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Book Game Practice and the Environment

Download or read book Game Practice and the Environment written by Carlo Carraro and published by Edward Elgar Publishing. This book was released on 2004-01-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book summarises the latest achievements of researchers involved in the application of game theory to the analysis of environmental matters. It provides an overview of different methods and applications, and gives the reader new insights on the solutions to complex environmental problems. The authors investigate various game theoretic approaches, including cooperative and non-cooperative game theory, and analyse both dynamic and static games. They illustrate the application of these approaches to global and local environmental problems, and present novel but effective tools to support environmental policy making. In particular, they focus on three important issues; climate negotiations and policy, the sharing of environmental costs, and environmental management and pollution control.

Book 50 Games for Going Green

Download or read book 50 Games for Going Green written by Carol Scaini and published by Human Kinetics. This book was released on 2012 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Presents a range of activities that teach environmental concepts, including fitness challenges, relay races, cooperative games, and literacy and drama activities."--Page 4 of cover.

Book Playing Nature

    Book Details:
  • Author : Alenda Y. Chang
  • Publisher : U of Minnesota Press
  • Release : 2019-12-31
  • ISBN : 145296226X
  • Pages : 281 pages

Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Book Designing Pro Environmental Games

Download or read book Designing Pro Environmental Games written by Clayton Whittle and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Climate change poses one of the most critical challenges of our time, necessitating systematic change and individual actions to combat the crisis. Games, both digital and analogue, have the potential to empower individuals as pro-environmental actors. However, academically driven, research-based serious games often have limited scope and audience, while commercially successful games lack valid research on incorporating environmental messaging. This dissertation aims to bridge the research-industry divide by conducting design workshops with game industry professionals through the United Nations Green Game Jam. The workshops introduce an evidence-based environmental game design framework, connecting environmental psychology and serious game design strategies. The objectives are to understand how designers interact with research-supported strategies, foster industry-research collaboration, and gain insights into advancements in serious game design. Four themes emerge from the investigation, reflecting the iterative design process, theoretical connections, comparisons with popular games, and the teams' shared understanding of relevant theories. The designs proposed through the workshop align strongly with evidence-based environmental education and serious game design theories, offering potential for empowering climate action. The dissertation follows a traditional structure, including a literature review on environmental education and serious game design theories, the creation process of the Environmental Game Design Playbook, workshop methodologies, data collection, and analysis approaches. The study's contributions include evidence of learning and agency among participants, insights into design processes, and a theoretical framework for mixed reality climate action games. These contributions have significant implications for industry and academic practice in pro-environmental game design.

Book Sport Management and the Natural Environment

Download or read book Sport Management and the Natural Environment written by Jonathan M. Casper and published by Routledge. This book was released on 2015-05-01 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: With climate change and other environmental issues becoming increasingly prominent, any successful sport organization now has to incorporate environmental concerns into their business strategy, while all sport managers must understand how to implement environmental initiatives into their everyday business. Sport Management and the Natural Environment is the first book to introduce environmental theory and best practice in the context of sport management, demonstrating how sport organizations can become more effective and sustainable, and exploring the important advocacy role that sport organizations have in local and global communities. It considers the unique social, economic and political space that sport occupies in society, and examines the most important practical managerial issues related to sport and the environment, including: Facilities Finance and accounting Leadership Marketing, communication and digital media Operations Stakeholder relations Strategic planning Including contributions from leading academics and practitioners, Sport Management and the Natural Environment is the perfect foundation text for any course touching on environmental issues or social responsibility in sport, and essential reading for any sport manager looking to improve their professional practice.

Book Understanding Game based Approaches for Improving Sustainable Water Governance

Download or read book Understanding Game based Approaches for Improving Sustainable Water Governance written by Wietske Medema and published by MDPI. This book was released on 2020-04-28 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.

Book Guide on Simulation and Gaming for Environmental Education

Download or read book Guide on Simulation and Gaming for Environmental Education written by John Taylor and published by . This book was released on 1985 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Among various possible pedagogical approaches which favor the integration of an environmental dimension into educational processes, gaming and simulation seem particularly suitable to environmental education. Environmental games and simulations reproduce in a simplified and didactical manner the complex nature of concrete environmental problems. The game situation can take into account various factors as well as the values, interests, and behavioral patterns of different social actions (e.g., scientists, government officials, or the general public) which are likely to contribute to the generation and solution of environmental problems. Games and simulation provide the student-players with a framework which helps them to appraise situations in a multidisciplinary perspective, reveals the importance of balancing group values and interests in the solution of environmental problems, and prepares them for efficient decision making. This guide on the design of simulation and gaming aims at providing basic practical knowledge for the purpose of stimulating specialists in charge of curricula and materials development, as well as teachers, to adapt existing games and simulations to their particular situations or to develop original materials of a similar kind. The guide comprises two parts. The first develops fundamentals of gaming and simulation design; the second provides examples of games, including a specific game devised for generating other games. (CW)

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Cognitive Development in Digital Contexts

Download or read book Cognitive Development in Digital Contexts written by Fran C. Blumberg and published by Academic Press. This book was released on 2017-07-05 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in Digital Contexts investigates the impact of screen media on key aspects of children and adolescents’ cognitive development. Highlighting how screen media impact cognitive development, the book addresses a topic often neglected amid societal concerns about pathological media use and vulnerability to media effects, such as aggression, cyber-bullying and Internet addiction. It addresses children and adolescents’ cognitive development involving their interactions with parents, early language development, imaginary play, attention, memory, and executive control, literacy and academic performance. Covers the impact of digital from both theoretical and practical perspectives Investigates effects of digital media on attention, memory, language and executive functioning Examines video games, texting, and virtual reality as contexts for learning Explores parent-child interactions around media Considers the development of effective educational media Addresses media literacy and critical thinking about media Considers social policy for increasing access to high quality education media and the Internet Provides guidance for parents on navigating children’s technology usage

Book Corporate Culture and Environmental Practice

Download or read book Corporate Culture and Environmental Practice written by Jennifer A. Howard-Grenville and published by Edward Elgar Publishing. This book was released on 2007 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jennifer Howard-Grenville has put together a timely and sparkling narrative of environmental advocacy within a highly successful, well managed and technically sophisticated organization. Corporate Culture and Environmental Practice is rich in ethnographic detail and wonderfully telling of the struggles structurally marginalized environmental specialists take part in when trying to balance immediate cost, schedule and production targets with long-term social and environmental risks. A blend of Mary Douglas, Karl Weick and Charles Perrow, this is a must read for students of organizations as well as the rest of us who worry about the fate of the planet. John Van Maanen, Massachusetts Institute of Technology, US Jennifer Howard-Grenville has hit the nail on the head technology is not the cause of our environmental problems; culture is. In Corporate Culture and Environmental Practice, she deftly shows us that the norms and practices that guide the way we think about our relationship with the natural environment are the critical point at which to understand the development of the technologies that facilitate that interface. Written from first-hand experiences, this book is a thoughtful and revealing glimpse into the culture of a company that only an accomplished organizational scholar can provide. Andrew J. Hoffman, University of Michigan, US Corporate Culture and Environmental Practice is an outstanding study that looks inside a firm to understand conditions under which it adopted superior environmental practices. It makes a persuasive case for not modeling firms as unitary actors. This careful and well-written study will be useful to both environmental policy scholars and practitioners. Aseem Prakash, University of Washington, US This book breaks new ground in understanding the generally difficult process of selling peripheral, in this case, environmental or sustainability initiatives to the mainstream culture of a firm. To those who seek to be change agents, it offers powerful ideas toward success for such intentions. But this book is not only for those on the outside of the mainstream; it offers lessons for anyone seeking change, even at the top. John R. Ehrenfeld, former Director, MIT Technology, Business, and Environment Program, US Although much has been written about how corporations deal with environmental problems, few books delve into the inner-workings of a company seeking to deal with environmental demands as deeply as Corporate Culture and Environmental Practice. Through first-hand observation, Howard-Grenville provides unique insights into the cultural factors that shape environmental management decisions in a major semiconductor manufacturing firm. By analyzing those decisions through a framework that relates internal and external factors, she provides a new cultural perspective on corporate environmental practices that should be of strong interest to both business leaders and students of corporate environmental management. Dennis A. Rondinelli, University of North Carolina-Chapel Hill and Duke University, US Culture patterns of meaning and associated actions speaks volumes about what matters and what doesn t. Jennifer Howard-Grenville s study describes how corporate culture enables organizational change in some instances, or blocks it in others. As the need for corporate response to increasingly vital environmental issues looms more important, we need change models to help companies adapt to new realities. This study is vital 0reading for scholars and practitioners who care about the future. Jim Post, Boston University, US I found the writing style very engaging. The author writes clearly and with little jargon. She makes the technology come alive and gives a feel for elements that might be very complex in the hands of another writer. Alfred Marcus, University of Minnesota, US This innovative book explores from an insider s perspective a company s environmental decisions and actions. Based on clo

Book Learner Centered Teaching Activities for Environmental and Sustainability Studies

Download or read book Learner Centered Teaching Activities for Environmental and Sustainability Studies written by Loren B. Byrne and published by Springer. This book was released on 2016-03-21 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learner-centered teaching is a pedagogical approach that emphasizes the roles of students as participants in and drivers of their own learning. Learner-centered teaching activities go beyond traditional lecturing by helping students construct their own understanding of information, develop skills via hands-on engagement, and encourage personal reflection through metacognitive tasks. In addition, learner-centered classroom approaches may challenge students’ preconceived notions and expand their thinking by confronting them with thought-provoking statements, tasks or scenarios that cause them to pay closer attention and cognitively “see” a topic from new perspectives. Many types of pedagogy fall under the umbrella of learner-centered teaching including laboratory work, group discussions, service and project-based learning, and student-led research, among others. Unfortunately, it is often not possible to use some of these valuable methods in all course situations given constraints of money, space, instructor expertise, class-meeting and instructor preparation time, and the availability of prepared lesson plans and material. Thus, a major challenge for many instructors is how to integrate learner-centered activities widely into their courses. The broad goal of this volume is to help advance environmental education practices that help increase students’ environmental literacy. Having a diverse collection of learner-centered teaching activities is especially useful for helping students develop their environmental literacy because such approaches can help them connect more personally with the material thus increasing the chances for altering the affective and behavioral dimensions of their environmental literacy. This volume differentiates itself from others by providing a unique and diverse collection of classroom activities that can help students develop their knowledge, skills and personal views about many contemporary environmental and sustainability issues. ​ ​ ​

Book The Big Book of Conflict Resolution Games  Quick  Effective Activities to Improve Communication  Trust and Collaboration

Download or read book The Big Book of Conflict Resolution Games Quick Effective Activities to Improve Communication Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Book How Gamification Can Help Your Business Engage in Sustainability

Download or read book How Gamification Can Help Your Business Engage in Sustainability written by Paula Owen and published by Routledge. This book was released on 2017-09-08 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtually unknown just a few years ago, gamification is fast emerging as a user engagement and behaviour change tool that succeeds where other tactics and strategies have failed. It's the new "business tech trend to watch", and is already being tested in a diverse range of sectors.Not only useful for strengthening communication and engagement and as a potent behaviour change agent, it is also being advocated as a uniquely effective tool for stimulating innovative thinking and new ideas. In the environmental sector, "eco-gamification" is showing early promise in sustainable transport, employee engagement, energy and recycling, and its potential for other sectors is clear.This book contains all the information businesses and other organizations need to make an informed decision about whether to adopt gamification as part of their own business and sustainability strategies – and the tools to get started. Owen's expert investigation outlines the latest theory, tactics and strategies, draws together emerging best practice and points to stand-out successes in the health and fitness, medical research, and financial sectors, as well as early successes in "eco-gamification".Whether the people you are engaging are customers, citizens, employees, shareholders, executives or board members, if you're an organization concerned with enhancing environmental sustainability, and you want your efforts to make a real and lasting difference, this book is for you.

Book Serious Educational Games

Download or read book Serious Educational Games written by and published by BRILL. This book was released on 2008-01-01 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Educational Games: From Theory to Practice focuses on experiences and lessons learned through the design, creation and research in the Serious Education Games Movement. Serious Games is a term coined for the movement that started in 2003 for using commercial video game technology for teaching and learning purposes.

Book 10th European Conference on Games Based Learning

Download or read book 10th European Conference on Games Based Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page 1041 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introduction to Environmental Impact Assessment

Download or read book Introduction to Environmental Impact Assessment written by Bram F. Noble and published by Oxford University Press, USA. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical, step-by-step introduction to environmental impact assessment examines EIA tools, procedures, and methodology while taking into account both physical and human environments. With its interdisciplinary approach and extensive Canadian case studies, this text exposes students to EIA at work in the real world.

Book Environmental Health Practice in Recreational Areas

Download or read book Environmental Health Practice in Recreational Areas written by United States. Public Health Service. Division of Environmental Engineering and Food Protection and published by . This book was released on 1965 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: