Download or read book The Art of Coding written by Mohammad Majid al-Rifaie and published by CRC Press. This book was released on 2020-02-19 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies. Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming. Features: · Introduces coding in a visual way · Explores the elegance behind coding and the outcome · Includes types of outcomes and options for coding · Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials · Encourages abstract and cognitive thinking, as well as creativity The Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve. The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts.
Download or read book The Art of Coding written by Mohammad Majid al-Rifaie and published by CRC Press. This book was released on 2020-02-14 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies. Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming. Features: Introduces coding in a visual way Explores the elegance behind coding and the outcome Includes types of outcomes and options for coding Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials Encourages abstract and cognitive thinking, as well as creativity The Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve. The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts. Source Code: The source code for the book can be accessed here.
Download or read book Visual Reasoning with Diagrams written by Amirouche Moktefi and published by Springer Science & Business Media. This book was released on 2013-07-08 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Logic, the discipline that explores valid reasoning, does not need to be limited to a specific form of representation but should include any form as long as it allows us to draw sound conclusions from given information. The use of diagrams has a long but unequal history in logic: The golden age of diagrammatic logic of the 19th century thanks to Euler and Venn diagrams was followed by the early 20th century's symbolization of modern logic by Frege and Russell. Recently, we have been witnessing a revival of interest in diagrams from various disciplines - mathematics, logic, philosophy, cognitive science, and computer science. This book aims to provide a space for this newly debated topic - the logical status of diagrams - in order to advance the goal of universal logic by exploring common and/or unique features of visual reasoning.
Download or read book Drawing Code East Meets West written by Han Dai-Yu and published by University Readers. This book was released on 2017-12-31 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computational Drawing written by Carl Lostritto and published by ORO Applied Research + Design. This book was released on 2019-05 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores computation as a medium for drawing. Exercises, essays, algorithms, diagrams, and drawings are woven together to offer instruction, insight, and theories that are valuable to practicing architects, artists, and scholars.
Download or read book Drawing Programs The Theory and Practice of Schematic Functional Programming written by Tom Addis and published by Springer Science & Business Media. This book was released on 2009-10-30 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing Programs: The Theory and Practice of Schematic Functional Programming describes a diagrammatic (schematic) approach to programming. It introduces a sophisticated tool for programmers who would rather work with diagrams than with text. The language is a complete functional language that has evolved into a representation scheme that is unique. The result is a simple coherent description of the process of modelling with the computer. The experience of using this tool is introduced gradually with examples, small projects and exercises. The new computational theory behind the tool is interspersed between these practical descriptions so that the reasons for the activity can be understood and the activity, in turn, illustrates some elements of the theory Access to the tool, its source code and a set of examples that range from the simple to the complex is free (see www.springer.com/978-1-84882-617-5). A description of the tool’s construction and how it may be extended is also given. The authors’ experience with undergraduates and graduates who have the understanding and skill of a functional language learnt through using schema have also shown an enhanced ability to program in other computer languages. Readers are provided with a set of concepts that will ensure a good robust program design and, what is more important, a path to error free programming.
Download or read book Learning Processing written by Daniel Shiffman and published by Newnes. This book was released on 2015-09-09 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Download or read book The SparkFun Guide to Processing written by Derek Runberg and published by No Starch Press. This book was released on 2015-08-01 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: –Make detailed pixel art and scale it to epic proportions –Write a maze game and build a MaKey MaKey controller with fruit buttons –Play, record, and sample audio to create your own soundboard –Fetch weather data from the Web and build a custom weather dashboard –Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3.
Download or read book Scratch 3 Programming Playground written by Al Sweigart and published by No Starch Press. This book was released on 2021-01-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3
Download or read book Programming PHP written by Rasmus Lerdorf and published by "O'Reilly Media, Inc.". This book was released on 2002-03-26 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive guide to PHP, a simple yet powerful language for creating dynamic web content. It is a detailed reference to the language and its applications, including such topics as form processing, sessions, databases, XML, and graphics and Covers PHP 4, the latest version.
