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EBookClubs

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Book Games and Activities for Media  Communication  and Cultural Studies Students

Download or read book Games and Activities for Media Communication and Cultural Studies Students written by Arthur Asa Berger and published by Rowman & Littlefield. This book was released on 2004 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on class activities and assignments used by the author over nearly forty years of teaching, Games and Activities for Media, Communication, and Cultural Studies Students is a natural accompaniment for texts in media or cultural studies and communication courses. Berger has put together a range of activities that will help students apply the ideas and concepts learned about media and communication to films, television programs, advertisements, and other media texts. It also gives tips to students and professors on how to create new games and includes a glossary of communication and cultural studies terms. Games and Activities will help turn textbook concepts into useful applications. Visit our website for sample chapters!

Book Media Analysis Techniques

Download or read book Media Analysis Techniques written by Arthur Asa Berger and published by SAGE Publications. This book was released on 2011-06-29 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the Fourth Edition of Media Analysis Techniques, author Arthur Asa Berger once again provides students with a clearly written, user-friendly, hands-on guide to media research methods and techniques. The book empowers readers to make their own analyses of the media rather than just accept how others interpret the media. Media Analysis Techniques begins by examining four techniques of media interpretation--semiotic theory, Marxist theory, psychoanalytic theory, and sociological theory--that Berger considers critical for creative people to acknowledge if they are to understand how their creations translate to the real world. Application chapters then link popular culture to these four theories. Written in an accessible style that demystifies complex concepts, it includes a glossary, study guides, and the author's own illustrations.

Book The Social  Psychological and Cultural Significance of Westerns

Download or read book The Social Psychological and Cultural Significance of Westerns written by Arthur Asa Berger and published by Cambridge Scholars Publishing. This book was released on 2023-04-26 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about cowboy Western books and two important Western films, Shane and High Noon. Its focus is on the psychological, social, and cultural significance of Westerns, a narrative genre of major importance in American popular culture. What you will find, as you read this book, is that while the stories may have relatively simple plot lines, compared to classic novels, and are based on certain formulas, their psychological significance and cultural importance is a very complicated matter. Fans of Westerns read them to entertain themselves but, as will be shown—in considerable detail—there’s more to reading Westerns, or any novel, than meets the eye. This text presents the idea that people read Westerns because these stories provide certain psychological and social pleasures, payoffs, and benefits.

Book Gizmos or  The Electronic Imperative

Download or read book Gizmos or The Electronic Imperative written by Arthur Asa Berger and published by Springer. This book was released on 2015-11-05 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gizmos or: The Electronic Imperative offers a concise series of analyses on the transformative impact of digital devices on American society. With approaches ranging from semiotic theory to psychoanalytic theory, sociological theory to personal reflection, Berger taps the span of knowledge from his prolific career to help readers better understand the role digital devices play both in their technologic, economic, and common-use forms. Using accessible, conversational language and numerous illustrations, Berger deconstructs familiar objects and media for readers ranging from field specialists to everyday cultural consumers alike.

Book 50 Ways to Understand Communication

Download or read book 50 Ways to Understand Communication written by Arthur Asa Berger and published by . This book was released on 2006 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is consciousness like an iceberg? Does advertising lead to the commodification of humans? What is the hidden meaning of fairy tales? In 50 Ways to Understand Communication, Arthur Asa Berger familiarizes readers with important concepts written by leading communication and cultural theorists, such as Saussure, LZvi-Strauss, de Certeau, Lasswell, McLuhan, Postman, and many others. Organized in fifty short segments, this concise guide covers a wide range of important ideas from psychoanalysis and semiology to humor, 'otherness, ' and nonverbal communication. Berger's clear explanations and examples surround this assortment of influential writing, walking the uninitiated through these sometimes dense theoretical works. His selections and commentary will challenge readers to reconsider the role of communication in our culture. This engaging, accessible book is essential for students of communication and anyone interested in how we communicate in a world of rapidly changing media

Book Children  Media and Playground Cultures

Download or read book Children Media and Playground Cultures written by R. Willett and published by Springer. This book was released on 2013-06-11 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on ethnographic accounts of children's media-referenced play, this book explores children's engagement with media cultures and playground experiences, analyzing a range of issues such as learning, fantasy, communication and identity.

