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Book Game Testing

    Book Details:
  • Author : Charles P. Schultz
  • Publisher : Mercury Learning and Information
  • Release : 2016-09-15
  • ISBN : 1944534423
  • Pages : 483 pages

Download or read book Game Testing written by Charles P. Schultz and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Book Game On  2021

Download or read book Game On 2021 written by Scholastic and published by Game On!. This book was released on 2020-01-11 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Check out the ultimate annual video game guide from Scholastic AFK! Game On! 2021 is full of the latest information on the hottest games of 2021, how they were developed, and how to beat them. Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hottest new ones coming in 2021! Game On! 2021 is the most comprehensive guide to all the best games, tech, and streamers, featuring a bunch of the year's greatest gaming moments. This complete guide is packed with secrets, stats, tips, and tricks for all your favorite games. All games featured in AFK's Game On! 2021 are rated T for Teen or younger -- perfect for young gamers.

Book One Game at a Time

Download or read book One Game at a Time written by Harnarayan Singh and published by McClelland & Stewart. This book was released on 2020-09-22 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: INSTANT NATIONAL BESTSELLER From the distinct and vibrant voice behind Hockey Night in Canada Punjabi comes the story of pursuing a dream and defying the odds, reminding us all of hockey's power to unite. BoninoBoninoBonino! Ask a hockey fan if they have heard the wonderfully electric call of Nick Bonino's overtime-winning goal from the 2016 Stanley Cup Final and they will almost surely answer with a resounding yes! That's because video clips of the Hockey Night in Punjabi broadcast immediately went viral, amplifying the profile of Harnarayan Singh, the voice behind the call. Growing up in small-town Alberta, Harnarayan was like many other kids who dreamed about a life within the sanctum of the game they idolized. There was only one small difference--he didn't look like any of the other kids. And when he sat down on Saturday nights to tune in to Hockey Night in Canada with the rest of the nation, he couldn't ignore the fact that the broadcasters or analysts didn't look like him either. Undeterred, Harnarayan worked his way from calling imaginary hockey games with his plastic toy microphone as a child, to funding secret flights from Calgary to Toronto every weekend in the early days of Hockey Night in Punjabi, to making history as the first Sikh to broadcast an NHL game in English. Full of heart, humour, and bursting with personality (and maybe a few family prayers for Wayne Gretzky), One Game at a Time is the incredible and inspiring story of how Harnarayan Singh broke through the longstanding barriers and biases of the sport he loves. But more than that, Harnarayan blends his unabashed love of hockey with a refreshing and necessary positive message about what it means to be a Canadian in the world, making him one of the most influential ambassadors of the game today.

Book Back in the Game

Download or read book Back in the Game written by Steve Scalise and published by Center Street. This book was released on 2018-11-13 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: The "gripping and inspiring" true story (Washington Examiner) of how Congressman Steve Scalise survived a political mass shooting and returned to Congress with the help of his friends, family, and faith. On the morning of June 14, 2017, at a practice field for the annual Congressional Baseball Game, a man opened fire on the Republican team, wounding five and nearly killing Louisiana congressman Steve Scalise. In heart-pounding fashion, Scalise's minute-by-minute account tells not just his own harrowing story, but the stories of heroes who emerged in the seconds after the shooting began and worked to save his life and the lives of his colleagues and teammates. Scalise delves into the backgrounds of each hero, seeking to understand how everyone wound up right where they needed to be, right when they needed to be there, and in possession of just the knowledge and experience they needed in order to save his life. Scalise takes us through each miracle, and each person who experienced it. He brings us the story of Rep. Brad Wenstrup, an Army Reserve officer and surgeon whose combat experience in Iraq uniquely prepared him for the attack that morning; of the members of his security detail, who acted with nearly cinematic courage; of the police, paramedics, helicopter pilots, and trauma team who came together to save his life. Most important, it tells of the citizens from all over America who came together in ways big and small to help one grateful man, and whose prayers lifted up Scalise during the worst days of his hospitalization. As we follow the gripping, poignant, and ultimately inspiring story, we begin to realize what Scalise learned firsthand in real time: that Americans look out for each other, and that there is far more uniting us than dividing us.

Book Game On

    Book Details:
  • Author : Dustin Hansen
  • Publisher : Macmillan
  • Release : 2016-11-22
  • ISBN : 1250080959
  • Pages : 369 pages

Download or read book Game On written by Dustin Hansen and published by Macmillan. This book was released on 2016-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A middle-grade nonfiction book about the history and impact on pop culture of video games"--

Book One Great Game

Download or read book One Great Game written by Don Wallace and published by Simon and Schuster. This book was released on 2007-11-01 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than a century, no Number 1 and Number 2 high schoolfootball team had ever met -- until October 6, 2001 One Great Game This is the story of two teams -- Concord De La Salle, a private Catholic school in an upscale Northern California suburb, and Long Beach Poly, a proud public institution from a blue-collar SoCal seaport -- striving to achieve the same goal: the all-American dream. In this supercharged account of the first-ever national high-school championship game, acclaimed sports journalist -- and former Poly varsity football player -- Don Wallace goes out onto the field and straight into the heart of each team. One Great Game offers a rare look at the world of young-adult sportsmanship, featuring up-close and personal interviews with the team players and their families, coaches and cheerleaders, rabid fans and sworn enemies. The result is a powerful piece of sports literature in the tradition of the classic Friday Night Lights. More than a book about football, One Great Game is an engaging cultural history about twenty-first-century American life.

