EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Digital Photography for 3D Imaging and Animation

Download or read book Digital Photography for 3D Imaging and Animation written by Dan Ablan and published by John Wiley & Sons. This book was released on 2007-02-05 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical and easy-to-follow book showa you how to transform your 3D projects with your own digital photographs and enhance your 3D animation by adding photographs that you’ve composed, lit, and shot. The featured tips and ideas will quickly have you creating quality photographs for use throughout the 3D workflow. From the mechanics of megapixels to the tricks of lighting to the art of finding the best images to shoot, you’ll learn valuable techniques that will transform your designs. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Art Book News Annual  volume 4  2008Art Book News Annual  volume 4  2008

Download or read book Art Book News Annual volume 4 2008Art Book News Annual volume 4 2008 written by and published by Book News Inc.. This book was released on with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rethinking Digital Photography

Download or read book Rethinking Digital Photography written by John Neel and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes a pair of red/cyan glasses (3D glasses).

Book Adobe Photoshop CS4 Studio Techniques

Download or read book Adobe Photoshop CS4 Studio Techniques written by Ben Willmore and published by Adobe Press. This book was released on 2009-03-10 with total page 1060 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Photoshop CS4 Studio Techniques has been completely updated to cover the new features in CS4. In a friendly, easy-going style that's long on information and short on techno-babble, Photoshop Hall-of-Famer Ben Willmore and photographer Dan Ablan guide you through the concepts and features that will truly make a difference in how you use Photoshop every day. They'll take you from blindly following step-by-step instructions to an in-depth understanding of how Photoshop works, cutting through the fat to focus on what they consider to be Photoshop's essential features. This full-color book delivers the content in three easily digestible sections: Working Foundations, Production Essentials, and Creative Explorations. Streamlined for this new edition, the book will distill Photoshop's vast capabilities down to what you need to know for a full understanding of the program, while simultaneously focusing more directly on best practices for the photographer. Beginning with a quick "refresher course" on the working foundations of Photoshop, you'll move on to real-world production techniques. Finally, you'll get to fully explore Photoshop's creative potential by blending and enhancing images, creating collages, retouching photographs, colorizing, and working with filters and layer masks. By the time you finish this book, your creativity and efficiency levels will soar and you'll feel like you finally "get" Photoshop.

Book Inside LightWave 3D v10

Download or read book Inside LightWave 3D v10 written by Dan Ablan and published by Pearson Education. This book was released on 2011-04-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: This best-selling guide to NewTek's LightWave 3D animation software has now been completely updated for LightWave v10 by award-winning animator and trainer Dan Ablan. This down-to-earth, easy-to-follow guide offers an invaluable set of real-world project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave 3D v10's accompanying DVD features hours of high quality video training tutorials that will help you go further with each chapter. No other book has taught more LightWave 3D users than Inside LightWave. Featured tutorials cover: In-depth tour of the new LightWave v10 interface Powerful surfacing with the Node Editor Bones and rigging for character animation Particle animation Hard body and soft body dynamics Rendering concepts Advanced camera tools All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Book Inside LightWave v9

    Book Details:
  • Author : Dan Ablan
  • Publisher : New Riders
  • Release : 2007-03-30
  • ISBN : 0132704889
  • Pages : 1144 pages

Download or read book Inside LightWave v9 written by Dan Ablan and published by New Riders. This book was released on 2007-03-30 with total page 1144 pages. Available in PDF, EPUB and Kindle. Book excerpt: You hold in your hands the best-selling guide to NewTek's LightWave 3D animation software, completely updated for LightWave v9 by award-winning animator and trainer Dan Ablan. Rather than rehash the documentation like other books, this down-to-earth, easy-to-follow guide offers an invaluable set of project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave v9's accompanying DVD features hours of high- quality video training tutorials that will help you take the projects in the book to new heights. No other book has taught more LightWave 3D users than Inside LightWave. Featured tutorials cover: Insights into the new LightWave v9 workflow Powerful new surfacing with the Node Editor Character modeling Bones and rigging for character animation Particle animation Hard body and soft body dynamics Rendering concepts with the new Global Render options Advanced camera tools Accompanying DVD-ROM offers hours of unique training videos created just for this book, exclusively from 3DGarage.com (requires QuickTime); a demo of LightWave v9 for Mac OS and Windows; all of the projects from the book; royalty-free textures and reference images; and full-color screenshots from the book!

Book 3D Animation Essentials

Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Book Digital Image Compositing Fundamentals

Download or read book Digital Image Compositing Fundamentals written by Wallace Jackson and published by Apress. This book was released on 2015-10-12 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Image Compositing Fundamentals is an introductory title covering concepts central to digital imagery and digital image compositing using software packages such as Adobe Photoshop or the open source GIMP software, which is used for this book because it is free for commercial use. This book builds on the fundamental concepts of pixels, color depth and layers, and gets more advanced as chapters progress, covering pixel transparency using the alpha channel, pixel blending using Porter-Duff blending and transfer modes, and digital image file formats and key factors regarding a data footprint optimization work process. What You'll Learn: What are the most common memes in digital imaging What comprises a digital image compositing pipeline What are the concepts behind digital imaging How to install and use GIMP 2.8 or 2.9 What are and how to use the concepts behind color depth and image optimization Audience: This book is for those new to image compositing, editing. Ideal for web developers, game developers who need to learn these kinds of fundamentals quickly and effectively.

Book Fundamentals of Three dimensional Digital Image Processing

Download or read book Fundamentals of Three dimensional Digital Image Processing written by Junichiro Toriwaki and published by Springer Science & Business Media. This book was released on 2009-05-04 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as “3D image” below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called “pixels” and their corresponding density levels, the “image plane” in three dimensions is represented by a division into cubical graphical elements (called “voxels”) that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or “scene”) that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or “computerized”) tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.

Book Dental Digital Photography

Download or read book Dental Digital Photography written by Feng Liu and published by Springer. This book was released on 2019-04-23 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides comprehensive and updated knowledge about dental digital photography. The first part of this book focuses on the fundamental theory of photography, how to select photographic equipment and the basic applications of digital photography in various aspect in dentistry. It is not only helpful to get more clearly understanding of the concept and methods of dental digital photography, but also instructive for dentist to apply photography during their daily treatment. The second part of the book summaries the different category of digital images. It describes the post-processing methods of the images and the "digital smile design(DSD)" basic process, which highlight the instructive aspects for clinical work. In the Chapter named ‘cosmetic dental treatment based on digital photography’, comprehensive cosmetic cases are provided; Appendix contains a variety of dental photography standards.

Book Digital Imaging for Photographers

Download or read book Digital Imaging for Photographers written by Adrian Davies and published by Taylor & Francis. This book was released on 2001 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains: Selected images from text -- Animations -- Software.

Book Aesthetic 3D Lighting

    Book Details:
  • Author : Lee Lanier
  • Publisher : Taylor & Francis
  • Release : 2018-03-05
  • ISBN : 1351733648
  • Pages : 363 pages

Download or read book Aesthetic 3D Lighting written by Lee Lanier and published by Taylor & Francis. This book was released on 2018-03-05 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts, film, photography, and 3D animation. He discusses the use of light color, light location and direction, and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software-agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya. An accompanying eResource (www.routledge.com/9781138737570) features 3D model files, scene files, and texture bitmaps, allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs. The lighting techniques covered in this book include: History of lighting as used in the fine arts The scientific mechanisms of light Light types and light application in 3D programs Light qualities including shadows variations Basic and advanced 3D lighting approaches 1-, 2-, 3-point, naturalistic, and stylistic lighting techniques Replication of real-world lighting scenarios and locations Overview of advanced 3D lighting and rendering systems

Book Official Gazette of the United States Patent and Trademark Office

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2006 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Camera   Craft  Learning the Technical Art of Digital Photography

Download or read book Camera Craft Learning the Technical Art of Digital Photography written by Andy Batt and published by CRC Press. This book was released on 2014-09-19 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advice and insights from professionals working in a variety of fields, from photojournalism and portraiture to fine-art, landscape and commercial photography Technical explanations about how photographic tools work—so you can connect knowledge to your practice and work more instinctively and creatively Key steps for improving digital workflow Innovative exercises at the end of each chapter as well as on our companion website that encourage you to experiment with and understand the photographic process—from learning how far you can push your camera’s sensor to exploring the effects of neutral vs. creative color Interviews with technical and creative experts about developing skills and making images that matter

Book 3ds Max 6 Fundamentals

Download or read book 3ds Max 6 Fundamentals written by Ted Boardman and published by New Riders. This book was released on 2004 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the new user or seasoned pro, authorized trainer Boardman explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max X that make it even more powerful and easier to use. Coverage includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.

Book Clinical Digital Photography in Orthodontics

Download or read book Clinical Digital Photography in Orthodontics written by Dr. Saurav Kumar and published by Book Rivers. This book was released on 2021-04-08 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Pro Java 9 Games Development

Download or read book Pro Java 9 Games Development written by Wallace Jackson and published by Apress. This book was released on 2017-11-14 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.