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EBookClubs

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Book Games Accounting Teachers Play

Download or read book Games Accounting Teachers Play written by Joy Tavano and published by . This book was released on 2006-01-01 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games Accounting Teachers Play includes a fantastic collection of creative games, activities, and strategies that will add a new dimension to the way you teach accounting. From debits and credits and T-accounts to journalizing entries and the accounting equation, this book will spark new energy and spirit in your accounting classroom. The activities have been carefully selected to offer students a variety of methods in which to learn accounting. From beach balls to doughnuts, your students will be more engaged in the hands-on learning environment this book will help you create in your classroom.

Book Business Education  UBEA  Forum

Download or read book Business Education UBEA Forum written by and published by . This book was released on 2006-10 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Using Games and Simulations for Teaching and Assessment

Download or read book Using Games and Simulations for Teaching and Assessment written by Harold F. O'Neil and published by Routledge. This book was released on 2016-03-31 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

Book The Games Teachers Play Activities and Resources for KS3 to PGCHE

Download or read book The Games Teachers Play Activities and Resources for KS3 to PGCHE written by Joanna Smithies and published by Lulu.com. This book was released on 2015-11-30 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of activities and resources ranging from low to high level learning for the busy teacher. From simple starter and plenary activities to complex group strategies to add the 'wow factor' to any classroom or workshop.

Book Handbook of Research on Acquiring 21st Century Literacy Skills Through Game Based Learning

Download or read book Handbook of Research on Acquiring 21st Century Literacy Skills Through Game Based Learning written by Lane, Carol-Ann and published by IGI Global. This book was released on 2022-01-07 with total page 958 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.

Book The Accounting Game

Download or read book The Accounting Game written by Darrell Mullis and published by Sourcebooks, Inc.. This book was released on 2008-03-01 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: A clear, easy-to-understand explanation of key financial accounting basics. The world of accounting can be intimidating. Whether you're a manager, business owner, aspiring entrepreneur, or taking a college course in accounting, you'll find yourself need to know the basics...but baffled by complicated accounting books. What if learning accounting could be as simple and fun as running a child's lemonade stand? It can. The Accounting Game presents financial information in a format so simple and so unlike a common accounting textbook, you may forget you're learning skills that will help you get ahead! Using the world of a child's lemonade stand to teach the basics of managing your finances, this book makes a dry subject fun and understandable. As you run your stand, you'll begin to understand and apply financial terms and concepts like assets, liabilities, earnings, inventory and notes payable, plus: Interactive format gives you hands-on experience Color-coded charts and worksheets help you remember key terms Step-by-step process takes you from novice to expert with ease Fun story format speeds retention of essential concepts Designed to apply what you learn to the real world The revolutionary approach of The Accounting Game takes the difficult subjects of accounting and business finance and makes them something you can easily learn, understand, remember and use! Praise for The Accounting Game: "The game approach makes the subject matter most understandable. I highly recommend it to anyone frightened by either numbers or accountants." —John Hernandis, Director of Corporate Communications, American Greetings "Fantastic Learning Tool...Don't let this book title fool you. It is not an oversimplification of accounting and financial principles. It is, however, a serious and very effective examination of a very small but progressively complex business. There are not many books available on the market that make a complex and dry subject understandable and even fun. This book successfully does just that." —Amazon Reviewer

Book Handbook of Research on Improving Learning and Motivation through Educational Games  Multidisciplinary Approaches

Download or read book Handbook of Research on Improving Learning and Motivation through Educational Games Multidisciplinary Approaches written by Felicia, Patrick and published by IGI Global. This book was released on 2011-04-30 with total page 1462 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Book Financial Games for Training

Download or read book Financial Games for Training written by John Kind and published by Routledge. This book was released on 2018-01-18 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accounting and finance have a reputation for complexity and dullness. Financial Games for Training aims to change these perceptions! It is an original collection of more than 65 brainteasers, crosswords, puzzles and quizzes plus all the solutions. They've been specially designed to bring a light-hearted but rigorous approach to the study and teaching of an otherwise 'boring' subject. Whether you're a student or executive, participant or tutor, here's the treasure chest you need to improve your grasp of finance for business. You won't think about the subject in quite the same way ever again!

Book Advances in Tourism  Technology and Systems

Download or read book Advances in Tourism Technology and Systems written by António Abreu and published by Springer Nature. This book was released on 2023-06-18 with total page 789 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features a collection of high-quality research papers presented at the International Conference on Tourism, Technology and Systems (ICOTTS 2022), held at University of Chile, Santiago de Chile, Chile, from 3 to 5 November 2022. The book is divided into two volumes, and it covers the areas of technology in tourism and the tourist experience, generations and technology in tourism, digital marketing applied to tourism and travel, mobile technologies applied to sustainable tourism, information technologies in tourism, digital transformation of tourism business, e-tourism and tourism 2.0, big data and management for travel and tourism, geotagging and tourist mobility, smart destinations, robotics in tourism, and information systems and technologies.

Book Global Perspectives on Gameful and Playful Teaching and Learning

Download or read book Global Perspectives on Gameful and Playful Teaching and Learning written by Farber, Matthew and published by IGI Global. This book was released on 2019-12-27 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.

Book ECEL 2018 17th European Conference on e Learning

Download or read book ECEL 2018 17th European Conference on e Learning written by and published by Academic Conferences and publishing limited. This book was released on 2018-11-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The European Conference on e-Learning was established 17 years ago. It has been held in France, Portugal, England, The Netherlands, Greece and Denmark to mention only a few of the countries who have hosted it. ECEL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners and individuals who are engaged in various aspects of e-Learning. Among other journals, the Electronic Journal of e-Learning publishes a special edition of the best papers presented at this conference.

Book Advancing STEM Education and Innovation in a Time of Distance Learning

Download or read book Advancing STEM Education and Innovation in a Time of Distance Learning written by González-Lezcano, Roberto Alonso and published by IGI Global. This book was released on 2022-10-21 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the recent global pandemic, educators of science and technology have had to pivot and adapt their delivery to create alternative virtual means of delivery. The COVID-19 pandemic has influenced a rapid change in teaching and learning in higher education. It is reshaping curriculum demands, the 21st century digital competence challenges, and learning technologies. These changes in education are likely to endure well past the COVID-19 pandemic, making it crucial for educators to consider teaching and learning under the perspectives of digital education and innovation. Advancing STEM Education and Innovation in a Time of Distance Learning highlights the contemporary trends and challenges in science, technology, mathematics, and engineering education. The chapters present findings and discussions of relevant research studies and theoretical frameworks for the provision of science, technology, engineering, and technical subjects. It not only presents successful practice examples from before and during the COVID-19 pandemic, but also provides useful information to assist educators in understanding the demands and challenges of digital education. Covering topics such as ethnically diverse students, foreign language learning, and mobile gamification, this premier reference source is an essential resource for educators and administrators of both K-12 and higher education, pre-service teachers, teacher educators, librarians, government officials, researchers, and academicians.

Book Enhancing Children s Cognition With Physical Activity Games

Download or read book Enhancing Children s Cognition With Physical Activity Games written by Tomporowski, Phillip and published by Human Kinetics. This book was released on 2015-01-13 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enhancing Children’s Cognition with Physical Activity Games helps you create movement-based learning experiences that build the bodies and minds of children ages 3 to 12. You’ll learn how to develop physical activities that foster cognitive development and enhance academic achievement.

Book Fair Play

    Book Details:
  • Author : Eve Rodsky
  • Publisher : Penguin
  • Release : 2021-01-05
  • ISBN : 0525541942
  • Pages : 385 pages

Download or read book Fair Play written by Eve Rodsky and published by Penguin. This book was released on 2021-01-05 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

Book ECGBL2013 Proceedings of the 6th European Conference on Games Based Learning

Download or read book ECGBL2013 Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Research Anthology on Developments in Gamification and Game Based Learning

Download or read book Research Anthology on Developments in Gamification and Game Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Book Teaching the Middle Ages through Modern Games

Download or read book Teaching the Middle Ages through Modern Games written by Robert Houghton and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-10-24 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.