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Book FFmpeg for Beginners

    Book Details:
  • Author : John Riselvato
  • Publisher :
  • Release : 2020-04-22
  • ISBN :
  • Pages : 213 pages

Download or read book FFmpeg for Beginners written by John Riselvato and published by . This book was released on 2020-04-22 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of editing audio and video from the command line with FFmpeg! This book is the ultimate programmer's guide for users of all levels! Inside you'll find over 110 different problems with scripts and images that easily explain each question. Readers at any level will gracefully learn FFmpeg to the upper-intermedia levels in no time. Inside You'll Learn Using a Green screen Frei0r Filters Streaming to Youtube Streaming Webcam Using Filters with Streaming Codecs, Formats, Map, chains Coverting Ogg, FLAC, WAV, MP3 Coverting MOV, MKV, AVI, FLV, WebM, MP4, GIF Trimming from start and end Volume, Crossfade, Normalization Echo, Tempo, Pitch, Sample Rate Generating Text to Speed and Audio Tone Low-pass and High-pass filters Reducing File Size Segmenting and Concat Blending Color Normalization Color Balance Hue, Saturation, Inverting RGB shift Vignette Removing Colors Generating Color Pallets Multiple Sharpening and blurring (unsharp, smartblur, Gaussian blur, Box Blur) Pixelation Speeding up, slowing down, reversing video Cropping video Changing Frame Rate Change the resolution of Video Applying Quantization Removing Duplicate Frames Stacking videos horizontally and vertically Flipping Video horizontally and vertically Rotating Video Adding subtitles, extracting subtitles, text editing Adding watermarks Creating slideshows Extracting image frames Generating Solid Colored videos Datamosh / Glitching Video Fades Adding Noise and Static Randomizing Frames Common Errors and so much more! Previously published as The FFmpeg Bible

Book Learn to Produce Videos with FFmpeg

Download or read book Learn to Produce Videos with FFmpeg written by Jan Lee Ozer and published by Doceo Publishing. This book was released on 2017-06 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Walks readers through creating single and adaptive bitrate videos in FFmpeg and Apple's HTTP Live Streaming Tools

Book Linux Sound Programming

Download or read book Linux Sound Programming written by Jan Newmarch and published by Apress. This book was released on 2017-01-20 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program audio and sound for Linux using this practical, how-to guide. You will learn how to use DSPs, sampled audio, MIDI, karaoke, streaming audio, and more. Linux Sound Programming takes you through the layers of complexity involved in programming the Linux sound system. You’ll see the large variety of tools and approaches that apply to almost every aspect of sound. This ranges from audio codecs, to audio players, to audio support both within and outside of the Linux kernel. What You'll Learn Work with sampled audio Handle Digital Signal Processing (DSP) Gain knowledge of MIDI Build a Karaoke-like application Handle streaming audio Who This Book Is For Experienced Linux users and programmers interested in doing multimedia with Linux.

Book FFmpeg Basics

    Book Details:
  • Author : Frantisek Korbel
  • Publisher :
  • Release : 2012-12-28
  • ISBN : 9781479327836
  • Pages : 216 pages

