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EBookClubs

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Book Differentiable Volume Rendering Using Signed Distance Functions

Download or read book Differentiable Volume Rendering Using Signed Distance Functions written by Srinivas Kaza (M. Eng.) and published by . This book was released on 2019 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gradient-based methods are often used in a computer graphics and computer vision context to solve inverse rendering problems. These methods can be used to infer camera parameters, material properties, and even object pose and geometry from 2D images. One of the challenges that faces differentiable rendering systems is handling visibility terms in the rendering equation, which are not continuous on object boundaries. We present a renderer that solves this problem by introducing a form of visibility that is not discontinuous, and thus can be differentiated. This “soft visibility” is inspired by volumetric rendering, and is facilitated by our decision to represent geometry within the scene as a signed distance function. We also present methods for performing gradient descent upon distance fields while preserving Lipschitz continuity. Unlike most differentiable mesh-based renderers, our renderer can optimize between geometry of different homeomorphism classes in a variety of image-based shape fitting tasks.

Book Computer Vision     ECCV 2022

Download or read book Computer Vision ECCV 2022 written by Shai Avidan and published by Springer Nature. This book was released on 2022-11-01 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 39-volume set, comprising the LNCS books 13661 until 13699, constitutes the refereed proceedings of the 17th European Conference on Computer Vision, ECCV 2022, held in Tel Aviv, Israel, during October 23–27, 2022. The 1645 papers presented in these proceedings were carefully reviewed and selected from a total of 5804 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.

Book Biometric Recognition

    Book Details:
  • Author : Jianjiang Feng
  • Publisher : Springer Nature
  • Release : 2021-09-09
  • ISBN : 3030866084
  • Pages : 502 pages

Download or read book Biometric Recognition written by Jianjiang Feng and published by Springer Nature. This book was released on 2021-09-09 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The LNCS volume 12878 constitutes the proceedings of the 15th Chinese Conference on Biometric Recognition, held in Shanghai, China, in September 2021. The 53 papers presented in this book were carefully reviewed and selected from 72 submissions. The papers cover a wide range of topics such as multi-modal biometrics and emerging biometrics; hand biometrics; facial biometrics; and speech biometrics.

Book Computer Vision     ECCV 2020

Download or read book Computer Vision ECCV 2020 written by Andrea Vedaldi and published by Springer Nature. This book was released on 2020-11-03 with total page 856 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.

Book MultiMedia Modeling

    Book Details:
  • Author : Stevan Rudinac
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031533089
  • Pages : 540 pages

Download or read book MultiMedia Modeling written by Stevan Rudinac and published by Springer Nature. This book was released on with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Medical Image Computing and Computer Assisted Intervention     MICCAI 2023

Download or read book Medical Image Computing and Computer Assisted Intervention MICCAI 2023 written by Hayit Greenspan and published by Springer Nature. This book was released on 2023-09-30 with total page 783 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ten-volume set LNCS 14220, 14221, 14222, 14223, 14224, 14225, 14226, 14227, 14228, and 14229 constitutes the refereed proceedings of the 26th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2023, which was held in Vancouver, Canada, in October 2023. The 730 revised full papers presented were carefully reviewed and selected from a total of 2250 submissions. The papers are organized in the following topical sections: Part I: Machine learning with limited supervision and machine learning – transfer learning; Part II: Machine learning – learning strategies; machine learning – explainability, bias, and uncertainty; Part III: Machine learning – explainability, bias and uncertainty; image segmentation; Part IV: Image segmentation; Part V: Computer-aided diagnosis; Part VI: Computer-aided diagnosis; computational pathology; Part VII: Clinical applications – abdomen; clinical applications – breast; clinical applications – cardiac; clinical applications – dermatology; clinical applications – fetal imaging; clinical applications – lung; clinical applications – musculoskeletal; clinical applications – oncology; clinical applications – ophthalmology; clinical applications – vascular; Part VIII: Clinical applications – neuroimaging; microscopy; Part IX: Image-guided intervention, surgical planning, and data science; Part X: Image reconstruction and image registration.

