Download or read book Mindstorms written by Seymour A Papert and published by Basic Books. This book was released on 2020-10-06 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Download or read book Computers written by Larry E. Long and published by Pearson Education. This book was released on 2002 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both versions cover all introductory IT concepts topics and are appropriate for a full semester course, with or without a lab component. The comprehensive version offers more depth on business systems and societal issues. Designed to accommodate the computer competency needs of students from a broad spectrum of disciplines and interests, this best-selling text/supplements package provides an exceptionally well-illustrated overview of computing concepts and IT applications all in a format that allows instructors the flexibility to meet their courses' education objectives. It strikes a good balance between efficiency of presentation and content that holds students' interest and invites learning. Only topics critical to general information technology competency are covered in order to provide the breadth of topics necessary to the understanding that is applicable today and in the future.
Download or read book Computer Science Programming Basics in Ruby written by Ophir Frieder and published by "O'Reilly Media, Inc.". This book was released on 2013-04-18 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software
Download or read book Exploring Microsoft Office Word 2003 Comprehensive Adhesive Bound written by Robert T. Grauer and published by Prentice Hall. This book was released on 2004 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: For Introductory Computer courses in Microsoft Office 2003 or courses in Computer Concepts with a lab component for Microsoft Office 2003 applications. Master the Skills of Office 2003! With the hands-on approach and conceptual framework students will master the skills and apply them in their personal and professional lives.
Download or read book Whizkids Computer Literacy 6 proficiency in Word Processing 2002 Mill written by and published by Rex Bookstore, Inc.. This book was released on with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Biodesign written by Paul G. Yock and published by Cambridge University Press. This book was released on 2015-02-02 with total page 856 pages. Available in PDF, EPUB and Kindle. Book excerpt: This step-by-step guide to medical technology innovation, now in full color, has been rewritten to reflect recent trends of industry globalization and value-conscious healthcare. Written by a team of medical, engineering, and business experts, the authors provide a comprehensive resource that leads students, researchers, and entrepreneurs through a proven process for the identification, invention, and implementation of new solutions. Case studies on innovative products from around the world, successes and failures, practical advice, and end-of-chapter 'Getting Started' sections encourage readers to learn from real projects and apply important lessons to their own work. A wealth of additional material supports the book, including a collection of nearly one hundred videos created for the second edition, active links to external websites, supplementary appendices, and timely updates on the companion website at ebiodesign.org. Readers can access this material quickly, easily, and at the most relevant point in the text from within the ebook.
Download or read book Teaching Computing Unplugged in Primary Schools written by Helen Caldwell and published by Learning Matters. This book was released on 2016-10-18 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching primary computing without computers? The Computing curriculum is a challenge for primary school teachers. The realities of primary school resources mean limited access to computer hardware. But computing is about more than computers. Important aspects of the fundamental principles and concepts of computer science can be taught without any hardware. Children can learn to analyse problems and computational terms and apply computational thinking to solve problems without turning on a computer. This book shows you how you can teach computing through ‘unplugged’ activities. It provides lesson examples and everyday activities to help teachers and pupils explore computing concepts in a concrete way, accelerating their understanding and grasp of key ideas such as abstraction, logic, algorithms and data representation. The unplugged approach is physical and collaborative, using kinaesthetic learning to help make computing concepts more meaningful and memorable. This book will help you to elevate your teaching, and your children′s learning of computing beyond the available hardware. It focuses on the building blocks of understanding required for computation thinking.
Download or read book Quantum Computing with Silq Programming written by Srinjoy Ganguly and published by Packt Publishing Ltd. This book was released on 2021-04-30 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the mathematics behind quantum computing and explore the high-level quantum language Silq to take your quantum programming skills to the next level Key FeaturesHarness the potential of quantum computers more effectively using SilqLearn how to solve core problems that you may face while writing quantum programsExplore useful quantum applications such as cryptography and quantum machine learningBook Description Quantum computing is a growing field, with many research projects focusing on programming quantum computers in the most efficient way possible. One of the biggest challenges faced with existing languages is that they work on low-level circuit model details and are not able to represent quantum programs accurately. Developed by researchers at ETH Zurich after analyzing languages including Q# and Qiskit, Silq is a high-level programming language that can be viewed as the C++ of quantum computers! Quantum Computing with Silq Programming helps you explore Silq and its intuitive and simple syntax to enable you to describe complex tasks with less code. This book will help you get to grips with the constructs of the Silq and show you how to write quantum programs with it. You’ll learn how to use Silq to program quantum algorithms to solve existing and complex tasks. Using quantum algorithms, you’ll also gain practical experience in useful applications such as quantum error correction, cryptography, and quantum machine learning. Finally, you’ll discover how to optimize the programming of quantum computers with the simple Silq. By the end of this Silq book, you’ll have mastered the features of Silq and be able to build efficient quantum applications independently. What you will learnIdentify the challenges that researchers face in quantum programmingUnderstand quantum computing concepts and learn how to make quantum circuitsExplore Silq programming constructs and use them to create quantum programsUse Silq to code quantum algorithms such as Grover's and Simon’sDiscover the practicalities of quantum error correction with SilqExplore useful applications such as quantum machine learning in a practical wayWho this book is for This Silq quantum computing book is for students, researchers, and scientists looking to learn quantum computing techniques and software development. Quantum computing enthusiasts who want to explore this futuristic technology will also find this book useful. Beginner-level knowledge of any programming language as well as mathematical topics such as linear algebra, probability, complex numbers, and statistics is required.
