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Book Finding Equilibria in Large Sequential Games of Imperfect Information

Download or read book Finding Equilibria in Large Sequential Games of Imperfect Information written by Andrew Gilpin and published by . This book was released on 2005 with total page 23 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "Computing an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games. To address this, we introduce the ordered game isomorphism and the related ordered game isomorphic abstraction transformation. For an n-player sequential game of imperfect information with observable actions and an ordered signal space, we prove that any Nash equilibrium in an abstracted smaller game, obtained by one or more applications of the transformation, can be easily converted into a Nash equilibrium in the original game. We present an efficient algorithm, GameShrink, which automatically and exhuastively abstracts the game. Using GameShrink, we find an equilibrium to a poker game that is over four orders of magnitude larger than the largest poker game solved previously. To address even larger games, we introduce approximation methods that do not preserve equilibrium, but nevertheless yield (ex post) provably close-to-optimal strategies."

Book Equilibrium Selection in Sequential Games with Imperfect Information

Download or read book Equilibrium Selection in Sequential Games with Imperfect Information written by Jon X. Eguia and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computers  Chess  and Cognition

Download or read book Computers Chess and Cognition written by T. Anthony Marsland and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

Book Existence of Equilibria in Incomplete Information Games with Disturbed Payoffs

Download or read book Existence of Equilibria in Incomplete Information Games with Disturbed Payoffs written by Brian John Crone and published by . This book was released on 1990 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Internet and Network Economics

Download or read book Internet and Network Economics written by Xiaotie Deng and published by Springer Science & Business Media. This book was released on 2007-11-29 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Workshop on Internet and Network Economics, WINE 2007, held in San Diego, CA, USA, in December 2007. The 61 revised full papers presented together with 4 invited talks were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers are organized in topical sections on equilibrium, information market, sponsored auction, network economics, mechanism design, social networks, advertisement pricing, computational general equilibrium, network games, and algorithmic issues.

Book Game Theory

    Book Details:
  • Author : Steve Tadelis
  • Publisher : Princeton University Press
  • Release : 2013-01-06
  • ISBN : 0691129088
  • Pages : 416 pages

Download or read book Game Theory written by Steve Tadelis and published by Princeton University Press. This book was released on 2013-01-06 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students

Book Proceedings

Download or read book Proceedings written by and published by . This book was released on 2006 with total page 1002 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the Seventeenth Annual ACM SIAM Symposium on Discrete Algorithms

