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Book Enhancing Education and Training Initiatives Through Serious Games

Download or read book Enhancing Education and Training Initiatives Through Serious Games written by Denholm, John and published by IGI Global. This book was released on 2017-09-13 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games have become popular tools to enhance learning in both educational and business environments. Analyzing the link between games and their results on students can help provide advances for learning initiatives in the future. Enhancing Education and Training Initiatives Through Serious Games is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management techniques, academic training, and game design, this publication is an ideal resource for academicians, students, business owners, and professionals that are interested in discovering the advances of serious gaming techniques.

Book Handbook of Research on Promoting Economic and Social Development Through Serious Games

Download or read book Handbook of Research on Promoting Economic and Social Development Through Serious Games written by Bernardes, Oscar and published by IGI Global. This book was released on 2022-03-18 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It is of great import to understand these applications in order to improve organizational development. The Handbook of Research on Promoting Economic and Social Development Through Serious Games provides reflection on the multidisciplinary applications of serious games. This book contextualizes the importance of serious games in organizational and societal improvement. Covering topics such as cultural heritage, mental health, and tourism, this book is a dynamic resource for policymakers, academicians, interdisciplinary researchers, graduate and post-graduate students, technology developers, faculty of K-12 and higher education, and government officials.

Book Serious Games and Edutainment Applications

Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer. This book was released on 2017-03-03 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

Book Serious Games

    Book Details:
  • Author : Clark C. Abt
  • Publisher : University Press of America
  • Release : 1987
  • ISBN : 9780819161482
  • Pages : 200 pages

Download or read book Serious Games written by Clark C. Abt and published by University Press of America. This book was released on 1987 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques.

Book Serious Games

    Book Details:
  • Author : Ralf Dörner
  • Publisher : Springer
  • Release : 2016-08-25
  • ISBN : 3319406124
  • Pages : 421 pages

Download or read book Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-08-25 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Book International Perspectives on Knowledge Integration

Download or read book International Perspectives on Knowledge Integration written by Thomas Lehmann and published by BRILL. This book was released on 2020-05-18 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: International Perspectives on Knowledge Integration explores theoretical conceptions and methods and reports on original research and good practices for fostering knowledge integration in pre-service teacher and higher education.

Book Enhancing Social Presence in Online Learning Environments

Download or read book Enhancing Social Presence in Online Learning Environments written by Marmon, Michael and published by IGI Global. This book was released on 2018-03-16 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of media to create and maintain a public presence has become a ubiquitous aspect of daily life. Such interactions should be used to enhance other aspects of life that have become heavily technology-driven, such as education. Enhancing Social Presence in Online Learning Environments is a critical scholarly publication that explores the different perspectives of public latency and the creation of electronic educational formats that mimic the experience of traditional classrooms. Featuring a wide range of coverage on topics that include active learning, teacher authority, and computer-mediated communication, this publication is geared toward educators, professionals, school administrators, researchers, and practitioners in the field of education.

Book Handbook of Research on Improving Learning and Motivation through Educational Games  Multidisciplinary Approaches

Download or read book Handbook of Research on Improving Learning and Motivation through Educational Games Multidisciplinary Approaches written by Felicia, Patrick and published by IGI Global. This book was released on 2011-04-30 with total page 1462 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Book Handbook of Research on Effective Electronic Gaming in Education

Download or read book Handbook of Research on Effective Electronic Gaming in Education written by Ferdig, Richard E. and published by IGI Global. This book was released on 2008-07-31 with total page 1762 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Book Promoting Value Creation Through Organizational Effectiveness and Development

Download or read book Promoting Value Creation Through Organizational Effectiveness and Development written by González-Torres, Thais and published by IGI Global. This book was released on 2024-01-07 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Organizational effectiveness represents the net satisfaction of all stakeholders involved in the process of efficiently gathering and transforming inputs into outputs. Thus, the expected outcomes of organizational effectiveness include proximal, intermediate, and distal or organizational performance outcomes. Furthermore, key literature acknowledges that being effective at the organizational level is critical in accelerating organizational development, thus helping firms to build their capacity to change and achieve greater effectiveness by developing, improving, and reinforcing strategies, structures, and processes. Promoting Value Creation Through Organizational Effectiveness and Development explores potential theories, practices, new approaches, and research agendas for achieving organizational effectiveness. It discusses the positive practices in organizations to produce desirable changes in organizational effectiveness. Covering topics such as ethnography, organizational social capital, and supply chain efficiency, this premier reference source is an excellent resource for business leaders, entrepreneurs, human resource managers, students and educators of higher education, researchers, and academicians.

Book Serious Games and Edutainment Applications

Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer Science & Business Media. This book was released on 2011-12-09 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Book Optimizing Student Engagement in Online Learning Environments

Download or read book Optimizing Student Engagement in Online Learning Environments written by Kumar, A.V. Senthil and published by IGI Global. This book was released on 2017-11-30 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital classrooms have become a common addition to curriculums in higher education; however, such learning systems are only successful if students are properly motivated to learn. Optimizing Student Engagement in Online Learning Environments is a critical scholarly resource that examines the importance of motivation in digital classrooms and outlines methods to reengage learners. Featuring coverage on a broad range of topics such as motivational strategies, learning assessment, and student involvement, this book is geared toward academicians, researchers, and students seeking current research on the importance of maintaining ambition among learners in digital classrooms.

Book Handbook of Research on Students  Research Competence in Modern Educational Contexts

Download or read book Handbook of Research on Students Research Competence in Modern Educational Contexts written by Mkrttchian, Vardan and published by IGI Global. This book was released on 2018-01-19 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: While there are many ways to collect information, students have trouble understanding how to employ various research methods effectively, since everyone learns and processes information differently. Instructing students on successfully using research methods is a continual challenge in education. The Handbook of Research on Students' Research Competence in Modern Educational Contexts is a scholarly resource that examines the critical analysis of the development of research competence in students. Featuring coverage on a broad range of topics, such as educational technologies, cognitive interest, and research capacity, this book is geared towards academicians, researchers, and students seeking current research on the development of research competence.

Book Entrepreneurship Education in Tourism and Hospitality Management

Download or read book Entrepreneurship Education in Tourism and Hospitality Management written by Bagri, Satish Chandra and published by IGI Global. This book was released on 2022-05-27 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Entrepreneurship education is a rapidly evolving field that is critical to the development of well-equipped and competent business leaders. The importance of training the future generation of managers and leaders cannot be overlooked as they play a vital role in ensuring the survival of various industries and companies. Entrepreneurship Education in Tourism and Hospitality Management provides an in-depth look at various cases of entrepreneurship education in the tourism and hospitality industries across the world as well as their recent changes and developments. This book also advances the literature in the field of entrepreneurship education by broadening the discussion on the recent trends and ongoing challenges to include perspectives on creating the next generation of tourism and hospitality entrepreneurs. Covering topics such as digital education and tourism sustainability, this reference work is ideal for administrators, academicians, policymakers, entrepreneurs, scholars, researchers, practitioners, instructors, and students.

Book Impact of Learning Analytics on Curriculum Design and Student Performance

Download or read book Impact of Learning Analytics on Curriculum Design and Student Performance written by Kumar Singh, Manoj and published by IGI Global. This book was released on 2018-02-02 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: The quality of students’ learning experiences is a critical concern for all educational institutions. With the assistance of modern technological advances, educational establishments have the capability to better understand the strengths and weaknesses of their learning programs. Impact of Learning Analytics on Curriculum Design and Student Performance is a critical scholarly resource that examines the connection between learning analytics and evaluations and their impact on curriculum design and student performance in educational institutions. Featuring coverage on a broad range of topics, such as academic support, large scale assessment, and educational research methods, this book is geared towards educators, professionals, school administrators, researchers, and practitioners in the field of education.

Book Curriculum Development for Gifted Education Programs

Download or read book Curriculum Development for Gifted Education Programs written by Cannaday, Jessica and published by IGI Global. This book was released on 2018-02-28 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Diverse learners with exceptional needs require a specialized curriculum that will help them to develop, socially and intellectually, in a way that traditional pedagogical practice is unable to fulfill. As educational technologies and theoretical approaches to learning continue to advance, so do the opportunities for exceptional children. Curriculum Development for Gifted Education Programs is a critical scholarly resource that examines the development of coursework for gifted and talented students. Featuring coverage on a broad range of topics, such as constructivism, diversity responsive method, and teacher training, this book is geared towards academicians, researchers, gifted education teachers, supervisors, directors, and administrators.

Book The Community of Inquiry Framework in Contemporary Education  Emerging Research and Opportunities

Download or read book The Community of Inquiry Framework in Contemporary Education Emerging Research and Opportunities written by Semingson, Peggy and published by IGI Global. This book was released on 2018-01-05 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: The primary challenge of online education is bridging the distance, both geographical and psychological, between student-and-teacher and student-and-student dynamics. In today’s increasingly digitalized world, it is important to enhance the quality of learning and the nature of interactions in distance education formats. The Community of Inquiry Framework in Contemporary Education: Emerging Research and Opportunities is a critical scholarly resource that examines the benefits, challenges, and intricacies of online learning with attention to key concepts, literature, resources, tools, and scenarios. Featuring coverage on a broad range of topics, such as big data research, network communication theory, educational data mining, and digital learning, this book is geared towards researchers, instructors, and higher education administrators seeking current research on the integration of new distance learning technologies.