Download or read book Artificial Intelligence By Example written by Denis Rothman and published by Packt Publishing Ltd. This book was released on 2020-02-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand the fundamentals and develop your own AI solutions in this updated edition packed with many new examples Key FeaturesAI-based examples to guide you in designing and implementing machine intelligenceBuild machine intelligence from scratch using artificial intelligence examplesDevelop machine intelligence from scratch using real artificial intelligenceBook Description AI has the potential to replicate humans in every field. Artificial Intelligence By Example, Second Edition serves as a starting point for you to understand how AI is built, with the help of intriguing and exciting examples. This book will make you an adaptive thinker and help you apply concepts to real-world scenarios. Using some of the most interesting AI examples, right from computer programs such as a simple chess engine to cognitive chatbots, you will learn how to tackle the machine you are competing with. You will study some of the most advanced machine learning models, understand how to apply AI to blockchain and Internet of Things (IoT), and develop emotional quotient in chatbots using neural networks such as recurrent neural networks (RNNs) and convolutional neural networks (CNNs). This edition also has new examples for hybrid neural networks, combining reinforcement learning (RL) and deep learning (DL), chained algorithms, combining unsupervised learning with decision trees, random forests, combining DL and genetic algorithms, conversational user interfaces (CUI) for chatbots, neuromorphic computing, and quantum computing. By the end of this book, you will understand the fundamentals of AI and have worked through a number of examples that will help you develop your AI solutions. What you will learnApply k-nearest neighbors (KNN) to language translations and explore the opportunities in Google TranslateUnderstand chained algorithms combining unsupervised learning with decision treesSolve the XOR problem with feedforward neural networks (FNN) and build its architecture to represent a data flow graphLearn about meta learning models with hybrid neural networksCreate a chatbot and optimize its emotional intelligence deficiencies with tools such as Small Talk and data loggingBuilding conversational user interfaces (CUI) for chatbotsWriting genetic algorithms that optimize deep learning neural networksBuild quantum computing circuitsWho this book is for Developers and those interested in AI, who want to understand the fundamentals of Artificial Intelligence and implement them practically. Prior experience with Python programming and statistical knowledge is essential to make the most out of this book.
Download or read book Exploring Arduino written by Jeremy Blum and published by John Wiley & Sons. This book was released on 2013-07-16 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to easily build gadgets, gizmos, robots, and more using Arduino Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book. Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!
Download or read book Computer Concepts Illustrated Complete written by June Jamrich Parsons and published by . This book was released on 1998-12-07 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master concepts quickly and easily with the Illustrated Series form Course Technology--the quick, visual way to learn about cutting-edge computer concepts!
Download or read book Windows Server 2022 Administration Fundamentals written by Bekim Dauti and published by Packt Publishing Ltd. This book was released on 2022-09-16 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deploy, set up, and deliver network services with Windows Server 2022, along with exploring Microsoft's role-based certifications Key Features Get started with server installation, performance monitoring, and server maintenance Develop the skills necessary to manage an enterprise environment Implement networking and security best practices in your Windows Server environment Book DescriptionThis third edition gets you up and running with Windows Server 2022, Microsoft's new server operating system, as part of the Windows NT family of operating systems, developed concurrently with Windows 10, version 21H2. The book begins by introducing computer networking and Windows Server concepts, gradually moving towards Windows Server 2022. With the help of step-by-step instructions and easy-to-understand graphics, you’ll become well versed with the roles, features, and functionalities of Windows Server 2022. Topics such as the installation process, upgrades, post-installation tasks, and initial server configuration are covered in detail. As you make progress, you’ll explore roles, features, and role services such as Active Directory, DNS, Hyper-V, remote access, storage, and printers, among others. The book then takes you through maintenance and troubleshooting tasks to guide you in efficiently managing Windows Server 2022. Finally, by working with numerous questions in each chapter and detailed answers at the end, you can test your understanding of the concepts covered. By the end of this Windows Server book, you’ll be equipped with the knowledge needed to update, maintain, and troubleshoot servers to ensure business continuity by relying on best practices and using step-by-step graphic-driven examples.What you will learn Grasp the fundamentals of Windows Server 2022 Understand how to deploy Windows Server 2022 Discover Windows Server post-installation tasks Add roles to your Windows Server environment Apply Windows Server 2022 GPOs to your network Delve into virtualization and Hyper-V concepts Tune, maintain, update, and troubleshoot Windows Server 2022 Get familiar with Microsoft’s role-based certifications Who this book is for If you are an IT professional who wants to deploy and configure Windows Server 2022, then this book is for you. You can also use this book to learn about Microsoft’s role-based certifications if you're planning to enroll in a course. No prior experience with Windows Server operating systems or familiarity with networking concepts is required.