Download or read book Proceedings of the Seventeenth Annual ACM SIAM Symposium on Discrete Algorithms written by SIAM Activity Group on Discrete Mathematics and published by SIAM. This book was released on 2006-01-01 with total page 1264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Symposium held in Miami, Florida, January 22–24, 2006.This symposium is jointly sponsored by the ACM Special Interest Group on Algorithms and Computation Theory and the SIAM Activity Group on Discrete Mathematics.Contents Preface; Acknowledgments; Session 1A: Confronting Hardness Using a Hybrid Approach, Virginia Vassilevska, Ryan Williams, and Shan Leung Maverick Woo; A New Approach to Proving Upper Bounds for MAX-2-SAT, Arist Kojevnikov and Alexander S. Kulikov, Measure and Conquer: A Simple O(20.288n) Independent Set Algorithm, Fedor V. Fomin, Fabrizio Grandoni, and Dieter Kratsch; A Polynomial Algorithm to Find an Independent Set of Maximum Weight in a Fork-Free Graph, Vadim V. Lozin and Martin Milanic; The Knuth-Yao Quadrangle-Inequality Speedup is a Consequence of Total-Monotonicity, Wolfgang W. Bein, Mordecai J. Golin, Larry L. Larmore, and Yan Zhang; Session 1B: Local Versus Global Properties of Metric Spaces, Sanjeev Arora, László Lovász, Ilan Newman, Yuval Rabani, Yuri Rabinovich, and Santosh Vempala; Directed Metrics and Directed Graph Partitioning Problems, Moses Charikar, Konstantin Makarychev, and Yury Makarychev; Improved Embeddings of Graph Metrics into Random Trees, Kedar Dhamdhere, Anupam Gupta, and Harald Räcke; Small Hop-diameter Sparse Spanners for Doubling Metrics, T-H. Hubert Chan and Anupam Gupta; Metric Cotype, Manor Mendel and Assaf Naor; Session 1C: On Nash Equilibria for a Network Creation Game, Susanne Albers, Stefan Eilts, Eyal Even-Dar, Yishay Mansour, and Liam Roditty; Approximating Unique Games, Anupam Gupta and Kunal Talwar; Computing Sequential Equilibria for Two-Player Games, Peter Bro Miltersen and Troels Bjerre Sørensen; A Deterministic Subexponential Algorithm for Solving Parity Games, Marcin Jurdzinski, Mike Paterson, and Uri Zwick; Finding Nucleolus of Flow Game, Xiaotie Deng, Qizhi Fang, and Xiaoxun Sun, Session 2: Invited Plenary Abstract: Predicting the “Unpredictable”, Rakesh V. Vohra, Northwestern University; Session 3A: A Near-Tight Approximation Lower Bound and Algorithm for the Kidnapped Robot Problem, Sven Koenig, Apurva Mudgal, and Craig Tovey; An Asymptotic Approximation Algorithm for 3D-Strip Packing, Klaus Jansen and Roberto Solis-Oba; Facility Location with Hierarchical Facility Costs, Zoya Svitkina and Éva Tardos; Combination Can Be Hard: Approximability of the Unique Coverage Problem, Erik D. Demaine, Uriel Feige, Mohammad Taghi Hajiaghayi, and Mohammad R. Salavatipour; Computing Steiner Minimum Trees in Hamming Metric, Ernst Althaus and Rouven Naujoks; Session 3B: Robust Shape Fitting via Peeling and Grating Coresets, Pankaj K. Agarwal, Sariel Har-Peled, and Hai Yu; Tightening Non-Simple Paths and Cycles on Surfaces, Éric Colin de Verdière and Jeff Erickson; Anisotropic Surface Meshing, Siu-Wing Cheng, Tamal K. Dey, Edgar A. Ramos, and Rephael Wenger; Simultaneous Diagonal Flips in Plane Triangulations, Prosenjit Bose, Jurek Czyzowicz, Zhicheng Gao, Pat Morin, and David R. Wood; Morphing Orthogonal Planar Graph Drawings, Anna Lubiw, Mark Petrick, and Michael Spriggs; Session 3C: Overhang, Mike Paterson and Uri Zwick; On the Capacity of Information Networks, Micah Adler, Nicholas J. A. Harvey, Kamal Jain, Robert Kleinberg, and April Rasala Lehman; Lower Bounds for Asymmetric Communication Channels and Distributed Source Coding, Micah Adler, Erik D. Demaine, Nicholas J. A. Harvey, and Mihai Patrascu; Self-Improving Algorithms, Nir Ailon, Bernard Chazelle, Seshadhri Comandur, and Ding Liu; Cake Cutting Really is Not a Piece of Cake, Jeff Edmonds and Kirk Pruhs; Session 4A: Testing Triangle-Freeness in General Graphs, Noga Alon, Tali Kaufman, Michael Krivelevich, and Dana Ron; Constraint Solving via Fractional Edge Covers, Martin Grohe and Dániel Marx; Testing Graph Isomorphism, Eldar Fischer and Arie Matsliah; Efficient Construction of Unit Circular-Arc Models, Min Chih Lin and Jayme L. Szwarcfiter, On The Chromatic Number of Some Geometric Hypergraphs, Shakhar Smorodinsky; Session 4B: A Robust Maximum Completion Time Measure for Scheduling, Moses Charikar and Samir Khuller; Extra Unit-Speed Machines are Almost as Powerful as Speedy Machines for Competitive Flow Time Scheduling, Ho-Leung Chan, Tak-Wah Lam, and Kin-Shing Liu; Improved Approximation Algorithms for Broadcast Scheduling, Nikhil Bansal, Don Coppersmith, and Maxim Sviridenko; Distributed Selfish Load Balancing, Petra Berenbrink, Tom Friedetzky, Leslie Ann Goldberg, Paul Goldberg, Zengjian Hu, and Russell Martin; Scheduling Unit Tasks to Minimize the Number of Idle Periods: A Polynomial Time Algorithm for Offline Dynamic Power Management, Philippe Baptiste; Session 4C: Rank/Select Operations on Large Alphabets: A Tool for Text Indexing, Alexander Golynski, J. Ian Munro, and S. Srinivasa Rao; O(log log n)-Competitive Dynamic Binary Search Trees, Chengwen Chris Wang, Jonathan Derryberry, and Daniel Dominic Sleator; The Rainbow Skip Graph: A Fault-Tolerant Constant-Degree Distributed Data Structure, Michael T. Goodrich, Michael J. Nelson, and Jonathan Z. Sun; Design of Data Structures for Mergeable Trees, Loukas Georgiadis, Robert E. Tarjan, and Renato F. Werneck; Implicit Dictionaries with O(1) Modifications per Update and Fast Search, Gianni Franceschini and J. Ian Munro; Session 5A: Sampling Binary Contingency Tables with a Greedy Start, Ivona Bezáková, Nayantara Bhatnagar, and Eric Vigoda; Asymmetric Balanced Allocation with Simple Hash Functions, Philipp Woelfel; Balanced Allocation on Graphs, Krishnaram Kenthapadi and Rina Panigrahy; Superiority and Complexity of the Spaced Seeds, Ming Li, Bin Ma, and Louxin Zhang; Solving Random Satisfiable 3CNF Formulas in Expected Polynomial Time, Michael Krivelevich and Dan Vilenchik; Session 5B: Analysis of Incomplete Data and an Intrinsic-Dimension Helly Theorem, Jie Gao, Michael Langberg, and Leonard J. Schulman; Finding Large Sticks and Potatoes in Polygons, Olaf Hall-Holt, Matthew J. Katz, Piyush Kumar, Joseph S. B. Mitchell, and Arik Sityon; Randomized Incremental Construction of Three-Dimensional Convex Hulls and Planar Voronoi Diagrams, and Approximate Range Counting, Haim Kaplan and Micha Sharir; Vertical Ray Shooting and Computing Depth Orders for Fat Objects, Mark de Berg and Chris Gray; On the Number of Plane Graphs, Oswin Aichholzer, Thomas Hackl, Birgit Vogtenhuber, Clemens Huemer, Ferran Hurtado, and Hannes Krasser; Session 5C: All-Pairs Shortest Paths for Unweighted Undirected Graphs in o(mn) Time, Timothy M. Chan; An O(n log n) Algorithm for Maximum st-Flow in a Directed Planar Graph, Glencora Borradaile and Philip Klein; A Simple GAP-Canceling Algorithm for the Generalized Maximum Flow Problem, Mateo Restrepo and David P. Williamson; Four Point Conditions and Exponential Neighborhoods for Symmetric TSP, Vladimir Deineko, Bettina Klinz, and Gerhard J. Woeginger; Upper Degree-Constrained Partial Orientations, Harold N. Gabow; Session 7A: On the Tandem Duplication-Random