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Book Fun and Games  Escape Rooms  Polygons 6 Pack

Download or read book Fun and Games Escape Rooms Polygons 6 Pack written by and published by Teacher Created Materials. This book was released on 2019-06-28 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group of students must use their math skills to solve an escape room. Do they have what it takes to spot the polygons and make it out before the time is up? Or will they be locked away in the King's Keep forever? This fiction math reader integrates math and literacy skills, combining problem solving and real-world connections to help sixth grade students explore mathematics in a meaningful way. Let's Explore Math sidebars and a Problem Solving section provide multiple opportunities for students to practice what they have learned; The DOK-leveled Math Talk section provides rich tasks that facilitate mathematical discourse and promote reasoning and higher-order thinking; Advanced text features develop academic vocabulary and critical literacy skills. This 6-Pack includes six copies of this title and a content-area focused lesson plan.

Book Fun and Games  Escape Rooms  Polygons

Download or read book Fun and Games Escape Rooms Polygons written by Michelle Jovin and published by Teacher Created Materials. This book was released on 2019-06-28 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four students must utilize their math skills to solve a challenging escape room. Do they have what it takes to spot the polygons and make it out before the time is up? Packed with factual information and high-interest content, this fiction math book uses real-world examples of problem solving to build students' math and reading skills. Let's Explore Math sidebars feature math questions that challenge students to develop their math skills. A problem-solving section at the end of the book prompts students to reflect and apply what they've learned. Demystify math with this leveled book that makes learning math fun and accessible for kids ages 10-12 and appeals to reluctant readers.

Book Undaunted Courage

    Book Details:
  • Author : Stephen E. Ambrose
  • Publisher : PREMIER DIGITAL PUBLISHING
  • Release : 2011-11
  • ISBN : 1937624447
  • Pages : 457 pages

Download or read book Undaunted Courage written by Stephen E. Ambrose and published by PREMIER DIGITAL PUBLISHING. This book was released on 2011-11 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this sweeping adventure story, Stephen E. Ambrose, the bestselling author of D-Day, presents the definitive account of one of the most momentous journeys in American history. Ambrose follows the Lewis and Clark Expedition from Thomas Jefferson's hope of finding a waterway to the Pacific, through the heart-stopping moments of the actual trip, to Lewis' lonely demise on the Natchez Trace. Along the way, Ambrose shows us the American West as Lewis saw it -- wild, awsome, and pristinely beautiful. Undaunted Courage is a stunningly told action tale that will delight readers for generations. In 1803 President Thomas Jefferson selected his personal secretary, Captain Meriwether Lewis, to lead a voyage up the Missouri River to the Rockies, over the mountains, down the Columbia River to the Pacific Ocean, and back. Lewis was the perfect choice. He endured incredible hardships and saw incredible sights, including vast herds of buffalo and Indian tribes that had had no previous contact with white men. He and his partner, Captain William Clark, made the first map of the trans-Mississippi West, provided invaluable scientific data on the flora and fauna of the Louisiana Purchase territory, and established the American claim to Oregon, Washington, and Idaho. Ambrose has pieced together previously unknown information about weather, terrain, and medical knowledge at the time to provide a colorful and realistic backdrop for the expedition. Lewis saw the North American continent before any other white man; Ambrose describes in detail native peoples, weather, landscape, science, everything the expedition encountered along the way, through Lewis's eyes. Lewis is supported by a rich variety of colorful characters, first of all Jefferson himself, whose interest in exploring and acquiring the American West went back thirty years. Next comes Clark, a rugged frontiersman whose love for Lewis matched Jefferson's. There are numerous Indian chiefs, and Sacagawea, the Indian girl who accompanied the expedition, along with the French-Indian hunter Drouillard, the great naturalists of Philadelphia, the French and Spanish fur traders of St. Louis, John Quincy Adams, and many more leading political, scientific, and military figures of the turn of the century. This is a book about a hero. This is a book about national unity. But it is also a tragedy. When Lewis returned to Washington in the fall of 1806, he was a national hero. But for Lewis, the expedition was a failure. Jefferson had hoped to find an all-water route to the Pacific with a short hop over the Rockies-Lewis discovered there was no such passage. Jefferson hoped the Louisiana Purchase would provide endless land to support farming-but Lewis discovered that the Great Plains were too dry. Jefferson hoped there was a river flowing from Canada into the Missouri-but Lewis reported there was no such river, and thus no U.S. claim to the Canadian prairie. Lewis discovered the Plains Indians were hostile and would block settlement and trade up the Missouri. Lewis took to drink, engaged in land speculation, piled up debts he could not pay, made jealous political enemies, and suffered severe depression. High adventure, high politics, suspense, drama, and diplomacy combine with high romance and personal tragedy to make this outstanding work of scholarship as readable as a novel.

