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EBookClubs

Read Books & Download eBooks Full Online

Book Everquest Role playing Game  Monsters of Norrath

Download or read book Everquest Role playing Game Monsters of Norrath written by Joseph D. Carriker and published by Sword & Sorcery Studio. This book was released on 2002 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book EverQuest Role playing Game

Download or read book EverQuest Role playing Game written by Stewart Wieck and published by Sword & Sorcery Studio. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's your world now! It reigns supreme as the world's #1 Mulitiplayer Online Roleplaying Game, and now the setting and characters of EverQuest are available in the original roleplaying format -the book. The EverQuest Roleplaying Game puts the entire world of Norrath the heroes as well as the villains in your hands for the first time. Created under the Open Game License, the EverQuest Roleplaying Game is 100% compatible with 3rd Edition rules of the world's most popular fantasy tabletop roleplaying system. The EQrpg Player's Handbook contains everything you need to create characters and begin experiencing EverQuest in a whole new way. All the character classes from paladin to shadow knight. All the races from dark elf to the lizardmen iksar. Hundreds of spells, skills, feats, equipment and more are packed into this essential volume. Harcover. Full-color. cover art by Kieth Parkinson.

Book Forests of Faydark

Download or read book Forests of Faydark written by Scott Holden-Jones and published by Sword & Sorcery Studio. This book was released on 2004-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The enormous forest of Faydark dominates the entire northern landscape of the continent of Faydwer. This expanse is home to many of Norrath's elvish races. The Feir'Dal, or wood elves, live primarily in their treetop city of Kelethin, while the Koada'Dal, their high elf cousins, live in the marble-walled city of Felwithe on the edge of Faydark. This sourcebook is the first to present information about the continent of Faydwer, home to four player character races. The elves that dwell within the forest get special attention--as do the countless forces poised against them, such as the orc empire of Crushbone and the vampiric sorcerer Mayong Mistmoore.

Book The Rogue s Hour

    Book Details:
  • Author : Scott Ciencin
  • Publisher :
  • Release : 2004
  • ISBN : 9781593150204
  • Pages : 328 pages

Download or read book The Rogue s Hour written by Scott Ciencin and published by . This book was released on 2004 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight. After hiding aboard a ship, he finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon.

Book Play Between Worlds

    Book Details:
  • Author : T. L. Taylor
  • Publisher : MIT Press
  • Release : 2009-02-13
  • ISBN : 0262250543
  • Pages : 206 pages

Download or read book Play Between Worlds written by T. L. Taylor and published by MIT Press. This book was released on 2009-02-13 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Book Designing Virtual Worlds

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Book Virtual Economies

Download or read book Virtual Economies written by Vili Lehdonvirta and published by MIT Press. This book was released on 2014-05-09 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the basic concepts of economics—including markets, institutions, and money—can be used to create and analyze economies based on virtual goods. In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics—markets, institutions, and money—can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior. Topics include the rational choice model of economic decision making; information goods versus virtual goods; supply, demand, and market equilibrium; monopoly power; setting prices; and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.

Book The Official Everquest II Atlas

Download or read book The Official Everquest II Atlas written by Eric Mylonas and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: EverQuest II Atlas - Includes maps for Kingdom of Sky - Complete maps listing all NPCs for virtually every zone - The all-new Lore that fans have been clamoring for, filling in major episodes in the 500-year-history of Norrath - Complete mob and NPC locations for tracking down individuals or monsters much more quickly - Points of Interest, direct players to the popular "hot spots" dotted throughout the landscape - Maps by Brasse, acclaimed cartographer and fan favorite

Book Computer Games as a Sociocultural Phenomenon

Download or read book Computer Games as a Sociocultural Phenomenon written by A. Jahn-Sudmann and published by Springer. This book was released on 2008-01-17 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.

Book As Larp Grows Up

    Book Details:
  • Author :
  • Publisher :
  • Release : 2003
  • ISBN : 9788798937708
  • Pages : 187 pages

Download or read book As Larp Grows Up written by and published by . This book was released on 2003 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ludoliteracy

    Book Details:
  • Author : José P. Zagal
  • Publisher : Lulu.com
  • Release : 2010
  • ISBN : 0557277914
  • Pages : 164 pages

Download or read book Ludoliteracy written by José P. Zagal and published by Lulu.com. This book was released on 2010 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.

Book Everquest

    Book Details:
  • Author : White Wolf Games Studio
  • Publisher : White Wolf Publishing
  • Release : 2003-03
  • ISBN : 9781588461315
  • Pages : 0 pages

Download or read book Everquest written by White Wolf Games Studio and published by White Wolf Publishing. This book was released on 2003-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ultimate Game Design  Building Game Worlds

Download or read book Ultimate Game Design Building Game Worlds written by Tom Meigs and published by McGraw Hill Professional. This book was released on 2003-06-09 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build games with techniques and insights from a pro.

Book Atlas of Cyberspace

    Book Details:
  • Author : Martin Dodge
  • Publisher : Addison-Wesley Professional
  • Release : 2001
  • ISBN :
  • Pages : 296 pages

Download or read book Atlas of Cyberspace written by Martin Dodge and published by Addison-Wesley Professional. This book was released on 2001 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Atlas of Cyberspace" is one of the first books to explore the new cartographic and visualization techniques being employed to map the spatial and visual nature of cyberspace and its infrastructure. Lavish illustrations and clear writing are aimed at the intelligent lay person and should appeal to all Web users.

Book Befallen

    Book Details:
  • Author : Owen K. C. Stephens
  • Publisher : White Wolf Pub
  • Release : 2003-02-01
  • ISBN : 9781588461292
  • Pages : 61 pages

Download or read book Befallen written by Owen K. C. Stephens and published by White Wolf Pub. This book was released on 2003-02-01 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book EverQuest

    Book Details:
  • Author : Imgs Inc
  • Publisher : Prima Games
  • Release : 2000-02
  • ISBN : 9780761522843
  • Pages : 460 pages

Download or read book EverQuest written by Imgs Inc and published by Prima Games. This book was released on 2000-02 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strategies to handle most encounters & situations Complete information for most well-used spells Stats & descriptions for adversaries & friends Guild information & guildhall locations New, improved city maps Character creation & roleplaying tips Covers both the "Ruins of Kunark" and original game Click here for // Everquest Clarifications and Errata! Click here for the ///Revised & Expanded edition.

Book Virtual Consumption

    Book Details:
  • Author : Vili Lehdonvirta
  • Publisher :
  • Release : 2009
  • ISBN : 9789522490209
  • Pages : 243 pages

Download or read book Virtual Consumption written by Vili Lehdonvirta and published by . This book was released on 2009 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: