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EBookClubs

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Book Dungeon Craft Core Book

    Book Details:
  • Author : Joshua Thorne
  • Publisher :
  • Release : 2019-07
  • ISBN : 9781733376600
  • Pages : 104 pages

Download or read book Dungeon Craft Core Book written by Joshua Thorne and published by . This book was released on 2019-07 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1000+ terrain pieces for TTRPG

Book Game Wizards

Download or read book Game Wizards written by Jon Peterson and published by MIT Press. This book was released on 2021-10-12 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Book Dungeoncraft

    Book Details:
  • Author : Fantasy Flight Games
  • Publisher : Fantasy Flight Pub Incorporated
  • Release : 2003-01-01
  • ISBN : 9781589940956
  • Pages : 176 pages

Download or read book Dungeoncraft written by Fantasy Flight Games and published by Fantasy Flight Pub Incorporated. This book was released on 2003-01-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the essential d20 System resource for dungeon design! The Dungeoncraft sourcebook contains complete rules for designing new and interesting dungeons, caves, and crypts. From determining dungeon layouts and denizens, to exciting dungeon templates that can recreate everything from the tunnels beneath a volacano to the cracks beneath a glacier, Dungeoncraft provides players and DMs alike with everything they need to enjoy fantastic adventures in the dungeon and beyond.

Book Wargaming on a Budget

    Book Details:
  • Author : Iain Dickie
  • Publisher : Casemate Publishers
  • Release : 2010-07-19
  • ISBN : 184468945X
  • Pages : 255 pages

Download or read book Wargaming on a Budget written by Iain Dickie and published by Casemate Publishers. This book was released on 2010-07-19 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wargaming can be a very expensive hobby, but it needn't be. Iain Dickie, one of the best-known names in the hobby shares dozens of hints and tips on how to cut the cost of your gaming and get 'more bang for your buck'. He offers sound practical advice on buying and building your armies (should you opt for metal, plastic, or even card, and in which scale?), gaming tables, terrain, buildings and even storage solutions. As well as purely financial constraints, Iain Dickie also recognizes the fact that available space is another major restriction for many gamers and tackles this issue too. Now you've got no excuse not to get wargaming!

Book Index Card RPG Core

    Book Details:
  • Author : Brandish Gilhelm
  • Publisher :
  • Release : 2018-04-30
  • ISBN : 9781718601840
  • Pages : 218 pages

Download or read book Index Card RPG Core written by Brandish Gilhelm and published by . This book was released on 2018-04-30 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fast, fun, friendly RPG for players of all skill levels. This book is comprehensive for your tabletop games, including the very best Game Mastering how-to's, monsters, adventures, maps, characters, and loot!See lots more about ICRPG at www.icrpg.com

Book Dungeon Craft  Castles   Keeps

Download or read book Dungeon Craft Castles Keeps written by and published by . This book was released on 2020-09 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Castles & Keeps is perfect for anyone looking to lay siege to a castle or start a brawl with the royal guard in the middle of the King's court. This book has everything you want to make a kingdom fit for your favorite TTRPG. Just cut out the pieces you need and get playing!

Book Sign of the Labrys

    Book Details:
  • Author : Margaret St. Clair
  • Publisher : Courier Dover Publications
  • Release : 2016-11-16
  • ISBN : 0486804100
  • Pages : 177 pages

Download or read book Sign of the Labrys written by Margaret St. Clair and published by Courier Dover Publications. This book was released on 2016-11-16 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like others who withstood the pandemic, Sam Sewell lives in a subterranean shelter. The vast catacombs were built before the military's biological weapon leaked out, killing nine out of ten people and leaving the survivors so traumatized that they can barely tolerate each other's company. So it's quite peculiar that some government agents seem to think that Sam lives with a woman, Despoina, who's suspected of conducting germ warfare. Pressured by the agents to locate Despoina, Sam must literally go underground to discover the truth about a hidden world of witchcraft and secret rituals. This Wiccan-themed science fiction novel was cited by Gary Gygax as an inspiration for Dungeons & Dragons. Enthusiasts of the role-playing game will recognize the forerunner of Castle Greyhawk and its labyrinthine setting of multiple levels connected by secret passages. Other readers will savor the fantasy on its own terms, as the poetic recounting of an otherworldly mystery.

Book The Repurposed Library

Download or read book The Repurposed Library written by Lisa Occhipinti and published by Abrams. This book was released on 2019-11-26 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: “How-to instructions on crafting with books . . . will inspire you to think about creative ways to make new treasures out of old things” (The Virginian-Pilot). We all love to read and learn from books, but The Repurposed Library takes our passion even further, presenting us with thirty-three projects to make—quite literally—out of books. For these projects, Lisa Occhipinti rescues and repurposes orphaned and outdated books from flea markets and library sales and turns them into new art objects and practical items for the home. Her creations range from artfully constructed mobiles, wreaths, and vases, to functional items like shelves, storage boxes, and even a Kindle “keeper” for those who want to replicate the sensation of holding a “real” book while reading from an e-reader. Projects utilize every imaginable part of a book—from hardback cover to individual pages—and are a DIY celebration of a new way to view a book’s potential. “Occhipinti’s ‘repurposed’ books are truly beautiful art objects, and whether or not you’re crafty enough to give them a try yourself, her book is thoroughly enjoyable.” —Fine Books and Collections “She shows readers how to transform books into mobiles, lamp shades, even clocks.” —National Post

Book Developing Creative Content for Games

Download or read book Developing Creative Content for Games written by Greg Johnson and published by CRC Press. This book was released on 2019-01-22 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.

Book Survivalist s Guide to Spelunking

Download or read book Survivalist s Guide to Spelunking written by Thilo Graf and published by . This book was released on 2021-07-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Definitive Guide to Underworld Survival!The Survivalist's Guide to Spelunking contains an array of modular tools, tables, and rules to enhance and customize your D&D game.

Book Caves of Carnage

    Book Details:
  • Author :
  • Publisher :
  • Release : 2009-02
  • ISBN : 9780786950195
  • Pages : 0 pages

Download or read book Caves of Carnage written by and published by . This book was released on 2009-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrated cardstock terrain tiles for use with the Dungeons & Dragons(R) Roleplaying Game. This accessory for the Dungeons & Dragons Roleplaying Game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. These tiles feature twisting caverns that include underground rivers, chasms, treacherous rope bridges, and the aftermath of bloody battles.

Book Diary of a Roblox Noob

    Book Details:
  • Author : Robloxia Kid
  • Publisher :
  • Release : 2019-09-18
  • ISBN : 9781694026361
  • Pages : 104 pages

Download or read book Diary of a Roblox Noob written by Robloxia Kid and published by . This book was released on 2019-09-18 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Ancient Demon Torturing The Old Town? Seems like a job for Noob and Decks! Decks - the once formidable deathly assassin by Noob's side - is now completely out of shape. Ever since he and Noob escaped jail, they've had to stay low and hide from KingPat. For all that time, Decks has been binge-watching and overeating, and now he's lost his swag... To get it back, Major Creative decides on a radical solution - send the boys back in time to another Roblox server, where they must defeat a demon plaguing some old town. What's more, the demon resides at the end of an underground dungeon that conceals many more dangerous monsters... Surely Decks must get his swag back if he and Noob can survive...

Book Treasure Craft Pottery   Pottery Craft Stoneware

Download or read book Treasure Craft Pottery Pottery Craft Stoneware written by George A. Higby, ISA and published by Schiffer Publishing. This book was released on 2004-05-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 650 color photos present the Treasure Craft and Pottery Craft ceramic collectibles made from the late 1940s until 1995, including Disneyana items, over 200 novelty cookie jars, Hawaiiana, figurines, and dinnerware lines. Among the wares displayed are works by notable sculptors Ray Murray, Don Winton, and Robert Maxwell. Information on manufacturers' marks, look-alike products, and values in the captions are included.

Book Veins of the Earth

    Book Details:
  • Author : Lamentations of the Flame Princess
  • Publisher :
  • Release : 2017-07
  • ISBN : 9789525904871
  • Pages : pages

Download or read book Veins of the Earth written by Lamentations of the Flame Princess and published by . This book was released on 2017-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: They've knocked it out of the park. Hit it for six. Got it in an arm bar in the first round. Pick your sport, pick your metaphor, doesnt matter: the point is clear so soon after _Fire on the Velvet Horizon_, Patrick Stuart and Scrap Princess prove once again that something as unlikely as an RPG supplement can be art, of the most impressive kind. An amazing work. - China Miville

Book Look Inside an Airport

Download or read book Look Inside an Airport written by Rob Lloyd Jones and published by . This book was released on 2013-06-01 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Storymaster s Tales  Weirding Woods

Download or read book The Storymaster s Tales Weirding Woods written by Oliver McNeil and published by . This book was released on 2021-01-15 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Storymaster's Tales "Weirding Woods" Cut and Fold Game-Cards 78 beautiful folklore illustrations to use alongside the Gamebook.

Book The Game Master s Book of Random Encounters

Download or read book The Game Master s Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.