Loss Model of Genome Rearrangement, Kamalika Chaudhuri, Kevin Chen, Radu Mihaescu, and Satish Rao; Reducing Tile Complexity for Self-Assembly Through Temperature Programming, Ming-Yang Kao and Robert Schweller; Cache-Oblivious String Dictionaries, Gerth Stølting Brodal and Rolf Fagerberg; Cache-Oblivious Dynamic Programming, Rezaul Alam Chowdhury and Vijaya Ramachandran; A Computational Study of External-Memory BFS Algorithms, Deepak Ajwani, Roman Dementiev, and Ulrich Meyer; Session 7B: Tight Approximation Algorithms for Maximum General Assignment Problems, Lisa Fleischer, Michel X. Goemans, Vahab S. Mirrokni, and Maxim Sviridenko; Approximating the k-Multicut Problem, Daniel Golovin, Viswanath Nagarajan, and Mohit Singh; The Prize-Collecting Generalized Steiner Tree Problem Via A New Approach Of Primal-Dual Schema, Mohammad Taghi Hajiaghayi and Kamal Jain; 8/7-Approximation Algorithm for (1,2)-TSP, Piotr Berman and Marek Karpinski; Improved Lower and Upper Bounds for Universal TSP in Planar Metrics, Mohammad T. Hajiaghayi, Robert Kleinberg, and Tom Leighton; Session 7C: Leontief Economies Encode NonZero Sum Two-Player Games, B. Codenotti, A. Saberi, K. Varadarajan, and Y. Ye; Bottleneck Links, Variable Demand, and the Tragedy of the Commons, Richard Cole, Yevgeniy Dodis, and Tim Roughgarden; The Complexity of Quantitative Concurrent Parity Games, Krishnendu Chatterjee, Luca de Alfaro, and Thomas A. Henzinger; Equilibria for Economies with Production: Constant-Returns Technologies and Production Planning Constraints, Kamal Jain and Kasturi Varadarajan; Session 8A: Approximation Algorithms for Wavelet Transform Coding of Data Streams, Sudipto Guha and Boulos Harb; Simpler Algorithm for Estimating Frequency Moments of Data Streams, Lakshimath Bhuvanagiri, Sumit Ganguly, Deepanjan Kesh, and Chandan Saha; Trading Off Space for Passes in Graph Streaming Problems, Camil Demetrescu, Irene Finocchi, and Andrea Ribichini; Maintaining Significant Stream Statistics over Sliding Windows, L.K. Lee and H.F. Ting; Streaming and Sublinear Approximation of Entropy and Information Distances, Sudipto Guha, Andrew McGregor, and Suresh Venkatasubramanian; Session 8B: FPTAS for Mixed-Integer Polynomial Optimization with a Fixed Number of Variables, J. A. De Loera, R. Hemmecke, M. Köppe, and R. Weismantel; Linear Programming and Unique Sink Orientations, Bernd Gärtner and Ingo Schurr; Generating All Vertices of a Polyhedron is Hard, Leonid Khachiyan, Endre Boros, Konrad Borys, Khaled Elbassioni, and Vladimir Gurvich; A Semidefinite Programming Approach to Tensegrity Theory and Realizability of Graphs, Anthony Man-Cho So and Yinyu Ye; Ordering by Weighted Number of Wins Gives a Good Ranking for Weighted Tournaments, Don Coppersmith, Lisa Fleischer, and Atri Rudra; Session 8C: Weighted Isotonic Regression under L1 Norm, Stanislav Angelov, Boulos Harb, Sampath Kannan, and Li-San Wang; Oblivious String Embeddings and Edit Distance Approximations, Tugkan Batu, Funda Ergun, and Cenk Sahinalp0898716012\\This comprehensive book not only introduces the C and C++ programming languages but also shows how to use them in the numerical solution of partial differential equations (PDEs). It leads the reader through the entire solution process, from the original PDE, through the discretization stage, to the numerical solution of the resulting algebraic system. The well-debugged and tested code segments implement the numerical methods efficiently and transparently. Basic and advanced numerical methods are introduced and implemented easily and efficiently in a unified object-oriented approach.

