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Book DOWNRIGHT BIZARRE GAMES

Download or read book DOWNRIGHT BIZARRE GAMES written by Michael Thomasson and published by Blurb. This book was released on 2017-03-14 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Downright Bizarre Games pokes fun at the video game industry, an entertainment business that often takes itself much too seriously. This is a hilarious look at the odd side of the industry, from games outside of the norm to bad art and outlandish dialogue. Also featured are unfortunate headlines, marketing fiascos and publicity stunts gone awry. All these eccentric and strange events are documented within this book which gaming professionals wish had never seen print.

Book Downright Bizarre Games

    Book Details:
  • Author : Michael Thomasson
  • Publisher :
  • Release : 2016-10-30
  • ISBN : 9781366908421
  • Pages : pages

Download or read book Downright Bizarre Games written by Michael Thomasson and published by . This book was released on 2016-10-30 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Downright Bizarre Games pokes fun at the video game industry, an entertainment business that often takes itself much too seriously. This is a hilarious look at the odd side of the industry, from games outside of the norm to bad art and outlandish dialogue. Also featured are unfortunate headlines, marketing fiascos and publicity stunts gone awry. All these eccentric and strange events are documented within this book which gaming professionals wish had never seen print.

Book Downright Bizarre Games HC

    Book Details:
  • Author : Michael Thomasson
  • Publisher :
  • Release : 2016-11-26
  • ISBN : 9781366765376
  • Pages : pages

Download or read book Downright Bizarre Games HC written by Michael Thomasson and published by . This book was released on 2016-11-26 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Downright Bizarre Games: Video Games that Crossed the Line pokes fun at the video game industry, an entertainment business that often takes itself much too seriously. This is a hilarious look at the odd side of the industry, from games outside of the norm to bad art and outlandish dialogue. Also featured are unfortunate headlines, marketing fiascos and publicity stunts gone awry. All these eccentric and strange events are documented within this book which gaming professionals wish had never seen print.

Book Fact Hunt

    Book Details:
  • Author : Larry Bundy Jr
  • Publisher : Unbound Publishing
  • Release : 2020-02-06
  • ISBN : 1783528346
  • Pages : 309 pages

Download or read book Fact Hunt written by Larry Bundy Jr and published by Unbound Publishing. This book was released on 2020-02-06 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.

Book Terrible Old Games You ve Probably Never Heard Of

Download or read book Terrible Old Games You ve Probably Never Heard Of written by Stuart Ashen and published by Unbound Publishing. This book was released on 2015-12-03 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.

Book The Minds Behind Adventure Games

Download or read book The Minds Behind Adventure Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2020-01-03 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Book Fifty Key Video Games

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Book The Routledge Companion to Video Game Studies

Download or read book The Routledge Companion to Video Game Studies written by Mark J.P. Wolf and published by Taylor & Francis. This book was released on 2023-06-19 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

Book Women in Classical Video Games

Download or read book Women in Classical Video Games written by Jane Draycott and published by Bloomsbury Publishing. This book was released on 2022-08-11 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the modern day, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, with particular attention paid to the Assassin's Creed franchise's 21st-century ventures into classical antiquity (first in Origins (2017), set in Hellenistic Egypt, and then in Odyssey (2018), set in classical Greece), which have caught the imagination not only of gamers, but also of academics, especially in relation to their accompanying educational Discovery Modes. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.

Book The New York Game

Download or read book The New York Game written by Kevin Baker and published by Knopf. This book was released on 2024-03-05 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New York Times Book Review Editors' Choice • A hugely entertaining history of baseball and New York City, bursting with larger-than-life figures and fascinating stories from the game’s beginnings to the end of World War II. "You’re going to beg for extra innings. Without missing a scandal or a sensation, with an eye on how assimilation transforms the picture, Kevin Baker has written a buoyant, double coming-of-age story. "—Stacy Schiff, Pulitzer Prize-winning author Baseball is “the New York game” because New York is where the diamond was first laid out, where the bunt and the curveball were invented, and where the home run was hit. It’s where the game’s first stars were born, and where everyone came to play or watch the game. With nuance and depth, historian Kevin Baker brings this all vividly back to life: the still-controversial, indelible moments—Did the Babe call his shot? Was Merkle out? Did they fix the 1919 World Series? Here are all the legendary players, managers, and owners, in all their vivid, complicated humanity, on and off the field. In Baker’s hands the city and the game emerge from the murk of nineteenth-century American life—driven by visionaries and fixers, heroes and gangsters. He details how New York and its favorite sport came to mirror one another, expanding, bumbling through catastrophe and corruption, and rising out of these trials stronger than ever. From the first innings played in vacant lots and tavern yards in the 1820s; to the canny innovations that created the very first sports league; to the superb Hispanic and Black players who invented their own version of the game when white baseball sought to exclude them. And all amidst New York’s own, incredible evolution from a raw, riotous town to a new world city. The New York Game is a riveting, rollicking, brilliant ode to America’s beloved pastime and to its indomitable city of origin.

Book Japanese Culture Through Videogames

Download or read book Japanese Culture Through Videogames written by Rachael Hutchinson and published by Routledge. This book was released on 2019-05-28 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Book The Routledge Companion to Media Technology and Obsolescence

Download or read book The Routledge Companion to Media Technology and Obsolescence written by Mark J.P. Wolf and published by Routledge. This book was released on 2018-11-21 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: While so many books on technology look at new advances and digital technologies, The Routledge Companion to Media Technology and Obsolescence looks back at analog technologies that are disappearing, considering their demise and what it says about media history, pop culture, and the nature of nostalgia. From card catalogs and typewriters to stock tickers and cathode ray tubes, contributors examine the legacy of analog technologies, including those, like vinyl records, that may be experiencing a resurgency. Each essay includes a brief history of the technology leading up to its peak, an analysis of the reasons for its decline, and a discussion of its influence on newer technologies.

Book Players and Pretenders

Download or read book Players and Pretenders written by and published by U of Nebraska Press. This book was released on 2007-05-01 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Players and Pretenders tells the story of the flip side of basketball?s ?March Madness,? where the game is played by average players for love, not for money. At the end of the 1970s at Bard College, where there was no pretense of institutional support, Charley Rosen gathered his hoops hopefuls and put together a basketball season whose impact reached far beyond the court. ø Writing with a humorous touch, Rosen details the Running Red Devils? season, simultaneously examining the lives of those who made it so memorable and providing a glimpse of how the team members existed off the courts as both players and pretenders. His book playfully depicts the 1979?80 basketball season at Bard College and the ?sports for fun? side of the game.

Book Gameplay  Emotions and Narrative  Independent Games Experienced

Download or read book Gameplay Emotions and Narrative Independent Games Experienced written by Katarzyna Marak and published by Lulu.com. This book was released on 2019-10-22 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies involving close reading of selected independent titles, with focus placed on the themes, motifs and experimental approaches to gameplay present therein.

Book LSAT Logic Games Prep 2022

Download or read book LSAT Logic Games Prep 2022 written by Kaplan Test Prep and published by Simon and Schuster. This book was released on 2021-11-02 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: In LSAT Logic Games Prep 2022, Kaplan's unique instruction combines real LSAT PrepTest questions with exercises and drills to help you understand every type of Logic Game through the eyes of the testmaker. This book is up-to-date with the Digital LSAT, and it is designed especially for the self-prep student — compatible with the testmaker’s digital practice tool and well-known free prep resources. Most students view Logic Games as the toughest section of the LSAT. Our guide features exclusive data on test taker performance and recent LSAT trends to help you avoid surprises on test day. You’ll get complete explanations, focused strategies, and targeted review to help you master the Logic Games section of the LSAT. We are so certain that LSAT Logic Games Prep offers all the knowledge you need to excel on the LSAT that we guarantee it: after studying with the online resources and book, you'll score higher on the LSAT—or you'll get your money back. Essential Strategies and Practice Logic Games strategies will help you tackle the toughest games with the most advanced twists or if you just need more help with the basics to get started. Kaplan’s LSAT experts share practical tips for using LSAC’s popular digital practice tool and the most widely used free online resources. Official LSAT PrepTest practice questions let you get comfortable with the test format. Study plans will help you make the most of your practice time, regardless of how much time that is. Our exclusive data-driven learning strategies help you focus on what you need to study. Diagnostic tools analyze individual strengths and weaknesses by game type, so you can personalize your prep. LSAT Training Camp features hundreds of quick, skills-based practice drills so you can refine your approach to the Logic Games section. Interactive online instructor-led workshops give expert review. A comprehensive course preview features online test analytics that analyze your performance by section and question type. Expert Guidance LSAT Logic Games Prep comes with access to an episode from Kaplan's award-winning LSAT Channel, which features one of Kaplan's top LSAT teachers. We know the test: Kaplan's expert LSAT faculty teach the world's most popular LSAT course, and more people get into law school with a Kaplan LSAT course than with all other major test prep companies combined. Kaplan's experts ensure our practice questions and study materials are true to the test. We invented test prep—Kaplan (www.kaptest.com) has been helping students for 80 years. Our proven strategies have helped legions of students achieve their dreams.

Book LSAT Logic Games Prep 2023  Real LSAT Questions   Proven Strategies   Online

Download or read book LSAT Logic Games Prep 2023 Real LSAT Questions Proven Strategies Online written by Kaplan Test Prep and published by Simon and Schuster. This book was released on 2023-01-03 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a review of topics in the Law School Admission Test, with effective test-taking strategies.