Download or read book FFmpeg Basics written by Frantisek Korbel and published by . This book was released on 2012-12-28 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book will try to make you familiar with FFmpeg tools that are used by Facebook, Google and many other companies. You will learn how to: scale, pad, crop, flip, rotate, blur, sharpen and denoise video speed up or slow down audio and video create sounds with mathematical expressions generate refrain of winter song Jingle Bells let the computer to read the text with selected voice display and record input from your webcam record input from microphone or send it to loudspeakers convert video to images and images to video add static or dynamic text on video add, edit or delete file metadata preview modified input in 2, 3 or 4 windows include a logo or provide Picture in Picture simplify repeated tasks with batch jobs display input from 2 webcams in one window set the bitrate, frame rate, maximum file size and related options display FFmpeg help and information about its codecs, formats, protocols, etc. use various filters in filterchains and filtergraphs encode subtitles directly to the video stream join various file formats, modify streams and modify audio channels monetize uploads on video sharing websites and much more Book is printed in full color, contains over 100 tables and over 150 images including various diagrams and can be used both like a tutorial and reference.The brief content: FFmpeg Fundamentals Displaying Help and Features Bit Rate, Frame Rate and File Size Resizing and Scaling Video Cropping Video Padding Video Flipping and Rotating Video Blur, Sharpen and Other Denoising Overlay - Picture in Picture Adding Text on Video Conversion Between Formats Time Operations Mathematical Functions Metadata and Subtitles Image Processing Digital Audio Presets for Codecs Interlaced Video FFmpeg Components and Projects Microphone and Webcam Batch Files Color Corrections Advanced Techniques Video on Web Debugging and Tests

Book FFMPEG   From Zero to Hero

Download or read book FFMPEG From Zero to Hero written by Nick Ferrando and published by Wondermark Books. This book was released on 2020-08-18 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you ever wondered how the developers of YouTube or Vimeo cope with billions of video uploads or how Netflix processes its catalogue at scale or, again, if you want to discover how to create and develop your own video platform, you may want to know more about FFMPEG. FFMPEG stands for “Fast-Forward-Moving-Picture-Expert Group”. This book contains a basic guide, a basic dictionary and many working formulas along with step-by-step syntax explanations of FFMPEG and a lot of other softwares for audio, video, image and subtitles processing. This book describes and explains also several tools that works along with FFMPEG, such as ImageMagick, Bento4, GhostScript, WebP Tools amongst others. The book contains also a dedicated step-by-step guide for FFMPEG's various installation options for MacOS X, Ubuntu and Windows platforms. Whether you are at the very beginning or an experienced developer, you will find several effective ways to execute many tasks for your audio/video/streaming needings. Contents • Acknowledgments • What is FFMPEG • Basic Definitions • Basic FFMPEG Workflow • How to Install FFMPEG • Basic Syntax Concepts of FFMPEG • Keyframes: Basic Concepts • Metadata and FFPROBE • Extracting Metadata with FFMPEG • Extracting Specific Streams • Extracting Audio Only from a Video • Extracting Video Only without Audio • Cutting Videos with FFMPEG • Producing h264/AVC videos • Different h264 encoding approaches • Producing h265/HEVC Videos • h266 - Versatile Video Codec (VVC) • Producing VP8 Videos • Producing VP9 videos • The OPUS Audio Codec • The FLAC Audio Codec • Producing AV1 Video • Netflix/Intel AV1 SVT-AV1 • AV1AN - All-in-one Tool • Streaming on Social Media with RTMP • Pre-Process Files in Batch • Re-Stream to multiple destinations • Concatenate Video Playlists • Producing HLS with FFMPEG and Bento4 • Producing DASH Streaming • Batch Processing for DASH and HLS Delivery • Batch Processing for HLS Only • Streaming Mp4 Files - The Moov Atom • Producing Adaptive WebM DASH Streaming • Scaling with FFMPEG • Overlay Images on Video • Overlay Images on Pictures • ImageMagick • Batch Process - Overlay to Multiple Images with Same Size • Batch Process - Overlay to Multiple Images with Different Sizes • Batch Resize Images • Batch Resize, Lower Quality and Convert Pictures • Convert Images to WebP • Remove Black Bars/Borders from Images and Trim • Batch Convert Pictures from RAW to JPEG format • Ghostscript for PDF processing • Extract Images from PDF • Generate Waveforms from Audio • Generate Animated Video from Audio • Create Animated Slides from Still Pictures • Extract Images from Video • Extract Audio from Video • Replace Audio of a Video • Batch Convert Audio Files to a specific format • Batch Convert Audio Files in Multiple Formats • Audio Loudness Normalization for TV Broadcast • Audio Loudness Normalization for Amazon Alexa and Google Assistant (Audiobooks/Podcasts) • Batch Audio Loudness Normalization for Amazon Alexa (AudioBooks/Podcasts) • De-Interlacing Filter - 13 FFMPEG solutions • How to make a high-quality GIF from a video • How to add an Overlay Banner and burn subtitles onto a video • How to extract VTT files (Web Video Text Track) and burn it onto a video as a subtitle • Automatic Transcriptions and Subtitles • Additional Notes and Syntax Definitions • Bibliography • Recommended Resources • About Me • Alphabetical Index Features • Over 80 chapters • Over 200 tested formulas and syntax explanations • Navigable Index • Tested for MacOS X, Ubuntu 18.04, Ubuntu 20.04 and Windows 10 platforms FAQ Which audience this book is intended for? This book is designed to address anyone who is just above the “raw beginner” level. This book will explain some basic process such as entering commands and execute simple code instructions using a Command-Line- Interface (CLI) instead of using high resource-intensive Graphical User Interfaces (GUI). You may review some basic definitions and concepts, or skip directly to the working Formulas, as you'll prefer. It is a book intended for both the beginner and the expert developer, but suitable also for creatives, social media managers, webmasters, writers, musicians, photographers, video-makers, audio engineers, archival and restoration technicians, radio/tv broadcasters, streamers, You-Tubers, etc. and anyone who needs to automate and speed-up the manipulation, editing and conversion of many different audio/video/pictures formats. What's the difference between this book and other basic books about FFMPEG? FFMPEG has a pretty steep learning curve and the books currently around lacks on the very basics terms and syntax explanations of the commands. This book contains lots of explanations about the basic BASH terms, which unleash the functionalities and the true power of FFMPEG. Also: this book will cover other great tools for content creation, editing and automation, such as ImageMagick, Bento4, Ghostscript along with scripting automation formulas and examples. Why a book on the basics of FFMPEG? Because FFMPEG can be powerful and can be very easy for anyone, once it's core technology and syntax are understood. If you would like to know more about a ultra-fast way that gives you for free the same results that you achieve with expensive subscription-based softwares for content creation/video editing/image or audio manipulation/conversion, then this is the right book for you.