Book How to Get a 2 1 in Media  Communication and Cultural Studies

Download or read book How to Get a 2 1 in Media Communication and Cultural Studies written by Noel R Williams and published by SAGE. This book was released on 2004-05-25 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can you succeed in media, communication and cultural studies? How can you sort out your dissertation? This guide defines the field, provides easy tips on being a good learner and supplies a trouble-shooting and problem solving guide for all aspects of your study.

Book Game Cultures

    Book Details:
  • Author : Jon Dovey
  • Publisher : McGraw-Hill Education (UK)
  • Release : 2006-05-16
  • ISBN : 0335224873
  • Pages : 184 pages

Download or read book Game Cultures written by Jon Dovey and published by McGraw-Hill Education (UK). This book was released on 2006-05-16 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

Book Proceedings of the 3rd International Conference on Language  Communication and Culture Studies  ICLCCS 2022

Download or read book Proceedings of the 3rd International Conference on Language Communication and Culture Studies ICLCCS 2022 written by Yulia Pogrebnyak and published by Springer Nature. This book was released on 2023-02-10 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. International Science and Culture Center for Academic Contacts (ISCCAC) is pleased to announce The 3rd International Conference on Language, Communication and Culture Studies (ICLCCS 2022). The conference was held on August 12-13, 2022. Due to the COVID-19 pandemic, the conference was held in on-line format. ICLCCS 2022 covers a number of problems, such as: prospects for the development of linguistics, modern approaches and topical issues of teaching foreign languages, information technologies as a medium of language existence, language as the means of intercultural communication, problems of modern translation studies and other topical issues in the interrelated fields of language, communication and culture.

Book Confronting the Challenges of Participatory Culture

Download or read book Confronting the Challenges of Participatory Culture written by Henry Jenkins and published by MIT Press. This book was released on 2009-06-05 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in blogging or podcasting). A growing body of scholarship suggests potential benefits of these activities, including opportunities for peer-to-peer learning, development of skills useful in the modern workplace, and a more empowered conception of citizenship. Some argue that young people pick up these key skills and competencies on their own by interacting with popular culture; but the problems of unequal access, lack of media transparency, and the breakdown of traditional forms of socialization and professional training suggest a role for policy and pedagogical intervention. This report aims to shift the conversation about the "digital divide" from questions about access to technology to questions about access to opportunities for involvement in participatory culture and how to provide all young people with the chance to develop the cultural competencies and social skills needed. Fostering these skills, the authors argue, requires a systemic approach to media education; schools, afterschool programs, and parents all have distinctive roles to play. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning

Book Critical Play

    Book Details:
  • Author : Mary Flanagan
  • Publisher : MIT Press
  • Release : 2013-02-08
  • ISBN : 0262518651
  • Pages : 363 pages

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Book ECGBL 2022 16th European Conference on Game Based Learning

Download or read book ECGBL 2022 16th European Conference on Game Based Learning written by Conceição Costa and published by Academic Conferences and publishing limited. This book was released on 2022-10-06 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Communication  Cultural and Media Studies  The Key Concepts

Download or read book Communication Cultural and Media Studies The Key Concepts written by John Hartley and published by Routledge. This book was released on 2003-12-16 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the third edition of an up-to-date, multi-disciplinary glossary of the concepts you are most likely to encounter in the study of communication, culture and media, with new entries and coverage of recent developments.

Book The British National Bibliography

Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2006 with total page 1884 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Computer Game Studies

Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

Book Storytelling Games

Download or read book Storytelling Games written by Doug Lipman and published by Greenwood. This book was released on 1995 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Cultures  Computer Games As New Media

Download or read book Game Cultures Computer Games As New Media written by Dovey, Jon and published by McGraw-Hill Education (UK). This book was released on 2006-05-01 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.