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Book GameMaker 101 More Tips   Tricks

Download or read book GameMaker 101 More Tips Tricks written by Ben Tyers and published by Independently Published. This book was released on 2024-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock your creativity and turn your game development dreams into reality with "101 More GameMaker Tips & Tricks." This extensive guide is a vital resource for both beginner and seasoned GameMaker developers, providing a wealth of innovative ideas to inspire your next gaming masterpiece.

Book Gamemaker 101 Even More Tips   Tricks

Download or read book Gamemaker 101 Even More Tips Tricks written by Ben Tyers and published by Independently Published. This book was released on 2024-07-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock your creativity and turn your game development dreams into reality with "101 Even More GameMaker Tips & Tricks." This extensive guide is a vital resource for both beginner and seasoned GameMaker developers, providing a wealth of innovative ideas to inspire your next gaming masterpiece.

Book GameMaker 101 Tips   Tricks

Download or read book GameMaker 101 Tips Tricks written by Ben Tyers and published by Independently Published. This book was released on 2024-06-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash your creativity and bring your game development dreams to life with "101 GameMaker Tips & Tricks." This comprehensive guide is an essential reszource for both novice and experienced developers using GameMaker, offering a treasure trove of innovative concepts to inspire your next gaming masterpiece. Inside this book, you'll find: Gameplay Mechanics: Explore a wide range of gameplay ideas, from classic platformers and puzzle games to unique hybrid genres. Each concept is designed to challenge your creativity and help you think outside the box. Level Design Tips: Learn how to create engaging and immersive levels that keep players hooked. Discover ideas for environmental puzzles, hidden secrets, and dynamic challenges that enhance replayability. Artistic Styles and Themes: Experiment with various artistic styles and themes, from retro pixel art to sleek, modern aesthetics. Find tips on color palettes, animation techniques, and visual storytelling to make your game stand out. Sound and Music Integration: Enhance your game's atmosphere with creative sound effects and music ideas. Get inspired to design unique audio experiences that complement your gameplay and elevate the overall player experience. Technical Challenges and Solutions: Tackle common technical hurdles with ease. This book offers practical advice and solutions for optimizing performance, debugging, and managing game assets efficiently. Each idea is accompanied by clear explanations, practical examples, and tips for implementation, making it easy to adapt and integrate into your projects. Whether you're looking to create your first game or seeking fresh inspiration for your next release, "101 GameMaker Tips & Tricks" is your go-to guide for unlocking the full potential of GameMaker Studio. Start your journey into the world of game development today and let your imagination run wild with 101 brilliant ideas that will captivate players and bring your gaming visions to life.

Book GameMaker

    Book Details:
  • Author : Michael Rohde
  • Publisher : John Wiley & Sons
  • Release : 2014-06-27
  • ISBN : 1118852109
  • Pages : 382 pages

Download or read book GameMaker written by Michael Rohde and published by John Wiley & Sons. This book was released on 2014-06-27 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

Book GameMaker Studio Book  Tips and Tricks

Download or read book GameMaker Studio Book Tips and Tricks written by Ben Tyers and published by CreateSpace. This book was released on 2014-02-14 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash your full potential as a game creator with this book. Jam-packed full of coding short-cuts, tips & tricks and simple answers to common problems. Instantly improve your GML skills & knowledge. Whether you're looking for simple movement code, or cool blood splatter effects, you'll find it in this book. Covers an impressive 99 topics, each with the GML code you'll need. Includes several easy to use scripts that you'll want to use in your games again and again. Learn Some Cool Coding Tricks. Solutions to Common Problems. Increase Your GML Knowledge. 99 Tips & Tricks.

Book GameMaker Language  An In Depth Guide  Soft Cover

Download or read book GameMaker Language An In Depth Guide Soft Cover written by Benjamin Anderson and published by Lulu.com. This book was released on 2015-07-28 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, HUD and GUI Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support!

Book Game Maker Studio 2 Practical Tips   Techniques

Download or read book Game Maker Studio 2 Practical Tips Techniques written by Chak Tin Yu and published by . This book was released on 2020-06 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio 2 (GM Studio 2) is the latest generation of GM. The goal of this book is to provide rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. Written for absolute beginners, this is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Book Mastering GameMaker

Download or read book Mastering GameMaker written by Frahaan Hussain and published by . This book was released on 2024-01-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mastering GameMaker: A Journey from Novice to Expert" is the definitive guide for anyone aspiring to master the art of game development using the renowned GameMaker Studio. Whether you're an absolute beginner or an intermediate user looking to refine your skills, this book offers a comprehensive and engaging path to becoming an expert in one of the most user-friendly game development platforms. The journey begins with an introduction to the fundamentals of game design and programming. You'll learn about the unique features of GameMaker's integrated development environment (IDE) and how to navigate its user-friendly interface. The early chapters are crafted to ease you into the world of game development, with practical exercises and examples to help you get comfortable with GameMaker's scripting language, GML (GameMaker Language). As you progress, the book delves deeper into advanced topics. You'll explore complex game mechanics, animations, sound integration, and the nuances of creating a visually appealing and engaging game environment. The chapters are interspersed with case studies and real-world examples, offering insights into successful game projects developed with GameMaker. "Mastering GameMaker" doesn't just teach you how to code; it empowers you to think like a game designer. The book covers essential game development principles, including level design, player engagement, and balancing gameplay. You'll learn how to bring your creative visions to life and understand what makes a game enjoyable and memorable. The latter sections of the book are dedicated to professional game development practices. Topics such as debugging, optimization, and cross-platform development are covered in detail, providing you with the knowledge to build games that can be published across various platforms, including PC, mobile, and consoles. In addition to technical skills, the book emphasizes the importance of creativity and innovation in game design. It encourages experimentation and offers tips on how to keep your ideas fresh and exciting. By the end of this journey, you'll not only have mastered GameMaker Studio but also gained a holistic understanding of game development as a craft and an art form. "Mastering GameMaker: A Journey from Novice to Expert" is more than just a book; it's a mentor that guides you through the exhilarating world of game creation. It's an essential resource for anyone passionate about making their mark in the world of indie game development.