Book Learning WCF

    Book Details:
  • Author : Michele Leroux Bustamante
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2007
  • ISBN : 0596101627
  • Pages : 607 pages

Download or read book Learning WCF written by Michele Leroux Bustamante and published by "O'Reilly Media, Inc.". This book was released on 2007 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: This easy-to-use introduction to the Microsoft Windows Communication Foundation removes the complexity of using the API by providing detailed answers, explanations, and code samples to the most common questions asked by software developers.

Book A Primer on Scientific Programming with Python

Download or read book A Primer on Scientific Programming with Python written by Hans Petter Langtangen and published by Springer. This book was released on 2016-07-28 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book serves as a first introduction to computer programming of scientific applications, using the high-level Python language. The exposition is example and problem-oriented, where the applications are taken from mathematics, numerical calculus, statistics, physics, biology and finance. The book teaches "Matlab-style" and procedural programming as well as object-oriented programming. High school mathematics is a required background and it is advantageous to study classical and numerical one-variable calculus in parallel with reading this book. Besides learning how to program computers, the reader will also learn how to solve mathematical problems, arising in various branches of science and engineering, with the aid of numerical methods and programming. By blending programming, mathematics and scientific applications, the book lays a solid foundation for practicing computational science. From the reviews: Langtangen ... does an excellent job of introducing programming as a set of skills in problem solving. He guides the reader into thinking properly about producing program logic and data structures for modeling real-world problems using objects and functions and embracing the object-oriented paradigm. ... Summing Up: Highly recommended. F. H. Wild III, Choice, Vol. 47 (8), April 2010 Those of us who have learned scientific programming in Python ‘on the streets’ could be a little jealous of students who have the opportunity to take a course out of Langtangen’s Primer.” John D. Cook, The Mathematical Association of America, September 2011 This book goes through Python in particular, and programming in general, via tasks that scientists will likely perform. It contains valuable information for students new to scientific computing and would be the perfect bridge between an introduction to programming and an advanced course on numerical methods or computational science. Alex Small, IEEE, CiSE Vol. 14 (2), March /April 2012 “This fourth edition is a wonderful, inclusive textbook that covers pretty much everything one needs to know to go from zero to fairly sophisticated scientific programming in Python...” Joan Horvath, Computing Reviews, March 2015

Book Premiere Pro CC

    Book Details:
  • Author : Jan Ozer
  • Publisher : Peachpit Press
  • Release : 2013-06-10
  • ISBN : 0133435075
  • Pages : 481 pages

Download or read book Premiere Pro CC written by Jan Ozer and published by Peachpit Press. This book was released on 2013-06-10 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this clear and straightforward guide, digital video veteran Jan Ozer gives beginning and intermediate video editors just what they need to know on Adobe Premiere Pro CC. Tasked-based, step-by-step instructions and loads of visuals and time-saving tips help professionals and newcomers alike quickly find and learn tasks specific to their needs, benefiting from the award-winning Visual QuickStart style. Topics covered include essential editing tasks and media-management strategies, transitions, effects and filters, rendering options, and optimal editing and production strategies for streaming delivery of HD source content. It includes coverage of all the new features in Premiere Pro CC, such as working with closed captions, enhanced multicam workflows, and significantly improved audio effects.

Book Learn C the Hard Way

    Book Details:
  • Author : Zed A. Shaw
  • Publisher : Addison-Wesley Professional
  • Release : 2015-08-10
  • ISBN : 0133124371
  • Pages : 931 pages

Download or read book Learn C the Hard Way written by Zed A. Shaw and published by Addison-Wesley Professional. This book was released on 2015-08-10 with total page 931 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Will Learn C! Zed Shaw has crafted the perfect course for the beginning C programmer eager to advance their skills in any language. Follow it and you will learn the many skills early and junior programmers need to succeed–just like the hundreds of thousands of programmers Zed has taught to date! You bring discipline, commitment, persistence, and experience with any programming language; the author supplies everything else. In Learn C the Hard Way, you’ll learn C by working through 52 brilliantly crafted exercises. Watch Zed Shaw’s teaching video and read the exercise. Type his code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn what good, modern C programs look like; how to think more effectively about code; and how to find and fix mistakes far more efficiently. Most importantly, you’ll master rigorous defensive programming techniques, so you can use any language to create software that protects itself from malicious activity and defects. Through practical projects you’ll apply what you learn to build confidence in your new skills. Shaw teaches the key skills you need to start writing excellent C software, including Setting up a C environment Basic syntax and idioms Compilation, make files, and linkers Operators, variables, and data types Program control Arrays and strings Functions, pointers, and structs Memory allocation I/O and files Libraries Data structures, including linked lists, sort, and search Stacks and queues Debugging, defensive coding, and automated testing Fixing stack overflows, illegal memory access, and more Breaking and hacking your own C code It’ll Be Hard at First. But Soon, You’ll Just Get It–And That Will Feel Great! This tutorial will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful programming languages. You’ll be a C programmer.

Book FFMPEG Quick Hacks

    Book Details:
  • Author : V Subhash
  • Publisher :
  • Release : 2020-05-22
  • ISBN :
  • Pages : 150 pages

