EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Environment Art in the Game Industry

Download or read book Environment Art in the Game Industry written by Henry Kelly and published by CRC Press. This book was released on 2021-11-05 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box. Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer. This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry. Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.

Book 3D Game Environments

    Book Details:
  • Author : Luke Ahearn
  • Publisher : CRC Press
  • Release : 2017-03-03
  • ISBN : 1317418166
  • Pages : 331 pages

Download or read book 3D Game Environments written by Luke Ahearn and published by CRC Press. This book was released on 2017-03-03 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Book Dream Worlds  Production Design for Animation

Download or read book Dream Worlds Production Design for Animation written by Hans Bacher and published by Taylor & Francis. This book was released on 2012-11-12 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.

Book Preproduction Blueprint

    Book Details:
  • Author : Alex Galuzin
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-11-09
  • ISBN : 9781539103189
  • Pages : 240 pages

Download or read book Preproduction Blueprint written by Alex Galuzin and published by Createspace Independent Publishing Platform. This book was released on 2016-11-09 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: "World of level design presents"--Cover.

Book Maya Studio Projects

    Book Details:
  • Author : Michael McKinley
  • Publisher : John Wiley & Sons
  • Release : 2010-04-20
  • ISBN : 0470609338
  • Pages : 479 pages

Download or read book Maya Studio Projects written by Michael McKinley and published by John Wiley & Sons. This book was released on 2010-04-20 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Playing Nature

    Book Details:
  • Author : Alenda Y. Chang
  • Publisher : U of Minnesota Press
  • Release : 2019-12-31
  • ISBN : 145296226X
  • Pages : 281 pages

Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Book Game Art Complete

    Book Details:
  • Author : Andrew Gahan
  • Publisher : CRC Press
  • Release : 2008-10-30
  • ISBN : 1317441524
  • Pages : 624 pages

Download or read book Game Art Complete written by Andrew Gahan and published by CRC Press. This book was released on 2008-10-30 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Book 3D Game Environments

    Book Details:
  • Author : Luke Ahearn
  • Publisher : CRC Press
  • Release : 2008-05-05
  • ISBN : 1136141588
  • Pages : 399 pages

Download or read book 3D Game Environments written by Luke Ahearn and published by CRC Press. This book was released on 2008-05-05 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

Book The Art of Game Design

    Book Details:
  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release : 2008-08-04
  • ISBN : 0123694965
  • Pages : 522 pages

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Book The Art of the Uncharted Trilogy

Download or read book The Art of the Uncharted Trilogy written by Naughty Dog and published by Dark Horse Comics. This book was released on 2015-04-28 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before-seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Don't miss out on this opportunity to own a piece of Uncharted history!

Book The Art of God of War

    Book Details:
  • Author : Sony Interactive Entertainment
  • Publisher : Dark Horse Comics
  • Release : 2018-04-24
  • ISBN : 150670574X
  • Pages : 228 pages

Download or read book The Art of God of War written by Sony Interactive Entertainment and published by Dark Horse Comics. This book was released on 2018-04-24 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is a new beginning for Kratos. Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created. The volume is an intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life. Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

Book From Diversion to Subversion

Download or read book From Diversion to Subversion written by David Getsy and published by Penn State Press. This book was released on 2011 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher.

Book The Art of Fallout 4

    Book Details:
  • Author : Various
  • Publisher : Dark Horse Comics
  • Release : 2015-12-08
  • ISBN : 1630086525
  • Pages : 371 pages

Download or read book The Art of Fallout 4 written by Various and published by Dark Horse Comics. This book was released on 2015-12-08 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.

Book Bridgmans Life Drawing

    Book Details:
  • Author : George Brant Bridgman
  • Publisher : Courier Corporation
  • Release : 1971-01-01
  • ISBN : 0486227103
  • Pages : 194 pages

Download or read book Bridgmans Life Drawing written by George Brant Bridgman and published by Courier Corporation. This book was released on 1971-01-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the factors involved in sketching the human form in various positions

Book Artists Re thinking Games

    Book Details:
  • Author : Ruth Catlow
  • Publisher : Liverpool University Press
  • Release : 2010
  • ISBN : 9781846312472
  • Pages : 0 pages

Download or read book Artists Re thinking Games written by Ruth Catlow and published by Liverpool University Press. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the beginning of the twenty-first century, artists have embraced the tools and culture of digital gaming to create artwork that challenges the norms and expectations of both the game and art worlds. Artists Re:thinking Games explores the themes adopted by artists working at the intersections of computer games and the visual arts and includes essays and interviews with a range of visual artists, developers, and new media scholars including Mathius Fuchs, Anne-Marie Schleiner, Bill Viola, and Emma Westecott. Not your average computer games reader, Artists Re:thinking Games brings together experts in the field who take a critical, sometimes subversive, but always fresh look at computer games.

Book Harley Brown s Eternal Truths for Every Artist

Download or read book Harley Brown s Eternal Truths for Every Artist written by Harley Brown and published by International Artist Publishing. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artist secrets revealed, step by step instructions Libby Fellerhoff, North Light Magazine. Mar. 2001.

Book The Unreal Game Engine

Download or read book The Unreal Game Engine written by Andrew Finch and published by 3dtotal Publishing. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to create and populate your own video game level using the Unreal game engine.