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Book Evolutionary Art and Computers

Download or read book Evolutionary Art and Computers written by Stephen J. P. Todd and published by . This book was released on 1992 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a unique insight by two of the foremost collaborators in the controversial field of human-machine creativity--which fuses modern art, mathematics, computers, and evolution.

Book Evolutionary Design by Computers

Download or read book Evolutionary Design by Computers written by Peter Bentley and published by Morgan Kaufmann. This book was released on 1999-05-28 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Evolutionary Design By Computers offers an enticing preview of the future of computer-aided design: Design by Darwin." Lawrence J. Fogel, President, Natural Selection, Inc. "Evolutionary design by computers is the major revolution in design thinking of the 20th century and this book is the best introduction available." Professor John Frazer, Swire Chair and Head of School of Design, the Hong Kong Polytechnic University, Author of "An Evolutionary Architecture" "Peter Bentley has assembled and edited an important collection of papers that demonstrate, convincingly, the utility of evolutionary computation for engineering solutions to complex problems in design." David B. Fogel, Editor-in-Chief, IEEE Transactions on Evolutionary Computation Some of the most startling achievements in the use of computers to automate design are being accomplished by the use of evolutionary search algorithms to evolve designs. Evolutionary Design By Computers provides a showcase of the best and most original work of the leading international experts in Evolutionary Computation, Engineering Design, Computer Art, and Artificial Life. By bringing together the highest achievers in these fields for the first time, including a foreword by Richard Dawkins, this book provides the definitive coverage of significant developments in Evolutionary Design. This book explores related sub-areas of Evolutionary Design, including: design optimization creative design the creation of art artificial life. It shows for the first time how techniques in each area overlap, and promotes the cross-fertilization of ideas and methods.

Book The Art of Artificial Evolution

    Book Details:
  • Author : Juan J. Romero
  • Publisher : Springer Science & Business Media
  • Release : 2008
  • ISBN : 3540728767
  • Pages : 465 pages

Download or read book The Art of Artificial Evolution written by Juan J. Romero and published by Springer Science & Business Media. This book was released on 2008 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art is the Queen of all sciences communicating knowledge to all the generations of the world. Leonardo da Vinci Artistic behavior is one of the most valued qualities of the human mind. Although artistic manifestations vary from culture to culture, dedication to artistic tasks is common to all. In other words, artistic behavior is a universal trait of the human species. The current, Western de?nition of art is relatively new. However, a d- ication to artistic endeavors — such as the embellishment of tools, body - namentation, or gathering of unusual, arguably aesthetic, objects — can be traced back to the origins of humanity. That is, art is ever-present in human history and prehistory. Artandsciencesharealongandenduringrelationship.Thebest-known- ample of the explorationof this relationship is probably the work of Leonardo da Vinci. Somewhere in the 19th century art and science grew apart, but the cross-transfer of concepts between the two domains continued to exist. Currently, albeit the need for specialization, there is a growing interest in the exploration of the connections between art and science. Focusingoncomputerscience,itisinterestingtonoticethatearlypioneers of this discipline such as Ada Byron and Alan Turing showed an interest in using computational devices for art-making purposes. Oddly, in spite of this early interest and the ubiquity of art, it has received relatively little attention fromthe computersciencecommunityingeneral,and,moresurprisingly,from the arti?cial intelligence community.

Book Creative Evolutionary Systems

Download or read book Creative Evolutionary Systems written by Peter Bentley and published by Morgan Kaufmann. This book was released on 2002 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for computer scientists and students, and computer literate artists, designers and specialists in evolutionary computation, this text brings together the most advanced work in the use of evolutionary computation for creative results.

Book Evolutionary art and computers

Download or read book Evolutionary art and computers written by Stephen Todd and published by . This book was released on 1992 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Art of Artificial Evolution

Download or read book The Art of Artificial Evolution written by Juan J. Romero and published by Springer. This book was released on 2009-09-02 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive book gives an up-to-date survey of the relevant bioinspired computing research fields – such as evolutionary computation, artificial life, swarm intelligence and ant colony algorithms – and examines applications in art, music and design. The editors and contributors are researchers and artists with deep experience of the related science, tools and applications, and the book includes overviews of historical developments and future perspectives.

Book Evolutionary Computation

Download or read book Evolutionary Computation written by Kenneth A. De Jong and published by MIT Press. This book was released on 2006-02-03 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: A clear and comprehensive introduction to the field of evolutionary computation that takes an integrated approach. Evolutionary computation, the use of evolutionary systems as computational processes for solving complex problems, is a tool used by computer scientists and engineers who want to harness the power of evolution to build useful new artifacts, by biologists interested in developing and testing better models of natural evolutionary systems, and by artificial life scientists for designing and implementing new artificial evolutionary worlds. In this clear and comprehensive introduction to the field, Kenneth De Jong presents an integrated view of the state of the art in evolutionary computation. Although other books have described such particular areas of the field as genetic algorithms, genetic programming, evolution strategies, and evolutionary programming, Evolutionary Computation is noteworthy for considering these systems as specific instances of a more general class of evolutionary algorithms. This useful overview of a fragmented field is suitable for classroom use or as a reference for computer scientists and engineers.

Book Introduction to Evolutionary Computing

Download or read book Introduction to Evolutionary Computing written by Agoston E. Eiben and published by Springer Science & Business Media. This book was released on 2013-03-14 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first complete overview of evolutionary computing, the collective name for a range of problem-solving techniques based on principles of biological evolution, such as natural selection and genetic inheritance. The text is aimed directly at lecturers and graduate and undergraduate students. It is also meant for those who wish to apply evolutionary computing to a particular problem or within a given application area. The book contains quick-reference information on the current state-of-the-art in a wide range of related topics, so it is of interest not just to evolutionary computing specialists but to researchers working in other fields.

Book History of Computer Art

Download or read book History of Computer Art written by Thomas Dreher and published by Lulu.com. This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

Book Computers and Creativity

    Book Details:
  • Author : Jon McCormack
  • Publisher : Springer Science & Business Media
  • Release : 2012-08-21
  • ISBN : 3642317278
  • Pages : 441 pages

Download or read book Computers and Creativity written by Jon McCormack and published by Springer Science & Business Media. This book was released on 2012-08-21 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.

Book A Companion to Digital Art

    Book Details:
  • Author : Christiane Paul
  • Publisher : John Wiley & Sons
  • Release : 2016-03-02
  • ISBN : 1118475186
  • Pages : 632 pages

Download or read book A Companion to Digital Art written by Christiane Paul and published by John Wiley & Sons. This book was released on 2016-03-02 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art

Book Applications of Evolutionary Computation

Download or read book Applications of Evolutionary Computation written by Cecilia Di Chio and published by Springer. This book was released on 2010-04-03 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the principles of natural evolution and genetics. Due to their - ciency and simple underlying principles, these methods can be used for a diverse rangeofactivitiesincludingproblemsolving,optimization,machinelearningand pattern recognition. A large and continuously increasing number of researchers and professionals make use of EC techniques in various application domains. This volume presents a careful selection of relevant EC examples combined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and should help and inspire researchers and professionals to develop e?cient EC methods for design and problem solving. All papers in this book were presented during EvoApplications 2010, which included a range of events on application-oriented aspects of EC. Since 1998, EvoApplications — formerly known as EvoWorkshops— has provided a unique opportunity for EC researchers to meet and discuss application aspects of EC and has been an important link between EC research and its application in a variety of domains. During these 12 years, new events have arisen, some have disappeared,whileothershavematuredtobecomeconferencesoftheirown,such as EuroGP in 2000, EvoCOP in 2004, and EvoBIO in 2007. And from this year, EvoApplications has become a conference as well.

Book Evolutionary Computer Vision

Download or read book Evolutionary Computer Vision written by Gustavo Olague and published by Springer. This book was released on 2016-09-28 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains the theory and application of evolutionary computer vision, a new paradigm where challenging vision problems can be approached using the techniques of evolutionary computing. This methodology achieves excellent results for defining fitness functions and representations for problems by merging evolutionary computation with mathematical optimization to produce automatic creation of emerging visual behaviors. In the first part of the book the author surveys the literature in concise form, defines the relevant terminology, and offers historical and philosophical motivations for the key research problems in the field. For researchers from the computer vision community, he offers a simple introduction to the evolutionary computing paradigm. The second part of the book focuses on implementing evolutionary algorithms that solve given problems using working programs in the major fields of low-, intermediate- and high-level computer vision. This book will be of value to researchers, engineers, and students in the fields of computer vision, evolutionary computing, robotics, biologically inspired mechatronics, electronics engineering, control, and artificial intelligence.

Book Applications of Evolutionary Computing

Download or read book Applications of Evolutionary Computing written by Franz Rothlauf and published by Springer Science & Business Media. This book was released on 2005-03-23 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed joint proceedings of six workshops on evolutionary computing, EvoWorkshops 2005, held in Lausanne, Switzerland in March/April 2005. The 56 revised full papers presented were carefully reviewed and selected from a total of 143 submissions. In accordance with the six workshops covered, the papers are organized in topical sections on evolutionary bioinformatics; evolutionary computing in communications, networks, and connected systems; hardware optimization techniques; evolutionary computation in image analysis and signal processing; evolutionary music and art; and evolutionary algorithms in stochastic and dynamic environments.

Book Applications of Evolutionary Computing

Download or read book Applications of Evolutionary Computing written by Günther R. Raidl and published by Springer. This book was released on 2004-03-09 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evolutionary Computation (EC) deals with problem solving, optimization, and machine learning techniques inspired by principles of natural evolution and - netics. Just from this basic de?nition, it is clear that one of the main features of theresearchcommunityinvolvedinthestudyofitstheoryandinitsapplications is multidisciplinarity. For this reason, EC has been able to draw the attention of an ever-increasing number of researchers and practitioners in several ?elds. In its 6-year-long activity, EvoNet, the European Network of Excellence in Evolutionary Computing, has been the natural reference and incubator for that multifaceted community. EvoNet has provided logistic and material support for thosewhowerealreadyinvolvedinECbut,inthe?rstplace,ithashadacritical role in favoring the signi?cant growth of the EC community and its interactions with longer-established ones. The main instrument that has made this possible has been the series of events, ?rst organized in 1998, that have spanned over both theoretical and practical aspects of EC. Ever since 1999, the present format, in which the EvoWorkshops, a collection of workshops on the most application-oriented aspects of EC, act as satellites of a core event, has proven to be very successful and very representative of the multi-disciplinarity of EC. Up to 2003, the core was represented by EuroGP, the main European event dedicated to Genetic Programming. EuroGP has been joined as the main event in 2004 by EvoCOP, formerly part of EvoWorkshops, which has become the European Conference on Evolutionary Computation in Combinatorial Optimization.

Book Computers and Creativity

    Book Details:
  • Author :
  • Publisher : Springer
  • Release : 2012-08-31
  • ISBN : 9783642317286
  • Pages : 456 pages

Download or read book Computers and Creativity written by and published by Springer. This book was released on 2012-08-31 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Organisation and Architecture

Download or read book Computer Organisation and Architecture written by Pranabananda Chakraborty and published by CRC Press. This book was released on 2020-09-30 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer organization and architecture is becoming an increasingly important core subject in the areas of computer science and its applications, and information technology constantly steers the relentless revolution going on in this discipline. This textbook demystifies the state of the art using a simple and step-by-step development from traditional fundamentals to the most advanced concepts entwined with this subject, maintaining a reasonable balance among various theoretical principles, numerous design approaches, and their actual practical implementations. Being driven by the diversified knowledge gained directly from working in the constantly changing environment of the information technology (IT) industry, the author sets the stage by describing the modern issues in different areas of this subject. He then continues to effectively provide a comprehensive source of material with exciting new developments using a wealth of concrete examples related to recent regulatory changes in the modern design and architecture of different categories of computer systems associated with real-life instances as case studies, ranging from micro to mini, supermini, mainframes, cluster architectures, massively parallel processing (MPP) systems, and even supercomputers with commodity processors. Many of the topics that are briefly discussed in this book to conserve space for new materials are elaborately described from the design perspective to their ultimate practical implementations with representative schematic diagrams available on the book’s website. Key Features Microprocessor evolutions and their chronological improvements with illustrations taken from Intel, Motorola, and other leading families Multicore concept and subsequent multicore processors, a new standard in processor design Cluster architecture, a vibrant organizational and architectural development in building up massively distributed/parallel systems InfiniBand, a high-speed link for use in cluster system architecture providing a single-system image FireWire, a high-speed serial bus used for both isochronous real-time data transfer and asynchronous applications, especially needed in multimedia and mobile phones Evolution of embedded systems and their specific characteristics Real-time systems and their major design issues in brief Improved main memory technologies with their recent releases of DDR2, DDR3, Rambus DRAM, and Cache DRAM, widely used in all types of modern systems, including large clusters and high-end servers DVD optical disks and flash drives (pen drives) RAID, a common approach to configuring multiple-disk arrangements used in large server-based systems A good number of problems along with their solutions on different topics after their delivery Exhaustive material with respective figures related to the entire text to illustrate many of the computer design, organization, and architecture issues with examples are available online at http://crcpress.com/9780367255732 This book serves as a textbook for graduate-level courses for computer science engineering, information technology, electrical engineering, electronics engineering, computer science, BCA, MCA, and other similar courses.