Download or read book FFMPEG Quick Hacks written by V Subhash and published by . This book was released on 2020-05-22 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quickly learn to use the free command-line video-editing utility FFmpeg - cut, copy, record, edit, tag, convert, rotate, flip, resize, crop, combine, compose, blur, sharpen, smoothen, side-by-side split, PIP inset, fade in/out... Also learn to use subtitles, sound, images, animations and metadata with video.FFMPEG Quick Hacks is a novel attempt to bring this great software program to the masses. The book is very easy to understand and uses powerful learning cues to make concepts clear and interesting to the reader. It is neatly formatted and richly illustrated with screenshots and code. The book is also useful as a good desk-side reference. Several videos created for the book are available at the author's website: http: //www.vsubhash.com/ffmpeg-quick-hacks-book.htmlWhat to expect from FFMPEG Quick Hacks A simple introduction to FFmpeg and related multimedia concepts - containers, streams, channels, maps, metadata... Learn to convert from one format to another - video-to-video, video-to-audio, video-to-image, image-to-video, audio-to-video... Get ready to edit video - cut videos with and without re-encoding, appending (concatenating) videos, mix audio and video... Go bonkers with filters - rotate, flip, crop, side-by-side, inset, remove logo, blur, smoothen/sharpen, draw box, draw text, apply transitions, speed up, slow down... Go all in with audio - convert, change volume, mix channels, detect silence, display waveforms... Get subversive with subtitles - place them anywhere on the screen, use custom fonts and colors, specify languages, burn them into the video... Get mental with metadata - add MP3 tags including album art, set global and stream-specific metadata, remove metadata... Learn several useful tips that makes tough tasks easy What not to expect in FFMPEG Quick Hacks Information about FFStream Information about FFmpeg, the software library High-level concepts and in-depth information on multimedia formats About FFmpeg FFmpeg is a free and open-source (FOSS) software program for Linux, Mac and Windows. It is a command-line utility accessible to anyone. It does not require a lot of multimedia expertise to put it to good use. Most users find it versatile and sophisticated for their needs.

Book Video Encoding by the Numbers

Download or read book Video Encoding by the Numbers written by Jan Lee Ozer and published by Doceo Publishing. This book was released on 2016-12-28 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Encoding by the Numbers helps readers optimize the quality and efficiency of their streaming video by objectively detailing the impact of critical configuration options with industry-standard quality metrics like PSNR and SSIMplus. This takes the guesswork out of most encoding decisions and allows readers to achieve the optimal quality/data rate tradeoff. In addition, readers learn how to use tools like the Moscow University Video Quality Measurement tool, SSIMWave Quality of Experience Monitor, and FFmpeg to perform similar quality tests on their own videos. Because all videos encode differently, the tests detailed in the book involve eight different videos, including movie footage, animations, talking head footage, a music video, and Powerpoint and Camtasia-based videos. Readers first learn how to determine the ideal data rate for their videos at different resolutions. Then the book covers configuration options like bitrate control (CBR, VBR) that impacts quality and deliverability, and I-Frame, B-Frame, and reference frame decisions that impact quality and encoding time. The next three chapters focus on codec-specific configurations like Profile and preset for H.264 and HEVC, and the various configuration options available for Google's VP9. Next the book details how to choose an adaptive bitrate (ABR) technology, how to create an encoding ladder, and the most efficient ways to encode and package video into different ABR formats. Working off the groundbreaking work by Netflix and YouTube, the final chapter teaches the reader how a use per-title encoding with their own videos to create the ideal encoding ladder for each video in their library. Each chapter concludes with a section detailing how to configure the options discussed with FFmpeg, a preferred tool for high-volume video producers, including packaging into HLS and DASH formats (the latter with MP4Box). Overall readers learn how to optimally configure their encoding ladders and how to produce their videos with FFmpeg.

Book Python for Scientists

    Book Details:
  • Author : John M. Stewart
  • Publisher : Cambridge University Press
  • Release : 2017-07-20
  • ISBN : 1316641236
  • Pages : 272 pages

Download or read book Python for Scientists written by John M. Stewart and published by Cambridge University Press. This book was released on 2017-07-20 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scientific Python is taught from scratch in this book via copious, downloadable, useful and adaptable code snippets. Everything the working scientist needs to know is covered, quickly providing researchers and research students with the skills to start using Python effectively.

