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EBookClubs

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Book Creator s Guide to Snap Inc  s Lens Studio

Download or read book Creator s Guide to Snap Inc s Lens Studio written by Phil Walton and published by Turner Publishing Company. This book was released on 2022-06-07 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to make your own custom lenses for Snapchat! With the introduction of Lens Studio, anyone can build and publish high quality augmented reality experiences on the Snapchat app. Phil Walton—Official Snapchat Lens Creator and creator of the viral Potato Lens—offers a simple, innovative guide to: Get started with the Lens Studio interface and features Publish your effects and generate more views and exposure Create five different AR experiences with step-by-step instructions Creator's Guide to Snap Inc.'s Lens Studio also provides project files and digital assets to download and follow along as you read. Whether you are a beginner creator, or an experienced user seeking inside information to take your AR skills to the next level, explore the range of possibilities for creating and sharing your own AR experiences with Creator's Guide to Snap Inc.'s Lens Studio.

Book The Ultimate Guide to Snapchat

Download or read book The Ultimate Guide to Snapchat written by Phil Walton and published by Turner Publishing Company. This book was released on 2021-10-26 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: The quick and simple insider’s guide to Snapchat from Official Lens Creator Phil Walton. Phil Walton—perhaps best known as the creator of the famed Snapchat Potato lens—provides the groundwork for using and understanding the Snapchat app. Learn to navigate the Snapchat interface, connect with friends, use filters and lenses, and take an exclusive look at hidden functionalities the average Snapchat user may not know about. The Ultimate Guide to Snapchat provides detailed, easy-to-understand guidance for: Using pre- and post-snap creative tools like timeline, focus, stickers, and others Mastering chat functions for private and group conversations Posting private and public stories Activating your Bitmoji avatar Creating your own filters and more! The Ultimate Guide to Snapchat is an invaluable how-to resource for brand managers, new Snapchat users, and experienced users seeking to use the app with confidence as Snapchat continues to grow, innovate, and connect millions of users all over the world.

Book Augmented Reality Game Development

Download or read book Augmented Reality Game Development written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2017-01-20 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.

Book Plugged in

    Book Details:
  • Author : Patti M. Valkenburg
  • Publisher : Yale University Press
  • Release : 2017-01-01
  • ISBN : 0300218877
  • Pages : 341 pages

Download or read book Plugged in written by Patti M. Valkenburg and published by Yale University Press. This book was released on 2017-01-01 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z

Book Contemporary Irish Knits

Download or read book Contemporary Irish Knits written by Carol Feller and published by Turner Publishing Company. This book was released on 2012-02-02 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrate the Irish countryside and create one-of-a-kind knitted projects The patterns found in Contemporary Irish Knits showcase traditional Aran knitting patterns to create the more fitted and flattering shapes that modern knitters prefer. You'll get 18 patterns for making one-of-a-kind Irish knits, encapsulating projects for women's, children, and men's wardrobe pieces, and accessories like bags, blankets, and shawls. Plus, you'll get easy-to-follow instructions and guidance on how to construct and enhance your knitting experience to make for a more intuitively put-together knitted item. This all-new collection is exactly what today's knitter is looking for, and complemented by inspiring design and photography. If you're a knitter looking for innovative patterns, enhancements to your skill sets, and a chance to broaden your range of knitterly knowledge, Contemporary Irish Knits is for you. It features: contemporary Irish designs created using traditional techniques and stitch patterns implemented in new ways; a broad range of projects; guidance on working with different construction methods; and much more. Features an elegant design and 18 enjoyable-to-knit, one-of-a-kind patterns Patterns are just challenging enough to be fun to knit All projects are thoughtfully designed for a beautiful finished project Whether you're an intermediate or advanced knitter, Contemporary Irish Knits gives you the skills, projects, and know-how to create truly gorgeous knitted pieces that celebrate Ireland's living knitted tradition with a modern, contemporary twist.

Book Meaningful Making 2

    Book Details:
  • Author : Paulo Blikstein
  • Publisher :
  • Release : 2019-03-08
  • ISBN : 9780999477618
  • Pages : 248 pages

Download or read book Meaningful Making 2 written by Paulo Blikstein and published by . This book was released on 2019-03-08 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meaningful Making 2 is a second volume of projects and strategies from the Columbia University FabLearn Fellows. This diverse group of leading K-12 educators teach in Fab Labs, makerspaces, classrooms, libraries, community centers, and museums--all with the goal of making learning more meaningful for every child. A learning revolution is in the making around the world. Enthusiastic educators are using the new tools and technology of the maker movement to give children authentic learning experiences beyond textbooks and tests. The FabLearn Fellows work at the forefront of this movement in all corners of the globe. In this book, the FabLearn Fellows share all new inspirational lesson ideas, strategies, and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter to them and their communities. To read this book is to rediscover learning as it could be and should be--a joyous, mindful exploration of the world, where the ultimate discovery is the potential of every child.

