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Book Exploratory Learning in the Game of Go

Download or read book Exploratory Learning in the Game of Go written by Barney Pell and published by . This book was released on 1992 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Deep Learning and the Game of Go

Download or read book Deep Learning and the Game of Go written by Kevin Ferguson and published by Simon and Schuster. This book was released on 2019-01-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Book How to Play Go  A Beginners to Expert Guide to Learn The Game of Go

Download or read book How to Play Go A Beginners to Expert Guide to Learn The Game of Go written by Tim Ander and published by CRB Publishing. This book was released on 2017-12-18 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the Fascinating Eastern Game That’s Lasted for Millennia! What is Go? Go is a deceptively simple two-player game, played on square boards of various sizes. According to legend, the Chinese Emperor Yau invented this game to teach his son concentration, balance, and discipline. Over time, this game spread to Japan – and across the globe. For over four millennia, war leaders and sages have consulted this game to learn strategy, wisdom, and mental mastery. Inside How to Play Go, you’ll discover everything you need to know to play this ancient game. You’ll learn all the basics of capturing territory and pieces (including self-capture), handling dead stones, and mastering the endgame. This book explains the scoring system of Go – and how to grow from a beginner player to true mastery. How to Play Go explains advanced Go concepts like the Ko Rule, Eyes, and Dead/Live Groups. You’ll discover Atari, Handicaps, Komi, Cutting, and much more! Immerse yourself in a vast array of Go strategies: Territory Capturing The Ladder and the Net Good/Bad Shapes Ponnuki The Mouth Connections, Stretching, and Diagonals One-Point and Two-Point Jumps The Knight Move and the Large Knight Move With this information, you can master this mystical game and increase your mental power!

Book Hex Go

    Book Details:
  • Author :
  • Publisher :
  • Release :
  • ISBN :
  • Pages : pages

Download or read book Hex Go written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: David Kater presents the instructions for creating and playing "Hex Go," a board game requiring the players to demonstrate logical thinking by the strategic placement of stones in an attempt to capture territory. Kater notes that the game is most appropriate for adult learners. Bernie Dodge provides the instructions online as part of a resource on exploratory learning through simulation and games, featuring activities created by students in education classes at San Diego State University.

Book Computer Go Fish

    Book Details:
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  • Publisher :
  • Release :
  • ISBN :
  • Pages : pages

Download or read book Computer Go Fish written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Janice Thiel presents the instructions for creating and playing "Computer Go Fish," a card game for elementary students that reviews the basic components of a computer system. Bernie Dodge provides the instructions online as part of a resource on exploratory learning through simulation and games, featuring activities created by students in education classes at San Diego State University.

Book An Intuitive Exploration of Artificial Intelligence

Download or read book An Intuitive Exploration of Artificial Intelligence written by Simant Dube and published by Springer Nature. This book was released on 2021-06-21 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book develops a conceptual understanding of Artificial Intelligence (AI), Deep Learning and Machine Learning in the truest sense of the word. It is an earnest endeavor to unravel what is happening at the algorithmic level, to grasp how applications are being built and to show the long adventurous road in the future. An Intuitive Exploration of Artificial Intelligence offers insightful details on how AI works and solves problems in computer vision, natural language understanding, speech understanding, reinforcement learning and synthesis of new content. From the classic problem of recognizing cats and dogs, to building autonomous vehicles, to translating text into another language, to automatically converting speech into text and back to speech, to generating neural art, to playing games, and the author's own experience in building solutions in industry, this book is about explaining how exactly the myriad applications of AI flow out of its immense potential. The book is intended to serve as a textbook for graduate and senior-level undergraduate courses in AI. Moreover, since the book provides a strong geometrical intuition about advanced mathematical foundations of AI, practitioners and researchers will equally benefit from the book.

Book Heuristic Programming in Artificial Intelligence

Download or read book Heuristic Programming in Artificial Intelligence written by David N. L. Levy and published by Prentice Hall. This book was released on 1991 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proceedings of the 2nd Computer Olympiad, a conference conceived as an event to bring together computer programmers and research workers who are interested in programming intelligent games. Topics discussed range from mechanical bridge players to programs for Go, Chinese chess and checkers.

Book The Future of Exploration

Download or read book The Future of Exploration written by Chris Rainier and published by Simon and Schuster. This book was released on 2023-10-24 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: At this very moment, explorers in some of the most remote and dangerous places on earth, from the deepest parts of the ocean, to the highest mountains, and to outer space are enduring unimaginable hardships to expand our knowledge and save what is truly important. Join former National Geographic Executive Vice President and Chief Science Officer Terry Garcia and nature and cultural photographer Chris Rainier, a National Geographic Explorer, on a journey with some of the world’s most renowned and respected explorers, scientists, astronauts, visionaries, thinkers, and authors as they discuss and share their insights about what motivates them, what is left to explore, and why we should care in The Future of Exploration. Exploration is as old as humankind, but there are still surprises that await us. With technology opening doors that once seemed permanently closed, the twenty-first century will be the greatest age of exploration in our history. Accompanied with awe-inspiring photography, each contributor shares their personal achievements and insight into what the future of exploration looks like from their respective fields, the challenges we face, and possible solutions. Whether delving into the terrestrial, oceanic, or cosmic frontiers, embark on a journey into the uncharted future and be inspired yourself to be a part of the future of exploration.

Book Data Mining and Exploration

Download or read book Data Mining and Exploration written by Chong Ho Alex Yu and published by CRC Press. This book was released on 2022-10-27 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces both conceptual and procedural aspects of cutting-edge data science methods, such as dynamic data visualization, artificial neural networks, ensemble methods, and text mining. There are at least two unique elements that can set the book apart from its rivals. First, most students in social sciences, engineering, and business took at least one class in introductory statistics before learning data science. However, usually these courses do not discuss the similarities and differences between traditional statistics and modern data science; as a result learners are disoriented by this seemingly drastic paradigm shift. In reaction, some traditionalists reject data science altogether while some beginning data analysts employ data mining tools as a “black box”, without a comprehensive view of the foundational differences between traditional and modern methods (e.g., dichotomous thinking vs. pattern recognition, confirmation vs. exploration, single method vs. triangulation, single sample vs. cross-validation etc.). This book delineates the transition between classical methods and data science (e.g. from p value to Log Worth, from resampling to ensemble methods, from content analysis to text mining etc.). Second, this book aims to widen the learner's horizon by covering a plethora of software tools. When a technician has a hammer, every problem seems to be a nail. By the same token, many textbooks focus on a single software package only, and consequently the learner tends to fit the problem with the tool, but not the other way around. To rectify the situation, a competent analyst should be equipped with a tool set, rather than a single tool. For example, when the analyst works with crucial data in a highly regulated industry, such as pharmaceutical and banking, commercial software modules (e.g., SAS) are indispensable. For a mid-size and small company, open-source packages such as Python would come in handy. If the research goal is to create an executive summary quickly, the logical choice is rapid model comparison. If the analyst would like to explore the data by asking what-if questions, then dynamic graphing in JMP Pro is a better option. This book uses concrete examples to explain the pros and cons of various software applications.

Book Serious Game Design and Development  Technologies for Training and Learning

Download or read book Serious Game Design and Development Technologies for Training and Learning written by Cannon-Bowers, Jan and published by IGI Global. This book was released on 2010-02-28 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: "With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.

Book So You Want to Play Go  Level 1

Download or read book So You Want to Play Go Level 1 written by Jonathan Hop and published by Lulu.com. This book was released on 2008-06-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at someone who knows little to nothing about the game of Go. Perhaps you've seen glimpses of it in popular media or maybe you have a friend who is a Go enthusiast, and would just like to learn more about how he or she spends their Thursday evenings. This publication will not only take you through the basics of the rules and strategy, but also you can learn a lot about the culture surrounding this game and its 4000 year old history.

Book Playing to Win

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Book Computers and Games

    Book Details:
  • Author : Aske Plaat
  • Publisher : Springer
  • Release : 2016-12-09
  • ISBN : 3319509357
  • Pages : 245 pages

Download or read book Computers and Games written by Aske Plaat and published by Springer. This book was released on 2016-12-09 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.

Book Learning to Play

    Book Details:
  • Author : Aske Plaat
  • Publisher : Springer Nature
  • Release : 2020-12-23
  • ISBN : 3030592383
  • Pages : 330 pages

Download or read book Learning to Play written by Aske Plaat and published by Springer Nature. This book was released on 2020-12-23 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Book Learn to Play

    Book Details:
  • Author : Matthew M. White
  • Publisher : CRC Press
  • Release : 2014-06-03
  • ISBN : 1482220210
  • Pages : 168 pages

Download or read book Learn to Play written by Matthew M. White and published by CRC Press. This book was released on 2014-06-03 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,

Book Gaming and Cognition  Theories and Practice from the Learning Sciences

Download or read book Gaming and Cognition Theories and Practice from the Learning Sciences written by Van Eck, Richard and published by IGI Global. This book was released on 2010-05-31 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

Book Go for Beginners

    Book Details:
  • Author : Barton Press
  • Publisher :
  • Release : 2021
  • ISBN : 9781954289369
  • Pages : 60 pages

Download or read book Go for Beginners written by Barton Press and published by . This book was released on 2021 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering the Game of Go: A Beginner's Guide to Discovering Winning Patterns & Learning HOW to Play GO Playing GO can be one of the most interesting hobbies you can get! But what if it could single-handedly be one of the best LIFE INVESTMENTS you can make in 2021? I'll let you know why in a second... But first, let me ask you... Would you like to easily dominate every game of GO... Or, to learn the opening tactics giving you an upper hand... And even the insider strategies that park 'hustlers' use to beat you... Then this book will help you massively improve your GO skills in a matter of days! You will learn to develop 6th like sense of how to play GO and it will feel like second nature. That would include learning all the basics of capturing territory and pieces. Handling dead stones, and mastering opening & endgame.