Download or read book Design Generation written by Michael Smythe and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tells the story of one of New Zealand's most influential industrial designers. Spanning five decades, Design Generation documents the development of Haythornthwaite's career as a designer through his education, employment and private practice, and his notable contribution to the wider field of design as an industry leader. Vivid case studies of Haythornthwaite's work illustrate the extraordinary breadth of design projects he developed, many of which will be familiar for the reader. Published as part of Objectspace's Masters of Craft series, written by design historian Michael Smythe with an accompanying essay and interview by Michael Barrett, Design Generation describes Haythornthwaite's significant and enduring impact on the field of design. This history charts the development and maturation of industrial design as a discipline in New Zealand along with the increasingly globalised forces that have influenced the way things are designed, produced and consumed in this part of the world"--Publisher information.
Download or read book Procedural Generation in Game Design written by Tanya Short and published by CRC Press. This book was released on 2017-06-12 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design
Download or read book Design Make Play written by Margaret Honey and published by Routledge. This book was released on 2013-03-12 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.
Download or read book On Style written by Carl Dellatore and published by Rizzoli Publications. This book was released on 2019-09-24 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: On Style brings together today's top up-and-coming interior designers who together reflect the future of decorating, illustrated with never-before-published photos of each designer's work. The world is changing, and interior design is changing along with it. Today's designers are presenting a fresh take on decorating, and they are connecting directly with their audience over social media. In his follow-up to Interior Design Master Class, editor Carl Dellatore turns his curatorial eye toward this next generation of decorators, culling fifty of the top designers working in America today. On Style provides an intimate view into the personalities, inspirations, and aesthetics of these members of the new guard. Each profile spotlights a never-before-seen project, as well as each designer's story and influences, and of course, their advice for achieving great style. The group hails from across the country, from Seattle to Los Angeles, Houston to New York. It includes best-selling authors like Paloma Contreras; Elle Decor's 2018 A-Listers like Nick Olsen, Charlie Ferrer, and Bennett Leifer; members of distinguished firms like Cullman & Kravis and McMillen Inc.; and protégés of famous decorators such as Bunny Williams, Jamie Drake, and Miles Redd. This fascinating cross section of talent results in a book that readers will want to return to again and again for ideas and inspiration.
Download or read book Concept Generation for Design Creativity written by Toshiharu Taura and published by Springer Science & Business Media. This book was released on 2012-07-26 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concept generation process seems like an intuitional thought: difficult to capture and perform, although everyone is capable of it. It is not an analytical process but a synthetic process which has yet to be clarified. Furthermore, new research methods for investigating the concept generation process—a very difficult task since the concept generation process is driven by inner feelings deeply etched in the mind—are necessary to establish its theory and methodology. Concept Generation for Design Creativity – A Systematized Theory and Methodology presents the concept generation process both theoretically and methodologically. Theoretically, the concept generation process is discussed by comparing metaphor, abduction, and General Design Theory from the notions of similarities and dissimilarities. Analogy, blending, and integration by thematic relation have been explained methodologically. So far, these theories and methods have been discussed independently, and the relations among them have not been clarified. Two newly developed research methods to investigate the concept generation process are clearly explained: the explanation-based protocol analysis and constructive simulation. By reading Concept Generation for Design Creativity – A Systematized Theory and Methodology, students, researchers and lecturers in design disciplines (including engineering design, industrial design, software design, CHI, design education, and cognitive science ) can obtain a clear picture of the advanced research findings and the outline of the theories and methods for concept generation. Furthermore, readers are expected to achieve the competence to generate new concepts.
Download or read book Procedural Storytelling in Game Design written by Tanya X. Short and published by CRC Press. This book was released on 2019-03-14 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design
Download or read book The Pop Up Generation written by and published by BIS Publishers. This book was released on 2012-09-13 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Together with Lotte van Gelder, Edelkoort selected over sixty works to be included in this book which deals with temporary, mobile or recyclable projects. A wide scale of different pop-up-themed projects are featured in the publication, labelled with thesymbols for hybrid, D.I.Y., temporary, mobile or a combination of the four. In addition to the colourful works, a number of essays by Ahmed El Hady, Carla Fernâandez, Bruce Sterling, Dr. Martine Naillon, Paola Antonelli, Hedwig Heinsman and Edelkoort herself tackle questions faced by today's generation of designers and thinkers. The pop-up theme is tackled from many angles in the short essays. We read about the pop-up mentality as being able to shift between the 2D and 3D world at ease, discussing a universe in which designers have become architects and fashion designers make films, where guerrilla actions seem to be by-products of the pop-up generation, becoming viral just as quickly as fading from existence.
Download or read book CItyMaker written by Jose Beirao and published by TU Delft. This book was released on 2012-09-28 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: CItyMaker presents a method and a set of tools to generate alternative solutions for an urban context. The method proposes the use of a combined set of design patterns encoding typical design moves used by urban designers. The combination of patterns generates different layouts which can be adjusted by manipulating several parameters in relation to updated urban indicators. The patterns were developed from observation of typical urban design procedures, first encoded as discursive grammars and later translated into parametric design patterns. The CItyMaker method and tools allows the designer to compose a design solution from a set of programmatic premises and fine-tune it by pulling parameters whilst checking the changes in urban indicators. These tools improve the designer's awareness of the consequences of their design moves.
Download or read book Guidance for the Verification and Validation of Neural Networks written by Laura L. Pullum and published by John Wiley & Sons. This book was released on 2007-03-09 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides guidance on the verification and validation of neural networks/adaptive systems. Considering every process, activity, and task in the lifecycle, it supplies methods and techniques that will help the developer or V&V practitioner be confident that they are supplying an adaptive/neural network system that will perform as intended. Additionally, it is structured to be used as a cross-reference to the IEEE 1012 standard.
