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EBookClubs

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Book Foundation ActionScript 3 0 with Flash CS3 and Flex

Download or read book Foundation ActionScript 3 0 with Flash CS3 and Flex written by Sean McSharry and published by Apress. This book was released on 2008-07-31 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches ActionScript to both aspiring ActionScript developers and experienced ones who want to upgrade their knowledge to the new version. It details how to use ActionScript through both Flash CS2 and Flex 2 (open source ActionScript developers should also be able to make use of the book). Coverage focuses on essential real world techniques and assumes no previous ActionScript knowledge. In addition, the book features a host of practical examples; reference sections are also included at the back of the book allowing the reader to easily look up syntax.

Book Foundation ActionScript 3 0 with Flash CS3 and Flex

Download or read book Foundation ActionScript 3 0 with Flash CS3 and Flex written by Sean McSharry and published by Apress. This book was released on 2009-01-07 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches ActionScript to both aspiring ActionScript developers and experienced ones who want to upgrade their knowledge to the new version. It details how to use ActionScript through both Flash CS2 and Flex 2 (open source ActionScript developers should also be able to make use of the book). Coverage focuses on essential real world techniques and assumes no previous ActionScript knowledge. In addition, the book features a host of practical examples; reference sections are also included at the back of the book allowing the reader to easily look up syntax.

Book Foundation Actionscript 3 0 Animation

Download or read book Foundation Actionscript 3 0 Animation written by Keith Peters and published by Apress. This book was released on 2007-05-25 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.

Book ActionScript 3 0 Cookbook

Download or read book ActionScript 3 0 Cookbook written by Joey Lott and published by "O'Reilly Media, Inc.". This book was released on 2006-10-11 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

Book Foundation Flex for Developers

Download or read book Foundation Flex for Developers written by Sas Jacobs and published by Apress. This book was released on 2008-03-02 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Foundation Flex for Developers, Sas Jacobs explores in detail how to create professional data-centric Flex 2 and Flex 3 applications. In the first half of the book, she starts off with a brief exploration of Flex and ActionScript 3.0, before looking at application essentials in detail, including creating custom components, user and web browser interactions, binding, formatting and validating data, debugging, and more. The second half of the book focuses on connecting Flex to data sources and covers XML, Flex Data Services, PHP, ASP.NET, and ColdFusion in detail, via a series of step-by-step case studies.

Book AdvancED Game Design with Flash

Download or read book AdvancED Game Design with Flash written by Rex van der Spuy and published by Apress. This book was released on 2010-12-28 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.

Book Foundation ActionScript 3 0 Image Effects

Download or read book Foundation ActionScript 3 0 Image Effects written by Gerald YardFace and published by Apress. This book was released on 2009-07-25 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript's powerful BitmapData object, and this book covers all those effects in their CS4 form, as well as the graphical options that are available, such as the Pixel Bender Toolkit. It also details the many possible effects that can be achieved and the associated practical applications, with a focus on strong object-oriented programming methodologies to make the code more modular and reusable across projects. Gives detailed information on all of the image manipulation abilities of Flash CS4 Covers complex technology, such as the Pixel Bender Toolkit There is no other book like it, covering the same topics in as much depth

Book ActionScript 3 0 for Adobe Flash CS3 Professional

Download or read book ActionScript 3 0 for Adobe Flash CS3 Professional written by Todd Perkins and published by Lynda.com. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step tutorials that describe how to use the scripting features of ActionScript 3.0 to create Flash projects.

Book The ActionScript 3 0 Quick Reference Guide

Download or read book The ActionScript 3 0 Quick Reference Guide written by David Stiller and published by "O'Reilly Media, Inc.". This book was released on 2008 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed specifically to help Flash designers and developers make the leap from ActionScript 2 to ActionScript 3.0 quickly and painlessly, this book offers an overview of ActionScript 3.0 and includes a How do I? section for dealing with tasks.

Book Essential ActionScript 3 0

Download or read book Essential ActionScript 3 0 written by Colin Moock and published by "O'Reilly Media, Inc.". This book was released on 2007-06-22 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to ActionScript programming covers such topics as conditionals and loops, functions, datatypes, interfaces, event handling, namespaces, XML, Flash, programmic animation, and bitmap programming.

Book Essential ActionScript 2 0

Download or read book Essential ActionScript 2 0 written by Colin Moock and published by "O'Reilly Media, Inc.". This book was released on 2004-06-16 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.