Book Digital Roots

    Book Details:
  • Author : Gabriele Balbi
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2021-09-07
  • ISBN : 3110740281
  • Pages : 295 pages

Download or read book Digital Roots written by Gabriele Balbi and published by Walter de Gruyter GmbH & Co KG. This book was released on 2021-09-07 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: As media environments and communication practices evolve over time, so do theoretical concepts. This book analyzes some of the most well-known and fiercely discussed concepts of the digital age from a historical perspective, showing how many of them have pre-digital roots and how they have changed and still are constantly changing in the digital era. Written by leading authors in media and communication studies, the chapters historicize 16 concepts that have become central in the digital media literature, focusing on three main areas. The first part, Technologies and Connections, historicises concepts like network, media convergence, multimedia, interactivity and artificial intelligence. The second one is related to Agency and Politics and explores global governance, datafication, fake news, echo chambers, digital media activism. The last one, Users and Practices, is finally devoted to telepresence, digital loneliness, amateurism, user generated content, fandom and authenticity. The book aims to shed light on how concepts emerge and are co-shaped, circulated, used and reappropriated in different contexts. It argues for the need for a conceptual media and communication history that will reveal new developments without concealing continuities and it demonstrates how the analogue/digital dichotomy is often a misleading one.

Book Artificial Intelligence and Soft Computing

Download or read book Artificial Intelligence and Soft Computing written by Amit Konar and published by CRC Press. This book was released on 2018-10-08 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: With all the material available in the field of artificial intelligence (AI) and soft computing-texts, monographs, and journal articles-there remains a serious gap in the literature. Until now, there has been no comprehensive resource accessible to a broad audience yet containing a depth and breadth of information that enables the reader to fully understand and readily apply AI and soft computing concepts. Artificial Intelligence and Soft Computing fills this gap. It presents both the traditional and the modern aspects of AI and soft computing in a clear, insightful, and highly comprehensive style. It provides an in-depth analysis of mathematical models and algorithms and demonstrates their applications in real world problems. Beginning with the behavioral perspective of "human cognition," the text covers the tools and techniques required for its intelligent realization on machines. The author addresses the classical aspects-search, symbolic logic, planning, and machine learning-in detail and includes the latest research in these areas. He introduces the modern aspects of soft computing from first principles and discusses them in a manner that enables a beginner to grasp the subject. He also covers a number of other leading aspects of AI research, including nonmonotonic and spatio-temporal reasoning, knowledge acquisition, and much more. Artificial Intelligence and Soft Computing: Behavioral and Cognitive Modeling of the Human Brain is unique for its diverse content, clear presentation, and overall completeness. It provides a practical, detailed introduction that will prove valuable to computer science practitioners and students as well as to researchers migrating to the subject from other disciplines.

Book E learning Methodologies

    Book Details:
  • Author : Beatrice Ghirardini
  • Publisher : Food & Agriculture Organization of the UN (FAO)
  • Release : 2011
  • ISBN : 9789251070970
  • Pages : 0 pages

Download or read book E learning Methodologies written by Beatrice Ghirardini and published by Food & Agriculture Organization of the UN (FAO). This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The "E-Learning Methodologies" guide will support professionals involved in the design and development of e-learning projects and products. The guide reviews the basic concepts of e-learning with a focus on adult learning, and introduces the various activities and roles involved in an e-learning project. The guide covers methodologies and tips for creating interactive content and for facilitating online learning, as well as some of the technologies used to create and deliver e-learning.

Book Loupes Made Easy

Download or read book Loupes Made Easy written by Antoinette Matlins and published by Turner Publishing Company. This book was released on 2013-03-07 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains in non-technical terms how to use the loupe and dark-field loupe to identify diamonds and colored gems, and how to separate natural gems from imitations, treated gemstones, synthetics, and look-alikes. The approach is direct and practical, and its style is easy to understand. With this highly accessible guide booklet, anyone can begin to master gem identification using the loupe and dark-field loupe.

Book Augmented Reality and Virtual Reality

Download or read book Augmented Reality and Virtual Reality written by Timothy Jung and published by Springer Nature. This book was released on 2020-03-24 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Book Bookishly Ever After

Download or read book Bookishly Ever After written by Lucy Powrie and published by Hodder Children's Books. This book was released on 2021-05-13 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: The final Paper & Hearts Society adventure. Join Ed and The Paper & Hearts Society gang in this joyful comfort read and celebration of books from BookTuber, Lucy Powrie - the perfect book for fans of Alice Oseman, Holly Smale and Zoella. Ed is excited. He's landed his dream job at Woolf and Wilde, the beautiful independent bookshop in town. On his first day, his colleague Hannah doesn't hold back from telling him exactly how to do things. Although Ed is intimidated, he soon finds himself wanting to impress her ... Then, Ed discovers his mum is dating for the first time since splitting up with his dad. It feels like a huge change, much too fast. But with the help of his friends, and embracing Hannah's way of seeing the world ... Can Ed let his guard down for the love of books?

