Download or read book Game written by Anders de la Motte and published by Simon and Schuster. This book was released on 2014-07-22 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: After a night out partying, a slacker finds a cell phone on a train and begins receiving text messages inviting him to play a game where participants rate videos of pranks and criminal acts that eventually start merging into the real world.
Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Download or read book The Hunter s Guide to Butchering Smoking and Curing Wild Game and Fish written by Philip Hasheider and published by Voyageur Press. This book was released on 2013-07-22 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expert Philip Hasheider shows you how to turn your hard-earned hunt into delicious cuisine. Truly avid hunters are always looking for ways to get the most out of their game and maximize their yield. Look no further: this book offers essential tips and background information, as well as coveted recipes, for hunters, chefs, and food lovers alike. The Hunter's Guide to Butchering, Smoking, and Curing Wild Game and Fish gives hunters all the information they need for processing and preparing their harvested game to create the most flavorful and creative meals. The book takes you from field dressing to skinning and cutting the carcass, to preserving and storing, to making sausage and cured meat, to preparing delicious, well-rounded meals for the dinner table. It offers detailed step-by-step instructions, complete with illustrations and full-color photography, as well as a variety of mouthwatering recipes. Hasheider covers all the major game and fish species, including large game, such as deer, moose, elk, bighorn sheep, wild boar, bear, and alligator; small game, such as rabbit, raccoon, opossum, squirrel, muskrat, beaver, turtle, armadillo, groundhog, woodchuck, and snakes; upland game birds like grouse, quail, partridge, pheasant, dove, pigeon, squab, and wild turkey; a range of ducks, mergansers, geese, and other waterfowl; and a variety of fresh- and saltwater fish species like bass, catfish, eel, marlin, perch, pike, salmon, sturgeon, sunfish, swordfish, trout, tuna, walleye, whitefish, and more. With its holistic approach to every aspect of wild game preparation, The Hunter’s Guide to Butchering, Smoking, and Curing Wild Game and Fish is a book no hunter will want to be without.
Download or read book Annotated Consolidated Laws of the State of New York written by New York (State) and published by . This book was released on 1909 with total page 1016 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Educational Publications written by Indiana. Department of Public Instruction and published by . This book was released on 1918 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Cubs Forever written by Bob Vorwald and published by Triumph Books. This book was released on 2008-03-01 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cubs Forever celebrates the 60-year romance between the team, the superstation, and the fans. It brings to life some of the great games and moments in the team's history, such as Ernie Banks' 500th home run, the first night game at Wrigley Field, and four no-hitters. Add in stories from the men who work behind the scenes at Wrigley and WGN, plus interviews with the team's many stars over this six-decade period, and you have a baseball bonanza for fans of all ages.
Download or read book Annotated Consolidated Laws of the State of New York as Amended to January 1 1910 Containing Also the Federal and State Constitutions with Notes of Board of Statutory Consolidation Tables of Laws and Index written by New York (State) and published by . This book was released on 1909 with total page 1040 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Unbeatable written by Jerry Barca and published by Macmillan. This book was released on 2013-08-13 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: An account of the Notre Dame Fighting Irish's unbeaten 1988 season cites the pivotal contributions of such figures as coach Lou Holtz, star quarterback Tony Rice and NFL-bound Ricky Watters, drawing on original reporting and interviews to include coverage of the infamous "Catholics vs. Convicts" game.
Download or read book The Code of Alabama written by Alabama and published by . This book was released on 1923 with total page 2426 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Consolidated Laws of the State of New York 1909 written by New York (State) and published by . This book was released on 1909 with total page 1462 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Multimodal Approach to Video Games and the Player Experience written by Weimin Toh and published by Routledge. This book was released on 2018-10-10 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
Download or read book Games At Work written by Mauricio Goldstein and published by John Wiley & Sons. This book was released on 2009-04-20 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains—promotions, funding for a project, budget increases, status with the boss—people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before. Organizational experts Mauricio Goldstein and Philip Read argue that office games—those manipulative behaviors that distract employees from achieving their mission—are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include: GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups GOSSIP: engaging in the classic rumor mill to gain political advantage SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and—ultimately—the bottom line.
Download or read book Gaming the Iron Curtain written by Jaroslav Svelch and published by MIT Press. This book was released on 2018-12-25 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.
Download or read book Games for Family Parties and Children written by Laura Valentine and published by . This book was released on 1869 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Buckingham Osburn Searchlight Arithmetics written by Burdette Ross Buckingham and published by . This book was released on 1927 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Journal of the House of Representatives of the Commonwealth of Massachusetts written by Massachusetts. General Court. House of Representatives and published by . This book was released on 1902 with total page 1584 pages. Available in PDF, EPUB and Kindle. Book excerpt: