclaim their property, Picard and Counsellor Troi are drawn into their deadly plan of vengeance.
Download or read book Chain of Command written by Frank Chadwick and published by Baen. This book was released on 2019-03-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Military SF from legendary game creator Frank Chadwick. Lieutenant Sam Bitka finds himself commanding a starship against an alien enemy who always seems one step ahead of him. A CAPTAIN FINDS HIS CALLING Lieutenant Sam Bitka, U.S. Naval Reserve, is fed up with the military. He just wants to get back to his civilian job and leave the infighting and pettiness of careerist officers behind. Then real war breaks out as tensions between Earth and the alien Varoki boil over. As tactical officer aboard the deep space destroyer USS Puebla, Sam is thrust into the thick of things. The Varoki launch a crippling surprise attack against the Earth coalition fleet, and Sam finds himself in command of the Puebla—a job he is far from certain he can perform without screwing up. Not only must Sam deal with his stunned and reeling leaders in the human task force, he must also face down a particularly brilliant alien enemy who has made a deep study of human motivation and how to exploit it—an enemy who intends to use human indecision as a weapon to destroy the fleet. Now one freshly minted, brave new ship captain must learn what hundreds of leaders before him have discovered: THE CHAIN OF THE COMMAND STOPS HERE Praise for Chain of Command: “Chadwick’s heavy hitter succeeds at teeth-gritting action scenes, deep psychological portraits of diverse characters and societies, and abundant puzzles and mysteries. All . . . mixed in seamlessly with the vivid tragedies of war and balanced with dark humor.”—Publishers Weekly (starred review) "...strong characterization and the briskness of the plot should please. Fans of military sf and of Chadwick, in particular, should give it a look."—Booklist "Chain of Command is very smartly put together… Chadwick gets the details right, whether he's talking about the effects of prolonged weightlessness or the intricacies of geo and interstellar politics and economics… a solid piece of Mil-SF writing that pulls from many historical sources and manages to convey a lot of what the Surface Navy is like…. it isn't the steel hulls that make the navy tough, it's the sailors that crew them."—SFRevue About Come the Revolution: “[A]dventure, family secrets and humor. . . . The plot is as hard as the science Chadwick uses. . . . [E]ngages readers. First-rate science fiction; it moves at a fast pace throughout.”—Daily News of Galveston County "Chadwick offers an exciting military SF story set on the Varoki home planet of Hazz’Akato in his follow up to How Dark the World Becomes...Chadwick, a leading designer of military and science-fiction board- and role-playing games, knows his way around a battlefield...eccentric cohorts are entertaining, and a few surprises guarantee that readers will be seeing more of this series."—Booklist "This sequel to How Dark the World Becomes is a fast-paced, action-packed sf adventure. Readers new to Chadwick’s series will be able to start here without too much trouble; essential background information is given, and the author leaps straight into an original story set two years after the previous entry.”—Library Journal About How Dark the World Becomes: “How Dark the World Becomes is a crackling debut novel that speaks of great things to come! It's whip-smart, lightning-fast and character-driven—in short it has everything required to be totally satisfying. Highly recommended." —Jonathan Maberry, New York Times best-selling author of Assassin’s Code “. . . [a] far off, hard scrabble intergalactic underworld . . . fast-paced intergalactic adventure full of far-flung alien intrigue.”—Astroguyz " . . . thrilling space adventure . . . I was reminded of Jack McDevitt's Alex Benedict novels and Mark L. Van Name's Jon & Lobo adventures."—SFCrowsnest
Download or read book COMMAND Conquer written by and published by . This book was released on 1995 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Games and Dances written by William Albin Stecher and published by . This book was released on 1926 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Command I written by WOT WOW and published by Lulu.com. This book was released on with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book U S Navy Fundamentals of War Gaming written by Francis J. McHugh and published by Skyhorse Publishing Inc.. This book was released on 2013-07 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games.
Download or read book Marines written by and published by . This book was released on 1984 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Download or read book Chain of Command written by Frank Chadwick and published by Baen Books. This book was released on 2017-10-03 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lieutenant Sam Bitka, U.S. Naval Reserve, is getting used to civilian life when he is called back to active duty. Tensions between Earth and the alien Varoki are on the rise, and Sam is assiged as tactical officer aboard the deep space destroyer USS Puebla. Dispatched to the distant world of K'tok to protect human colonists, he wants nothing more than to serve out his active duty time and get back to his civilian life. But when the Varoki launch a crippling surprise attack against the Earth coalition fleet, Sam finds himself suddenly in command of the USS Puebla, a job he is far from certain he can discharge successfully. What’s more, mounting evidence points to a much larger and more sinister alien plan. Now, Sam must deal with faltering leadership in the human task force and an alien enemy who always seems one step ahead of them. Time for Sam to step up and rise to the challenge of command. Praise for Chain of Command: "...strong characterization and the briskness of the plot should please. Fans of military sf and of Chadwick, in particular, should give it a look."—Booklist About Come the Revolution: “[A]dventure, family secrets and humor. . . . The plot is as hard as the science Chadwick uses. . . . [E]ngages readers. First-rate science fiction; it moves at a fast pace throughout.”—Daily News of Galveston County "Chadwick offers an exciting military SF story set on the Varoki home planet of Hazz’Akato in his follow up to How Dark the World Becomes...Chadwick, a leading designer of military and science-fiction board- and role-playing games, knows his way around a battlefield...eccentric cohorts are entertaining, and a few surprises guarantee that readers will be seeing more of this series."—Booklist "This sequel to How Dark the World Becomes is a fast-paced, action-packed sf adventure. Readers new to Chadwick’s series will be able to start here without too much trouble; essential background information is given, and the author leaps straight into an original story set two years after the previous entry.”—Library Journal About How Dark the World Becomes: “How Dark the World Becomes is a crackling debut novel that speaks of great things to come! It's whip-smart, lightning-fast and character-driven—in short it has everything required to be totally satisfying. Highly recommended." —Jonathan Maberry, New York Times best-selling author of Assassin’s Code “. . . [a] far off, hard scrabble intergalactic underworld . . . fast-paced intergalactic adventure full of far-flung alien intrigue.”—Astroguyz " . . . thrilling space adventure . . . I was reminded of Jack McDevitt's Alex Benedict novels and Mark L. Van Name's Jon & Lobo adventures."—SFCrowsnest
Download or read book Wittgenstein s Investigations 1 133 written by Andrew Lugg and published by Psychology Press. This book was released on 2004 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 2004. Routledge is an imprint of Taylor & Francis, an informa company.