EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Funology 2

    Book Details:
  • Author : Mark Blythe
  • Publisher : Springer
  • Release : 2018-07-20
  • ISBN : 331968213X
  • Pages : 561 pages

Download or read book Funology 2 written by Mark Blythe and published by Springer. This book was released on 2018-07-20 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.

Book Fun Learning Activities for Modern Foreign Languages

Download or read book Fun Learning Activities for Modern Foreign Languages written by Jake Hunton and published by Crown House Publishing. This book was released on 2014-03-26 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Students learning modern foreign languages often comment that it is just too hard to learn, and remember, all of vocabulary presented to them. Yes, there is a lot of content that needs to be covered, and a lot of vocabulary that needs to be learned. But there is a way of making this process engaging and motivating. Language lessons needn't be full of grammar worksheets, endless drilling and rote learning lists of vocabulary. Learning languages isn't always fun and games. But these aren't games; they are fun learning activities. And they can help revolutionise language teaching; enabling teachers to authoritatively impart knowledge while fostering a thirst for knowledge and love of learning in their students. First, the Vocab Fun Learning Activities (VFLAs) learn the vocabulary in ways which will improve recognition and recall. Then, the Fun Learning Activities use this vocabulary knowledge to build sentences and paragraphs; explore and use this language while keeping the whole class engaged and actively learning. The activities are designed to encourage all students to participate and learn more through enjoyment. Based on the author's extensive classroom experience, and underpinned by research into how students learn best, each activity comes complete with a detailed explanation and plenty of ideas for variations, differentiations and extensions. The activities come with example vocabulary lists in French, German and Spanish as a starting point, which are all available for download via a link provided in the book. However, the activities will work effectively in any language and with any vocabulary list of the teacher's choosing, and can be adapted to suit every topic, learning objective and age range. Discover ready to use activities which will make for outstanding lessons in every class and ensure engagement, motivation, rapport, progress and attainment over time.

Book Engagement Design

    Book Details:
  • Author : Nelson Zagalo
  • Publisher : Springer Nature
  • Release : 2020-03-17
  • ISBN : 3030370852
  • Pages : 180 pages

Download or read book Engagement Design written by Nelson Zagalo and published by Springer Nature. This book was released on 2020-03-17 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive media designers have been discussing modes to optimize interaction design beyond mere usability. With the arrival of Emotional Design followed by the success of the User Experience (UX) approaches, the discussion continued and augmented. Experience has become a complex buzzword, which is more about the subject’s experience than the product, and this is why it's difficult, or even impossible, to define it in a concise manner. We propose to move the discussion from Experience towards Engagement, to emphasize the design of the relationship between artefacts, contexts and users. Engagement asks for a more concrete type of experience, with specific needs, motives, skills and competences, which can be more clearly worked into the design of artefacts. Engagement also differs from other concepts e.g. fun, enjoyment, happiness or well-being and is open enough to grant freedom to designers in creating their personal world views. To push this new approach, we offer in this book a full model for the design of engagement in interactive media, still believing it can be applied beyond that. The model is arranged around what we call the three engagement streams: Progression, Expression and Relation.

Book The Ultimate Guide to Informed Wearable Technology

Download or read book The Ultimate Guide to Informed Wearable Technology written by Christine Farion and published by Packt Publishing Ltd. This book was released on 2022-10-31 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master wearable technology with this book including colored images and over 50 activities using Arduino and ESP32, build useful, stylish, and smart wearable devices, and create interactive circuits that react to us and our environment Key Features Learn wearable technology and build electronic circuits with fun activities using Arduino systems Get an in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables Apply a design innovation approach and best practices to address real-world issues Book DescriptionWearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you’ll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you’ll be carefully guided through creating an advanced IoT project. You’ll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you’ll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, you’ll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.What you will learn Construct sewable electronic circuits with conductive thread and materials Discover the features of LilyPad, Gemma, Circuit Playground, and other boards Use various components for listening, moving, sensing actions, and visualizing outputs Control ESP32 development boards for IoT exploration Understand why and how to prototype to create interactive wearables Get skilled in sewing and soldering sensors to Arduino-based circuits Design and build a hyper-body wearable that senses and reacts Master a Design Innovation approach for creating wearables with a purpose Who this book is for This book is for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will also be useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology, fashion, or arts. Having a basic understanding of Arduino-based systems will help in easily comprehending the contents of the book.

Book COVID 19 and the Educational Response  New Educational and Social Realities

Download or read book COVID 19 and the Educational Response New Educational and Social Realities written by Jane McIntosh Cooper and published by Frontiers Media SA. This book was released on 2022-01-31 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Sociology of Fun

Download or read book The Sociology of Fun written by Ben Fincham and published by Springer. This book was released on 2016-06-30 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: hat is fun? How is it distinct from happiness or pleasure? How do we know when we are having it? This book is the first to provide a comprehensive sociological account of this taken for granted social phenomenon. Fincham investigates areas such as our memories of fun in childhood, the fun we have as adults, our muted experiences of fun at work and our lived experiences of having fun. Using first-hand accounts and a new approach to interpreting fun, the paradox of fun as not serious or unimportant whilst at the same time essential for a happy life is exposed. Addressing questions of control, transgression and the primacy of social relationships in fun, The Sociology of Fun is intended to provoke discussion about how we want to have fun and who determines the fun we have.

Book Designing for Usability  Inclusion and Sustainability in Human Computer Interaction

Download or read book Designing for Usability Inclusion and Sustainability in Human Computer Interaction written by Constantine Stephanidis and published by CRC Press. This book was released on 2024-08-07 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: Addressing the rising prevalence of interactive systems in our daily lives, this book focuses on the essential aspects of usability, user experience (UX), and inclusive design. This book Discusses both theoretical and practical aspects, approaches, and methods for the design process and the collaboration between HCI Design and Software Engineering. Expands to practical topics such as web and mobile design, aesthetics, information visu- alization, information architecture, and navigation design, along with relevant guidelines and standards. Tackles the issue of persuasive interfaces that has arisen as a crucial concern in the contemporary digitalized landscape. Emphasizes the importance of making computing systems inclusive and user-friendly for a diverse range of users, including children, older adults, and persons with disabilities. Highlights the significance of usability, underscoring its key role in enhancing the overall user experience of interactive products. This book has been written for individuals interested in Human-Computer Interaction research and applications. .

Book Fun  Taste    Games

Download or read book Fun Taste Games written by John Sharp and published by MIT Press. This book was released on 2019-03-12 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.

Book Artificial Intelligence in Music  Sound  Art and Design

Download or read book Artificial Intelligence in Music Sound Art and Design written by Juan Romero and published by Springer Nature. This book was released on 2020-04-09 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2020, held as part of Evo*2020, in Seville, Spain, in April 2020, co-located with the Evo*2020 events EuroGP, EvoCOP and EvoApplications. The 15 revised full papers presented were carefully reviewed and selected from 31 submissions. The papers cover a wide spectrum of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.

Book AI IA 2019     Advances in Artificial Intelligence

Download or read book AI IA 2019 Advances in Artificial Intelligence written by Mario Alviano and published by Springer Nature. This book was released on 2019-11-16 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the XVIIIth International Conference of the Italian Association for Artificial Intelligence, AI*IA 2019, held in Rende, Italy, in November 2019. The 41 full papers were carefully reviewed and selected from 67 submissions. The papers have been organized in the following topical sections: Knowledge Representation for AI, AI and Computation, Machine Learning for AI, and AI and Humans.

Book New Trends in Disruptive Technologies  Tech Ethics and Artificial Intelligence

Download or read book New Trends in Disruptive Technologies Tech Ethics and Artificial Intelligence written by Juan F. de Paz Santana and published by Springer Nature. This book was released on 2021-10-29 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes recent research on disruptive technologies, tech ethics, and artificial intelligence. Due to the important advances in technologies such as artificial intelligence, big data, the Internet of Things or bioinformatics produced in recent years, it is necessary to conduct a thorough review of current ethical patterns. One of the research fields that is in full expansion and with a broad future is technology ethics or tech ethics. Just a few years ago, this type of research was a small part, and they did not have too many technology researchers involved. At present, due to the explosion of new applications of artificial intelligence, their problems and their legal barriers have flourished innumerable initiatives, declarations, principles, guides and analyses focused on measuring the social impact of these systems and on the development of a more ethical technology. It is, therefore, a problem that needs to be addressed from an academic and multidisciplinary point of view, where experts in ethics and behavior work together with experts in new and disruptive technologies. The international conference “Disruptive Technologies Tech Ethics and Artificial Intelligence” (DITTET 2021) provides a forum to present and discuss the latest scientific and technical advances and their implications in the field of ethics. It also provides a forum for experts to present their latest research in disruptive technologies, promoting knowledge transfer. It provides a unique opportunity to bring together experts in different fields, academics and professionals to exchange their experience in the development and deployment of disruptive technologies, artificial intelligence and their ethical problems. DiTTEt intends to bring together researchers and developers from industry, humanities and academia to report on the latest scientific advances and the application of artificial intelligence as well as its ethical implications in fields as diverse as climate change, politics, economy or security in today’s world. This book constitutes the refereed proceedings selected by an expert panel through a peer-review process. All these works will be presented by the experts in the different sessions organized at the DITTET congress to be held at the Pontifical University of Salamanca (Salamanca, Spain) on September 15, 26 and 17, 2021.

Book Convergence of Ergonomics and Design

Download or read book Convergence of Ergonomics and Design written by Alma Maria Jennifer Gutierrez and published by Springer Nature. This book was released on 2021-01-07 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the Joint Conference of the Asian Council on Ergonomics and Design and Southeast Asian Network of Ergonomics Societies (ACED SEANES), held on December 2-4, 2020. By highlighting the latest theories and models, as well as cutting-edge technologies and applications, and by combining findings from a range of disciplines including engineering, design, robotics, healthcare, management, computer science, human biology and behavioral science, it provides researchers and practitioners alike with a comprehensive, timely guide on human factors and ergonomics. It also offers an excellent source of innovative ideas to stimulate future discussions and developments aimed at applying knowledge and techniques to optimize system performance, while at the same time promoting the health, safety and wellbeing of individuals. The proceedings include papers from researchers and practitioners, scientists and physicians, institutional leaders, managers and policy makers that contribute to constructing the Human Factors and Ergonomics approach across a variety of methodologies, domains and productive sectors.

Book Gamification Design for Educational Contexts

Download or read book Gamification Design for Educational Contexts written by Armando Toda and published by Springer Nature. This book was released on with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book International Perspectives on Digital Media and Early Literacy

Download or read book International Perspectives on Digital Media and Early Literacy written by Katharina J. Rohlfing and published by Routledge. This book was released on 2020-10-19 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: International Perspectives on Digital Media and Early Literacy evaluates the use and impact of digital devices for social interaction, language acquisition, and early literacy. It explores the role of interactive mediation as a tool for using digital media and provides empirical examples of best practice for digital media targeting language teaching and learning. The book brings together a range of international contributions and discusses the increasing trend of digitalization as an additional resource in early childhood literacy. It provides a broad insight into current research on the potential of digital media in inclusive settings by integrating multiple perspectives from different scientific fields: (psycho)linguistics, cognitive science, language didactics, developmental psychology, technology development, and human–machine interaction. Drawing on a large body of research, it shows that crucial early experiences in communication and social learning are the basis for later academic skills. The book is structured to display children’s first developmental steps in learning in interaction with digital media and highlight various domains of early digital media use in family, kindergarten, and primary schools. This book will appeal to practitioners, academics, researchers, and students with an interest in early education, literacy education, digital education, the sociology of digital culture and social interaction, school reform, and teacher education.

Book Focus On  100 Most Popular Vaudeville Performers

Download or read book Focus On 100 Most Popular Vaudeville Performers written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1976 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learning and Collaboration Technologies  Ubiquitous and Virtual Environments for Learning and Collaboration

Download or read book Learning and Collaboration Technologies Ubiquitous and Virtual Environments for Learning and Collaboration written by Panayiotis Zaphiris and published by Springer. This book was released on 2019-07-10 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.

Book Human Interface and the Management of Information

Download or read book Human Interface and the Management of Information written by Hirohiko Mori and published by Springer Nature. This book was released on 2023-07-08 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 14015 - 14016 constitutes the thoroughly refereed proceedings of the thematic area Human Interface and the Management of Information, HIMI 2023, which was held as part of HCI International 2023 which took place in Copenhagen, Denmark, during July 23-28, 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCII-HIMI volume set were organized in topical sections as follows: Part I: Information design and user experience; data visualization and big data; multimodal interaction; interacting with AI and intelligent systems; Part II: Service design; knowledge in eLearning and eEducation; supporting work and collaboration.