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Book Gamers  Challenge

Download or read book Gamers Challenge written by George Ivanoff and published by Ford Street Publishing. This book was released on 2011 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: For Tark and Zyra, life was literally just a game, controlled by the all-powerful Designers. But then they broke the rules and life got a whole lot more complicated... And deadly. Pursued by a powerful computer virus they must locate the Ultimate Gamer with the help of some unexpected allies, and face their greatest challenge - finding a way out of the game... The action-packed sequel to Gamer's Quest.

Book The Cooperative Sports   Games Book

Download or read book The Cooperative Sports Games Book written by Terry Orlick and published by Pantheon. This book was released on 1978 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: All the fun of active sports -- without the hurt of losing The idea behind this book is simple: people should play together, not against each other. To show you how enjoyable (and challenging) that, can be, Terry Orlick has created and collected over one hundred brand-new games based on cooperation, not competition, with the perfect one for every occasion. Who can play? People of every size, shape, age, and ability, from preschoolers to senior citizens. Where can you play? In the gym, on the beach, in the swimming pool, around the playground, in the classroom, in your backyard, or even in your own living room. What do you need? Nothing fancier than a ball, a mat, or a net -- and an active imagination. What kinds of games are there? -- Completely original ones like Sticky Popcorn, Bump and Scoot, Double Bubble, Big Snake, Fish Gobbler, and Collective Beach-blanketball. -- Familiar ones like Musical Chairs and even football and hockey recycled into fun-for-all adventures. -- Games from the Arctic, New Guinea, and the People's Republic of China. -- Plus ideas for making up a whole new set of games on your own. Games nobody loses means no more disappointed players sitting on a bench or out in the first round of play -- because taking the competition out leaves more room for fun for everybody!

Book Woke Gaming

    Book Details:
  • Author : Kishonna L. Gray
  • Publisher : University of Washington Press
  • Release : 2018-11-04
  • ISBN : 0295744197
  • Pages : 280 pages

Download or read book Woke Gaming written by Kishonna L. Gray and published by University of Washington Press. This book was released on 2018-11-04 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy�s Keep Me Occupied to Momo Pixel�s Hair, Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.

Book Gamers  Challenge

Download or read book Gamers Challenge written by George Ivanoff and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: For Tark and Zyra, life was literally just a game, controlled by the all-powerful Designers. But then they broke the rules and life got a whole lot more complicated ... And deadly. Pursued by a powerful computer virus they must locate the Ultimate Gamer with the help of some unexpected allies, and face their greatest challenge - finding a way out of the game ... The action-packed sequel to Gamer's Quest.

Book Serious Games  The Challenge

Download or read book Serious Games The Challenge written by Stefan De Wannemacker and published by Springer. This book was released on 2012-10-03 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.

Book The Crystal Maze Challenge

Download or read book The Crystal Maze Challenge written by Neale Simpson and published by Headline. This book was released on 2017-10-19 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Crystal Maze is back and there's no place like dome. Packed full of over 100 new games, mind benders and riddles, with this book you can now play the ultimate game show in the playground of your own home. Join ranks with family and friends as you travel through the four iconic zones - Aztec, Industrial, Future and Medieval - guided by Maze Master Richard Ayoade. Some games are quick, so you can have a spontaneous game if you fancy, whilst others require a bit more preparation but they can all be played with household items! Test your skill, mental and physical abilities as you try to leap around your living room without touching the floor, solve puzzles and brainteasers, and complete treasure hunts around the house, all the while trying to win the crystals before heading to The Crystal Dome ... and remembering not to leave anyone locked in any cupboards! The Crystal Maze is ready and waiting ... will you start the fans please!