Download or read book Artificial Intelligence in Design 00 written by John S. Gero and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing is one of the foundations for change in our society. It is a fundamental precursor to manufacturing, fabrication and construction. Design research aims to develop an understanding of designing and to produce models of designing that can be used to aid designing. The papers in this volume are from the Sixth International Conference on Artificial Intelligence in Design (AID'00) held in June 2000, in Worcester, Massachusetts, USA. They represent the state of the art and the cutting edge of research and development in this field, and demonstrate both the depth and breadth of the artificial intelligence paradigm in design. They point the way for the development of advanced computer-based tools to aid designers, and describe advances in both theory and application. This volume will be of particular interest to researchers, developers, and users of advanced computer systems in design.
Download or read book Business Model Generation written by Alexander Osterwalder and published by John Wiley & Sons. This book was released on 2013-02-01 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business Model Generation is a handbook for visionaries, game changers, and challengers striving to defy outmoded business models and design tomorrow's enterprises. If your organization needs to adapt to harsh new realities, but you don't yet have a strategy that will get you out in front of your competitors, you need Business Model Generation. Co-created by 470 "Business Model Canvas" practitioners from 45 countries, the book features a beautiful, highly visual, 4-color design that takes powerful strategic ideas and tools, and makes them easy to implement in your organization. It explains the most common Business Model patterns, based on concepts from leading business thinkers, and helps you reinterpret them for your own context. You will learn how to systematically understand, design, and implement a game-changing business model--or analyze and renovate an old one. Along the way, you'll understand at a much deeper level your customers, distribution channels, partners, revenue streams, costs, and your core value proposition. Business Model Generation features practical innovation techniques used today by leading consultants and companies worldwide, including 3M, Ericsson, Capgemini, Deloitte, and others. Designed for doers, it is for those ready to abandon outmoded thinking and embrace new models of value creation: for executives, consultants, entrepreneurs, and leaders of all organizations. If you're ready to change the rules, you belong to "the business model generation!"
Download or read book Proceedings of the 1st International Workshop on Design in Civil and Environmental Engineering written by Mary Kathryn Thompson (Ed.) and published by Mary Kathryn Thompson. This book was released on 2011 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Alejandro Magallanes New Generation of Design Series written by Alejandro Magallanes and published by Page One Pub. This book was released on 2008 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW GENERATION OF DESIGN This five-book series features a young cohort of graphic designers who active on the international scene. Each book focuses on an up-and-coming internationally renowned and established designer who is hand-picked for their definitive role in graphic design. Artists include: GERWIN SCHMIDT (Germany); ALEJANDRO MAGALLANES (Mexico); HE JIANPING (Germany); ISIDRO FERRE (Spain); and DR. PECHE (France). These full colour books contain visually stunning posters, the artists latest works and inspiring images.
Download or read book Electrical Power Systems and Computers written by Xiaofeng Wan and published by Springer Science & Business Media. This book was released on 2011-06-21 with total page 1005 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume includes extended and revised versions of a set of selected papers from the International Conference on Electric and Electronics (EEIC 2011) , held on June 20-22 , 2011, which is jointly organized by Nanchang University, Springer, and IEEE IAS Nanchang Chapter. The objective of EEIC 2011 Volume 3 is to provide a major interdisciplinary forum for the presentation of new approaches from Electrical Power Systems and Computers, to foster integration of the latest developments in scientific research. 133 related topic papers were selected into this volume. All the papers were reviewed by 2 program committee members and selected by the volume editor Prof. Xiaofeng Wan. We hope every participant can have a good opportunity to exchange their research ideas and results and to discuss the state of the art in the areas of the Electrical Power Systems and Computers.
Download or read book Future Office written by Nicola Gillen and published by Routledge. This book was released on 2019-07-15 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: The office is dead. Long live the office. Despite decades of predictions that the office is on the verge of extinction, it is surviving and thriving. Of course, things are changing. And changing fast. Digital technologies are transforming not only the work we do, but also the ways our workplaces are designed, built and operated. Automation and AI mean that some jobs will no longer exist whilst others will be created. But the very essence of the workplace — human interaction and collaboration, remains as necessary as ever. In fact, it is the human focus that is driving this new age, with four generations now in the workplace together for the first time. Taking an interdisciplinary approach, this book discusses the impacts of these changes on the future of work and workplace. The latest technologies are also explored from voice and digital twins, to new materials such as graphene and battery-powered buildings.
Download or read book Information Literacy Moving Toward Sustainability written by Serap Kurbanoglu and published by Springer. This book was released on 2016-01-02 with total page 613 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third European Conference on Information Literacy, ECIL 2015, held in Tallinn, Estonia, in October 2015. The 61 revised full papers presented were carefully reviewed and selected from 226 submissions. The papers are organized in topical sections on information literacy, environment and sustainability; workplace information literacy and knowledge management; ICT competences and digital literacy; copyright literacy; other literacies; information literacy instruction; teaching and learning information literacy; information literacy, games and gamification; information need, information behavior and use; reading preference: print vs electronic; information literacy in higher education; scholarly competencies; information literacy, libraries and librarians; information literacy in different context.
Download or read book Conjoint Measurement written by Anders Gustafsson and published by Springer Science & Business Media. This book was released on 2007-09-12 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating book covers all the recent developments in conjoint analysis. Leading scientists present different aspects of the theory and applications of this technique. A wide variety of models, techniques, and applications are discussed, including normative models that maximize return, extension of choice-based conjoint simulations, latent class, hierarchical Bayes modeling, new choice simulators, and normative models for representing competitive actions and reactions (based on game theory).