Book The Paper   Hearts Society

Download or read book The Paper Hearts Society written by Lucy Powrie and published by Hodder Children's Books. This book was released on 2019-06-13 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first Paper & Hearts Society adventure. Join Tabby and The Paper & Hearts society gang in this joyful comfort read and celebration of books from Booktuber Lucy Powrie - all about what happens when you let your weird out! The perfect book for fans of Alice Oseman, Holly Smale and Zoella. Tabby Brown is tired of trying to fit in. She doesn't want to go to parties - in fact, she would much rather snuggle up on the sofa with her favourite book. It's like she hasn't found her people ... Then Tabby joins a club that promises to celebrate books. What could go wrong? EVERYTHING - especially when making new friends brings out an AWKWARD BUZZING feeling all over her body. But Olivia, Cassie, Henry and Ed have something that makes Tabby come back. Maybe it's the Austen-themed fancy-dress parties, or Ed's fluffy cat Mrs Simpkins, or could it be Henry himself ... Can Tabby let her weird out AND live THE BEST BOOKISH LIFE POSSIBLE?

Book Sport 2 0

    Book Details:
  • Author : Andy Miah
  • Publisher : MIT Press
  • Release : 2024-02-06
  • ISBN : 0262551217
  • Pages : 285 pages

Download or read book Sport 2 0 written by Andy Miah and published by MIT Press. This book was released on 2024-02-06 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics. Digital technology is changing everything about modern sports. Athletes and coaches rely on digital data to monitor and enhance performance. Officials use tracking systems to augment their judgment in what is an increasingly superhuman field of play. Spectators tune in to live sports through social media, or even through virtual reality. Audiences now act as citizen journalists whose collective shared data expands the places in which we consume sports news. In Sport 2.0, Andy Miah examines the convergence of sports and digital cultures, examining not only how it affects our participation in sport but also how it changes our experience of life online. This convergence redefines how we think of about our bodies, the social function of sports, and the kinds of people who are playing. Miah describes a world in which the rise of competitive computer game playing—e-sports—challenges and invigorates the social mandate. Miah also looks at the Olympic Games as an exemplar of digital innovation in sports, and offers a detailed look at the social media footprint of the 2012 London Games, discussing how organizers, sponsors, media, and activists responded to the world's largest media event. In the end, Miah does not argue that physical activity will cease to be central to sports, or that digital corporeality will replace the nondigital version. Rather, he provides a road map for how sports will become mixed-reality experiences and abandon the duality of physical and digital.

Book A Survey of Augmented Reality

Download or read book A Survey of Augmented Reality written by Mark Billinghurst and published by . This book was released on 2015 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This survey summarizes almost 50 years of research and development in the field of Augmented Reality (AR). From early research in the 1960's until widespread availability by the 2010's there has been steady progress towards the goal of being able to seamlessly combine real and virtual worlds. We provide an overview of the common definitions of AR, and show how AR fits into taxonomies of other related technologies. A history of important milestones in Augmented Reality is followed by sections on the key enabling technologies of tracking, display and input devices. We also review design guidelines and provide some examples of successful AR applications. Finally, we conclude with a summary of directions for future work and a review of some of the areas that are currently being researched.

Book The Generation Z Guide

Download or read book The Generation Z Guide written by Ryan Jenkins and published by . This book was released on 2019-11-26 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Generation Z Guide equips professionals to improve recruitment, enhance engagement, and effectively train and develop the post-Millennial generation. Born after 1998, Generation Z ranges from those entering high school, completing undergraduate college, and starting careers. Generation Z is very different than Millennials and their rapid entrance into the workforce is increasing the complexity of managing and working across generations. In fact, 62 percent of Generation Z anticipate challenges working with Baby Boomers and Generation X. Generation Z has never known a Google-free world. Growing up during the most accelerated and game-changing periods of technological advancements in history has imprinted Generation Z with new behaviors, preferences, and expectations of work, communication, leadership, and much more. The Generation Z Guide's insights are research based and the applications are marketplace tested. Learn from leading companies on how best to attract, engage, and lead Generation Z.

Book THE IMPACT OF THE DIGITAL WORLD ON MANAGEMENT AND MARKETING

Download or read book THE IMPACT OF THE DIGITAL WORLD ON MANAGEMENT AND MARKETING written by Grzegorz Mazurek and published by Poltext. This book was released on 2016-08-31 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book aims to give an insight into the multifacetedness of changes the Internet – referred to here as the digital world – triggers in both theory and practice of marketing and management. The book has been divided into 5 subject areas, i.e. management, strategy, communications, brand, and consumer, all of which act as the main themes of subsequent chapters.