Book Focus On  100 Most Popular Unreal Engine Games

Download or read book Focus On 100 Most Popular Unreal Engine Games written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Architecture and Design

Download or read book Game Architecture and Design written by Andrew Rollings and published by New Riders Publishing. This book was released on 2004 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

Book Trigger Happy

    Book Details:
  • Author : Steven Poole
  • Publisher : Arcade Publishing
  • Release : 2004
  • ISBN : 9781559705981
  • Pages : 268 pages

Download or read book Trigger Happy written by Steven Poole and published by Arcade Publishing. This book was released on 2004 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

Book Time Travel and Other Mathematical Bewilderments

Download or read book Time Travel and Other Mathematical Bewilderments written by Martin Gardner and published by American Mathematical Soc.. This book was released on 2020-10-06 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This is the original 1988 edition and contains columns published from 1974-1976.

Book Game Feel

    Book Details:
  • Author : Steve Swink
  • Publisher : CRC Press
  • Release : 2008-10-13
  • ISBN : 1482267330
  • Pages : 377 pages

Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Book The R Book

    Book Details:
  • Author : Michael J. Crawley
  • Publisher : John Wiley & Sons
  • Release : 2007-06-13
  • ISBN : 9780470515068
  • Pages : 953 pages

Download or read book The R Book written by Michael J. Crawley and published by John Wiley & Sons. This book was released on 2007-06-13 with total page 953 pages. Available in PDF, EPUB and Kindle. Book excerpt: The high-level language of R is recognized as one of the mostpowerful and flexible statistical software environments, and israpidly becoming the standard setting for quantitative analysis,statistics and graphics. R provides free access to unrivalledcoverage and cutting-edge applications, enabling the user to applynumerous statistical methods ranging from simple regression to timeseries or multivariate analysis. Building on the success of the author’s bestsellingStatistics: An Introduction using R, The R Book ispacked with worked examples, providing an all inclusive guide to R,ideal for novice and more accomplished users alike. The bookassumes no background in statistics or computing and introduces theadvantages of the R environment, detailing its applications in awide range of disciplines. Provides the first comprehensive reference manual for the Rlanguage, including practical guidance and full coverage of thegraphics facilities. Introduces all the statistical models covered by R, beginningwith simple classical tests such as chi-square and t-test. Proceeds to examine more advance methods, from regression andanalysis of variance, through to generalized linear models,generalized mixed models, time series, spatial statistics,multivariate statistics and much more. The R Book is aimed at undergraduates, postgraduates andprofessionals in science, engineering and medicine. It is alsoideal for students and professionals in statistics, economics,geography and the social sciences.

Book Michael Abrash s Graphics Programming Black Book

Download or read book Michael Abrash s Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Book The Book of R

    Book Details:
  • Author : Tilman M. Davies
  • Publisher : No Starch Press
  • Release : 2016-07-16
  • ISBN : 1593276516
  • Pages : 833 pages

Download or read book The Book of R written by Tilman M. Davies and published by No Starch Press. This book was released on 2016-07-16 with total page 833 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Book of R is a comprehensive, beginner-friendly guide to R, the world’s most popular programming language for statistical analysis. Even if you have no programming experience and little more than a grounding in the basics of mathematics, you’ll find everything you need to begin using R effectively for statistical analysis. You’ll start with the basics, like how to handle data and write simple programs, before moving on to more advanced topics, like producing statistical summaries of your data and performing statistical tests and modeling. You’ll even learn how to create impressive data visualizations with R’s basic graphics tools and contributed packages, like ggplot2 and ggvis, as well as interactive 3D visualizations using the rgl package. Dozens of hands-on exercises (with downloadable solutions) take you from theory to practice, as you learn: –The fundamentals of programming in R, including how to write data frames, create functions, and use variables, statements, and loops –Statistical concepts like exploratory data analysis, probabilities, hypothesis tests, and regression modeling, and how to execute them in R –How to access R’s thousands of functions, libraries, and data sets –How to draw valid and useful conclusions from your data –How to create publication-quality graphics of your results Combining detailed explanations with real-world examples and exercises, this book will provide you with a solid understanding of both statistics and the depth of R’s functionality. Make The Book of R your doorway into the growing world of data analysis.