Book Foundation Flash CS4 for Designers

Download or read book Foundation Flash CS4 for Designers written by Tom Green and published by Apress. This book was released on 2010-02-21 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're a Flash designer looking for a solid overview of Flash CS4, this book is for you. Through the use of solid and practical exercises, you will soon master the fundamentals of this fourth edition of the Adobe Flash authoring tool. Using a series of carefully developed tutorials, you will be led from basic Flash CS4 techniques to the point where you can create animations, MP3 players, and customized Flash video players in no time. Each chapter focuses on a major aspect of Flash, and then lets you take the reins in a "Your Turn" exercise to create something amazing with what you've learned. This book focuses on the core skill set you need to feel at home with Flash CS4, and also introduces you to some of the biggest names in today's Flash community through interviews and actual "How To" examples, so you can learn from the masters. You will start by studying the Flash CS4 interface, and while you're at it, you'll be guided toward mastery of the fundamentals, such as movie clips, text, and graphics, which will lead you into some of the more fascinating aspects of Flash, including audio, video, animation, and 3D transformations. By the time you finish, you will have created an MP3 player and a Flash video player, been introduced to the basics of ActionScript 3.0, learned how to combine Flash with XML, styled Flash text with CSS, created animated scenes, and worked your way through a host of additional projects. All of these exercises are designed to give you the knowledge necessary to master Flash CS4 from the ground up. If you're already a seasoned Flash designer, this book will get you up to speed with the fourth version in relatively short order. This book covers all of the new Flash CS4 features, such as the new animation and 3D tools, the new Adobe Media Encoder, and a pair of the coolest new additions to the tools panel: a spray brush tool and a deco tool. You can discover more about this book, download source code, and more at the book's companion website: www.foundationflashcs4.com.

Book Cloud Computing  A Practical Approach

Download or read book Cloud Computing A Practical Approach written by Toby Velte and published by McGraw Hill Professional. This book was released on 2009-10-22 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The promise of cloud computing is here. These pages provide the 'eyes wide open' insights you need to transform your business." --Christopher Crowhurst, Vice President, Strategic Technology, Thomson Reuters A Down-to-Earth Guide to Cloud Computing Cloud Computing: A Practical Approach provides a comprehensive look at the emerging paradigm of Internet-based enterprise applications and services. This accessible book offers a broad introduction to cloud computing, reviews a wide variety of currently available solutions, and discusses the cost savings and organizational and operational benefits. You'll find details on essential topics, such as hardware, platforms, standards, migration, security, and storage. You'll also learn what other organizations are doing and where they're headed with cloud computing. If your company is considering the move from a traditional network infrastructure to a cutting-edge cloud solution, you need this strategic guide. Cloud Computing: A Practical Approach covers: Costs, benefits, security issues, regulatory concerns, and limitations Service providers, including Google, Microsoft, Amazon, Yahoo, IBM, EMC/VMware, Salesforce.com, and others Hardware, infrastructure, clients, platforms, applications, services, and storage Standards, including HTTP, HTML, DHTML, XMPP, SSL, and OpenID Web services, such as REST, SOAP, and JSON Platform as a Service (PaaS), Software as a Service (SaaS), and Software plus Services (S+S) Custom application development environments, frameworks, strategies, and solutions Local clouds, thin clients, and virtualization Migration, best practices, and emerging standards

Book Ajax  Rich Internet Applications  and Web Development for Programmers

Download or read book Ajax Rich Internet Applications and Web Development for Programmers written by Paul J. Deitel and published by Prentice Hall. This book was released on 2008 with total page 1029 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering an in-depth exploration of AJAX technologies, this book is ideal for programmers with or without a Web programming background. It provides readers with a detailed code-rich walkthrough on writing AJAX programs, and introduces key AJAX techniques and program models.

Book Learning ActionScript 3 0

Download or read book Learning ActionScript 3 0 written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2010-10-18 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.

Book Facebook Graph API Development with Flash

Download or read book Facebook Graph API Development with Flash written by Michael James Williams and published by Packt Publishing Ltd. This book was released on 2010-12-14 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build social Flash applications fully integrated with the Facebook Graph API.

Book Multimedia Applications

    Book Details:
  • Author : Ralf Steinmetz
  • Publisher : Springer Science & Business Media
  • Release : 2013-03-09
  • ISBN : 3662088762
  • Pages : 256 pages

Download or read book Multimedia Applications written by Ralf Steinmetz and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Applications discusses the basic characteristics of multimedia document handling, programming, security, human computer interfaces, and multimedia application services. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental information and properties of hypermedia document handling, multimedia security and various aspects of multimedia applications are presented, especially about document handling and their standards, programming of multimedia applications, design of multimedia information at human computer interfaces, multimedia security challenges such as encryption and watermarking, multimedia in education, as well as multimedia applications to assist preparation, processing and application of multimedia content.