Download or read book Foundation Blender Compositing written by Roger Wickes and published by Apress. This book was released on 2009-10-22 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application. This book explores Blender's use as a compositing and post-production tool in the video and film production pipeline. In this book, you will learn how to: Create and apply masks and special effects in Blender Composite images using Blender's node-based compositor Sequence and overlay video and audio using Blender's non-linear editor
Download or read book Blender Compositing and Post Processing written by Mythravarun Vepakomma and published by Packt Publishing Ltd. This book was released on 2014-01-21 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step-by-step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts. This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists technical CG artists in strategizing and implementing productive lighting. If you are new to Blender or compositing, this book will guide you step by step in gaining compositing skills.
Download or read book Blender for Animation and Film Based Production written by Michelangelo Manrique and published by CRC Press. This book was released on 2014-11-06 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: See Why Blender Is Right for Your Studio’s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why Blender should be taken into consideration in animation and film production. This Blender reference will help you: Manage your projects from start to finish Understand the different stages in any animation production See how studios work and develop their animation projects Describing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.
Download or read book Introducing Character Animation with Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-03-31 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Blender for Visual Effects written by Sam Vila and published by CRC Press. This book was released on 2015-05-26 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production p
Download or read book Nanomaterials written by Deborah M. Kane and published by CRC Press. This book was released on 2016-02-22 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nanomaterials: Science and Applications reports up-to-the-minute research on nanoparticles for drug delivery and applications in nanomedicine, nanoelectronics, and microelectromechanical systems (MEMS) for biosensors; melanin as a nano-based future material; nanostructured materials for solar cell applications; the world of quantum dots illustrated
Download or read book Crafting Digital Media written by Daniel James and published by Apress. This book was released on 2011-02-01 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Open source software, also known as free software, now offers a creative platform with world-class programs. Just ask the people who have completed high-quality projects or developed popular web 2.0 sites using open source desktop applications. This phenomenon is no longer underground or restricted to techies—there have been more than 61 million downloads of the Audacity audio editor and more than 60 million downloads of the GIMP for Windows photographic tool from SourceForge.net alone. Crafting Digital Media is your foundation course in photographic manipulation, illustration, animation, 3D modelling, publishing, recording audio and making music, DJ’ing, mixing and mastering audio CDs, video editing and web content delivery. Every technique described in the book can be achieved on GNU/Linux, but many of the applications covered run on Windows and Mac OS X as well. New to GNU/Linux and a little daunted? Don’t worry—there’s a step-by-step tutorial on Ubuntu for either temporary use or permanent installation. If you are a creative type who wants to get started with open source software or an existing GNU/Linux user looking to explore this category of programs, this is the book for you! Realize your own personal projects and creative ambitions with the tools this book will place at your fingertips.
Download or read book Beginning Digital Image Processing written by Sebastian Montabone and published by Apress. This book was released on 2010-09-08 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the advent of digital photography, we have been able to post-process our pictures. However, to do it properly, we have to become digital art apprentices. Sebastian Montabone is a computer vision expert who wants us to use our cameras and image processing software to come up with works of art. In this book, he teaches image processing techniques of ascending difficulty based on freely available tools. The book teaches you to use the best tools for the job, and it focuses on the techniques, not the environments or toolchains in which they run. Also in this book, you'll learn about the Canon Hack Development Kit (CHDK), which expands the features of some cameras.
Download or read book Foundation Blender Compositing written by Thomas Ford and published by Createspace Independent Publishing Platform. This book was released on 2014-06-12 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores Blender's use as a compositing and post-production tool in the video and film production pipeline.Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application.
Download or read book Blender Foundations written by Roland Hess and published by Taylor & Francis. This book was released on 2013-05-02 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.
Download or read book JSON Quick Syntax Reference written by Wallace Jackson and published by Apress. This book was released on 2016-05-18 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: This compact syntax reference covers syntax and parameters central to JSON object definitions. You’ll learn the syntax used in the JSON object definition language, logically organized by topical chapters, and getting more advanced as chapters progress, covering structures and file formats which are best for use with HTML5. Furthermore, the JSON Quick Syntax Reference includes the key factors regarding the data footprint optimization work process, the in-lining of CSS and JS files, and why a data footprint optimization work process is important. What You'll Learn • Use the object definition syntax supported in JSON• Define a JSON content production workflow• Gain an understanding of the concepts and principles behind JSON object definitions• Use JSON code snippets and apply them in your web applications• Utilize the NetBeans, Android Studio, and Eclipse IDEs for your JSON coding Who This Book Is For Web developers, Android application developers, and user interface designers.
Download or read book Learning Blender written by Oliver Villar and published by Pearson Education. This book was released on 2014 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow.
Download or read book Mastering Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2012-11-07 with total page 1165 pages. Available in PDF, EPUB and Kindle. Book excerpt: New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.
Download or read book Blender Foundations written by Roland Hess and published by Taylor & Francis. This book was released on 2010 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. The book offers techniques and tools for the complete Blender workflow, demonstrating a real-world project from start to finish.
Download or read book BLENDER THE ULTIMATE GUIDE VOLUME 1 written by Andrea Coppola and published by Lulu.com. This book was released on 2017-05-04 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first volume of BLENDER - THE ULTIMATE GUIDE, the most complete guide on the famous open source 3D software.
Download or read book Blender Master Class written by Ben Simonds and published by No Starch Press. This book was released on 2013-02-15 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models. You’ll also learn how to: –Work with reference and concept art in Blender and GIMP to make starting projects easier –Block in models with simple geometry and build up more complex forms –Use Blender’s powerful sculpting brushes to create detailed organic models –Paint textures with Blender and GIMP and map them onto your 3D artwork –Light, render, and composite your models to create striking images Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces. Covers Blender 2.6x
Download or read book VFX Fundamentals written by Wallace Jackson and published by Apress. This book was released on 2016-08-12 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn concepts central to visual special effects using the free Black Magic Design Fusion 8.0 software package. This book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting. VFX Fundamentals introduces more advanced VFX concepts and pipelines as the chapters progress, covering topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics. “br>What You'll Learn See the new media components (raster, vector, audio, video, rendering) needed for VFX Discover the concepts behind the VFX content production workflow Install and utilize Black Magic Design Fusion 8 and its Visual Programming Language Master the concepts behind resolution, aspect ratio, bit-rate, color depth, layers, alpha, and masking Work with 2D VFX concepts such as animated masking, matte pulling (Primatte V) and motion tracking Harness 3D VFX concepts such as 3D geometry, materials, lighting, animation and auxiliary channels Use advanced VFX concepts such as particle systems animation using real-world physics (forces) Who This Book Is Fordiv SFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.