Book GameMaker Programming By Example

Download or read book GameMaker Programming By Example written by Brian Christian and published by Packt Publishing Ltd. This book was released on 2015-12-28 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.

Book GameMaker Studio Book   a Beginner s Guide to GameMaker Studio

Download or read book GameMaker Studio Book a Beginner s Guide to GameMaker Studio written by Ben Tyers and published by Createspace Independent Publishing Platform. This book was released on 2014-03-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is now part of a set of 4 GameMaker: Studio Books - See www.GameMakerCourse.com for the full set. Learn GML as you make six computer games using the popular software GameMaker: Studio. Ideal if you're just starting out with GameMaker: Studio. If you just know the basics of GML and are looking to improve your skills, then this is the book for you. It guides you through the process of making 6 games of different genres: Tower Defence Game Brick & Ball Game Card Matching Game Hangman Game Spot The Difference Side Scrolling Shooting 250 Pages Packed Full Of Screen Shots Learn Drag & Drop and Basic GML Easy To Follow Instructions Make 6 Games Free Download Of All Resources Available As An Ebook or Paperback Learn Drag & Drop and GML as you work your way through making 6 games Step by step instructions with easy to follow screen-shots Learn to make: Hangman, Tower Defense Game, Spot The Difference, Matching Game, Side-Scrolling Shooter and a Brick and Ball Game. You'll be amazed how much you learn from this book. After working through this book you'll have the basic skills required to design and make your own games. Aimed at beginner to novice levels.

Book Gamemaker Studio Book Tips   Tricks

Download or read book Gamemaker Studio Book Tips Tricks written by Ben G. Tyers and published by Createspace Independent Pub. This book was released on 2014-09-19 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of 99 cool scripts and GML for GameMaker Studio. Learn to do lots of amazing things: zoom views, blood effects, save & load,cheat system, smoke effect, snow and rain, typewriter effect, check point system, scrolling credits and 90 more ideas to use in your games to give them a finishing touch. Suitable for all abilities.

Book An Architectural Approach to Level Design

Download or read book An Architectural Approach to Level Design written by Christopher W. Totten and published by CRC Press. This book was released on 2018-09-03 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

Book The Game Maker s Apprentice

Download or read book The Game Maker s Apprentice written by Jacob Habgood and published by Apress. This book was released on 2006-12-31 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.

Book GameMaker Essentials

    Book Details:
  • Author : Nathan Auckett
  • Publisher : Packt Publishing Ltd
  • Release : 2015-03-26
  • ISBN : 1784390518
  • Pages : 154 pages

Download or read book GameMaker Essentials written by Nathan Auckett and published by Packt Publishing Ltd. This book was released on 2015-03-26 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.

Book Teen Services 101  A Practical Guide for Busy Library Staff

Download or read book Teen Services 101 A Practical Guide for Busy Library Staff written by Megan P. Fink and published by American Library Association. This book was released on 2015-02-02 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Need to amp up teen services, but you’re short on time or not sure where to start? Teen Services 101: A Practical Guide for Busy Library Staff provides useful information that will help staff put together a basic teen services program with minimal time and hassle. The author, Megan Fink, along with contributions from Maria Kramer, provides practical tips and instructions on how to build core teen services into the overall library program. Whether you’re a new teen services librarian, or staff in a one person library, this how-to guide on teen services can help you effectively serve teen patrons. Let’s face it, teens are sometimes overlooked by libraries when it comes to services and programs. However, there are over 42 million teens in the US, which makes them a sizeable and important demographic to serve. Many of today’s teens are struggling. More are living in poverty than before and nearly 7,000 teens drop out of high school per day. By setting aside some time to increase your library’s focus on teens, you will be providing a vital service and positioning your library as an indispensable part of the community. The resources and information in this book can help you achieve that.

Book Practical GameMaker Projects

Download or read book Practical GameMaker Projects written by Ben Tyers and published by Apress. This book was released on 2018-07-09 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You’re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance – pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game apps Design and code for each of the ten game examples Try some add-ons for each of the ten games Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.

Book 101 Weird Ways to Make Money

Download or read book 101 Weird Ways to Make Money written by Steve Gillman and published by John Wiley & Sons. This book was released on 2011-07-26 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Find creative ways to make money in businesses with little competition Using interviews with unconventional entrepreneurs, the author's own wide-ranging experience with weird jobs, and extensive research, 101 Weird Ways to Make Money reveals unusual, sometimes dirty, yet profitable jobs and businesses. Whether you're looking for a job that suits your independent spirit, or want to start a new business, this unique book shows you moneymaking options you haven't considered. Most of these outside-the-box jobs don't require extensive training, and are also scalable as businesses, allowing you to build on your initial success. Jobs and businesses covered include cricket and maggot farming, environmentally friendly burials, making and selling solar-roasted coffee, daycare services for handicapped children, and many more Each chapter features a "where the money is" section on how to scale-up and be profitable Author writes a popular website and email newsletter on unusual ways to make money Whether you're seeking a new career, an additional revenue stream, or a new business idea, you will want to discover 101 Weird Ways to Make Money.