Book Learning Web Design

    Book Details:
  • Author : Jennifer Robbins
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2018-05-11
  • ISBN : 1491960159
  • Pages : 1096 pages

Download or read book Learning Web Design written by Jennifer Robbins and published by "O'Reilly Media, Inc.". This book was released on 2018-05-11 with total page 1096 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to build web pages but have no prior experience? This friendly guide is the perfect place to start. You’ll begin at square one, learning how the web and web pages work, and then steadily build from there. By the end of the book, you’ll have the skills to create a simple site with multicolumn pages that adapt for mobile devices. Each chapter provides exercises to help you learn various techniques and short quizzes to make sure you understand key concepts. This thoroughly revised edition is ideal for students and professionals of all backgrounds and skill levels. It is simple and clear enough for beginners, yet thorough enough to be a useful reference for experienced developers keeping their skills up to date. Build HTML pages with text, links, images, tables, and forms Use style sheets (CSS) for colors, backgrounds, formatting text, page layout, and even simple animation effects Learn how JavaScript works and why the language is so important in web design Create and optimize web images so they’ll download as quickly as possible NEW! Use CSS Flexbox and Grid for sophisticated and flexible page layout NEW! Learn the ins and outs of Responsive Web Design to make web pages look great on all devices NEW! Become familiar with the command line, Git, and other tools in the modern web developer’s toolkit NEW! Get to know the super-powers of SVG graphics

Book Raspberry Pi Projects For Dummies

Download or read book Raspberry Pi Projects For Dummies written by Mike Cook and published by John Wiley & Sons. This book was released on 2015-07-13 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join the Raspberry revolution with these fun and easy Pi projects The Raspberry Pi has opened up a whole new world of innovation for everyone from hardware hackers and programmers to students, hobbyists, engineers, and beyond. Featuring a variety of hands-on projects, this easy-to-understand guide walks you through every step of the design process and will have you creating like a Raspberry Pi pro in no time. You’ll learn how to prepare your workspace, assemble the necessary tools, work with test equipment, and find your way around the Raspberry Pi before moving on to a series of fun, lively projects that brings some power to your plain ol’ Pi. Introduces Raspberry Pi basics and gives you a solid understanding of all the essentials you’ll need to take on your first project Includes an array of fun and useful projects that show you how to do everything from creating a magic light wand to enhancing your designs with Lego sensors, installing and writing games for the RISC OS, building a transistor tester, and more Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers and innovators of all ages Bring the power of Pi to your next cool creation with Raspberry Pi Projects For Dummies!

Book Openscenegraph 3 0

    Book Details:
  • Author : Rui Wang
  • Publisher : Packt Publishing Ltd
  • Release : 2010-12-14
  • ISBN : 1849512833
  • Pages : 664 pages

Download or read book Openscenegraph 3 0 written by Rui Wang and published by Packt Publishing Ltd. This book was released on 2010-12-14 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines.

Book OpenGL ES 3 0 Programming Guide

Download or read book OpenGL ES 3 0 Programming Guide written by Dan Ginsburg and published by Addison-Wesley Professional. This book was released on 2014-02-28 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.

Book Learning Android

    Book Details:
  • Author : Marko Gargenta
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2014-01-09
  • ISBN : 1449336264
  • Pages : 286 pages

Download or read book Learning Android written by Marko Gargenta and published by "O'Reilly Media, Inc.". This book was released on 2014-01-09 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android’s basic building blocks to create user interfaces, store data, connect to the network, and more. Throughout the book, you’ll build a Twitter-like application, adding new features with each chapter. You’ll also create your own toolbox of code patterns to help you program any type of Android application with ease. Become familiar with the Android platform and how it fits into the mobile ecosystem Dive into the Android stack, including its application framework and the APK application package Learn Android’s building blocks: Activities, Intents, Services, Content Providers, and Broadcast Receivers Create basic Android user interfaces and organize UI elements in Views and Layouts Build a service that uses a background process to update data in your application