Book Eternal Challenge

    Book Details:
  • Author : Gala Ferriere
  • Publisher : Udon Entertainment
  • Release : 2005-11-08
  • ISBN : 9781932796247
  • Pages : 0 pages

Download or read book Eternal Challenge written by Gala Ferriere and published by Udon Entertainment. This book was released on 2005-11-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This special 15th anniversary collection contains 2 major sections covering the expansive world of Street fighter. The Art works section showcases illustrations chosen from the series' beginnings with Street fighter all the way through to the ultimate 2D fighting game, Street fighter III: 3rd strike. The History section analyzes the series' evolution over the years with in-depth observations and information."--Page 3

Book 399 Games  Puzzles   Trivia Challenges Specially Designed to Keep Your Brain Young

Download or read book 399 Games Puzzles Trivia Challenges Specially Designed to Keep Your Brain Young written by Nancy Linde and published by Workman Publishing Company. This book was released on 2021-10-12 with total page 917 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cross-train your brain. All it takes is ten to fifteen minutes a day of playing the right games. (It’s fun.) Exercising your brain is like exercising your body—with the right program, you can keep your brain young, strong, agile, and adaptable. Organized on an increasing scale of difficulty from “Warm-up” to “Merciless,” here are 399 puzzles, trivia quizzes, brainteasers, and word game that are both fun and engaging to play, and are expertly designed to give your brain the kind of workout that stimulates neurogenesis, the process of rejuvenating the brain by growing new brain cells. Target Six Key Cognitive Functions: 1. Long-Term Memory. 2. Working Memory. 3. Executive Functioning. 4. Attention to Detail. 5. Multitasking. 6. Processing Speed.

Book Gamer Trouble

    Book Details:
  • Author : Amanda Phillips
  • Publisher : NYU Press
  • Release : 2020-04-21
  • ISBN : 9781479870103
  • Pages : 0 pages

Download or read book Gamer Trouble written by Amanda Phillips and published by NYU Press. This book was released on 2020-04-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

Book Game Design

    Book Details:
  • Author : Lewis Pulsipher
  • Publisher : McFarland
  • Release : 2012-08-08
  • ISBN : 0786491051
  • Pages : 277 pages

Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Book The Mind Challenge Puzzle Book

Download or read book The Mind Challenge Puzzle Book written by Emily Cox and published by Sterling Publishing Company, Inc.. This book was released on 2002-12 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Think ordinary conundrums are just too humdrum? Do you finish crossword puzzles in ink and in no time flat? Then get ready for a serious test of your skills, with the ultimate in mental challenges. We've got crosswords of course; more than 50 tough, "regular" ones. But you'll also enjoy dozens and dozens more of different varieties, including devilish "Crushwords" where you have to put more than one letter in each square, and mind-blowing math and logic teasers known as pixel puzzles, where if your answers are correct you'll create a picture of success! And if that isn't enough, you'll also find word puzzles that demand "lateral thinking," and may well be the truest test of your abilities.

Book Adolescent Literacies and the Gendered Self

Download or read book Adolescent Literacies and the Gendered Self written by Barbara J. Guzzetti and published by Routledge. This book was released on 2012-11-12 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today’s youth live in the interface of the local and the global. Research is documenting how a world youth culture is developing, how global migration is impacting youth, how global capitalism is changing their economic and vocational futures, and how computer-mediated communication with the world is changing the literacy needs and identities of students. This book explores the dynamic range of literacy practices that are reconstructing gender identities in both empowering and disempowering ways and the implications for local literacy classrooms. As gendered identities become less essentialist, are more often created in virtual settings, and are increasingly globalized, literacy educators need to understand these changes in order to effectively educate their students. The volume is organized around three themes: gender influences and identities in literacy and literature; gender influences and identities in new literacies practices; and gender and literacy issues and policies. The contributing authors, from North America, Europe, and Australia offer an international perspective on literacy issues and practices. This volume is an important contribution to understanding the impact of the local and the global on how today’s youth are represented and positioned in literacy practices and polices within the context of 21st century global/cosmopolitan life.

Book Successful Programs for Fitness and Health Clubs

Download or read book Successful Programs for Fitness and Health Clubs written by Sandy Coffman and published by Human Kinetics. This book was released on 2007 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today's world, a club needs to offer more than state-of-the-art equipment and certified fitness instructors to recruit and retain members. You need something that will appeal to your members and keep them coming back. In Successful Programs for Fitness and Health Clubs: 101 Profitable Ideas, you will learn how to utilize programming to meet your strategic and financial goals. Written by internationally-respected programming consultant Sandy Coffman, this book will teach you exactly what programming is and how to make it work for you. Successful Programs for Fitness and Health Clubs: 101 Profitable Ideas presents more than 100 ready-to-use programs for use in fitness centers, group exercise studios, pools, gyms, and classrooms. The programs are designed to get hundreds of new members involved immediately. But the text is far more than just a program recipe book. Coffman addresses the challenges faced in programming, including teaching skills, communication skills, marketing techniques, and follow-up procedures. Her advice will help you design programs that unite members with common interests and abilities and foster a sense of belonging and commitment. Such programming leads to increased participation, reduced attrition, greater retention, more referrals, less downtime, and improved staff productivity. The text will first lay the foundation for programming by presenting the key principles and concepts that need to be considered. Part I explores -the five steps to programming success, -the 10 keys to member retention, -hiring and training the right people, -why a program director is needed, -internal and external promotions, and -niche marketing. By understanding and using the information in Part I, you can successfully implement the programs in Part II. Here you will find 101 actual programs, with numerous variations--including ideas for court sports, group exercise, and programs aimed at adults, families, kids, seniors, and women, covering a broad range of fitness levels, from beginners and intermediates to advanced participants. It also includes programming for specific time frames, such as the holiday season, spring, or summer. An activity finder located in the front of the text makes it easy to find programs based on criteria ranging from the type of activity or member to the type of special event. In addition to providing vital information for planning your programs, Successful Programs for Fitness and Health Clubs: 101 Profitable Ideas comes with a CD-ROM containing more than 60 files that will help you create support materials to get your programs started. You will find printable quizzes, flyers, score cards, invitations, scoring systems, round robin tournament schedules, and logos--most of which can be customized to include information specific to your facility, such as logo, contact names, dates, times, and more. Additional files provide templates to create T-shirts, buttons, and other promotional pieces. Headings and icons in the text indicate when to refer to the CD-ROM for certain materials. When it comes to enhancing your club offerings, follow the expert programming advice from Sandy Coffman. With it you will be able to create, implement, and deliver successful programs that will attract and retain new members and ultimately make your club a greater success.

Book Handbook of American Indian Games

Download or read book Handbook of American Indian Games written by Allan A. Macfarlan and published by Courier Corporation. This book was released on 1985-01-01 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: 150 games for camp and recreation leaders, preteen to adult level.

Book Progress in Computer Gaming and Esports  Neurocognitive and Motor Perspectives

Download or read book Progress in Computer Gaming and Esports Neurocognitive and Motor Perspectives written by Mark J. Campbell and published by Frontiers Media SA. This book was released on 2021-06-16 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Research on Transmedia Storytelling and Narrative Strategies

Download or read book Handbook of Research on Transmedia Storytelling and Narrative Strategies written by Y?lmaz, Recep and published by IGI Global. This book was released on 2018-07-06 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transmedia storytelling is defined as a process where integral elements of fiction get dispersed systematically across multiple delivery channels to create a unified and coordinated entertainment experience. This process and its narrative models have had an increasing influence on the academic world in addressing both theoretical and practical dimensions of transmedia storytelling. The Handbook of Research on Transmedia Storytelling and Narrative Strategies is a critical scholarly resource that explores the connections between consumers of media content and information parts that come from multimedia platforms, as well as the concepts of narration and narrative styles. Featuring coverage on a wide range of topics such as augmented reality, digital society, and marketing strategies, this book explores narration as a method of relating to consumers. This book is ideal for advertising professionals, creative directors, academicians, scriptwriters, researchers, and upper-level graduate students seeking current research on narrative marketing strategies.

Book Serious Games

    Book Details:
  • Author : Carlos Vaz De Carvalho
  • Publisher : Frontiers Media SA
  • Release : 2021-06-28
  • ISBN : 2889669440
  • Pages : 132 pages

Download or read book Serious Games written by Carlos Vaz De Carvalho and published by Frontiers Media SA. This book was released on 2021-06-28 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: