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Book DRHA2014 Proceedings   Full Papers

Download or read book DRHA2014 Proceedings Full Papers written by Anastasios Maragiannis and published by Lulu.com. This book was released on with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Book of Abstracts DRHA2014

Download or read book Book of Abstracts DRHA2014 written by Anastasios Maragiannis and published by Lulu.com. This book was released on 2014-08-12 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: The DRHA2014 publication includes ground breaking academic papers and well-known speakers and series of installations and exhibitions. The "book of Abstract" publication for the DRH2014 conference showcase up to-date discussions, dynamic debates, innovative keynotes and experimental performances and aims to open a discussion on defining digital communication futures, as a theme that connects interdisciplinary practices, focusing particularly on issues of communication and its impact on creative industries .

Book Intersecting Art and Technology in Practice

Download or read book Intersecting Art and Technology in Practice written by Camille C Baker and published by Taylor & Francis. This book was released on 2016-12-19 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself – the artefact, artwork or performance – contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice.

Book Script Development

Download or read book Script Development written by Craig Batty and published by Springer Nature. This book was released on 2021-02-16 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the first international look at how script development is theorised and practiced. Drawing on interviews, case studies, discourse analysis, creative practices and industry experiences, it brings together scholars and practitioners from around the world to offer critical insights into this core, but often hidden, aspect of screenwriting and screen production. Chapters speculate and reflect upon how creative, commercial and social practices – in which ideas, emotions, people and personalities combine, cohere and clash – are shaped by the practicalities, policies and rapid movements of the screen industry. Comprising two parts, the book first looks ‘into’ script development from a theoretical perspective, and second looks ‘out from’ the practice to form practitioner-led perspectives of script development. With a rising interest in screenwriting and production studies, and an increased appetite for practice-based research, the book offers a timely mapping of the terrain of script development, providing rich foundations for both study and practice.

Book Computational Intelligence in Music  Sound  Art and Design

Download or read book Computational Intelligence in Music Sound Art and Design written by Antonios Liapis and published by Springer. This book was released on 2018-03-24 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2018, held in Parma, Italy, in April 2018, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 21 revised full papers presented were carefully reviewed and selected from 33 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music and visual art; medical art therapy; visualization in virtual reality; jewellery design; interactive evolutionary computation; and the art theory of evolutionary computation.

Book Robert De Niro at Work

Download or read book Robert De Niro at Work written by Adam Ganz and published by Springer Nature. This book was released on 2020-11-09 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Robert De Niro at Work is the first critical study to examine how Robert de Niro, perhaps the finest screen actor of his generation, works with screenplays to imagine, prepare and denote his performance. In categorising the various ways in which De Niro works with a screenplay, this book will re-examine the relationship between actor and text. This book considers the screenplay as above all a working document and a material object, present at every stage of the filmmaking process. The working screenplay goes through various iterations in development and exists in many versions on set, each adapted and personalised for the specific use of the individual and their role. As the archive reveals, nobody works more closely with the script than the actor, and no actor works more on a script than De Niro.

Book Curating the Digital

    Book Details:
  • Author : David England
  • Publisher : Springer
  • Release : 2016-06-01
  • ISBN : 3319287222
  • Pages : 205 pages

Download or read book Curating the Digital written by David England and published by Springer. This book was released on 2016-06-01 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book combines work from curators, digital artists, human computer interaction researchers and computer scientists to examine the mutual benefits and challenges posed when working together to support digital art works in their many forms. In Curating the Digital we explore how we can work together to make space for art and interaction. We look at the various challenges such as the dynamic nature of our media, the problems posed in preserving digital art works and the thorny problems of how we assess and measure audience’s reactions to interactive digital work. Curating the Digital is an outcome of a multi-disciplinary workshop that took place at SICHI2014 in Toronto. The participants from the workshop reflected on the theme of Curating the Digital via a series of presentations and rapid prototyping exercises to develop a catalogue for the future digital art gallery. The results produce a variety of insights both around the theory and philosophy of curating digital works, and also around the practical and technical possibilities and challenges. We present these complimentary chapters so that other researchers and practitioners in related fields will find motivation and imagination for their own work.

Book Routledge Handbook of Sustainable Product Design

Download or read book Routledge Handbook of Sustainable Product Design written by Jonathan Chapman and published by Routledge. This book was released on 2017-05-08 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a cultivated form of invention, product design is a deeply human phenomenon that enables us to shape, modify and alter the world around us – for better or worse. The recent emergence of the sustainability imperative in product design compels us to recalibrate the parameters of good design in an unsustainable age. Written by designers, for designers, the Routledge Handbook of Sustainable Product Design presents the first systematic overview of the burgeoning field of sustainable product design. Brimming with intelligent viewpoints, critical propositions, practical examples and rich theoretical analyses, this book provides an essential point of reference for scholars and practitioners at the intersection of product design and sustainability. The book takes readers to the depth of our engagements with the designed world to advance the social and ecological purpose of product design as a critical twenty-first-century practice. Comprising 35 chapters across 6 thematic parts, the book’s contributors include the most significant international thinkers in this dynamic and evolving field.

Book Performance and Technology

Download or read book Performance and Technology written by S. Broadhurst and published by Springer. This book was released on 2006-10-13 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection interrogates the interaction between new technologies and performance practice, linking the sensuous contact that must exist between the physical and virtual, together with the resultant corporeal transformation. It features writings from international contributors who specialize in digital art and performance practices.

Book Design and Science

    Book Details:
  • Author : Leslie Atzmon
  • Publisher : Bloomsbury Publishing
  • Release : 2023-02-09
  • ISBN : 1350061921
  • Pages : 361 pages

Download or read book Design and Science written by Leslie Atzmon and published by Bloomsbury Publishing. This book was released on 2023-02-09 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and Science addresses the inter-relationship, in both historical and contemporary contexts, between design thinking and design processes and scientific and medical research methods. Contributors address the parallels between research methodologies in design and the sciences, both of which involve the recognition of an issue, conceptualisation of ways to resolve it, and then the modelling and implementation of a viable solution. Much research across various scientific disciplines follows a similar pattern. Thematic sections explore visualisation, visual narrative and visual metaphor; biodesign and biomimicry; makers and users in design and science, and data visualisation, discussing the role of data from nature as an ultimate source of design.

Book Fundamentals of Wearable Computers and Augmented Reality

Download or read book Fundamentals of Wearable Computers and Augmented Reality written by Woodrow Barfield and published by CRC Press. This book was released on 2015-07-29 with total page 739 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data will not help you if you can’t see it where you need it. Or can’t collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied. Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book’s reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses. New Chapters in the Second Edition Explore: Haptics Visual displays Use of augmented reality for surgery and manufacturing Technical issues of image registration and tracking Augmenting the environment with wearable audio interfaces Use of augmented reality in preserving cultural heritage Human-computer interaction and augmented reality technology Spatialized sound and augmented reality Augmented reality and robotics Computational clothing From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book’s overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people’s lives.

Book Digital Bodies

    Book Details:
  • Author : Susan Broadhurst
  • Publisher : Springer
  • Release : 2017-10-12
  • ISBN : 1349952419
  • Pages : 270 pages

Download or read book Digital Bodies written by Susan Broadhurst and published by Springer. This book was released on 2017-10-12 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.

Book Tunes of the Munster Pipers

Download or read book Tunes of the Munster Pipers written by James Goodman and published by . This book was released on 1998 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Design Attitude

Download or read book Design Attitude written by Kamil Michlewski and published by Routledge. This book was released on 2016-03-09 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Attitude is a book for those who want to scratch beneath the surface and explore the impact design and designers have in organisations. It offers an alternative view on the sources of success and competitive advantage of companies such as Apple, where design plays a leading role. It sheds light on the cultural dynamics within organisations, where professional designers have a significant presence and influence. At its heart, the book asks a question: what is the nature of designers’ contribution that is truly unique to them as professionals? To answer this deceptively simple question the author combines a multitude of hours of ethnographic study inside the design community; in-depth interviews with executives and designers from Apple, IDEO, Wolff Olins, Philips Design, and Nissan Design; and a follow-up quantitative study. Since the author comes from a management and not a design background, the book offers a different perspective to most publications in the area of Design Thinking. It is a mirror held up to the community, rather than a voice from within. Design Attitude makes the compelling argument that looking at the type of the culture designers produce, rather than the type of processes or products they create, is potentially a more fruitful way of profiling the impact of design in organisations. With design being recognised as an important strategic framework by companies, not-for-profit organisations, and governments alike, this book is a distinct and timely contribution to the debate.

Book Making Competitive Cities

Download or read book Making Competitive Cities written by Sako Musterd and published by John Wiley & Sons. This book was released on 2011-02-02 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book investigates the impact on the competitiveness of cities developing creative industries (arts, media, entertainment, creative business services, architects, publishers, designers) and knowledge-intensive industries (ICT, R&D, finance, law). It provides significant new knowledge to the theoretical and practical understanding of the conditions necessary to stimulate "creative knowledge" cities. The editors compare the socio-economic developments, experiences and strategies in 13 urban regions across Europe: Amsterdam, Barcelona, Birmingham, Budapest, Dublin, Helsinki, Leipzig, Milan, Munich, Poznan, Riga, Sofia and Toulouse. These have different histories and roles; include capital and non-capital cities of different sizes; represent cities with different economic structures; and different cultural, political and welfare state traditions. Through this wide set of examples, Making Competitive Cities informs the debate about creative and knowledge-intensive industries, economic development, and competitiveness policies. It focuses on which metropolitan regions have a better chance to develop as "creative knowledge regions" and which do not, as well as investigating why this is so and what can policy do to influence change. Chapter authors from thirteen European institutions rigorously evaluate, reformulate and empirically test assumptions about cities and their potential for attracting creative and knowledge-intensive industries. As well as a systematic empirical comparison of developments related to these industries, the book examines the pathways that cities have followed and surveys both the negative and positive impacts of different prevailing conditions. Special Features: Analyses link between knowledge-intensive sectors and urban competitiveness Offers evidence from 13 European urban regions drawn from a major research project Establishes a new benchmark for academic and policy debates in a fast-moving field

Book Food and Urbanism

    Book Details:
  • Author : Susan Parham
  • Publisher : Bloomsbury Publishing
  • Release : 2015-02-26
  • ISBN : 0857854747
  • Pages : 377 pages

Download or read book Food and Urbanism written by Susan Parham and published by Bloomsbury Publishing. This book was released on 2015-02-26 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cities are home to over fifty percent of the world's population, a figure which is expected to increase enormously by 2050. Despite the growing demand on urban resources and infrastructure, food is still often overlooked as a key factor in planning and designing cities. Without incorporating food into the design process – how it is grown, transported, and bought, cooked, eaten and disposed of – it is impossible to create truly resilient and convivial urbanism. Moving from the table and home garden to the town, city, and suburbs, Food and Urbanism explores the connections between food and place in past and present design practices. The book also looks to future methods for extending the 'gastronomic' possibilities of urban space. Supported by examples from places across the world, including the UK, Norway, Germany, France, Spain, Portugal, Greece, Romania, Australia and the USA, the book offers insights into how the interplay of physical design and socio-spatial practices centred around food can help to maintain socially rich, productive and sustainable urban space. Susan Parham brings together the latest research from a number of disciplines – urban planning, food studies, sociology, geography, and design – with her own fieldwork on a range of foodscapes to highlight the fundamental role food has to play in shaping the urban future.

Book Digital Performance

Download or read book Digital Performance written by Steve Dixon and published by MIT Press. This book was released on 2007-02-23 with total page 1027 pages. Available in PDF, EPUB and Kindle. Book excerpt: The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.