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EBookClubs

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Book Vehicular Engine Design

Download or read book Vehicular Engine Design written by Kevin Hoag and published by Springer Science & Business Media. This book was released on 2007-02-05 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The mechanical engineering curriculum in most universities includes at least one elective course on the subject of reciprocating piston engines. The majority of these courses today emphasize the application of thermodynamics to engine ef?ciency, performance, combustion, and emissions. There are several very good textbooks that support education in these aspects of engine development. However, in most companies engaged in engine development there are far more engineers working in the areas of design and mechanical development. University studies should include opportunities that prepare engineers desiring to work in these aspects of engine development as well. My colleagues and I have undertaken the development of a series of graduate courses in engine design and mechanical development. In doing so it becomes quickly apparent that no suitable te- book exists in support of such courses. This book was written in the hopes of beginning to address the need for an engineering-based introductory text in engine design and mechanical development. It is of necessity an overview. Its focus is limited to reciprocating-piston internal-combustion engines – both diesel and spa- ignition engines. Emphasis is speci?cally on automobile engines, although much of the discussion applies to larger and smaller engines as well. A further intent of this book is to provide a concise reference volume on engine design and mechanical development processes for engineers serving the engine industry. It is intended to provide basic information and most of the chapters include recent references to guide more in-depth study.

Book Aircraft Engine Design

Download or read book Aircraft Engine Design written by Jack D. Mattingly and published by AIAA. This book was released on 2002 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation A design textbook attempting to bridge the gap between traditional academic textbooks, which emphasize individual concepts and principles; and design handbooks, which provide collections of known solutions. The airbreathing gas turbine engine is the example used to teach principles and methods. The first edition appeared in 1987. The disk contains supplemental material. Annotation c. Book News, Inc., Portland, OR (booknews.com).

Book 3D Game Engine Design

    Book Details:
  • Author : David Eberly
  • Publisher : CRC Press
  • Release : 2006-11-03
  • ISBN : 1482267306
  • Pages : 1008 pages

Download or read book 3D Game Engine Design written by David Eberly and published by CRC Press. This book was released on 2006-11-03 with total page 1008 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

Book 3D Engine Design for Virtual Globes

Download or read book 3D Engine Design for Virtual Globes written by Patrick Cozzi and published by CRC Press. This book was released on 2011-06-24 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

Book Diesel Engine System Design

Download or read book Diesel Engine System Design written by Qianfan Xin and published by Elsevier. This book was released on 2011-05-26 with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt: Diesel Engine System Design links everything diesel engineers need to know about engine performance and system design in order for them to master all the essential topics quickly and to solve practical design problems. Based on the author's unique experience in the field, it enables engineers to come up with an appropriate specification at an early stage in the product development cycle. Links everything diesel engineers need to know about engine performance and system design featuring essential topics and techniques to solve practical design problems Focuses on engine performance and system integration including important approaches for modelling and analysis Explores fundamental concepts and generic techniques in diesel engine system design incorporating durability, reliability and optimization theories

Book Stirling Engine Design Manual

    Book Details:
  • Author : William Martini
  • Publisher : CreateSpace
  • Release : 2013-01-25
  • ISBN : 9781482063035
  • Pages : 414 pages

Download or read book Stirling Engine Design Manual written by William Martini and published by CreateSpace. This book was released on 2013-01-25 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: For Stirling engines to enjoy widespread application and acceptance, not only must the fundamental operation of such engines be widely understood, but the requisite analytic tools for the stimulation, design, evaluation and optimization of Stirling engine hardware must be readily available. The purpose of this design manual is to provide an introduction to Stirling cycle heat engines, to organize and identify the available Stirling engine literature, and to identify, organize, evaluate and, in so far as possible, compare non-proprietary Stirling engine design methodologies. This report was originally prepared for the National Aeronautics and Space Administration and the U. S. Department of Energy.

Book Performance Automotive Engine Math

Download or read book Performance Automotive Engine Math written by John Baechtel and published by CarTech Inc. This book was released on 2011 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: A reference book of math equations used in developing high-performance racing engines, including calculating engine displacement, compression ratio, torque and horsepower, intake and header size, carb size, VE and BSFC, injector sizing and piston speed. --book cover.

Book Automotive Engine Design

Download or read book Automotive Engine Design written by William Harry Crouse and published by McGraw-Hill/Glencoe. This book was released on 1970 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Engine Management

Download or read book Engine Management written by Greg Banish and published by CarTech Inc. This book was released on 2011-04-01 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tuning engines can be a mysterious art, all engines need a precise balance of fuel, air, and timing in order to reach their true performance potential. Engine Management: Advanced Tuning takes engine-tuning techniques to the next level, explaining how the EFI system determines engine operation and how the calibrator can change the controlling parameters to optimize actual engine performance. It is the most advanced book on the market, a must-have for tuners and calibrators and a valuable resource for anyone who wants to make horsepower with a fuel-injected, electronically controlled engine.

Book Ultimate 3D Game Engine Design   Architecture

Download or read book Ultimate 3D Game Engine Design Architecture written by Allen Sherrod and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultimate 3D Game Engine Design and Architecture teaches how to design and create a video game engine that can be used to create gaming applications on the PC. Written for beginning programmers, beginning game developers, and those aspiring to get into the fi eld, the book covers the various systems and processes that go into a complete game engine, with an emphasis on architecture issues. The book focuses on building a complete game engine, including graphics, physics, programming, audio, AI, data structures, memory management, and more.The sample engine is called the Building Blocks 3D Engine and it's designed to give you the basics of each system that you can build from to create your own engines and games. The technologies used include OpenGL, C++, and the Windows XP, MacOS X, and Linux operating systems. This cross-platform approach makes the information and techniques easy to apply to any type of project.The book is broken into five main parts, beginning with introductory material, the engine core, input, sound, and networking systems. Next comes graphics and environments, including the rendering system, the drawing of static models, and more advanced rendering topics such as level of detail, scene graphs, graphical effects, resource management, and scene management for environments in general. In the third part, Physics, AI, and Scripting are covered. The custom physics system is detailed, along with point masses and soft bodies. A variety of AI techniques are covered next, followed by scripting-- command, property, and compiled scripting. In the fourth part the engine is ready to use for the two demo applications you'll create-- a black jack game and a 3D walkthrough using a portal rendering system. In the final part, you'll review what you've done, what you could do, and what resources you might need in the future to enhance your game engine.

Book Competition Engine Building

Download or read book Competition Engine Building written by John Baechtel and published by CarTech Inc. This book was released on 2012 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: The needs of a true competition engine are quite different than those of the engine under the hood of a typical commuter car. From the basic design needs, to the base component materials, to the sizes of the flow-related hardware, to the precision of the machining, to the capabilities of each pertinent system, very few similarities exist. Many books exist showcasing how to make street-based engines more powerful and/or durable. This book is different, in that it focuses purely on the needs of high rpm, high durability, high-powered racing engines. It begins by looking at the raw design needs, and then shares how these needs are met at the various phases of an engine's development, assembly, testing and tuning. This book features reviews of many popular modern tools, techniques, products, and testing/data collecting machinery. Showing the proper way to use such tools, how to accurately collect data, and how to use the data effectively when designing an engine, is critical information not readily available elsewhere. The special needs of a competition engine aren't commonly discussed, and the many secrets competition engine builders hold closely are openly shared on the pages here. Authored by veteran author John Baechtel, Competition Engine Building stands alone as a premier guide for enthusiasts and students of the racing engine. It also serves as a reference guide for experienced professionals anxious to learn the latest techniques or see how the newest tools are used. Baechtel is more than just an author, as he holds (or has held) several World Records at Bonneville. Additionally, his engines have won countless races in many disciplines, including road racing and drag racing.

Book Aircraft Engine Design

Download or read book Aircraft Engine Design written by E. E. Wilson and published by . This book was released on 1925 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: The subject of this paper is so broad in scope that a large volume might be devoted to it. At the same time development is so rapid that such a volume would be obsolete before it got off to the press. This short paper sketches the high lights of aircraft engine design showing the developments to date, the possibilities of the future, and the underlying fundamental principles.

Book V Engine Design

Download or read book V Engine Design written by Florian Ion Petrescu and published by Booktango. This book was released on 2012-06-18 with total page 15 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Steam engine Design

Download or read book Steam engine Design written by Jay Manuel Whitham and published by . This book was released on 1889 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Engine Design Concepts for World Championship Grand Prix Motorcycles

Download or read book Engine Design Concepts for World Championship Grand Prix Motorcycles written by Alberto Boretti and published by SAE International. This book was released on 2012-08-06 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The World Championship Grand Prix (WCGP) is the premier championship event of motorcycle road racing. The WCGP was established in 1949 by the sport's governing body, the Fédération Internationale de Motocyclisme (FIM), and is the oldest world championship event in the motorsports arena. This book, developed especially for racing enthusiasts by motorsports engineering expert Dr. Alberto Boretti, provides a broad view of WCGP motorcycle racing and vehicles, but is primarily focused on the design of four-stroke engines for the MotoGP class. The book opens with general background on MotoGP governing bodies and a history of the event’s classes since the competition began in 1949. It then presents some of the key engines that have been developed and used for the competition through the years. Technologies that are used in today’s MotoGP engines are discussed. A sidebar discussion on calculating brake, indicated, and friction performance parameters provides mathematical information for readers who like such technical details. Future developments of MotoGP engines, including the use of biofuels and recovery of thermal and braking energy, are presented. The introduction concludes with a chart that details the winners of the various classes of WCGP motorcycle racing since the competition began in 1949. The bulk of the book consists of four previously published SAE technical papers that were expressly chosen by Dr. Boretti to provide greater insight to the relationships between engine parameters and performance, namely the influence on friction and mean effective pressure of traditional spark ignited four stroke engines tuned for a narrow high power output. The first paper provides the reader with a quick way to estimate the friction loss and engine output. The second paper discusses output and fuel consumption of multi-valve motorcycle engines. The third paper, published in 2002, compares WCGP engines developed to comply with the then-new FIM regulations that allowed four-stroke engines in the competition. The fourth paper examines specific power densities and therefore the level of sophistication and costs of MotoGP 800 cm3 engines. This paper shows the performance of these as well as the 1000cc SuperBike engines. The fifth paper presents four engine concepts including one for a MotoGP/Superbike with 2 and 3 cylinders. The sixth paper compares 3 and 4 in-line, V4, V5, and V6 layouts through 1-D engine simulations. The seventh paper considers the actual operation of 800cc MotoGP engines on the race track, where the percentage of the duration in fully open throttle is less than 20% of the race, but the partial throttle is used for as much as 80% of the race. The final paper in the compendium reports on the Honda oval piston engine concept.

Book Game Engine Design and Implementation

Download or read book Game Engine Design and Implementation written by Alan Thorn and published by Jones & Bartlett Publishers. This book was released on 2011-08-24 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.