Book Number Game 1

    Book Details:
  • Author : Khurana Rohit
  • Publisher : Pearson Education India
  • Release : 2007-09
  • ISBN : 9788131704875
  • Pages : 152 pages

Download or read book Number Game 1 written by Khurana Rohit and published by Pearson Education India. This book was released on 2007-09 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book One Up

    Book Details:
  • Author : Joost van Dreunen
  • Publisher : Columbia University Press
  • Release : 2020-10-06
  • ISBN : 0231552211
  • Pages : 317 pages

Download or read book One Up written by Joost van Dreunen and published by Columbia University Press. This book was released on 2020-10-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.

Book More Than a Game

Download or read book More Than a Game written by Cynthia Lee A. Pemberton and published by UPNE. This book was released on 2002 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of the crusade for gender equity in sport and for compliance with Title IX at a small, liberal arts college in northwest Oregon.

Book One on One

    Book Details:
  • Author : John Feinstein
  • Publisher : Little, Brown
  • Release : 2011-12-05
  • ISBN : 0316192198
  • Pages : 376 pages

Download or read book One on One written by John Feinstein and published by Little, Brown. This book was released on 2011-12-05 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Feinstein's illuminating recollections from two decades of interviews with sports legends. John Feinstein's career is a sports fan's dream-a lifetime of encounters with the great figures in sports, not just on the field, but in the locker room and behind the scenes with legends like Bob Knight, Dean Smith, Mike Krzyzewski, Jack Nicklaus, Tiger Woods, and John McEnroe. Since his days as a young Washington Post journalist, Feinstein has written twenty-eight books and countless magazine articles and newspaper columns, covering college basketball, golf, tennis, baseball, and very nearly every sport in between. He has told us of victory and defeat, of athletes and coaches we love -- and love to hate. But some of his best stories have been left untold, until now. One on One is an incredible portal into the sports we love-from the box scores and the pageantry of game night and into the hard work and intensity that turn players and coaches into legends.

Book 3D Game Programming All in One

Download or read book 3D Game Programming All in One written by Kenneth C. Finney and published by Cengage Learning. This book was released on 2012-12-03 with total page 1152 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

Book Game Dev Stories Volume 1

    Book Details:
  • Author : David L. Craddock
  • Publisher : CRC Press
  • Release : 2021-08-26
  • ISBN : 1000433927
  • Pages : 190 pages

Download or read book Game Dev Stories Volume 1 written by David L. Craddock and published by CRC Press. This book was released on 2021-08-26 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

Book Ready Player One

    Book Details:
  • Author : Ernest Cline
  • Publisher : Ballantine Books
  • Release : 2011-08-16
  • ISBN : 0307887456
  • Pages : 386 pages

Download or read book Ready Player One written by Ernest Cline and published by Ballantine Books. This book was released on 2011-08-16 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

Book The Only Game in Town

Download or read book The Only Game in Town written by Mohamed A. El-Erian and published by Random House. This book was released on 2016-01-26 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER • A roadmap to what lies ahead and the decisions we must make now to stave off the next global economic and financial crisis, from one of the world’s most influential economic thinkers and the author of When Markets Collide • Updated, with a new chapter and author’s note “The one economic book you must read now . . . If you want to understand [our] bifurcated world and where it’s headed, there is no better interpreter than Mohamed El-Erian.”—Time Our current economic path is coming to an end. The signposts are all around us: sluggish growth, rising inequality, stubbornly high pockets of unemployment, and jittery financial markets, to name a few. Soon we will reach a fork in the road: One path leads to renewed growth, prosperity, and financial stability, the other to recession and market disorder. In The Only Game in Town, El-Erian casts his gaze toward the future of the global economy and markets, outlining the choices we face both individually and collectively in an era of economic uncertainty and financial insecurity. Beginning with their response to the 2008 global crisis, El-Erian explains how and why our central banks became the critical policy actors—and, most important, why they cannot continue is this role alone. They saved the financial system from collapse in 2008 and a multiyear economic depression, but lack the tools to enable a return to high inclusive growth and durable financial stability. The time has come for a policy handoff, from a prolonged period of monetary policy experimentation to a strategy that better targets what ails economies and distorts the financial sector—before we stumble into another crisis. The future, critically, is not predestined. It is up to us to decide where we will go from here as households, investors, companies, and governments. Using a mix of insights from economics, finance, and behavioral science, this book gives us the tools we need to properly understand this turning point, prepare for it, and come out of it stronger. A comprehensive, controversial look at the realities of our global economy and markets, The Only Game in Town is required reading for investors, policymakers, and anyone interested in the future.

Book The History Of Game Theory  Volume 1

Download or read book The History Of Game Theory Volume 1 written by Mary-Ann Dimand and published by Routledge. This book was released on 1996-08-08 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Theory - the formal modelling of conflict and cooperation - first emerged as a recognized field with a publication of John von Neumann and Oskar Morgenstern's Theory of Games and Economic Behaviour in 1944. Since then, game-theoretic thinking about choice of strategies and the interdependence of people's actions has influenced all the social s

Book Trapped in a Video Game

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!

Book Virtual  Augmented Reality and Serious Games for Healthcare 1

Download or read book Virtual Augmented Reality and Serious Games for Healthcare 1 written by Minhua Ma and published by Springer Science & Business. This book was released on 2014-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.