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Book The Book of Esports

Download or read book The Book of Esports written by William Collis and published by Rosetta Books. This book was released on 2020-08-04 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Book Raising the Stakes

Download or read book Raising the Stakes written by T. L. Taylor and published by MIT Press. This book was released on 2015-01-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Book E Sports Competitions

Download or read book E Sports Competitions written by Meg Marquardt and published by Norwood House Press. This book was released on 2017-07 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can play a video game. But what does it take to participate in an E-Sports competition? Find out more about how to find competitions, how to enter them, how the competitions are structured, and the rules competitors are expected to follow. Learning the basics of E-Sports competitions can help readers quickly climb to the top of the heap. Includes a glossary, index, and bibliography for further reading.

Book Esports Championships

Download or read book Esports Championships written by Heather E. Schwartz and published by Lerner Publications TM. This book was released on 2023-08-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest esports championship events draw in big crowds and award huge prizes to winners. Find out what it takes to win esports championships at the amateur, college, and pro levels.

Book Esports Revolution

Download or read book Esports Revolution written by Daniel Montgomery Cole Mauleón and published by Video Game Revolution. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever since people have played video games, there has been competition. Today Esports is an intense matchup. Teams and athletes from all over the world competing for prize money while audiences watch and cheer. Find out what else makes this sport such a success.

Book Electronic Sports Industry in China

Download or read book Electronic Sports Industry in China written by Peng Duan and published by Springer Nature. This book was released on 2023-02-21 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a series of studies on the status quo, characteristics of and trends in China’s eSports industry, while also analyzing key problems to help the industry avoid potential risks, seize opportunities for development, and promote industrial drivers. In addition, it puts forward feasible plans and strategic suggestions for high-quality innovation and development of the industry. Electronic sports or eSports refers to digital entertainment activities that combine technological, sports, cultural and social aspects, and which have a unique commercial and user value. With their rapid growth in this century, eSports are now an emerging sector with huge growth potential and room for innovation. In 2020, China’s eSports industry led the globe in growth rates; contributing roughly RMB 75.198 billion, it brought considerable new momentum to the national economy. As a new cultural phenomenon, eSports are politically, economically, culturally, and socially suited to helping use information technologies to restructure human social activities. The emergence and spread of an eSports culture embody the richness of subcultural phenomena and the importance of multicultural spaces, while also having a positive effect on people’s competitive spirit, intelligence, aesthetic tastes, etc. However, during the COVID-19 pandemic, China’s eSports industry has faced a host of problems, e.g. postponed competitions, management difficulties and brand devaluation, all of which have hampered its progress. Nevertheless, the number of Chinese eSports users is on the rise and the online market share is climbing steadily, establishing a user base for the industry. Moreover, new technological advances like 5G, VR and AR offer a wealth of new opportunities for innovation in China’s eSports industry. The book encourages readers to approach the topic from various perspectives and think across disciplines. As a result, it is not only essential reading for students at colleges and universities, but also offers a valuable reference guide for eSports researchers and enthusiasts.

Book Esports  The Ultimate Guide

Download or read book Esports The Ultimate Guide written by Scholastic and published by Scholastic Inc.. This book was released on 2019-12-26 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exciting new insider's guide to all the biggest and best competitive games and esports teams and players. An in-depth, insider's guide to the fastest-growing sport on the face of the planet: esports! From ESPN to the biggest sporting arenas in the world, esports has officially arrived as the hottest new form of athletic competition. This ultimate insider's guide will introduce gamers to the world of esports from little league to stadium-filling championships, including a deep dive into all the top games, leagues, players, and more. It will also include beginner tips and tricks for each of the top games, like Overwatch, League of Legends, Minecraft, Rocket League, Dota 2, Fortnite, PUBG, Call of Duty, and more, while using real players' strategies and tactics to win. Bursting with the biggest games, teams, and personalities in esports, this guide is a must-have for any kid interested in this phenomenon! All games featured in Esports: The Ultimate Guide are rated T for Teen or younger, keeping it appropriate for young gamers.

Book Developmental Research on International Competitiveness of E Sports Industry in China

Download or read book Developmental Research on International Competitiveness of E Sports Industry in China written by Xu Xiao and published by AuthorHouse. This book was released on 2022-11-25 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, the e-sports industry has developed rapidly in the world As an emerging industry, it benefits from the renewal of advanced science and technology, the development of network technology, the increase of professional level of e-sports events, the increasing scale of e-sports users, and the expanding consumer groups. And it has been paid more and more attention by all countries as a green industry. In South Korea, the e-sports industry started early with strong support from the government, forming a relatively good e-sports atmosphere, leading ahead the rest of the world in the club management, the event promotion, the athlete training, etc, and South Korea is a real e-sports power. In China, although the e-sports industry started early, it is limited by many factors and has the dependence effect of imitating South Korea. China's e-sports industry has a high similarity with South Korea's e-sports industry in the industrial structure, the athlete training, the business promotion and the policy system. However, in the 21st century, the simple imitation of South Korea's experience and the disordered investment market have led to the embarrassing situation that China's e-sports is Big but not Strong.

Book Online Battle Arena Esports

Download or read book Online Battle Arena Esports written by Daniel Montgomery Cole Mauleón and published by Wide World of Esports. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explores the history, format, training, and controversies involved in modern multiplayer online battle arena esport tournaments"--

Book First Person Action Esports

Download or read book First Person Action Esports written by Thomas Kingsley Troupe and published by Wide World of Esports. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explores the history, format, training, and controversies involved in modern first-person action esport tournaments"--

Book Understanding Collegiate Esports

Download or read book Understanding Collegiate Esports written by Jennifer Lee Hoffman and published by Taylor & Francis. This book was released on 2022-08-08 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: As esports is one of the new and rapidly growing sports programs at the collegiate level, today’s campus leaders are increasingly asked to navigate the complexity of esports. This practical volume helps higher education professionals understand the expanding role of collegiate esports, describing the ecosystem of college esports and the experience for college players, as well as the connections between gaming and career preparation. Chapter authors offer an overview and practical look at the main structures and issues facing collegiate esports programs, athletes, and administrators. Chapters address the needs of the campus gaming community, building gender and racial inclusivity, athlete health, amateurism and the esports athlete, the role of the technology industry, governance, career paths, and coaching. This cutting-edge volume offers information to support campus leaders and practitioners in building and expanding collegiate esports programs in the quickly growing and changing aspects of both online and face-to-face campus communities.

Book Esports

    Book Details:
  • Author : M.G. Higgins
  • Publisher : Saddleback Educational Publishing
  • Release : 2019-07-30
  • ISBN : 1630789097
  • Pages : 64 pages

Download or read book Esports written by M.G. Higgins and published by Saddleback Educational Publishing. This book was released on 2019-07-30 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Series Name: White Lightning Nonfiction Esports is more than just professional gaming. There are hundreds of contests, serious cash prizes, and millions of fans. Pro gamers have been working hard since the 1970s to build their skills and win big. The Esports industry isn't perfect, but it's definitely on the rise.Ê Take a look inside White Lightning Nonfiction, a hi-lo nonfiction series for students in the middle grades. Mature, high-interest topics pull in readers and engage them with interesting information;Êfull-color photographsÊand illustrations; detailed graphic elements including charts, tables, and infographics; and fascinating facts. A 20-word glossary is included for vocabulary support.

Book E sports Frontier

Download or read book E sports Frontier written by CAN BARTU H. and published by CBF Publishing. This book was released on 2024-01-01 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the world of E-sports and Competitive Gaming! In this book, we embark on a captivating journey to explore the fascinating realm of E-sports and its ever-expanding influence on the global stage. As the E-sports industry continues to gain momentum, captivating the hearts and minds of millions worldwide, it has become a cultural phenomenon that transcends borders, languages, and backgrounds. E-sports, short for electronic sports, represents a convergence of skill, strategy, and passion in the digital arena. What once began as casual gaming has now evolved into a highly organized and competitive domain, boasting professional players, dedicated teams, and enthusiastic fans. The rise of E-sports has brought a new dimension to the world of sports and entertainment, captivating audiences with its intense competitions, heart-stopping moments, and exhilarating gameplay. In this book, we delve into various aspects of E-sports, from its historical origins to its present-day prominence. We examine the impact of E-sports on society, culture, and the economy, as well as its implications for the future. Moreover, we explore the psychology of players, the role of technology, and the intersection of E-sports with traditional sports and media. Throughout our exploration, we shine a light on the vibrant and diverse E-sports community. We address gender representation and equality, recognizing the contributions of women in E-sports and advocating for a more inclusive and welcoming environment for all. Additionally, we examine the relationship between E-sports and health, emphasizing the importance of maintaining physical and mental well-being in this fast-paced and demanding world. This book is not just a celebration of E-sports' achievements; it is also an invitation to ponder the potential of this growing industry. We discuss its significance as a platform for social change, education, and community engagement, inspiring readers to explore how E-sports can positively impact their lives and those around them. As we navigate through the chapters, we encounter stories of triumph, innovation, and perseverance. We delve into the lives of E-sports athletes, content creators, and industry leaders, gaining insights into their dedication and passion for their craft. From grassroots competitions to grand international tournaments, E-sports continues to captivate and unite people from all walks of life. We extend our gratitude to the E-sports community, whose boundless enthusiasm and support have paved the way for the growth and recognition of this extraordinary industry. We also acknowledge the researchers, professionals, and enthusiasts who have dedicated their time and expertise to advancing our understanding of E-sports and its impact. It is our hope that this book will serve as a comprehensive guide, providing valuable knowledge to both seasoned E-sports enthusiasts and newcomers alike. Let us embark on this exhilarating journey together, as we explore the world of E-sports and Competitive Gaming, and glimpse into the infinite possibilities that lie ahead. Welcome to the realm of E-sports - where passion, talent, and innovation converge to shape the future of competitive gaming.

Book Inside the E Sports Industry

Download or read book Inside the E Sports Industry written by Carla Mooney and published by Norwood House Press. This book was released on 2017-07 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming starts with great games, but that’s just one small part of the E-Sports industry. Professional leagues, rules and regulations, advertising, and media rights are other aspects of this growing global business. They help take video games out of the rec room and into the board room.

Book Handbook of Research on Pathways and Opportunities Into the Business of Esports

Download or read book Handbook of Research on Pathways and Opportunities Into the Business of Esports written by Andrews, Sharon and published by IGI Global. This book was released on 2021-06-25 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.

Book E Sport Collection  Complete Edition

Download or read book E Sport Collection Complete Edition written by Timo Schöber and published by tredition. This book was released on 2023-04-30 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on published guest articles by the author Dr. Timo Schöber, the book deals with an immense variety of topics on e-sports. These range from popular sport and voluntary commitment, legal issues and political topics to economic presentations and definitional questions. The author's guest articles have appeared on leading platforms such as t3n, pro, MSN, My MMO, Gaming-Grounds and spielen.de. The book is especially interesting for all those people who are looking for sound information and sources on e-sports.

Book Athletic Esports

    Book Details:
  • Author : Daniel Montgomery Cole Mauleón
  • Publisher : Wide World of Esports
  • Release : 2019-08
  • ISBN : 1543574513
  • Pages : 33 pages

Download or read book Athletic Esports written by Daniel Montgomery Cole Mauleón and published by Wide World of Esports. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explores the history, format, training, and controversies involved in modern athletic esport tournaments"--