Download or read book Coding and the Arts written by Josh Caldwell and published by International Society for Technology in Education. This book was released on 2022-08-15 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock your students’ creative potential by exploring the intersections between CS and art across various types of artistic media, including drawing, animation, music and physically interactive art. While there are books that discuss the intersection of the arts and computer science (CS), there are none written for K-12 teachers that cover the content overlaps between CS and the arts beyond a single programming environment, and that feature approaches and examples of practicing artists. Coding and the Arts fills that gap. CS sometimes gets a bad rap as dry, isolated and uninteresting work — the pursuit of analytically minded techies working alone. In reality, programming is deeply creative and enables artists of all types to discover new ways to express themselves. In this book, you’ll explore how to apply computation to stretch the possibilities in many art forms, as well as how to pave the way for entirely new ones. By approaching programming tools as artistic media, you’ll connect the dots between programming, creativity and artistic expression. Along the way, you’ll learn from a diverse set of computational artists and teachers who are using technology to push the bounds of traditional artistic media. Chapters include: • Spotlights of working artists and educators who are integrating computing into their art. • Deep dives into artistic programming environments, exploring their unique benefits, constraints and impact on classroom use. • Alignment to the four pillars of computational thinking to help you create richer learning experiences for students. • Lesson sketches aligned with CS concepts and the ISTE Computational Thinking Competencies. The book also offers strategies for supporting students in developing as computational artists, including the attitudes and practices that will help them as artists and computer scientists.
Download or read book The Art and Science of Drawing written by Brent Eviston and published by Rocky Nook, Inc.. This book was released on 2021-05-28 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing is not a talent, it's a skill anyone can learn. This is the philosophy of drawing instructor Brent Eviston based on his more than twenty years of teaching. He has tested numerous types of drawing instruction from centuries old classical techniques to contemporary practices and designed an approach that combines tried and true techniques with innovative methods of his own. Now, he shares his secrets with this book that provides the most accessible, streamlined, and effective methods for learning to draw.
Taking the reader through the entire process, beginning with the most basic skills to more advanced such as volumetric drawing, shading, and figure sketching, this book contains numerous projects and guidance on what and how to practice. It also features instructional images and diagrams as well as finished drawings. With this book and a dedication to practice, anyone can learn to draw!Download or read book The Dot written by Peter H. Reynolds and published by Candlewick Press. This book was released on 2022-05-31 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vashti believes that she cannot draw, but her art teacher's encouragement leads her to change her mind and she goes on to encourage another student who feels the same as she had.
Download or read book Coding Art written by Yu Zhang and published by Apress. This book was released on 2021-01-07 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. What You’ll Learn Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process Who This Book Is For Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
Download or read book Coding and the Arts written by Josh Caldwell (Curriculum developer) and published by . This book was released on 2021 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Can I Go and Play Now written by Greg Bottrill and published by SAGE. This book was released on 2022-05-11 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of education is an amazing and rewarding world to be in, but there is a sense among many that work within it that there is something not quite right, that all is not well. In this book, Greg Bottrill explores how he ensures that, in his Early Years setting, continuous provision enables children. He shares his Early Years pedagogy through the ′3Ms′ and explains how to apply these in the classroom. Greg also explores the definition of play – what it is and what it isn’t – and the challenging role of the Early Years teacher. This book shares good practice in: early reading and the joy of reading early writing development boys writing the nature of outdoor play and how to make this truly ‘outdoor’ the role of parents in child development mathematics in play when and how to do intervention work with children how to get Headteachers and centre managers on board.
Download or read book Coding Creations written by Janet Slingerland and published by Carson-Dellosa Publishing. This book was released on 2018-07-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let's have some fun! Use Scratch, a language developed by The Lifelong Kindergarten Group at MIT Media Lab, to create code that animates, makes music, plays games, and draws shapes. This Makerspace title supports NGSS Waves and Their Application in Technologies for Information Transfer.