Book Pattern Recognition and Computer Vision

Download or read book Pattern Recognition and Computer Vision written by Qingshan Liu and published by Springer Nature. This book was released on 2023-12-23 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 13-volume set LNCS 14425-14437 constitutes the refereed proceedings of the 6th Chinese Conference on Pattern Recognition and Computer Vision, PRCV 2023, held in Xiamen, China, during October 13–15, 2023. The 532 full papers presented in these volumes were selected from 1420 submissions. The papers have been organized in the following topical sections: Action Recognition, Multi-Modal Information Processing, 3D Vision and Reconstruction, Character Recognition, Fundamental Theory of Computer Vision, Machine Learning, Vision Problems in Robotics, Autonomous Driving, Pattern Classification and Cluster Analysis, Performance Evaluation and Benchmarks, Remote Sensing Image Interpretation, Biometric Recognition, Face Recognition and Pose Recognition, Structural Pattern Recognition, Computational Photography, Sensing and Display Technology, Video Analysis and Understanding, Vision Applications and Systems, Document Analysis and Recognition, Feature Extraction and Feature Selection, Multimedia Analysis and Reasoning, Optimization and Learning methods, Neural Network and Deep Learning, Low-Level Vision and Image Processing, Object Detection, Tracking and Identification, Medical Image Processing and Analysis.

Book Heterogeneous Objects Modelling and Applications

Download or read book Heterogeneous Objects Modelling and Applications written by Alexander Pasko and published by Springer Science & Business Media. This book was released on 2008-05-26 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Heterogeneous object modeling is a new and quickly developing research area. This book systematically covers the most relevant themes and problems of this new and challenging subject area.

Book Computational Visual Media

    Book Details:
  • Author : Fang-Lue Zhang
  • Publisher : Springer Nature
  • Release :
  • ISBN : 9819720958
  • Pages : 331 pages

Download or read book Computational Visual Media written by Fang-Lue Zhang and published by Springer Nature. This book was released on with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Immersive Video Technologies

Download or read book Immersive Video Technologies written by Giuseppe Valenzise and published by Academic Press. This book was released on 2022-09-29 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function Presents some exemplary applications of immersive video technologies

Book Implicit Curves and Surfaces  Mathematics  Data Structures and Algorithms

Download or read book Implicit Curves and Surfaces Mathematics Data Structures and Algorithms written by Abel Gomes and published by Springer Science & Business Media. This book was released on 2009-05-12 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implicit objects have gained increasing importance in geometric modeling, visualisation, animation, and computer graphics, because their geometric properties provide a good alternative to traditional parametric objects. This book presents the mathematics, computational methods and data structures, as well as the algorithms needed to render implicit curves and surfaces, and shows how implicit objects can easily describe smooth, intricate, and articulatable shapes, and hence why they are being increasingly used in graphical applications. Divided into two parts, the first introduces the mathematics of implicit curves and surfaces, as well as the data structures suited to store their sampled or discrete approximations, and the second deals with different computational methods for sampling implicit curves and surfaces, with particular reference to how these are applied to functions in 2D and 3D spaces.

Book Introduction to Implicit Surfaces

Download or read book Introduction to Implicit Surfaces written by Jules Bloomenthal and published by Morgan Kaufmann. This book was released on 1997-08 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications. This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics. + provides a thorough overview of implicit surfaces with a focus on their applications in graphics + explains the best methods for designing, representing, and visualizing implicit surfaces + surveys the latest research With contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.

Book The Science of Fractal Images

Download or read book The Science of Fractal Images written by Heinz-Otto Peitgen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is based on notes for the course Fractals:lntroduction, Basics and Perspectives given by MichaelF. Barnsley, RobertL. Devaney, Heinz-Otto Peit gen, Dietmar Saupe and Richard F. Voss. The course was chaired by Heinz-Otto Peitgen and was part of the SIGGRAPH '87 (Anaheim, California) course pro gram. Though the five chapters of this book have emerged from those courses we have tried to make this book a coherent and uniformly styled presentation as much as possible. It is the first book which discusses fractals solely from the point of view of computer graphics. Though fundamental concepts and algo rithms are not introduced and discussed in mathematical rigor we have made a serious attempt to justify and motivate wherever it appeared to be desirable. Ba sic algorithms are typically presented in pseudo-code or a description so close to code that a reader who is familiar with elementary computer graphics should find no problem to get started. Mandelbrot's fractal geometry provides both a description and a mathemat ical model for many of the seemingly complex forms and patterns in nature and the sciences. Fractals have blossomed enormously in the past few years and have helped reconnect pure mathematics research with both natural sciences and computing. Computer graphics has played an essential role both in its de velopment and rapidly growing popularity. Conversely, fractal geometry now plays an important role in the rendering, modelling and animation of natural phenomena and fantastic shapes in computer graphics.

Book An Introduction to Ray Tracing

Download or read book An Introduction to Ray Tracing written by Andrew S. Glassner and published by Elsevier. This book was released on 1989-06-01 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing

Book Real Time Collision Detection

Download or read book Real Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt

Book Smart Trends in Computing and Communications

Download or read book Smart Trends in Computing and Communications written by Tomonobu Senjyu and published by Springer Nature. This book was released on with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Physically Based Rendering

Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2010-06-28 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.