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Book Design Fundamentals for the Digital Age

Download or read book Design Fundamentals for the Digital Age written by Linda Holtzschue and published by John Wiley & Sons. This book was released on 1997-08-06 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to solve design problems with the computer, Design Fundamentals for the Digital Age gives you the tools. At a time when designers rely increasingly on computers, finally here is a resource that integrates design fundamentals with the latest digital technology. Two leading New York designers demonstrate how to unite the foundations of design with a knowledge of the computer and its platforms. No other book introduces the fundamentals of Computer Aided Design (CAD) within the context of the design process. But this book is much more than a technical guide—it treats the computer as an exciting design medium whose potential is just beginning to be tapped. Using plain English, Design Fundamentals for the Digital Age shows you how to: understand CAD and effectively apply it in your design projects; explore the computer as an artistic medium, working with space, color, surface, structure, light, motion, and other design elements; and integrate the computer into the design process in order to meet the demands of today’s changing technology and job market. With nearly 200 illustrations, this book includes an easy-to-use glossary of terms, a comprehensive bibliography, and a useful workbook with practical applications. It serves as a fundamental reference for graphic and interior design students, architects, fashion designers, product designers, and fine art professionals. This exciting guide helps students and professionals meet the changing requirements of the field, and is particularly relevant at a time when every designer is required to use the computer as an essential medium on the job. Design Fundamentals for the Digital Age provides real solutions to design problems as computers transform the way we think and work.

Book Designing for the Digital Age

Download or read book Designing for the Digital Age written by Kim Goodwin and published by John Wiley & Sons. This book was released on 2011-03-25 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

Book Design Thinking in the Digital Age

Download or read book Design Thinking in the Digital Age written by Peter G. Rowe and published by Sternberg Press. This book was released on 2017 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1987, Peter G. Rowe published his pioneering book Design Thinking. In it, he interrogated conceptual approaches to design in terms of both process and form. Thirty years later, in a lecture at the Harvard University Graduate School of Design, Rowe offered a reappraisal of his earlier work, describing ways in which the capacities of the digital age have changed the way we perceive and understand creative problem-solving in architectural design. In this new account of "design thinking" based on that memorable talk, Rowe charges that ideas about the "precision" and "incompleteness" of information have become exaggerated and made more manifest. He dives into the crucial role of schema theory and the heuristics that flow from it, but concedes that the "ineffable characteristics of design problems and of design thinking also appear to have remained." The Incidents is a series of publications based on events that occured at the Harvard University Graduate School of Design between 1936 and tomorrow. Edited by Jennifer Sigler and Leah Whitman-Salkin Copublished with the Harvard University Graduate School of Design

Book Architectural Scale Models in the Digital Age

Download or read book Architectural Scale Models in the Digital Age written by Milena Stavric and published by Birkhäuser. This book was released on 2013-03-01 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book CUSTOMER EXPERIENCE DESIGN BOOK

Download or read book CUSTOMER EXPERIENCE DESIGN BOOK written by Rajat Chawla and published by Notion Press. This book was released on 2019-01-11 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is said to be the ‘Age of the Customer’ where business battles will be won through differentiated customer experience. There is a huge need for customer experience professionals, as well as aspiring customer centric companies, to learn and apply the winning principles of delivering great customer experience. This Customer Experience Design Book is written to help individuals and organizations get fundamental understanding of the customer experience domain through interactive exercises and illustrations. The book also provides guidance to those who want to become an Internationally Certified Customer Experience Professional (CCXP), the accreditation provided by CXPA after a thorough assessment. Ultimately, this book is a unique resource that is designed to help individuals and organizations across the globe raise the bar of customer experience.

Book Teaching in a Digital Age

Download or read book Teaching in a Digital Age written by A. W Bates and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Creativity in the Digital Age

Download or read book Creativity in the Digital Age written by Nelson Zagalo and published by Springer. This book was released on 2015-04-02 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that technologies through 3D printing are returning from the digital to the physical world. Written by an interdisciplinary group of researchers this thought provoking book will appeal to academics and students from a wide range of backgrounds working or interested in the technologies that are shaping our experiences of the future.

Book Design Justice

    Book Details:
  • Author : Sasha Costanza-Chock
  • Publisher : MIT Press
  • Release : 2020-03-03
  • ISBN : 0262043459
  • Pages : 358 pages

Download or read book Design Justice written by Sasha Costanza-Chock and published by MIT Press. This book was released on 2020-03-03 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how design might be led by marginalized communities, dismantle structural inequality, and advance collective liberation and ecological survival. What is the relationship between design, power, and social justice? “Design justice” is an approach to design that is led by marginalized communities and that aims expilcitly to challenge, rather than reproduce, structural inequalities. It has emerged from a growing community of designers in various fields who work closely with social movements and community-based organizations around the world. This book explores the theory and practice of design justice, demonstrates how universalist design principles and practices erase certain groups of people—specifically, those who are intersectionally disadvantaged or multiply burdened under the matrix of domination (white supremacist heteropatriarchy, ableism, capitalism, and settler colonialism)—and invites readers to “build a better world, a world where many worlds fit; linked worlds of collective liberation and ecological sustainability.” Along the way, the book documents a multitude of real-world community-led design practices, each grounded in a particular social movement. Design Justice goes beyond recent calls for design for good, user-centered design, and employment diversity in the technology and design professions; it connects design to larger struggles for collective liberation and ecological survival.

Book The Academic Library Building in the Digital Age

Download or read book The Academic Library Building in the Digital Age written by Christopher Stewart and published by Association of College & Research Libraries. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Academic Library Building in the Digital Age: A Study of Construction, Planning, and Design of New Library Space is the first comprehensive study of planning and construction of academic library buildings completed entirely in the new century. Given digitization of collections, the dynamic mix of new learning spaces with traditional library functions, and other factors informing contemporary library design, the digital age has not raised so much the question of if libraries will survive, but how they will survive. This book answers this question, among others, by looking to academic library building projects completed in recent years.

Book Communicating Design

    Book Details:
  • Author : Dan M. Brown
  • Publisher : New Riders
  • Release : 2010-09-15
  • ISBN : 0131385410
  • Pages : 1038 pages

Download or read book Communicating Design written by Dan M. Brown and published by New Riders. This book was released on 2010-09-15 with total page 1038 pages. Available in PDF, EPUB and Kindle. Book excerpt: Successful web design teams depend on clear communication between developers and their clients—and among members of the development team. Wireframes, site maps, flow charts, and other design diagrams establish a common language so designers and project teams can capture ideas, track progress, and keep their stakeholders informed. In this all new edition of Communicating Design, author and information architect Dan Brown defines and describes each deliverable, then offers practical advice for creating the documents and using them in the context of teamwork and presentations, independent of methodology. Whatever processes, tools, or approaches you use, this book will help you improve the creation and presentation of your wireframes, site maps, flow charts, and other deliverables. The book now features: An improved structure comprising two main sections: Design Diagrams and Design Deliverables. The first focuses on the nuts and bolts of design documentation and the second explains how to pull it all together. New deliverable: design briefs, as well as updated advice on wireframes, flow charts, and concept models. More illustrations, to help designers understand the subtle variations and approaches to creating design diagrams. Reader exercises, for those lonely nights when all you really want to do is practice creating wireframes, or for use in workshops and classes. Contributions from industry leaders: Tamara Adlin, Stephen Anderson, Dana Chisnell, Nathan Curtis, Chris Fahey, James Melzer, Steve Mulder, Donna Spencer, and Russ Unger. “As an educator, I have looked to Communicating Design both as a formal textbook and an informal guide for its design systems that ultimately make our ideas possible and the complex clear.” —Liz Danzico, from the Foreword

Book Grounded Designs for Online and Hybrid Learning  Design Fundamentals

Download or read book Grounded Designs for Online and Hybrid Learning Design Fundamentals written by Atsusi "2c" Hirumi and published by International Society for Technology in Education. This book was released on 2014-01-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online and Hybrid Learning Design Fundamentals covers the basic tasks associated with the systematic design of online and hybrid learning environments. The contributors emphasize the importance of, and illustrate methods for, aligning learner assessments to learning objectives, and they present a framework for designing and sequencing meaningful e-learning interactions. This book discusses practical tools for preparing students for successful online learning, interprets laws, and provides examples of how online instruction can and should be universally designed for children with special needs.

Book Design for a Contemporary World

Download or read book Design for a Contemporary World written by Christian Boucharenc and published by NUS Press. This book was released on 2008 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design plays a significant role in environmental, ethical, economic and cultural arenas, and contributes to people's wealth, cultural identity and quality of life. This textbook presents the theory and practice of design fundamentals. It offers learning objectives that develop motivation, creative spirit, and cognitive strategies among students.

Book Editing for the Digital Age

Download or read book Editing for the Digital Age written by Thom Lieb and published by CQ Press. This book was released on 2015-01-13 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Balanced Approach for the Modern Writer and Editor Whether working in a traditional newsroom or as a one-person blogging operation, every good writer needs to become his or her own best editor. Editing for the Digital Age provides editors and writers with the tools necessary to ensure that published material is accurate, readable, and complete. Author Thom Lieb provides guidance in copy editing fundamentals, including correcting grammar, conforming the writing to a style guide, and revising material so that it is tightly written and clear. The text is designed for today’s digital publishing landscape and addresses the many issues writers and editors now face on a daily basis—handling legal issues such as liability, copyright, and libel; writing headlines that will attract readers; creating multimedia packages to support an article or post; and using various forms of social media to curate content and connect with audience members. Chapters focus on key areas and themes for editing in the digital age, and "Write Right" writing and grammar exercises are woven into every chapter to progressively build students’ editing skills.

Book Rapid Manufacturing

Download or read book Rapid Manufacturing written by Neil Hopkinson and published by John Wiley & Sons. This book was released on 2006-02-22 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapid Manufacturing is a new area of manufacturing developed from a family of technologies known as Rapid Prototyping. These processes have already had the effect of both improving products and reducing their development time; this in turn resulted in the development of the technology of Rapid Tooling, which implemented Rapid Prototyping techniques to improve its own processes. Rapid Manufacturing has developed as the next stage, in which the need for tooling is eliminated. It has been shown that it is economically feasible to use existing commercial Rapid Prototyping systems to manufacture series parts in quantities of up to 20,000 and customised parts in quantities of hundreds of thousands. This form of manufacturing can be incredibly cost-effective and the process is far more flexible than conventional manufacturing. Rapid Manufacturing: An Industrial Revolution for the Digital Age addresses the academic fundamentals of Rapid Manufacturing as well as focussing on case studies and applications across a wide range of industry sectors. As a technology that allows manufacturers to create products without tools, it enables previously impossible geometries to be made. This book is abundant with images depicting the fantastic array of products that are now being commercially manufactured using these technologies. Includes contributions from leading researchers working at the forefront of industry. Features detailed illustrations throughout. Rapid Manufacturing: An Industrial Revolution for the Digital Age is a groundbreaking text that provides excellent coverage of this fast emerging industry. It will interest manufacturing industry practitioners in research and development, product design and materials science, as well as having a theoretical appeal to researchers and post-graduate students in manufacturing engineering, product design, CAD/CAM and CIFM.

Book Digital Creativity

    Book Details:
  • Author : Bruce Wands
  • Publisher : John Wiley & Sons
  • Release : 2002
  • ISBN : 9780471390572
  • Pages : 384 pages

Download or read book Digital Creativity written by Bruce Wands and published by John Wiley & Sons. This book was released on 2002 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work equips readers with a solid conceptual and critical foundation for digital creativity, presenting both technical explanations and creative techniques.

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book Computer Organization and Design Fundamentals

Download or read book Computer Organization and Design Fundamentals written by David L. Tarnoff and published by . This book was released on 2007 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Organization and Design Fundamentals takes the reader from the basic design principles of the modern digital computer to a top-level examination of its architecture. This book can serve either as a textbook to an introductory course on computer hardware or as the basic text for the aspiring geek who wants to learn about digital design. The material is presented in four parts. The first part describes how computers represent and manipulate numbers. The second part presents the tools used at all levels of binary design. The third part introduces the reader to computer system theory with topics such as memory, caches, hard drives, pipelining, and interrupts. The last part applies these theories through an introduction to the Intel 80x86 architecture and assembly language. The material is presented using practical terms and examples with an aim toward providing anyone who works with computer systems the ability to use them more effectively through a better understanding of their design.