Download or read book Computers and Exploratory Learning written by Andrea A. DiSessa and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-Géomètre, Star Logo, Table Top, Geomland, spreadsheets, Function Machines, and others. Emphasis is on mathematics and science education. Synthetic chapters provide an overview of the current scene in computers and exploratory learning, and analyses from the perspectives of epistemology, learning, and socio-cultural studies.
Download or read book Whizkids Computer Literacy 6 word Processing written by and published by Rex Bookstore, Inc.. This book was released on with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Online Learning Idea Book written by Patti Shank and published by John Wiley & Sons. This book was released on 2011-07-26 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many books recommend teaching and learning strategies based on current learning research and theory. However, few books offer illustrative examples of how to take these strategies and put them into action in the real world. The Online Learning Idea Book is filled with concrete examples of people who make learning more inspiring and engaging every day, in all kinds of settings, all over the world. In this second volume of The Online Learning Idea Book you will find brand new and valuable ideas that you can adopt or adapt in your own instructional materials, to make them more dynamic and more worthwhile for learners and learning. These ideas will let you peek over the shoulders of some of the world's most creative instructors, instructional designers and developers, trainers, media developers, and others in order to help spark creative ideas of your own. This hands-on resource will help you build online instructional materials or improve existing materials including online courses, modules, activities, or supplementary materials for classroom-based courses. This book provides great tips, techniques, and tricks in the following areas: The Design and Development Process, Supporting Learning, Synchronous and Interpersonal Activities, Asynchronous and Self-Paced Activities, and NS Better Media. Within these pages you will discover creative ways to give your online and blended instruction a boost by adopting and adapting great ideas from others.
Download or read book Space Exploration eBook written by Karen Hales Mecham and published by Lorenz Educational Press. This book was released on 1995-09-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The information and activities in this Space Exploration Resource Guide are organized in roughly three sections: the Space Travel Simulation; Our Solar System and Beyond; and Energy, Force, and Motion in Space. Learning opportunities in each section are planned to engage children and teachers in experiences that allow for free exploration, concept development, and application of concepts. A classroom space shuttle simulation provides the focus for child exploration throughout the unit of study. The activities in the resource guide are not organized in a sequential, lock-step way, but rather are structured so teachers can choose from activities as if they were selecting from a menu—planning learning opportunities based on children's interests and levels of understanding. Four transparencies (print books) or PowerPoint slides (eBooks) are included to engage students in discussion and reinforce the concepts presented in the book.
Download or read book Exploring LEGO Mindstorms EV3 written by Eun Jung Park and published by John Wiley & Sons. This book was released on 2014-07-25 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to building and programming LEGO EV3 interactive robots Exploring LEGO Mindstorms: Tools and Techniques for Building and Programming Robots is the complete guide to getting the most out of your LEGO Mindstorms EV3. Written for hobbyists, young builders, and master builders alike, the book walks you through fundamentals of robot design, construction, and programming using the Mindstorms apparatus and LEGO TECHNIC parts. Tap into your creativity with brainstorming techniques, or follow the plans and blueprints provided on the companion website to complete projects ranging from beginner to advanced. The book begins with the basics of the software and EV3 features then lets you get to work quickly by using projects of increasing complexity to illustrate the topics at hand. Plenty of examples are provided throughout every step of the process, and the companion website features a blog where you can gain the insight and advice of other users. Exploring LEGO Mindstorms contains building and programming challenges written by a recognized authority in LEGO robotics curriculum, and is designed to teach you the fundamentals rather than have you follow a "recipe." Get started with robot programming with the starter vehicle, Auto-Driver Explore the features of the EV3 brick, a programmable brick Design robot's actions using Action Blocks Incorporate environmental sensors using Infrared, Touch, and Color sensors Expand the use of data in your program by using data wires with Sensor Blocks Process data from the sensors using Data Operations Blocks Using Bluetooth and WiFi with EV3 Build unique EV3 robots that each presents different functions: the Spy Rabbit, a robot that can react to its surroundings; a Sea Turtle robot, Mr. Turto; the Big Belly Bot, a robot that eats and poops; and a Robotic Puppy Guapo Discover ideas and practices that will help you to develop your own method of designing and programming EV3 robots The book also provides extensive programming guidance, from the very basics of block programming through data wiring. You'll learn robotics skills to help with your own creations, and can likely ignite a lasting passion for innovation. Exploring LEGO Mindstorms is the key to unlocking your EV3 potential.