Download or read book Race for the Stars written by Jennifer Liberts Weinberg and published by Random House Books for Young Readers. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Barbie goes inside a new video game. Can she stop the nasty virus that's trying to take it over?"--Back cover.
Download or read book Game On written by Dustin Hansen and published by Feiwel & Friends. This book was released on 2016-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Download or read book Sonic Sonic the Hedgehog Hero written by Kenny Abdo and published by ABDO. This book was released on 2020-08-01 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title focuses on video game hero Sonic the Hedgehog! It breaks down the origin of his character, explores the Sonic the Hedgehog franchise, and his legacy. This hi-lo title is complete with thrilling and colorful photographs, simple text, glossary, and an index. Aligned to Common Core Standards and correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.
Download or read book Game Character Development with Maya written by Antony Ward and published by Pearson Education. This book was released on 2005 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great games have great characters: This comprehensive guide shows users how to create them using Maya 3D modelling software!
Download or read book Pro HTML5 Games written by Aditya Ravi Shankar and published by Apress. This book was released on 2013-01-29 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your next game on a bigger scale with Pro HTML5 Games. This book teaches you the essentials of advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games! Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, you’ll learn how to do the following: Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API This book will help you take your HTML5/JavaScript programming experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro.
Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Download or read book Hero s Guide written by J. D. Wiker and published by . This book was released on 2003-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guidebook that presents players with new options for Star Wars characters.
Download or read book Mega Man Mega Powered Hero written by Kenny Abdo and published by ABDO. This book was released on 2021-12-15 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title focuses on video game hero Mega Man! It breaks down the origin of his character, explores the Mega Man franchise, and his legacy. This hi-lo title is complete with thrilling and colorful photographs, simple text, glossary, and an index. Aligned to Common Core Standards and correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.
Download or read book What Is a Game written by Gaines S. Hubbell and published by McFarland. This book was released on 2020-02-14 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.
Download or read book Game Writing written by Chris Bateman and published by Bloomsbury Publishing USA. This book was released on 2021-01-28 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Download or read book Macromedia Flash MX Game Design Demystified written by Jobe Makar and published by Macromedia Press. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Download or read book Super heroes written by Wendy Haslem and published by New Academia Publishing, LLC. This book was released on 2007 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection explores contemporary superhero narratives, including comic books and films, in a wider mythic context. Since the 1930s superheroes have come to dominate a variety of media formats. Why are audiences so fascinated with heroes, and what makes the idea of heroes so necessary in society?
Download or read book Strategy Game Front written by RD king and published by 大賢者外語. This book was released on with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get All The Support And Guidance You Need To Be A Success At Strategy Games! Strategy games have become one of the most commonly played online games by millions of gamers from various parts of the world. If you are among those who would like to become a better strategy game player, you will surely be interested in learning the best and most effective strategies that will make you a master of these amazing online games. In this book, you can find some of the unknown and yet to be revealed strategies that will help you become the best strategy game player in no time at all. Below are the information that you are about to learn: Strategy Game Basics About Campaigns Learning To Use Tutorials Learning About Resources And How To Use Them Learning About Colonies And Objectives Objectives And Minions Combats And Forces Being A Hero In A Strategy Game The Best Strategy Games
Download or read book The Hero Reloaded written by Rosario López Gregoris and published by John Benjamins Publishing Company. This book was released on 2020-03-15 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: What was a hero in Classical Antiquity? Why is it that their characteristics have transcended chronological and cultural barriers while they are still role models in our days? How have their features changed to be embodied by comic superheroes and film? How is their essence vulgarized and turned into a mass consumption product? What has happened with their literary and artistic representation along centuries of elitist Western culture? This book aims at posing these and other questions about heroes, allowing us to open a cultural reflection over the role of the classical world in the present, its meaning in mass media, and the capacity of the Greek and Roman civilizations to dialogue with the modern world. This dialogue offers a glimpse into modern cultural necessities and tendencies which can be seen in several aspects, such as the hero’s vulnerability, the archetype’s banalization, the possibility to extend the heroic essence to individuals in search of identities – vital as well as gender or class identities. In some products (videogames, heavy metal music) our research enables a deeper understanding of the hero’s more obvious characteristics, such as their physical and moral strength. All these tendencies – contemporary and consumable, contradictory with one another, yet vigorous above all – acquire visibility by means of a polyhedral vehicle which is rich in possibilities of rereading and reworking: the Greco-Roman hero. In such a virtual and postmodern world as the one we inhabit, it comes not without surprise that we still resort to an idea like the hero, which is as old as the West.
Download or read book Software Product Lines written by Henk Obbink and published by Springer. This book was released on 2005-10-03 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: With SPLC 2005 we celebrated the formation of a new conference series, the International Software Product Line Conference (SPLC) which results from the “uni?cation” of the former series of three SPLC (Software Product Line) Con- rences launched in 2000 in the USA, and the former series of ?ve PFE (Product Family Engineering) Workshops started in 1996 in Europe. SPLC is nowthe premier forum for the growing community of software p- duct line practitioners, researchers, and educators. SPLC o?ers a unique - portunity to present and discuss the most recent experiences, ideas, innovations, trends,andconcernsintheareaofsoftwareproductlineengineering andtobuild aninternationalnetworkofproductlinechampions.AninternationalSPLCSt- ring Committee has been established and it is the wish of this committee that from 2005 on, the SPLC conference will be held yearly in Europe, America, or Asia. The technical program of SPLC 2005 included. – two keynotes from David Weiss (Avaya, USA) and Jan Bosch (Nokia, F- land), both leading experts with academic and industrial insights; – 17 full and 3 short research papers organized around the following themes: feature modeling, re-engineering, strategies, validation, scoping and arc- tecture, and product derivation; – eight experience reports describing commercial application of product line practices; – two panels focused on special topics in product line practice and product line research; – tool demonstrations; – aHallofFamesessionthatcontinuedtheSPLCtraditioninaslightlyrevised format. In addition, the technical program was preceded by a tutorial and workshop day that included ten half-day tutorials presented by well-recognized experts and ?ve workshops on speci?c areas of product line research.
Download or read book Supernatural Beings 1 written by Thierry Kouam and published by iUniverse. This book was released on 2019-05-24 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winnipeg is divided between two worlds: one is comprised of human beings and the other of supernatural beings, some of whom have been gifted with special powers and magic. Supernatural beings, animals shaped like humans, believe their ancestors are their gods, dutifully follow the rules of their tradition, and understand their purpose is to eradicate the human race. Hero is a young adult, magician supernatural being who has been sent with his brothers to the world of human beings to destroy humankind. But everything changes during his important mission when Hero surprisingly feels his magic pushing him against his own desire to protect Angel, a mysterious human being who appears different than others in her race. When Hero breaks the rules of his tradition and battles against his own family to protect Angel, he becomes a traitor who now must learn why his magic warns him when Angel is in danger as fate leads him to places he never imagined. In this fantasy tale, a young supernatural being with magical powers on a mission to destroy the human race crosses paths with a mysterious being that causes him to question everything he has ever known.
Download or read book Barbie Video Game Hero 1 written by Tini Howard and published by Papercutz. This book was released on 2017-10-03 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspired by the all-new movie, “Barbie: Video Game Hero,” Barbie magically gets pulled into her favorite roller-skating video game. When her new friend Kris takes a shortcut in a race with Barbie and the roller-skating princess, Bella, he accidentally falls through a mysterious hold caused by a broken line of code and disappears! Barbie, Bella, and their friends must team up and work together to fix the code and power-up through the levels to track down Kris before the hole swallows up the entire game!