Book Mind Melding Unity and Blender for 3D Game Development

Download or read book Mind Melding Unity and Blender for 3D Game Development written by Spencer Grey and published by Packt Publishing Ltd. This book was released on 2021-12-31 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects. What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

Book Human Dimension and Interior Space

Download or read book Human Dimension and Interior Space written by Julius Panero and published by Watson-Guptill. This book was released on 2014-01-21 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study of human body measurements on a comparative basis is known as anthropometrics. Its applicability to the design process is seen in the physical fit, or interface, between the human body and the various components of interior space. Human Dimension and Interior Space is the first major anthropometrically based reference book of design standards for use by all those involved with the physical planning and detailing of interiors, including interior designers, architects, furniture designers, builders, industrial designers, and students of design. The use of anthropometric data, although no substitute for good design or sound professional judgment should be viewed as one of the many tools required in the design process. This comprehensive overview of anthropometrics consists of three parts. The first part deals with the theory and application of anthropometrics and includes a special section dealing with physically disabled and elderly people. It provides the designer with the fundamentals of anthropometrics and a basic understanding of how interior design standards are established. The second part contains easy-to-read, illustrated anthropometric tables, which provide the most current data available on human body size, organized by age and percentile groupings. Also included is data relative to the range of joint motion and body sizes of children. The third part contains hundreds of dimensioned drawings, illustrating in plan and section the proper anthropometrically based relationship between user and space. The types of spaces range from residential and commercial to recreational and institutional, and all dimensions include metric conversions. In the Epilogue, the authors challenge the interior design profession, the building industry, and the furniture manufacturer to seriously explore the problem of adjustability in design. They expose the fallacy of designing to accommodate the so-called average man, who, in fact, does not exist. Using government data, including studies prepared by Dr. Howard Stoudt, Dr. Albert Damon, and Dr. Ross McFarland, formerly of the Harvard School of Public Health, and Jean Roberts of the U.S. Public Health Service, Panero and Zelnik have devised a system of interior design reference standards, easily understood through a series of charts and situation drawings. With Human Dimension and Interior Space, these standards are now accessible to all designers of interior environments.

Book Programming Game AI by Example

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Book Shapes Galore

    Book Details:
  • Author : Penguin Group Australia
  • Publisher :
  • Release : 1995
  • ISBN : 9780140558036
  • Pages : 8 pages

Download or read book Shapes Galore written by Penguin Group Australia and published by . This book was released on 1995 with total page 8 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to basic shapes, from circles to squares, introduced through colour photos of familiar objects displayed on tab-indexed pages of sturdy laminated card. A title in the 'Snap Shot' series for babies of 6 - 18 months. Picture book format.

Book Out Of Control

    Book Details:
  • Author : Kevin Kelly
  • Publisher : Basic Books
  • Release : 2009-04-30
  • ISBN : 078674703X
  • Pages : 528 pages

Download or read book Out Of Control written by Kevin Kelly and published by Basic Books. This book was released on 2009-04-30 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Out of Control chronicles the dawn of a new era in which the machines and systems that drive our economy are so complex and autonomous as to be indistinguishable from living things.

Book A Fire Upon The Deep

    Book Details:
  • Author : Vernor Vinge
  • Publisher : Tor Science Fiction
  • Release : 2010-04-01
  • ISBN : 1429981989
  • Pages : 626 pages

Download or read book A Fire Upon The Deep written by Vernor Vinge and published by Tor Science Fiction. This book was released on 2010-04-01 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now with a new introduction for the Tor Essentials line, A Fire Upon the Deep is sure to bring a new generation of SF fans to Vinge's award-winning works. A Hugo Award-winning Novel! “Vinge is one of the best visionary writers of SF today.”-David Brin Thousands of years in the future, humanity is no longer alone in a universe where a mind's potential is determined by its location in space, from superintelligent entities in the Transcend, to the limited minds of the Unthinking Depths, where only simple creatures, and technology, can function. Nobody knows what strange force partitioned space into these "regions of thought," but when the warring Straumli realm use an ancient Transcendent artifact as a weapon, they unwittingly unleash an awesome power that destroys thousands of worlds and enslaves all natural and artificial intelligence. Fleeing this galactic threat, Ravna crash lands on a strange world with a ship-hold full of cryogenically frozen children, the only survivors from a destroyed space-lab. They are taken captive by the Tines, an alien race with a harsh medieval culture, and used as pawns in a ruthless power struggle. Tor books by Vernor Vinge Zones of Thought Series A Fire Upon The Deep A Deepness In The Sky The Children of The Sky Realtime/Bobble Series The Peace War Marooned in Realtime Other Novels The Witling Tatja Grimm's World Rainbows End Collections Collected Stories of Vernor Vinge True Names At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.