Download or read book Earth Gamers written by D. B. Schrock and published by AuthorHouse. This book was released on 2017-10-13 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Earth Game is about to end The first hundred thousand years of existence ultimately leads to boredom. And from that derives a need to create increasingly sophisticated entertainment. Seven godlike creatures of Chroma, evolved over time to colored monstrosities of their choosing, ruthlessly compete in a sophisticated series of millennial games with the goal of deploying the most dominating force on a world-population. These Players direct their game strategy by inserting a set of pieces onto the playing field who exert an unnatural influence in the inhabitants around them. The current game is called Earth. The game grows dull and the leading Player calls for an end. After thousands of years and significant wagers at stake, all others are not keen to cede so soon. A coma-inducing car accident leads to a game piece in play, twelve-year-old Sam, to discover his dual nature and that the Earth is not a fundamental reality. As in a lucid dream, Sam begins to realize the rules of the Earth game in which he finds himself no longer constrain him. The wildcard he now represents is besieged by the Players as the game drives to conclusion. Rather than follow their wishes, Sam decides to turn his abilities against the evil Players themselves, in an attempt to stop the end of the Earth game.
Download or read book The Wanderers on Earth written by Susan Plunket and published by John Hunt Publishing. This book was released on 2020-12-11 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: As this second book opens, the wanderers from the fifth dimension are now incarnate on Earth in the third dimension as 21 year old humans living around the world - in Moscow, New York, London, Tehran, Mumbai, Dublin, Tokyo, and Jerusalem. Growing up they have each had many strange encounters with the dark side, and now suspect they are not from this time and place. When they wake up, they reunite with their twin flames, and remember who they are and why they incarnated. Once awake, they work through a virtual reality game called Fifth Dimension, travelling to hot spots around the world and battle the dark lords to prevent disaster. The second volume in the Mission From Venus saga by Susan Plunket.
Download or read book Games That Sell written by Mark H. Walker and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book targets game developers, publishers, journalists, and any person who makes computer and video games their passion. The book analyses the best-selling games of 2001 by examining what made them commercial and critical successes. Computer game industry inside information, advice from well-known gaming sages, and interviews from notable developers provide tips on what makes games fun and great. Includes CD.
Download or read book Weekly World News written by and published by . This book was released on 2006-02-20 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rooted in the creative success of over 30 years of supermarket tabloid publishing, the Weekly World News has been the world's only reliable news source since 1979. The online hub www.weeklyworldnews.com is a leading entertainment news site.
Download or read book 50 Games for Going Green written by Carol Scaini and published by Human Kinetics. This book was released on 2012-07-18 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Activate your students’ interest in environmental issues with these fun physical activities! With 50 Games for Going Green: Physical Activities That Teach Healthy Environmental Concepts, teachers and youth leaders will find easy-to-present games and activities to inspire and educate students about caring for the environment. Authors Carol Scaini and Carolyn Evans have created a range of innovative activities to help students learn the value of reducing, reusing, and recycling and explore concepts of carbon footprint reduction, climate change, and global warming. 50 Games for Going Green includes • warm-up, circuit, and station activities; • physical fitness challenges, relay races, and literacy and drama activities; and • cooperative games. A special Eco-Thoughts feature offers simple take-aways with each activity, giving your students information to think about, discuss, and act on. Easily adaptable for a range of ages, abilities, and skill levels, this collection of activities will help your students get moving, thinking, and working together while learning what they can do to help the environment. 50 Games for Going Green makes learning a truly active experience and gives you creative ways to help students get their daily dose of moderate to vigorous physical activity. The activities can be played in the gym, classroom, or outdoors and require little or no equipment. Many activities repurpose everyday recyclable items for play, such as cards from recycled paper, balls from socks, and bowling pins from plastic bottles. Detailed descriptions and illustrations make it easy to understand how to teach each activity, and the game finder helps you quickly choose the right one for each class. In addition, the book’s easy-to-follow format provides information for each activity on equipment and setup requirements, instructions for play, variations, and safety considerations. Taking an active learning approach to environmental stewardship makes caring for the Earth a tangible, memorable, and fun experience. By encouraging students to get active and go green, 50 Games for Going Green offers a hands-on way for students to contribute to their physical health and improve the health of their environment.
Download or read book Earth Child written by Kathryn Sheehan and published by . This book was released on 1994 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games, stories, and activities, experiments, & ideas about living lightly on planet earth. Audio tape available.
Download or read book Math Games Skill Based Practice for Fifth Grade written by Ted H. Hull and published by Teacher Created Materials. This book was released on 2014-01-01 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring learning mathematical skills into a whole new light for students in 5th grade! This book provides fun and unique skill-based games that encourage whole-group, whole-class, small-group, and partner interaction and collaboration. These activities will reinforce students' knowledge of mathematical skills while keeping learners motivated and engaged. Promote a fun learning environment for students to achieve mathematical success!
Download or read book Science Games and Puzzles Grades 5 8 written by Schyrlet Cameron and published by Mark Twain Media. This book was released on 2012-01-03 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book promotes science vocabulary building, increases student readability levels, and facilitates concept development through fun and challenging puzzles, games, and activities.
Download or read book Classic Home Video Games 1989 1990 written by Brett Weiss and published by McFarland. This book was released on 2018-07-09 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Download or read book Games 3 written by Youth Specialties, and published by Zondervan. This book was released on 2011-03-01 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: The newest volume in the best-selling Ideas Library is Games 3--a collection of more than 400 fun, creative, youth-group-tested games. Indoor games, outdoor games, water games, balloon games, wide games, living room games, large and small group games, rowdy games, silly games, quiet games, hilarious games--brand new games to keep your group laughing, and building community. Perfect for youth workers and recreation directors.
Download or read book Artemis written by Philip Palmer and published by Orbit. This book was released on 2011-12-12 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artemis McIvor is a thief, a con-artist, and a stone cold killer. And she's been on a crime-spree for, well, for years. The galactic government has collapsed and the universe was hers for the taking. But when the cops finally catch up with her, they give Artemis a choice. Suffer in prison for the rest of her very long life, or join a crew of criminals, murderers, and traitors on a desperate mission to save humanity against an all-consuming threat. Now, Artemis has to figure out how to be a good guy without forgetting who she really is.
Download or read book Games in Libraries written by Breanne A. Kirsch and published by McFarland. This book was released on 2014-02-11 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
Download or read book Retro Gaming Hacks written by Chris Kohler and published by "O'Reilly Media, Inc.". This book was released on 2005-10-12 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Download or read book Violence Perception Video Games written by Federico Alvarez Igarzábal and published by transcript Verlag. This book was released on 2019-11-30 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.
Download or read book The Evolution of Fantasy Role Playing Games written by Michael J. Tresca and published by McFarland. This book was released on 2014-01-10 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.
Download or read book J R R Tolkien Encyclopedia written by Michael D. C. Drout and published by Taylor & Francis. This book was released on 2007 with total page 810 pages. Available in PDF, EPUB and Kindle. Book excerpt: A detailed work of reference and scholarship, this one volume Encyclopedia includes discussions of all the fundamental issues in Tolkien scholarship written by the leading scholars in the field. Coverage not only presents the most recent scholarship on J.R.R. Tolkien, but also introduces and explores the author and scholar's life and work within their historical and cultural contexts. Tolkien's fiction and his sources of influence are examined along with his artistic and academic achievements - including his translations of medieval texts - teaching posts, linguistic works, and the languages he created. The 550 alphabetically arranged entries fall within the following categories of topics: adaptations art and illustrations characters in Tolkien's work critical history and scholarship influence of Tolkien languages biography literary sources literature creatures and peoples of Middle-earth objects in Tolkien's work places in Tolkien's work reception of Tolkien medieval scholars scholarship by Tolkien medieval literature stylistic elements themes in Tolkien's works theological/ philosophical concepts and philosophers Tolkien's contemporary history and culture works of literature
Download or read book Gaming Utopia written by Claudia Costa Pederson and published by Indiana University Press. This book was released on 2021-04-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.