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Book Go

    Go

    Book Details:
  • Author : Ch'i-hun Cho
  • Publisher : Kiseido Publishing Company
  • Release : 2018-11-13
  • ISBN : 9784906574506
  • Pages : 138 pages

Download or read book Go written by Ch'i-hun Cho and published by Kiseido Publishing Company. This book was released on 2018-11-13 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go is a strategy game played throughout eastern Asian for thousands of years. This introduction to the game presents rules, tactics, and strategies.

Book Deep Learning and the Game of Go

Download or read book Deep Learning and the Game of Go written by Kevin Ferguson and published by Simon and Schuster. This book was released on 2019-01-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Book Go  More Than a Game

Download or read book Go More Than a Game written by Peter Shotwell and published by Tuttle Publishing. This book was released on 2011-04-11 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

Book The Tengu s Game of Go

    Book Details:
  • Author : Lian Hearn
  • Publisher : Macmillan
  • Release : 2016-09-27
  • ISBN : 0374536341
  • Pages : 257 pages

Download or read book The Tengu s Game of Go written by Lian Hearn and published by Macmillan. This book was released on 2016-09-27 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this final book in the series, "the rightful emperor is lost; illness and murder give rise to suspicions and make enemies of allies. Unrest rules the country. Only Shika can end the madness by returning the Lotus Throne to its rightful ruler"--Amazon.com.

Book The Game of Go  the National Game of Japan

Download or read book The Game of Go the National Game of Japan written by Arthur Smith and published by Legare Street Press. This book was released on 2022-10-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

Book The Infinite Game

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Book Go for Beginners

Download or read book Go for Beginners written by Kaoru Iwamoto and published by Pantheon. This book was released on 1977-03-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.

Book The Game of Let s Go

Download or read book The Game of Let s Go written by Hervé Tullet and published by Phaidon Press. This book was released on 2011-03-30 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encourages children to follow a green, fuzzy line, with their finger, from page to page while they use their imagination. On board pages.

Book In the Beginning

    Book Details:
  • Author : Ikuro Ishigure
  • Publisher :
  • Release : 1998-09-01
  • ISBN : 9784906574100
  • Pages : 152 pages

Download or read book In the Beginning written by Ikuro Ishigure and published by . This book was released on 1998-09-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Korean Games with Notes on the Corresponding Games of China and Japan

Download or read book Korean Games with Notes on the Corresponding Games of China and Japan written by Stewart Culin and published by . This book was released on 1895 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Go Fish

    Book Details:
  • Author : Wendy Boccuzzi
  • Publisher :
  • Release : 2001
  • ISBN : 9781572813083
  • Pages : 0 pages

Download or read book Go Fish written by Wendy Boccuzzi and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Magic of Go

    Book Details:
  • Author : Ch'i-hun Cho
  • Publisher : Ishi Press International
  • Release : 1988
  • ISBN : 9784871870412
  • Pages : 174 pages

Download or read book The Magic of Go written by Ch'i-hun Cho and published by Ishi Press International. This book was released on 1988 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique introduction to the game and culture of GO, and the first book in a series by Chikun, this step-by-step approach takes readers from the basic rules to advanced play, and includes fascinating information about the game itself.

Book Game of Go

    Book Details:
  • Author : Arthur Smith
  • Publisher : Tuttle Publishing
  • Release : 2011-07-12
  • ISBN : 146290047X
  • Pages : 254 pages

Download or read book Game of Go written by Arthur Smith and published by Tuttle Publishing. This book was released on 2011-07-12 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Passing from China, where it was developed over 3,000 years ago, to Japan, where it today commands a vast and enthusiastic following, Go is probably the oldest intellectual game in the world. Similar to chess, it leaves nothing to chance, requiring great strategy and carefully plotted campaigns to achieve an impregnable position, block enemies from lines of communication and win a series of battles. To penetrate this complicated, challenging game requires a great guide— and this is it. Unsurpassable in its clarity and comprehensiveness, The Game of Go has been the classic guide to the game since it was first published in 1956.

Book How to Make a Game

    Book Details:
  • Author : Minhaz-Us-Salakeen Fahme
  • Publisher : Apress
  • Release : 2021-05-25
  • ISBN : 9781484269169
  • Pages : 278 pages

Download or read book How to Make a Game written by Minhaz-Us-Salakeen Fahme and published by Apress. This book was released on 2021-05-25 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will Learn Discover the fundamentals of game design See some intermediate coding tricks to make your games better Grasp the pitfalls to avoid while designing and programming games Master the different conventions and practices for file naming and structuring your projects Who This Book Is For People who want to make games. Basic programming experience is assumed.

Book Learn to Play Go

    Book Details:
  • Author : Janice Kim
  • Publisher :
  • Release : 2011-04-01
  • ISBN : 9780964479654
  • Pages : 236 pages

Download or read book Learn to Play Go written by Janice Kim and published by . This book was released on 2011-04-01 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Palace of Memory is the fifth volume of the award-winning Learn to Play Go series. Covers some principles of the opening and the endgame and of something called "shape." Good shape is an intersection between tactics and strategy. Shows some of the templates of basic shape and thier use in fighting. Contains guides to the opening. Shows how to calculate the size of endgame moves. Includes self-test section.

Book The Game of Go

Download or read book The Game of Go written by Arthur Smith and published by BookRix. This book was released on 2014-06-02 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game of Go by Arthur Smith (1870-1929), first published in 1908. This book is intended as a practical guide to the game of Go. It is especially designed to assist students of the game who have acquired a smattering of it in some way and who wish to investigate it further at their leisure. Go (Chinese: weiqi, Japanese: igo, Korean: baduk, Vietnamese: cờ vây, common meaning: "encircling game") is a board game for two players that originated in China more than 2,500 years ago. The game is noted for being rich in strategy despite its relatively simple rules. According to chess master Emanuel Lasker: "The rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play Go."

Book All about Thickness Understanding Moyo and Influence

Download or read book All about Thickness Understanding Moyo and Influence written by Ishida Yoshio and published by . This book was released on 1990 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: All about Thickness Understanding Moyo and Influence A completely new kind of go book. Two-color printing makes the advanced concepts of thickness and influence graphically clear - and instantly understandable. Most go books are top heavy with text and endless exploratory diagrams. Ishida's approach in this book is the opposite - large diagrams, simple explanations, a minimum of mind-numbing text - yet this is the most successful attempt in the go literature to convey to go players at all levels the secrets of building thickness and making effective use of influence. How do you build influence? In what areas of the board should you aim to control? In what directions to the stones exert their force? How close should you approach a strung enemy position? How many points can you expect to convert a thick position into? The answers to these questions and many other questions will be apparent at a glance when you read this book. All about thickness, the first book of its kind, was a best seller in Japan. Go players around the world should find th English version as Japanese go fans.