Book ECAI 2008

    Book Details:
  • Author : European Coordinating Committee for Artificial Intelligence
  • Publisher : IOS Press
  • Release : 2008
  • ISBN : 1586038915
  • Pages : 972 pages

Download or read book ECAI 2008 written by European Coordinating Committee for Artificial Intelligence and published by IOS Press. This book was released on 2008 with total page 972 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes subconference "Prestigious Applications of Intelligent Systems (PAIS 2008)."

Book On Nash Equilibrium Points and Games of Imperfect Information

Download or read book On Nash Equilibrium Points and Games of Imperfect Information written by James H. Case and published by . This book was released on 1970 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: The importance of Nash equilibrium solutions for certain games of imperfect information is illustrated by means of an example. A large number of convergence techniques for the location of Nash equilibria are described and contrasted, for the class of 'convex planar games. (Author).

Book Game Theory  Alive

    Book Details:
  • Author : Anna R. Karlin
  • Publisher : American Mathematical Soc.
  • Release : 2017-04-27
  • ISBN : 1470419823
  • Pages : 400 pages

Download or read book Game Theory Alive written by Anna R. Karlin and published by American Mathematical Soc.. This book was released on 2017-04-27 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.

Book Using Response Functions for Strategy Training and Evaluation

Download or read book Using Response Functions for Strategy Training and Evaluation written by Trevor Davis and published by . This book was released on 2015 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Extensive-form games are a powerful framework for modeling sequential multi-agent interactions. In extensive-form games with imperfect information, Nash equilibria are generally used as a solution concept, but computing a Nash equilibrium can be intractable in large games. Instead, a variety of techniques are used to find strategies that approximate Nash equilibria. Traditionally, an approximate Nash equilibrium strategy is evaluated by measuring the strategy's worst-case performance, or exploitability. However, because exploitability fails to capture how likely the worst-case is to be realized, it provides only a limited picture of strategy strength, and there is extensive empirical evidence showing that exploitability can correlate poorly with one-on-one performance against a variety of opponents. In this thesis, we introduce a class of adaptive opponents called pretty-good responses that exploit a strategy but only have limited exploitative power. By playing a strategy against a variety of counter-strategies created with pretty-good responses, we get a more complete picture of strategy strength than that offered by exploitability alone. In addition, we show how standard no-regret algorithms can be modified to learn strategies that are strong against adaptive opponents. We prove that this technique can produce optimal strategies for playing against pretty-good responses. We empirically demonstrate the effectiveness of the technique by finding static strategies that are strong against Monte Carlo opponents who learn by sampling our strategy, including the UCT Monte Carlo tree search algorithm.

Book Reasoning About Knowledge

Download or read book Reasoning About Knowledge written by Ronald Fagin and published by MIT Press. This book was released on 2004-01-09 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reasoning about knowledge—particularly the knowledge of agents who reason about the world and each other's knowledge—was once the exclusive province of philosophers and puzzle solvers. More recently, this type of reasoning has been shown to play a key role in a surprising number of contexts, from understanding conversations to the analysis of distributed computer algorithms. Reasoning About Knowledge is the first book to provide a general discussion of approaches to reasoning about knowledge and its applications to distributed systems, artificial intelligence, and game theory. It brings eight years of work by the authors into a cohesive framework for understanding and analyzing reasoning about knowledge that is intuitive, mathematically well founded, useful in practice, and widely applicable. The book is almost completely self-contained and should be accessible to readers in a variety of disciplines, including computer science, artificial intelligence, linguistics, philosophy, cognitive science, and game theory. Each chapter includes exercises and bibliographic notes.

Book An Introduction to Game Theory

Download or read book An Introduction to Game Theory written by Martin J. Osborne and published by Oxford University Press, USA. This book was released on 2009-01 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text emphasizes the ideas behind modern game theory rather than their mathematical expression, but defines all concepts precisely. It covers strategic, extensive and coalitional games and includes the topics of repeated games, bargaining theory and evolutionary equilibrium.

Book Twenty Lectures on Algorithmic Game Theory

Download or read book Twenty Lectures on Algorithmic Game Theory written by Tim Roughgarden and published by Cambridge University Press. This book was released on 2016-08-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.

Book Decision and Game Theory for Security

Download or read book Decision and Game Theory for Security written by Jie Fu and published by Springer Nature. This book was released on 2024-01-29 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Conference on Decision and Game Theory for Security, GameSec 2023, held in Avignon, France, during October 18–20, 2023. The 19 full papers and 4 short papers included in this book were carefully reviewed and selected from 33 submissions. They were organized in topical sections as follows: Mechanism design and imperfect information, Security Games, Learning in security games, Cyber deception, Economics of security, Information and privacy and Short articles.